Skill Gem Quality /2 ⍟
ItemStats
Essence DrainRegenerate +(0–0.5)% of Debuff Damage as Life
Summon Carrion GolemMinions Regenerate (0–2)% of Life per second
Item mods /200 ⍟
NameLevelPre/SufDescriptionWeight
of the Newt1SuffixRegenerate (1–2) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Lizard7SuffixRegenerate (2.1–8) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Flatworm19SuffixRegenerate (8.1–16) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Starfish31SuffixRegenerate (16.1–24) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Hydra44SuffixRegenerate (24.1–32) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Troll55SuffixRegenerate (32.1–48) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of Ryslatha68SuffixRegenerate (48.1–64) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
default 1000
of the Phoenix74SuffixRegenerate (64.1–96) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
ring 0
default 1000
of Recuperation78SuffixRegenerate (96.1–128) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
ring 0
amulet 0
boots 0
gloves 0
default 1000
of Life-giving83SuffixRegenerate (128.1–152) Life per second resource lifeshield 1000
body_armour 1000
default 0
of Convalescence86SuffixRegenerate (152.1–176) Life per second resource lifebody_armour 1000
default 0
of Excitement2Suffix(10–19)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of Joy18Suffix(20–29)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of Elation29Suffix(30–39)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of Bliss42Suffix(40–49)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of Euphoria55Suffix(50–59)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of Nirvana79Suffix(60–69)% increased Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
1CorruptedRegenerate (1.6–2)% of Life per second resource lifehelmet 1000
default 0
60CorruptedRegenerate 100 Life per second while moving resource lifeboots 1000
default 0
of Esprit46Suffix(9–11)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Perpetuity57Suffix(12–14)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Vivification68Suffix(15–17)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Youth76Suffix(18–19)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Everlasting85Suffix(20–21)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Shaping68Suffix(41–55)% increased Mana Regeneration Rate resource manahelmet_shaper 800
default 0
of Shaping75Suffix(56–70)% increased Mana Regeneration Rate resource manahelmet_shaper 800
default 0
of Shaping68SuffixRegenerate (3–5) Mana per second resource manahelmet_shaper 800
default 0
of Shaping80SuffixRegenerate (6–8) Mana per second resource manahelmet_shaper 800
default 0
of the Conquest68Suffix(41–55)% increased Mana Regeneration Rate resource manahelmet_adjudicator 500
default 0
of the Conquest75Suffix(56–70)% increased Mana Regeneration Rate resource manahelmet_adjudicator 500
default 0
of Redemption68SuffixRegenerate (3–5) Mana per second resource manahelmet_eyrie 500
default 0
of Redemption75SuffixRegenerate (6–8) Mana per second resource manahelmet_eyrie 500
default 0
Hunter's80PrefixEvery 4 seconds, Regenerate 15% of Life over one second resource lifebody_armour_basilisk 250
default 0
of the Conquest68SuffixRegenerate 0.3% of Mana per second resource manasceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
default 0
of the Conquest73SuffixRegenerate 0.4% of Mana per second resource manasceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
default 0
of the Conquest68SuffixRegenerate 0.7% of Mana per second resource manastaff_adjudicator 500
default 0
of the Conquest73SuffixRegenerate 0.8% of Mana per second resource manastaff_adjudicator 500
default 0
45ScourgeUpside(7–9)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside(10–12)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside(13–15)% increased Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpsideRegenerate (10.8–11.7) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
25ScourgeUpsideRegenerate (12.5–13.3) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 500
35ScourgeUpsideRegenerate (14.2–15) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
45ScourgeUpsideRegenerate (15.8–16.7) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
52ScourgeUpsideRegenerate (17.5–18.3) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 500
59ScourgeUpsideRegenerate (19.2–20) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
68ScourgeUpsideRegenerate (20.8–21.7) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
68ScourgeUpsideRegenerate (22.5–23.3) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 200
68ScourgeUpsideRegenerate (24.2–25) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 100
68ScourgeUpsideRegenerate (25.8–26.7) Life per second resource lifefishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
45ScourgeUpsideMinions Regenerate 2% of Life per second resource life minionhelmet 250
default 0
55ScourgeUpsideMinions Regenerate 2.5% of Life per second resource life minionhelmet 250
default 0
68ScourgeUpsideMinions Regenerate 3% of Life per second resource life minionhelmet 250
default 0
68ScourgeUpsideMinions Regenerate 3.5% of Life per second resource life minionhelmet 250
default 0
1ScourgeUpside(18–20)% increased Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
45ScourgeUpside(23–25)% increased Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
55ScourgeUpside(28–30)% increased Mana Regeneration Rate resource manaring 250
amulet 250
focus 250
staff 250
sceptre 250
wand 250
claw 250
dagger 250
shield 250
default 0
68ScourgeUpside(33–35)% increased Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
68ScourgeUpside(38–40)% increased Mana Regeneration Rate resource manaring 250
amulet 250
focus 250
staff 250
sceptre 250
wand 250
claw 250
dagger 250
shield 250
default 0
68ScourgeUpside(43–45)% increased Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
1ScourgeUpsideRegenerate (0.8–0.8) Mana per second resource manahelmet 200
default 0
