Warden Ascendancy /22
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Warden
Character: Ranger
Maximum Effect of Shock is 2% increased Damage taken
You can apply up to 50 Shocks to each Enemy
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Warden
Character: Ranger
Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Ascendancy: Warden
Character: Ranger
+5% chance to Suppress Spell Damage
15% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
Grants Level 20 Barkskin Skill
(Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark)
Ascendancy: Warden
Character: Ranger
+5% chance to Suppress Spell Damage
15% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark
Prevent +2% of Suppressed Spell Damage per Bark below maximum
Lose 1 Bark when Hit by Enemy Spell Damage
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ascendancy: Warden
Character: Ranger
Hits that would Ignite instead Scorch
You can inflict an additional Scorch on each Enemy
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
Grants Level 20 Unbound Avatar Skill
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while Unbound
80% more Elemental Damage while Unbound
(Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds, which has no effects beyond those listed here)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Warden
Character: Ranger
You can have an additional Tincture active
Ascendancy: Warden
Character: Ranger
Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
Tinctures applied to you have 30% less Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
Ascendancy: Warden
Character: Ranger
Ascendancy: Warden
Character: Ranger
Tincture Effects also apply to Ranged Weapons
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Ascendancy: Warden
Character: Ranger
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect
Warden
Ascendancy: Warden
Character: Ranger
Warden Attr /15
NameShow Full Descriptions
IDAscendancyRaiderStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDWarden
PassiveSkillsHash58427
Warden
Ascendancy: Ascendant
Character: Scion
+20% chance to Suppress Spell Damage
Attack Damage Penetrates 8% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(You can only take one of the three Ranger Ascendancy passives)
Warden Attr /16
NameShow Full Descriptions
IDAscendancyAscendant34
IconArt/2DArt/SkillIcons/passives/Ascendants/Raider.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash8656
Ruthless mode
+15% chance to Suppress Spell Damage
Attack Damage Penetrates 5% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)