Vaal Orb Corrupted Implicit /30
160500caster curseYou can apply an additional Curse
111000attack speed#% increased Attack Speed
111000#% Chance to Block Attack Damage
6566000Grants Level # Clarity Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
1801000resistance#% to all maximum Resistances
11500speed#% increased Movement Speed
111000#% Chance to Block Spell Damage
111000damage elemental attack#% increased Elemental Damage with Attack Skills
1601000drop#% increased Rarity of Items found
1451000auraWrath has #% increased Aura Effect
1451000auraAnger has #% increased Aura Effect
1451000auraHatred has #% increased Aura Effect
1451000auraDetermination has #% increased Aura Effect
1451000auraDiscipline has #% increased Aura Effect
1451000auraGrace has #% increased Aura Effect
1451000auraMalevolence has #% increased Aura Effect
1451000auraZealotry has #% increased Aura Effect
1451000auraPride has #% increased Aura Effect
313000attribute#% increased Dexterity
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
111000elemental resistance+#% to all Elemental Resistances
2900080Total
Amulets Unique /89
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
Regenerate (2–4) Life per second
+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(20–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
+(20–30) to Strength
(10–15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Intelligence
(12–15)% Chance to Block Spell Damage
(15–20)% increased Cast Speed
+(40–70) to maximum Mana
+(20–30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(12–20)% increased Rarity of Items found
(80–100)% increased Rarity of Items found with a Normal Item Equipped
(10–15)% increased Quantity of Items found with a Magic Item Equipped
(Flasks and Jewels are not Equipped)
(12–20)% increased Rarity of Items found
(100–150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(12–20)% increased Rarity of Items found
+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
(12–20)% increased Rarity of Items found
+(0–30)% chance to Suppress Spell Damage
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
Corrupted
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(10–16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
+3 to Level of all (1–275) Gems
+(5–10)% to all Elemental Resistances
(5–10)% increased Reservation Efficiency of Skills
Items and Gems have (5–10)% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(600–1000) to Accuracy Rating
+(600–1000) to Armour
+1% to all maximum Elemental Resistances
You cannot be Maimed
(Maximum Resistances cannot be raised above 90%)
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
to the number of targets Projectiles Split towards
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Implicit Modifier magnitudes are doubled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
Amulets Item /55
Paua Amulet
Requires Level 3
(20–30)% increased Mana Regeneration Rate
Coral Amulet
Requires Level 3
Regenerate (2–4) Life per second
Amber Amulet
Requires Level 7
+(20–30) to Strength
Jade Amulet
Requires Level 7
+(20–30) to Dexterity
Lapis Amulet
Requires Level 7
+(20–30) to Intelligence
Gold Amulet
Requires Level 15
(12–20)% increased Rarity of Items found
Onyx Amulet
Requires Level 25
+(10–16) to all Attributes
Turquoise Amulet
Requires Level 20
+(16–24) to Dexterity and Intelligence
Agate Amulet
Requires Level 20
+(16–24) to Strength and Intelligence
Citrine Amulet
Requires Level 20
+(16–24) to Strength and Dexterity
Ruby Amulet
Requires Level 50
+(20–30)% to Fire Resistance
Unset Amulet
Requires Level 45
Has 1 Socket
Astrolabe Amulet
Requires Level 75
Implicit Modifiers Cannot Be Changed
Has Elder, Shaper and all Conqueror Influences
Has Elder, Shaper and all Conqueror Influences
Simplex Amulet
Requires Level 80
-2 Prefix Modifiers allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
Focused Amulet
Requires Level 80
-1 Prefix Modifier allowed
-2 Suffix Modifiers allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
-2 Suffix Modifiers allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
Jet Amulet
+(8–12)% to all Elemental Resistances
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Seaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
Onyx Amulet
Requires Level 3
+(10–16) to all Attributes
Black Maw Talisman
Talisman Tier: 1
Has 1 Socket
local stat monsters pick up item [1]
Corrupted
Bonespire Talisman
Talisman Tier: 1
(20–30)% increased maximum Mana
local stat monsters pick up item [1]
Corrupted
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local stat monsters pick up item [1]
Corrupted
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local stat monsters pick up item [1]
Corrupted
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local stat monsters pick up item [1]
Corrupted
Undying Flesh Talisman
Talisman Tier: 1
+1 to maximum number of Raised Zombies
local stat monsters pick up item [1]
Corrupted
Rot Head Talisman
Talisman Tier: 1
(30–40)% increased Fish Bite Sensitivity
local stat monsters pick up item [1]
Corrupted
Mandible Talisman
Talisman Tier: 1
(6–10)% increased Attack and Cast Speed
local stat monsters pick up item [1]
Corrupted
Chrysalis Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Spell Damage
local stat monsters pick up item [1]
Corrupted
Writhing Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Attack Damage
local stat monsters pick up item [1]
Corrupted
Hexclaw Talisman
Talisman Tier: 2
(40–50)% increased Global Critical Strike Chance
local stat monsters pick up item [1]
Corrupted
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local stat monsters pick up item [1]
Corrupted
Wereclaw Talisman
Talisman Tier: 2
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
Corrupted
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Clutching Talisman
Talisman Tier: 2
(15–25)% increased Global Defences
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Fangjaw Talisman
Talisman Tier: 2
(8–12)% increased maximum Life
local stat monsters pick up item [1]
Corrupted
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Spinefuse Talisman
Talisman Tier: 3
+(12–18)% to Damage over Time Multiplier
local stat monsters pick up item [1]
Corrupted