15ScourgeUpsideRegenerate (1.5–1.7) Mana per second resource manahelmet 200
default 0
25ScourgeUpsideRegenerate (2.6–2.8) Mana per second resource manahelmet 200
default 0
35ScourgeUpsideRegenerate (4–4.3) Mana per second resource manahelmet 200
default 0
45ScourgeUpsideRegenerate (5.1–5.7) Mana per second resource manahelmet 200
default 0
55ScourgeUpsideRegenerate (6.3–6.7) Mana per second resource manahelmet 200
default 0
68ScourgeUpsideRegenerate (8–8.3) Mana per second resource manahelmet 200
default 0
68ScourgeUpsideRegenerate (8.8–9.2) Mana per second resource manahelmet 200
default 0
45ScourgeDownside(21–27)% reduced Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68ScourgeDownside(30–36)% reduced Life Regeneration rate resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
1ScourgeDownside(16–20)% reduced Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
1ScourgeDownside(21–25)% reduced Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
45ScourgeDownside(26–30)% reduced Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
55ScourgeDownside(31–35)% reduced Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeDownside(36–40)% reduced Mana Regeneration Rate resource manaring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
68ScourgeDownside(46–50)% reduced Mana Regeneration Rate resource manaring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
str_int_shield 500
dex_int_shield 500
default 0
45ScourgeDownsideYou have no Life Regeneration resource lifeweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 500
str_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
45ScourgeDownsideYou have no Mana Regenerationamulet 500
default 0
45ScourgeDownsideYou cannot Regenerate Energy Shield defenceshelmet 500
default 0
75BlueImplicit(19–21)% increased Mana Regeneration Rate resource manano_tier_6_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(22–24)% increased Mana Regeneration Rate resource manano_tier_5_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(25–27)% increased Mana Regeneration Rate resource manano_tier_4_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(28–30)% increased Mana Regeneration Rate resource manano_tier_3_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(31–33)% increased Mana Regeneration Rate resource manano_tier_2_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(34–36)% increased Mana Regeneration Rate resource manano_tier_1_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (34–36)% increased Mana Regeneration Rate resource manano_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (37–39)% increased Mana Regeneration Rate resource manano_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (40–42)% increased Mana Regeneration Rate resource manano_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (43–45)% increased Mana Regeneration Rate resource manano_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (46–48)% increased Mana Regeneration Rate resource manano_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Mana Regeneration Rate resource manano_tier_4_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Mana Regeneration Rate resource manano_tier_3_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Mana Regeneration Rate resource manano_tier_2_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Mana Regeneration Rate resource manano_tier_1_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitEnemies you've Hit Recently have (65–67)% reduced Life Regeneration rateno_tier_6_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitEnemies you've Hit Recently have (68–70)% reduced Life Regeneration rateno_tier_5_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitEnemies you've Hit Recently have (71–73)% reduced Life Regeneration rateno_tier_4_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitEnemies you've Hit Recently have (74–76)% reduced Life Regeneration rateno_tier_3_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitEnemies you've Hit Recently have (77–79)% reduced Life Regeneration rateno_tier_2_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitEnemies you've Hit Recently have (80–82)% reduced Life Regeneration rateno_tier_1_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate resource lifeno_tier_5_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate resource lifeno_tier_4_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (83–85)% reduced Life Regeneration rate resource lifeno_tier_3_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (86–88)% reduced Life Regeneration rate resource lifeno_tier_2_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource lifeno_tier_1_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource lifeno_tier_4_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (92–94)% reduced Life Regeneration rate resource lifeno_tier_3_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (95–97)% reduced Life Regeneration rate resource lifeno_tier_2_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (98–100)% reduced Life Regeneration rate resource lifeno_tier_1_eldritch_implicit 0
helmet 140
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_6_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_5_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit6% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit6% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 200
default 0
75BlueImplicit7% increased Life Regeneration rate resource lifeno_tier_6_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicit8% increased Life Regeneration rate resource lifeno_tier_5_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicit9% increased Life Regeneration rate resource lifeno_tier_4_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicit10% increased Life Regeneration rate resource lifeno_tier_3_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicit11% increased Life Regeneration rate resource lifeno_tier_2_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicit12% increased Life Regeneration rate resource lifeno_tier_1_eldritch_implicit 0
boots 1000
