Warden Ascendancy /41
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Warden
Character: Ranger
Maximum Effect of Shock is 2% increased Damage taken
You can apply up to 50 Shocks to each Enemy
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Warden
Character: Ranger
Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Ascendancy: Warden
Character: Ranger
+5% chance to Suppress Spell Damage
15% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
Grants Level 20 Barkskin Skill
(Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
Ascendancy: Warden
Character: Ranger
+5% chance to Suppress Spell Damage
15% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark
Prevent +2% of Suppressed Spell Damage per Bark below maximum
Lose 1 Bark when Hit by Enemy Spell Damage
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ascendancy: Warden
Character: Ranger
Hits that would Ignite instead Scorch
You can inflict an additional Scorch on each Enemy
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
Grants Level 20 Unbound Avatar Skill
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while Unbound
80% more Elemental Damage while Unbound
(Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds, which has no effects beyond those listed here)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
You can have an additional Tincture active
Ascendancy: Warden
Character: Ranger
Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
Tinctures applied to you have 30% less Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
Ascendancy: Warden
Character: Ranger
Ascendancy: Warden
Character: Ranger
Tincture Effects also apply to Ranged Weapons
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
Grants Level 30 Aspect of the Avian Skill
Aspect of the Avian has no Reservation
(While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration. You can only have one Aspect active at a time)
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
200% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
Grants Level 30 Aspect of the Cat Skill
Aspect of the Cat has no Reservation
(While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration. You can only have one Aspect active at a time)
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
Trigger Level 20 Summon Spectral Wolf on Critical Strike
(Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead)
Ascendancy: Warden
Character: Ranger
-15% to amount of Suppressed Spell Damage Prevented
+100% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
Radius: 60
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Warden
Character: Ranger
Minions deal 1% increased Damage per 5 Dexterity
Increases and Reductions to Minion Damage also affect you at 150% of their value
Ascendancy: Warden
Character: Ranger
Radius: 60
On Killing a Rare Monster gain 1 of its Modifiers for 20 seconds
Nearby Enemies Killed by anyone count as being Killed by you instead
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Ascendancy: Warden
Character: Ranger
3% increased Movement Speed
Minions deal 10% increased Damage
Warden
Ascendancy: Warden
Character: Ranger
Warden Attr /5
NameShow Full Descriptions
IDAscendancyRaiderStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDWarden
PassiveSkillsHash58427
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Warden
Ascendancy: Ascendant
Character: Scion
+20% chance to Suppress Spell Damage
Attack Damage Penetrates 8% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(You can only take one of the three Ranger Ascendancy passives)
Warden Attr /6
NameShow Full Descriptions
IDAscendancyAscendant34
IconArt/2DArt/SkillIcons/passives/Ascendants/Raider.png
AscendancyIDAscendant
PassiveSkillsHash8656
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
+15% chance to Suppress Spell Damage
Attack Damage Penetrates 5% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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