Amulets Unique /87 ⍟
Icon | Name |
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![]() | (20–30)% increased Mana Regeneration Rate +100 to maximum Mana (16–24)% increased maximum Mana (80–100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (20–30)% increased Mana Regeneration Rate +25% to Cold Resistance Minions have (10–15)% increased maximum Life Minions convert 50% of Physical Damage to Cold Damage Minions deal (25–35) to (50–65) additional Cold Damage Minions deal no Non-Cold Damage |
![]() | (20–30)% increased Mana Regeneration Rate Adds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (20–30)% increased Mana Regeneration Rate Adds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) |
![]() | Regenerate (1–2)% of Life per second +100 to maximum Life (20–25)% increased Life Regeneration rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
![]() | Regenerate (2–4) Life per second +(150–250) to Evasion Rating while on Low Life +(30–50) to maximum Life +(20–30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Regenerate (2–4) Life per second You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (35–45)% less Damage +3 to maximum number of Summoned Golems Golems have (35–45)% less Life Golems have (80–100)% increased Movement Speed Primordial |
![]() | Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Regenerate (2–4) Life per second +(20–30) to Strength (2–3)% of Physical Attack Damage Leeched as Life (1–1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while Leeching Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Regenerate (2–4) Life per second Regenerate (3–5) Mana per second (30–40)% increased Life Recovery from Flasks (20–30)% increased Mana Recovery from Flasks Life Flasks used while on Low Life apply Recovery Instantly Mana Flasks used while on Low Mana apply Recovery Instantly (You are on Low Life if you have 50% of your Maximum Life or less) (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | +(20–30) to Strength (10–15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400–500) to Armour (34–48) Life gained when you Block (18–24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
![]() | +(20–30) to Strength Grants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks (-10–-5)% to all Elemental Resistances +(17–29)% to Chaos Resistance Corrupted |
![]() | +(20–30) to Strength +(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | +(20–30) to Strength 10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | +(20–30) to Strength (30–50)% increased Global Critical Strike Chance +(50–70) to maximum Life +(17–29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds (These are consecutive) |
![]() | +(20–30) to Dexterity +(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | +(20–30) to Dexterity +(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | +(20–30) to Dexterity +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | +(20–30) to Dexterity (20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | +(20–30) to Dexterity Grants Level 30 Precision Skill +(40–80) to Dexterity +(25–50)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Precision has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification You do not inherently take less Damage for having Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | +(20–30) to Dexterity +(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +(20–30) to Intelligence +(80–120) to Accuracy Rating +(80–100) to Evasion Rating +(210–240)% to Global Critical Strike Multiplier (10–15)% increased Light Radius -40% less Critical Strike Chance Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +(20–30) to Intelligence (12–15)% Chance to Block Spell Damage (15–20)% increased Cast Speed +(40–70) to maximum Mana |
![]() | +(20–30) to Intelligence Grants Level 10 Purity of Elements Skill +(10–20) to all Attributes +(20–40) to maximum Life +(5–10)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(20–30) to Intelligence +(10–15) to all Attributes 50% increased Lightning Damage (10–20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(20–30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | +(20–30) to Intelligence (25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | +(20–30) to Intelligence +(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | (12–20)% increased Rarity of Items found (80–100)% increased Rarity of Items found with a Normal Item Equipped (10–15)% increased Quantity of Items found with a Magic Item Equipped (Flasks and Jewels are not Equipped) |
![]() | (12–20)% increased Rarity of Items found (100–150)% increased Rarity of Items Dropped by Slain Magic Enemies (35–50)% increased Quantity of Items Dropped by Slain Normal Enemies |
![]() | (12–20)% increased Rarity of Items found +(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | (12–20)% increased Rarity of Items found +40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item |
![]() | +(10–16) to all Attributes +(80–100) to all Attributes -4 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(10–16) to all Attributes +(20–40) to all Attributes +(10–20)% to all Elemental Resistances (1.2–2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30–40)% increased Damage while Leeching Extra gore (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(10–16) to all Attributes 20% reduced maximum Life 30% increased Rarity of Items found Cannot be Stunned |
![]() | +(10–16) to all Attributes Prevent +3% of Suppressed Spell Damage +(600–1000) to Accuracy Rating +(600–1000) to Evasion Rating Cannot be Blinded (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | +(10–16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | +(10–16) to all Attributes Adds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes (30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | +(10–16) to all Attributes (30–40)% increased Damage +(50–70) to maximum Life Regenerate (8–10) Mana per second Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Temporal Chains has no Reservation if Cast as an Aura (Shaper's Presence causes effects on you and nearby allies to expire 20% slower) (Effects cannot be slowed below 25% of their normal expiry rate) |
![]() | +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Cold Resistance (-3–3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | +(10–16) to all Attributes +(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | +(10–16) to all Attributes +(20–30) to Dexterity (15–20)% increased Evasion Rating +(100–120) to maximum Life Nearby Enemies grant 25% increased Flask Charges monster slain flask charges granted +% [25] [Random Dexterity aura Reserves no Mana] |