amulet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 11% increased Life Regeneration rate resource lifeno_tier_5_eldritch_implicit 0
boots 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 12% increased Life Regeneration rate resource lifeno_tier_4_eldritch_implicit 0
boots 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 13% increased Life Regeneration rate resource lifeno_tier_3_eldritch_implicit 0
boots 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% increased Life Regeneration rate resource lifeno_tier_2_eldritch_implicit 0
boots 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% increased Life Regeneration rate resource lifeno_tier_1_eldritch_implicit 0
boots 500
amulet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 15% increased Life Regeneration rate resource lifeno_tier_4_eldritch_implicit 0
boots 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Life Regeneration rate resource lifeno_tier_3_eldritch_implicit 0
boots 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 17% increased Life Regeneration rate resource lifeno_tier_2_eldritch_implicit 0
boots 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate resource lifeno_tier_1_eldritch_implicit 0
boots 200
amulet 200
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_6_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_5_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 200
default 0
1WeaponTree+15 to maximum Life
Regenerate 0.4% of Life per second
shield 500
default 0
40WeaponTree+20 to maximum Life
Regenerate 0.4% of Life per second
shield 500
default 0
65WeaponTree+25 to maximum Life
Regenerate 0.4% of Life per second
shield 500
default 0
20WeaponTree+28 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
55WeaponTree+34 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
83WeaponTree+40 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
8WeaponTree30% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
42WeaponTree35% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
72WeaponTree40% increased Global Physical Damage
10% reduced Life Regeneration rate
shield 200
default 0
1WeaponTreeRegenerate 1.5% of Mana per second
15% less maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
30WeaponTreeRegenerate 1.8% of Mana per second
15% less maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
60WeaponTreeRegenerate 2% of Mana per second
15% less maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1WeaponTreeRegenerate 2% of Mana per second
25% less maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
30WeaponTreeRegenerate 2.5% of Mana per second
25% less maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
60WeaponTreeRegenerate 3% of Mana per second
25% less maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
10WeaponTreeRegenerate 1% of Mana per second
20% reduced Reservation Efficiency of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
50WeaponTreeRegenerate 1.3% of Mana per second
20% reduced Reservation Efficiency of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
80WeaponTreeRegenerate 1.5% of Mana per second
20% reduced Reservation Efficiency of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
10WeaponTreeRegenerate 1.5% of Mana per second
30% reduced Reservation Efficiency of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTreeRegenerate 2% of Mana per second
30% reduced Reservation Efficiency of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
80WeaponTreeRegenerate 2.5% of Mana per second
30% reduced Reservation Efficiency of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
1WeaponTreeRegenerate 0.5% of Mana per secondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
30WeaponTreeRegenerate 0.6% of Mana per secondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
60WeaponTreeRegenerate 0.7% of Mana per secondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1WeaponTreeRegenerate 0.8% of Mana per secondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
30WeaponTreeRegenerate 0.9% of Mana per secondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
60WeaponTreeRegenerate 1% of Mana per secondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
1WeaponTreeRegenerate 0.2% of Mana per second
5% more maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
30WeaponTreeRegenerate 0.3% of Mana per second
5% more maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
60WeaponTreeRegenerate 0.4% of Mana per second
5% more maximum Mana
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1WeaponTreeRegenerate 0.5% of Mana per second
8% more maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
30WeaponTreeRegenerate 0.6% of Mana per second
8% more maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
60WeaponTreeRegenerate 0.7% of Mana per second
8% more maximum Mana
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
10WeaponTreeRegenerate 0.2% of Mana per second
10% increased Mana Cost of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
50WeaponTreeRegenerate 0.3% of Mana per second
10% increased Mana Cost of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
80WeaponTreeRegenerate 0.4% of Mana per second
10% increased Mana Cost of Skills
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
10WeaponTreeRegenerate 0.5% of Mana per second
15% increased Mana Cost of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTreeRegenerate 0.6% of Mana per second
15% increased Mana Cost of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
80WeaponTreeRegenerate 0.7% of Mana per second
15% increased Mana Cost of Skills
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
1WeaponTreeRegenerate 2% of Life per second while on Low Lifeshield 500
default 0
50WeaponTreeRegenerate 3% of Life per second while on Low Lifeshield 500
default 0
10WeaponTreeRegenerate 2% of Energy Shield per second while on Low Lifestr_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
