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Marble Amulet
Amulets
Requires Level 74
Regenerate (1.4—2)% of Life per second
DropLevel
74
BaseType
Marble Amulet
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Amulet/AmuletAtlas2
Tags
not_for_sale, atlas_base_type, amuletatlas2, amulet
Icon
Art/2DItems/Amulets/MarbleAmulet
Regenerate (1.4—2)% of Life per second
FamilyLifeRegenerationRatePercentage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level93 (Effective: 74)
Stats
  • life regeneration rate per minute % 84 — 120 Global
  • Craft Tagsresource Life
    Base.base_level
    1
    Base.tag
    default, amulet
    Base.x_size
    1
    Base.y_size
    1
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Amulet
    Unique /2
    BloodAmulet
    Requires Level 74
    Regenerate (1.4—2)% of Life per second
    Adds 10 to 20 Physical Damage to Attacks
    +(60—70) to maximum Life
    Regenerate (16—24) Life per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    Deathward
    Requires Level 74
    Regenerate (1.4—2)% of Life per second
    +(10—20) to all Attributes
    +(1—2) to Level of all Minion Skill Gems
    -2% to all Resistances per Minion from your Non-Vaal Skills
    (3—4)% increased Defences per Minion from your Non-Vaal Skills
    Minions gain added Resistances equal to 50% of your Resistances
    (Attributes are Strength, Dexterity, and Intelligence)
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    Edit

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