![]() | +(10–16) to all Attributes Grants Level 15 Envy Skill +(15–20) to all Attributes +(100–120) to maximum Life (15–20)% increased Global Defences Envy has no Reservation (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | +(10–16) to all Attributes Can have 3 additional Enchantment Modifiers |
![]() | +(10–16) to all Attributes +1% to all Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15–25)% of Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience Modifiers to Attributes instead apply to Omniscience |
![]() | +(10–16) to all Attributes (5–10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20–30)% to Quality of all Skill Gems |
![]() | [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | +(10–16) to all Attributes +(5–10)% to all Elemental Resistances +3 to Level of all (1–272) Gems (5–10)% increased Reservation Efficiency of Skills Items and Gems have (5–10)% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(16–24) to Dexterity and Intelligence +(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge |
![]() | +(16–24) to Dexterity and Intelligence (250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | +(16–24) to Dexterity and Intelligence (10–25)% increased Attack Speed (10–25)% increased Cast Speed (10–15)% increased Movement Speed (10–20)% reduced Skill Effect Duration Debuffs on you expire 100% faster |
![]() | +(16–24) to Dexterity and Intelligence (4–8)% increased maximum Life (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
![]() | +(16–24) to Dexterity and Intelligence Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | +(16–24) to Dexterity and Intelligence (15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | +(16–24) to Dexterity and Intelligence Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge +1 to maximum Fortification per Endurance Charge (20–25)% chance to lose an Endurance Charge when you gain Fortification |
![]() | +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | +(16–24) to Strength and Intelligence (60–100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 80% increased Mana Regeneration Rate Nearby Allies gain 4% of Life Regenerated per second |
![]() | +(16–24) to Strength and Intelligence +(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | +(16–24) to Strength and Intelligence +(40–70) to maximum Mana (-13–13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +0.2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | +(16–24) to Strength and Dexterity 10% chance to Ignite (50–70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(16–24) to Strength and Dexterity +(30–40) to Intelligence +(23–31)% to Chaos Resistance (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | +(16–24) to Strength and Dexterity +(30–50) to Intelligence (10–15)% increased Cast Speed (10–15)% increased Area of Effect Enemies Cursed by you are Hindered if 25% of Curse Duration expired Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (Hinder reduces movement speed by 30%) |
![]() | +(16–24) to Strength and Dexterity (10–20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10–20)% chance to gain a Frenzy Charge on Hit while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | +(20–30)% to Fire Resistance Grants Level 10 Frostblink Skill (30–50)% increased Cold Damage +(10–15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased Duration Corrupted |
![]() | Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | (48–56)% increased Mana Regeneration Rate 0.5% of Chaos Damage Leeched as Life Lose (20–25) Life per Enemy Hit with Attacks Skills Chain +1 times Lose (10–15) Life per Enemy Hit with Spells (30–40)% increased Projectile Speed Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Regenerate (1.2–1.6)% of Life per second Adds 10 to 20 Physical Damage to Attacks +(60–70) to maximum Life Regenerate (16–24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Has 1 Socket local stat monsters pick up item [1] +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted |
![]() | +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1] +7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Corrupted |
![]() | (15–25)% increased Global Defences local stat monsters pick up item [1] +(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150–200)% increased Energy Shield Recharge Rate during any Flask Effect Corrupted |
![]() | (25–35)% increased Damage local stat monsters pick up item [1] (10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | Implicit Modifier magnitudes are doubled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
Vaal Orb Corrupted Implicit /31
160500caster curseYou can apply an additional Curse
111000attack speed#% increased Attack Speed
111000#% Chance to Block Attack Damage
6566000Grants Level # Clarity Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
1801000resistance#% to all maximum Resistances
11500speed#% increased Movement Speed
111000#% Chance to Block Spell Damage
111000damage elemental attack#% increased Elemental Damage with Attack Skills
1601000#% increased Rarity of Items found
184200#% increased Quantity of Items found
1451000auraWrath has #% increased Aura Effect
1451000auraAnger has #% increased Aura Effect
1451000auraHatred has #% increased Aura Effect
1451000auraDetermination has #% increased Aura Effect
1451000auraDiscipline has #% increased Aura Effect
1451000auraGrace has #% increased Aura Effect
1451000auraMalevolence has #% increased Aura Effect
1451000auraZealotry has #% increased Aura Effect
1451000auraPride has #% increased Aura Effect
313000attribute#% increased Dexterity
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
111000elemental resistance+#% to all Elemental Resistances
2920084Total
Amulets Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Amulets |
Amulets Synthesis Implicit
28650resource life#% increased maximum Life
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
97600resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
33560resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
14650resource life#% increased Maximum total Life Recovery per second from Leech
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
113650resource life#% increased total Recovery per second from Life Leech
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
21650resource life attackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
40650damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
8550resource life elemental fire#% of Fire Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
12550damage#% increased Area Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
065Total