80WeaponTreeRegenerate 3% of Energy Shield per second while on Low Lifestr_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTreeRegenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Raytwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeRegenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Rayone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
of Haunting1Suffix(40–60)% increased Mana Regeneration Rate resource mananecropolis_helmet 750
default 0
Enchantment Modifier /10 ⍟
NameLevelPre/SufDescriptionWeight
Enchantment Regeneration 153EnchantmentRegenerate 1% of Life per second if you were Hit Recently resource lifeboots 100
default 0
Enchantment Regeneration 266EnchantmentRegenerate 1.5% of Life per second if you were Hit Recently resource lifeboots 100
default 0
Enchantment Regeneration 375EnchantmentRegenerate 2% of Life per second if you were Hit Recently resource lifeboots 100
default 0
Enchantment Mana Regeneration 153Enchantment15% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana casterboots 100
default 0
Enchantment Mana Regeneration 266Enchantment25% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana casterboots 100
default 0
Enchantment Mana Regeneration 375Enchantment35% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana casterboots 100
default 0
Enchantment Arcane Cloak Grants Life Regeneration 175EnchantmentArcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second resource lifehelmet 100
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration resource manahelmet 100
default 0
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275EnchantmentRejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regeneration resource manahelmet 100
default 0
83EnchantmentEnemies Hindered by you have 50% reduced Life Regeneration rate resource lifebelt 1
default 0
Monsters mods /27 ⍟
NameLevelPre/SufDescriptionWeight
Sanguine8UniqueRegenerate 0.67% of Life per second resource lifedefault 1000
1UniqueRegenerate 1.33% of Life per second resource life
1UniqueRegenerate 10% of Life per second resource life
1UniqueRegenerate 2% of Life per second resource life
Life Regen Aura8UniqueRegenerate 1% of Life per second resource lifemagic 0
default 500
4UniqueRegenerate 2.5% of Life per second resource life
1UniqueRegenerate 5% of Life per second resource life
1UniqueRegenerate 1% of Life per second while on Low Life resource life
1UniqueRegenerate 1.3% of Life per second while on Low Life resource life
1UniqueRegenerate 1.7% of Energy Shield per second
Gain 100% of Maximum Life as Extra Maximum Energy Shield
defences
Rejuvenating34Unique20% increased maximum Life
Regenerate 2% of Life per second
no_common_monster_mods 0
default 500
of Drought46UniqueRegenerate 1.5% of Life per second
Flasks gain -6 Charges every 3 seconds
dropped items are converted to utility flasks [1]
remove enemy flask charge on hit % chance [100]
magic 0
default 200
1UniqueRegenerate 1% of Life per second resource life
1UniqueRegenerate 4% of Life per second
stance movement speed +% final [-300]
resource life speed
1UniqueRegenerate 3.3% of Mana per second resource mana
1UniqueRegenerate 2.5% of Life per second resource lifedefault 1000
1UniqueRegenerate 200 Mana per second resource mana
1UniqueRegenerate 20% of Life per second resource life
1UniqueRegenerate 5.6% of Mana per second resource mana
1Uniquebase life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
resource life
1Unique100% increased maximum Life
Regenerate 2% of Life per second
50% reduced Visibility to Enemies
resource life
1Unique50% increased maximum Life
Regenerate 1% of Life per second
50% reduced Visibility to Enemies
resource life
1Unique25% increased Damage
Regenerate 5% of Life per second
50% reduced Damage taken
resource life damage
of the Hydra24SuffixRegenerate 3% of Life per seconddefault 5000
1UniqueAncestral Totems regenerate 5% of Life per second
1UniqueRegenerate 10% of Life per second while Banishing an Ancestral Totem
1Uniquelife mastery nearby enemy life regeneration rate +% [-50]
Abyss Jewel mods /16 ⍟
NameLevelPre/SufDescriptionWeight
Fuelling1PrefixMinions Regenerate (22–30) Life per second resource life minionabyss_jewel_summoner 500
default 0
Lively30PrefixMinions Regenerate (32–40) Life per second resource life minionabyss_jewel_summoner 500
default 0
Exuberant60PrefixMinions Regenerate (42–60) Life per second resource life minionabyss_jewel_summoner 500
default 0
Captivating1PrefixRegenerate (9–12) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Beautiful30PrefixRegenerate (13–16) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Breathtaking60PrefixRegenerate (17–20) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Youthful1PrefixRegenerate (9–12) Life per second resource lifeabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Spirited40PrefixRegenerate (13–16) Life per second resource lifeabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Vivacious80PrefixRegenerate (17–20) Life per second resource lifeabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Energising1PrefixRegenerate (1.1–2) Mana per second resource manadefault 350
Inspirational40PrefixRegenerate (2.1–3) Mana per second resource manadefault 350
Resonating75PrefixRegenerate (3.3–4) Mana per second resource manadefault 350
of Longevity1SuffixMinions Regenerate (0.4–0.8)% of Life per second resource life minionabyss_jewel_summoner 800
default 0
of Praxis1Suffix(20–25)% increased Mana Regeneration Rate while moving resource manaabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 250
default 0
of Vivaciousness1SuffixRegenerate (0.5–1)% of Life per second while moving resource lifeabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
of Enervation84SuffixEnemies Hindered by you have (15–20)% reduced Life Regeneration rate resource lifeabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Cluster Jewel mods /19 ⍟
NameLevelPre/SufDescriptionWeight
