Saboteur Ascendancy /36
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
15% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Saboteur
Character: Shadow
Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)
Ascendancy: Saboteur
Character: Shadow
4% increased Movement Speed
8% increased Area of Effect
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Ascendancy: Saboteur
Character: Shadow
+6% to all Elemental Resistances
8% increased Area of Effect
Ascendancy: Saboteur
Character: Shadow
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
5% increased Mine Throwing Speed
Ascendancy: Saboteur
Character: Shadow
Radius: 60
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
5% increased Trap Throwing Speed
Ascendancy: Saboteur
Character: Shadow
Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells
(Summon two Triggerbots which follow you around and run towards enemies. Your Triggered Spells Trigger twice, once from each Triggerbot's location)
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
5% increased Mine Throwing Speed
Ascendancy: Saboteur
Character: Shadow
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hinder reduces movement speed by 30%)
Ascendancy: Saboteur
Character: Shadow
4% increased Movement Speed
8% increased Area of Effect
Ascendancy: Saboteur
Character: Shadow
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
5% increased Trap Throwing Speed
Ascendancy: Saboteur
Character: Shadow
Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits
Ascendancy: Saboteur
Character: Shadow
8% increased Area of Effect
10% increased Area Damage
Ascendancy: Saboteur
Character: Shadow
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
All hits are Critical Strikes while holding a Fishing Rod
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
50% more Cast Speed while holding a Fishing Rod
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
100% of Lightning Damage Converted to Cold Damage
Your Cold Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
All Damage Taken from Hits can Chill you
The Effect of Chill on you is reversed
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
You are Touched by a Tormented Illegal Fisherman granting:
30% increased Attack Speed
30% increased Cast Speed
Nearby Allies deal 20% increased Damage
You and nearby Allies have 30% increased Movement Speed
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
50% chance to Freeze Enemies for 1 second when they Hit you
Enemies you Freeze remain Frozen for at least 1 second
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
+30% to Cold and Lightning Resistances
Critical Strike Chance is increased by Overcapped Lightning Resistance
Evasion Rating is increased by Overcapped Cold Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Ascendancy: Saboteur
Character: Shadow
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
Ascendancy: Saboteur
Character: Shadow
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Saboteur
Ascendancy: Saboteur
Character: Shadow
Saboteur Attr /5
Name
Show Full Descriptions
IDAscendancySaboteurStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDSaboteur
PassiveSkillsHash18635
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Saboteur
30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time
Saboteur Attr /5
Name
Show Full Descriptions
IDadditional_trap_and_mine_and_damage1536
IconArt/2DArt/SkillIcons/passives/saboteur.png
PassiveSkillsHash46965
TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
ReferenceCommunity Wiki
Saboteur
Ascendancy: Ascendant
Character: Scion
30% increased Area of Effect
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
25% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Shadow Ascendancy passives)
(Recently refers to the past 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Saboteur Attr /6
Name
Show Full Descriptions
IDAscendancyAscendant48
IconArt/2DArt/SkillIcons/passives/Ascendants/Saboteur.png
AscendancyIDAscendant
PassiveSkillsHash58827
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
25% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Anoint /1
Type
Items
Result
Unique, AmuletsClear Oil
Teal Oil
Teal Oil
30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time

Community Wiki

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Saboteur (Ascendant passive)

Saboteur is an Ascendancy passive skill for the Ascendant based on the Saboteur Ascendancy class.

This skill grants increased area of effect, elemental penetration, a chance to blind on hit, and grants stacking life regeneration for each trap or mine you activated in the past 4 seconds.


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