of Excitement1SuffixAdded Small Passive Skills also grant: 4% increased Mana Regeneration Rate resource manaexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of Joy68SuffixAdded Small Passive Skills also grant: 5% increased Mana Regeneration Rate resource manaexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of Elation84SuffixAdded Small Passive Skills also grant: 6% increased Mana Regeneration Rate resource manaexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Newt1SuffixAdded Small Passive Skills also grant: Regenerate 0.1% of Life per Second resource lifeexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Lizard68SuffixAdded Small Passive Skills also grant: Regenerate 0.15% of Life per Second resource lifeexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Flatworm84SuffixAdded Small Passive Skills also grant: Regenerate 0.2% of Life per Second resource lifeexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of Excitement1SuffixAdded Small Passive Skills also grant: 4% increased Mana Regeneration Rate resource manaexpansion_jewel_small 500
default 0
of Joy68SuffixAdded Small Passive Skills also grant: 5% increased Mana Regeneration Rate resource manaexpansion_jewel_small 400
default 0
of Elation73SuffixAdded Small Passive Skills also grant: 6% increased Mana Regeneration Rate resource manaexpansion_jewel_small 300
default 0
of Bliss78SuffixAdded Small Passive Skills also grant: (7–8)% increased Mana Regeneration Rate resource manaexpansion_jewel_small 200
default 0
of Euphoria84SuffixAdded Small Passive Skills also grant: (9–10)% increased Mana Regeneration Rate resource manaexpansion_jewel_small 100
default 0
of the Newt1SuffixAdded Small Passive Skills also grant: Regenerate 0.1% of Life per Second resource lifeexpansion_jewel_small 500
default 0
of the Lizard68SuffixAdded Small Passive Skills also grant: Regenerate 0.15% of Life per Second resource lifeexpansion_jewel_small 400
default 0
of the Flatworm73SuffixAdded Small Passive Skills also grant: Regenerate 0.2% of Life per Second resource lifeexpansion_jewel_small 300
default 0
of the Starfish78SuffixAdded Small Passive Skills also grant: Regenerate 0.25% of Life per Second resource lifeexpansion_jewel_small 200
default 0
of the Hydra84SuffixAdded Small Passive Skills also grant: Regenerate 0.3% of Life per Second resource lifeexpansion_jewel_small 100
default 0
of Fostering1SuffixAdded Small Passive Skills also grant: Minions Regenerate 0.1% of Life per Second resource life minionaffliction_minion_life 350
default 0
of Nurturing68SuffixAdded Small Passive Skills also grant: Minions Regenerate 0.15% of Life per Second resource life minionaffliction_minion_life 350
default 0
of Motherhood84SuffixAdded Small Passive Skills also grant: Minions Regenerate 0.2% of Life per Second resource life minionaffliction_minion_life 250
default 0
Fossil mods /10 ⍟
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixRegenerate 1% of Life per second resource lifeabyss_jewel 0
jewel 0
quiver 2000
shield 2000
body_armour 2000
helmet 2000
gloves 2000
boots 2000
default 0
Subterranean1PrefixRegenerate 0.3% of Life per second resource lifejewel 1000
abyss_jewel 1000
default 0
of the Underground1SuffixRegenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
default 0
of the Underground1SuffixRegenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
staff 2000
default 0
of the Underground1SuffixRegenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defencesjewel 300
abyss_jewel 300
default 0
of the Underground1SuffixRegenerate 1% of Energy Shield per second defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the Underground1SuffixRegenerate 0.4% of Mana per second if you've Hit an Enemy Recently resource manaabyss_jewel 0
jewel 0
one_hand_weapon 2000
shield 2000
default 0
of the Underground1SuffixRegenerate 0.8% of Mana per second if you've Hit an Enemy Recently resource manaabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
of the Underground1Suffix(50–70)% increased Mana Regeneration Rate while moving resource manaabyss_jewel 0
jewel 0
boots 2000
default 0
of the Underground1SuffixRegenerate 0.5% of Mana per second resource manaabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /3 ⍟
NameLevelPre/SufDescriptionWeight
Suffocating69PrefixPlayers cannot Regenerate Life, Mana or Energy Shield
Found Items have 3% chance to drop Corrupted in Area
25% increased Quantity of Items found in this Area
resource life mana
uber_tier_map 0
secret_area 400
default 0
of Stasis1SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
uber_tier_map 0
mid_tier_map 300
top_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
of Stasis1SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
uber_tier_map 0
mid_tier_map 0
top_tier_map 0
expedition_logbook 600
default 0
Heist Area mods /1 ⍟
NameLevelPre/SufDescriptionWeight
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life mana defences
default 300
Heist Equipment mods /8 ⍟
NameLevelPre/SufDescriptionWeight
of the Newt1SuffixPlayers and their Minions Regenerate (0.8–1.1)% of Life per second resource lifeheist_equipment_melee 1000
default 0
of the Lizard45SuffixPlayers and their Minions Regenerate (1.2–1.4)% of Life per second resource lifeheist_equipment_melee 800
default 0
of the Flatworm75SuffixPlayers and their Minions Regenerate (1.5–1.7)% of Life per second resource lifeheist_equipment_melee 600
default 0
of the Starfish82SuffixPlayers and their Minions Regenerate (1.8–2)% of Life per second resource lifeheist_equipment_melee 400
default 0
of Excitement1SuffixPlayers and their Minions have (21–25)% increased Mana Regeneration Rate resource manaheist_equipment_caster 1000
default 0
of Joy45SuffixPlayers and their Minions have (26–30)% increased Mana Regeneration Rate resource manaheist_equipment_caster 800
default 0
of Elation75SuffixPlayers and their Minions have (31–35)% increased Mana Regeneration Rate resource manaheist_equipment_caster 600
default 0
of Bliss82SuffixPlayers and their Minions have (36–40)% increased Mana Regeneration Rate resource manaheist_equipment_caster 400
default 0
Veiled mods /10 ⍟
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Spell Damage
(18–20)% increased Mana Regeneration Rate
resource mana damage caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Spell Damage
(36–40)% increased Mana Regeneration Rate
resource mana damage caster
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60Prefix+(51–55) to maximum Mana
Regenerate 5.3 Mana per second
resource mana
ring 600
amulet 600
default 0
of the Order60SuffixRegenerate (1.03–1.33)% of Life per second resource lifeshield 0
amulet 0
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
Chosen60Prefix+(55–60) to maximum Life
Regenerate 5.3 Mana per second
resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen60PrefixRegenerate 33.3 Life per second
+(55–60) to maximum Mana
resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Order60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
resource life
body_armour 1000
default 0
of the Order60SuffixRegenerate 3% of Life per second during Effect resource lifeflask 1000
default 0
of the Order60SuffixRegenerate 3% of Life per second during any Flask Effect resource lifebelt 0
default 0
Crafting Bench /25 ⍟
ModRequireItemClassesUnlock
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · ShieldBasilica Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsBelfry Map
(7–8)% increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationTwo Hand MeleeBetrayal Unveil
(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of AugmentationRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos OrbRing · AmuletBetrayal Unveil
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltBetrayal Unveil
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltBetrayal Unveil
+(28–33) to maximum Life
Regenerate 2 Mana per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(41–45) to maximum Life
Regenerate 4 Mana per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
Regenerate 15 Life per second
+(28–33) to maximum Mana
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
Regenerate 20 Life per second
+(34–40) to maximum Mana
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
Regenerate 25 Life per second
+(41–45) to maximum Mana
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourBetrayal Unveil
Regenerate 3% of Life per second during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
Misc mods /37 ⍟
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueRemoves all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
resource life defences
1JewelUnique(20–30)% increased Mana Regeneration Rate resource mana
1JewelUnique10% increased Mana Regeneration Rate resource mana
1JewelUniqueRegenerate 3 Mana per second resource mana
1JewelUniqueRegenerate 2% of Life per second resource life
Energetic1JewelPrefix(12–15)% increased Mana Regeneration Rate resource mananot_int 250
default 500
1JewelUniqueSummoned Golems Regenerate 2% of their Life per second resource life minion
1JewelUniqueWhile your Passive Skill Tree connects to the Witch's starting location, you gain:
0.5% of Mana Regenerated per second
resource mana
1JewelUniqueWhile your Passive Skill Tree connects to the Marauder's starting location, you gain:
1% of Life Regenerated per second
resource life
1JewelUniqueRegenerate 0.4% of Energy Shield per Second for
every 10 Intelligence on Allocated Passives in Radius
defences
1JewelUniqueRegenerate 0.1% of Life per second resource lifejewel 1
default 0
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
1ExpeditionRelicPrefixEvery 4 seconds, Runic Monsters Regenerate 30% of Life over one seconddefault 1000
of Focus75SanctumSpecialSuffix(30–40)% increased Mana Regeneration Rate resource manaint_special_relic 1000
default 250
Festering75SanctumSpecialPrefixEnemies you've Hit Recently have (70–80)% reduced Life Regeneration rateint_special_relic 600
default 150
of Concentration75SanctumSpecialSuffix(6–8)% increased Mana Regeneration Rate per Power Charge resource manaint_special_relic 600
default 150
Rejuvenating75SanctumSpecialPrefix(8–12)% increased Life Regeneration rate resource lifestr_special_relic 600
default 150
Steadfast75SanctumSpecialPrefixRegenerate 0.3% of Life per second per Endurance Charge resource lifestr_special_relic 600
default 150
of Stasis1CrucibleMapSuffixPlayers cannot Regenerate Life, Mana or Energy Shield
map item drop quantity +% [19]
map item drop rarity +% [11]
uber_tier_map 0
crucible_map_low 500
crucible_map_high 500
default 0
of Charge1TinctureSuffix(31–40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
default 0
of Voltage1TinctureSuffix(41–50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 1000
default 0
of Dynamism60TinctureSuffix(51–70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recentlytincture 500
default 0
of the Juggernaut45CharmSuffix(10–15)% increased Life Regeneration ratestr_animal_charm 500
default 0
of the Juggernaut72CharmSuffix(16–20)% increased Life Regeneration ratestr_animal_charm 250
default 0
Guardian's1CharmPrefixEvery 4 seconds, Regenerate 10% of Life over one secondint_animal_charm 500
str_animal_charm 500
default 0
Guardian's60CharmPrefixEvery 4 seconds, Regenerate 20% of Life over one secondint_animal_charm 250
str_animal_charm 250
default 0
of the Occultist1CharmSuffixRegenerate (1–1.5)% of Energy Shield per secondint_animal_charm 1000
default 0
of the Occultist60CharmSuffixRegenerate (2–3)% of Energy Shield per secondint_animal_charm 500
default 0
of the Necromancer1CharmSuffixRegenerate (2–3)% of Mana over 2 seconds when you Consume a corpseint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixRegenerate (4–5)% of Mana over 2 seconds when you Consume a corpseint_animal_charm 500
default 0
of the Necromancer1CharmSuffixRegenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixRegenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 500
default 0
12NecropolisRegenerate 4% of Life per second
monster necropolis mod value +% [80]
default 600
46NecropolisRegenerate 5% of Life per second
monster necropolis mod value +% [120]
default 400
68NecropolisRegenerate 8% of Life per second
monster necropolis mod value +% [160]
default 200
of Stasis1UberMapSuffixPlayers cannot Recharge Energy Shield
Players cannot Regenerate Life, Mana or Energy Shield
20% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
25% increased Pack size
uber_tier_map 40
default 0
of Stasis1UberMapSuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
has_uber_map_suffix 36
default 0
Item /7
Unrelenting Timeless Karui Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Sand of Eternity
The next Idol you hit will no longer regenerate life
Paua Amulet
(20–30)% increased Mana Regeneration Rate
Coral Amulet
Regenerate (2–4) Life per second
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local stat monsters pick up item [1]
Corrupted
Unique /128 ⍟
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
(Flasks and Jewels are not Equipped)
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
60% increased Mana Regeneration Rate
(14–20)% increased Quantity of Items found
+(40–50)% to Fire Resistance
10% increased Movement Speed
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
+(16–24) to all Attributes
Regenerate 2 Life per second
(20–30)% increased Rarity of Items found
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(8–12) to all Attributes
(30–40)% increased Mana Regeneration Rate
(16–24)% increased Rarity of Items found
3% increased Character Size
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
+(12–16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Mana Regeneration Rate
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
+20% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(140–220)% increased Armour and Energy Shield
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(5–10)% increased Spell Damage
+(1–100) to maximum Mana
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
Regenerate (150–200) Life per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(20–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Passive /37 ⍟
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per second
50% increased Stun and Block Recovery
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
10% increased maximum Life
Regenerate 1.6% of Life per second
Minions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions Regenerate 1% of Life per second
12% increased Damage
20% increased Mana Regeneration Rate
+20 to Intelligence
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration
Life Regeneration is applied to Energy Shield instead
40% increased Mana Regeneration Rate
Regenerate 1% of Life per second
10% increased Cast Speed
30% increased Mana Regeneration Rate
7% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second
20% increased Armour
5% increased maximum Life
Regenerate 1% of Life per second
30% increased Mana Regeneration Rate
10% reduced Mana Cost of Skills
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
Regenerate 10 Life per second
Regenerate 1.2% of Life per second
+12% to Damage over Time Multiplier
Regenerate 1% of Life per second
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% increased Melee Damage with Hits at Close Range
(Close Range is up to 2 metres)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Regenerate 1% of Life per second
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
30% increased maximum Mana
Regenerate 5 Mana per second
+10 to Intelligence
20% increased Spell Damage while Dual Wielding
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
+3 to maximum Fortification
Regenerate 0.1% of Life per second per Fortification
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
Every 4 seconds, Regenerate 15% of Life over one second
Regenerate 4% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
15% increased maximum Mana
10% increased Effect of Arcane Surge on you per
200 Mana spent Recently, up to 50%
10% chance to gain Arcane Surge when you Kill an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(Recently refers to the past 4 seconds)
Cursed Enemies you Kill are destroyed
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently
(Recently refers to the past 4 seconds)
15% increased Life Regeneration rate
Regenerate 1.8% of Life per second
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
Ascendancy Passive /13 ⍟
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
Ascendancy: Chieftain
Character: Marauder
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration
Totems Taunt Enemies around them for 4 seconds when Summoned
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ascendancy: Occultist
Character: Witch
Regenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
(Recently refers to the past 4 seconds)
Ascendancy: Occultist
Character: Witch
Radius: 60
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Ascendancy: Elementalist
Character: Witch
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Ascendancy: Champion
Character: Duelist
30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
Banner Skills have no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Hierophant
Character: Templar
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Ascendancy: Hierophant
Character: Templar
Arcane Surge grants 20% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ascendancy: Guardian
Character: Templar
Every 4 seconds, remove Curses and Elemental Ailments from you
Every 4 seconds, Regenerate 100% of Life over one second
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Saboteur
Character: Shadow
Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /26 ⍟
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
15% increased maximum Mana
30% increased Mana Regeneration Rate
25% increased Mana Regeneration Rate
Discipline has 80% increased Mana Reservation Efficiency
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary
+2% to maximum Fire Resistance
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
10% increased maximum Energy Shield
Regenerate 3% of Energy Shield per second while stationary
20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second
0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Channelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling
Timeless Jewel Passive /6 ⍟
FactionCategoryNameShow Full Descriptions
VaalKeystoneImmortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life

You may live forever, so long as someone remains to be sacrificed.
Glorious Vanity: Ahuana
VaalPassiveMana Regeneration
(12–17)% increased Mana Regeneration Rate
VaalNotableRitual of Flesh
(6–10)% increased maximum Life
Regenerate (0.7–1.2)% of Life per second
VaalNotableRitual of Memory
(17–23)% increased maximum Mana
(15–25)% increased Mana Regeneration Rate
KaruiKeystoneChainbreaker
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage

No man may enslave you, for you have a secret: you're always angry.
Lethal Pride: Akoya
EternalNotableLaureate
50% increased Mana Regeneration Rate
Timeless Jewel Passive Additions /2 ⍟
FactionCategoryShow Full DescriptionsCode
VaalNotable
(12–17)% increased Mana Regeneration Ratevaal_small_mana_regeneration
KaruiNotable
Regenerate 1% of Life per secondkarui_notable_add_life_regen
Elevated modifier List /18 ⍟
NameLvModsElevated Mods
of the Elder68Regenerate (1–1.5)% of Life per second
Group: 109
Regenerate (1.6–2)% of Life per second
of the Elder75Regenerate (1.6–2)% of Life per second
Group: 109
Regenerate (2.1–3)% of Life per second
of the Crusade80(12–15)% increased Energy Shield Recovery rate
Group: 1750
(12–15)% increased Energy Shield Recovery rate
Regenerate (50–100) Energy Shield per second
Hunter's80Every 4 seconds, Regenerate 15% of Life over one second
Group: 3555
Every 4 seconds, Regenerate 25% of Life over one second
of the Hunt68Regenerate (1–1.5)% of Life per second
Group: 109
Regenerate (1.6–2)% of Life per second
of the Hunt75Regenerate (1.6–2)% of Life per second
Group: 109
Regenerate (2.1–3)% of Life per second
of Shaping68(41–55)% increased Mana Regeneration Rate
Group: 32
(56–70)% increased Mana Regeneration Rate
of Shaping75(56–70)% increased Mana Regeneration Rate
Group: 32
(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
of Shaping68Regenerate (3–5) Mana per second
Group: 32
Regenerate (6–8) Mana per second
of Shaping80Regenerate (6–8) Mana per second
Group: 32
Regenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds
of the Conquest68Regenerate (0.8–1.2)% of Life per second
Group: 109
Regenerate (1.3–1.5)% of Life per second
of the Conquest73Regenerate (1.3–1.5)% of Life per second
Group: 109
Regenerate (1.6–2)% of Life per second
of the Crusade75Regenerate (1–1.5)% of Energy Shield per second
Group: 33
(15–25)% increased Energy Shield Recharge Rate
Regenerate (1–1.5)% of Energy Shield per second
of the Conquest68(41–55)% increased Mana Regeneration Rate
Group: 32
(56–70)% increased Mana Regeneration Rate
of the Conquest75(56–70)% increased Mana Regeneration Rate
Group: 32
(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
of the Conquest75Minions have (31–35)% increased maximum Life
Group: 149
Minions have (36–40)% increased maximum Life
Minions Regenerate (1–1.5)% of Life per second
of Redemption68Regenerate (3–5) Mana per second
Group: 32
Regenerate (6–8) Mana per second
of Redemption75Regenerate (6–8) Mana per second
Group: 32
Regenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds

Community Wiki

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Regeneration

Regeneration is a form of recovery that automatically restores Life, Mana or energy shield over time.

Mechanics

All Character classes have the following base regeneration stats:

  • Regenerate 1.8% of Mana per second

When Vaal Pact is allocated all Life regeneration has no effect, including Zealot's Oath.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.