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local stat monsters pick up item [1]
Corrupted
Monkey Twins Talisman
Talisman Tier: 3
(5–8)% increased Area of Effect
local stat monsters pick up item [1]
Corrupted
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local stat monsters pick up item [1]
Corrupted
Rotfeather Talisman
Talisman Tier: 3
(25–35)% increased Damage
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Power Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain an Endurance Charge on Kill
local stat monsters pick up item [1]
Corrupted
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Greatwolf Talisman
Talisman Tier: 4
Corrupted
Amulets Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Amulets |
Amulets Synthesis Implicit
28650resource life#% increased maximum Life
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
97600resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
33560resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
14650resource life#% increased Maximum total Life Recovery per second from Leech
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
113650resource life#% increased total Recovery per second from Life Leech
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
21650resource life attackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
40650damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
8550resource life elemental fire#% of Fire Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
12550damage#% increased Area Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
065Total
Amulet Crafting Bench /155
Mod | Require | Unlock |
---|---|---|
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
+(15–25) to maximum Life | 1x Orb of Alteration | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x Chaos Orb | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x Chaos Orb | Eternal Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x Orb of Transmutation | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | The Feeding Trough |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Basilica Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–150) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x Orb of Chance | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | The Ossuary |
(10–12)% increased maximum Energy Shield | 1x Chaos Orb | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x Chaos Orb | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x Orb of Alchemy | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x Chaos Orb | Ramparts Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x Orb of Alchemy | The Dread Thicket |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x Orb of Transmutation | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x Orb of Alchemy | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x Orb of Transmutation | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x Chaos Orb | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x Orb of Transmutation | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x Chaos Orb | The Ossuary |
(17–21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x Chaos Orb | Jungle Valley Map |
Minions have (13–17)% increased Movement Speed | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions have (18–22)% increased Movement Speed | 2x Orb of Alchemy | Promenade Map |
(6–9)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
(15–20)% increased Warcry Speed | 6x Orb of Alteration | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | The Chamber of Innocence |
Remove Enchantments | 3x Orb of Scouring | Default |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x Orb of Alchemy | The Archives |
+(10–15) to Strength and Dexterity | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x Chaos Orb | Betrayal Unveil |
+1 to Minimum Endurance Charges | 1x Exalted Orb | Betrayal Unveil |
+1 to Minimum Power Charges | 1x Exalted Orb | Betrayal Unveil |
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Betrayal Unveil |
+(26–30) to maximum Mana Regenerate 2 Mana per second | 6x Orb of Augmentation | Betrayal Unveil |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x Orb of Alchemy | Betrayal Unveil |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x Chaos Orb | Betrayal Unveil |
+(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x Orb of Augmentation | Betrayal Unveil |
+(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x Orb of Alchemy | Betrayal Unveil |
+(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x Chaos Orb | Betrayal Unveil |
+(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x Orb of Augmentation | Betrayal Unveil |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x Orb of Alchemy | Betrayal Unveil |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x Chaos Orb | Betrayal Unveil |
3% increased Attack and Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
4% increased Attack and Cast Speed | 4x Orb of Alchemy | Betrayal Unveil |
(5–6)% increased Attack and Cast Speed | 3x Chaos Orb | Betrayal Unveil |
(16–22)% increased Effect of Non-Damaging Ailments | 2x Orb of Chance | Betrayal Unveil |
(23–30)% increased Effect of Non-Damaging Ailments | 2x Regal Orb | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x Orb of Alteration | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x Orb of Alchemy | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x Chaos Orb | Betrayal Unveil |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x Orb of Alteration | Betrayal Unveil |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x Orb of Alchemy | Betrayal Unveil |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x Chaos Orb | Betrayal Unveil |
(18–20)% increased Totem Placement speed | 6x Orb of Augmentation | Betrayal Unveil |
(21–25)% increased Totem Placement speed | 3x Orb of Alchemy | Betrayal Unveil |
(26–30)% increased Totem Placement speed | 3x Chaos Orb | Betrayal Unveil |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x Chaos Orb | Betrayal Unveil |
Channelling Skills have -1 to Total Mana Cost | 2x Orb of Alchemy | Betrayal Unveil |
Channelling Skills have -2 to Total Mana Cost | 2x Chaos Orb | Betrayal Unveil |
Channelling Skills have -3 to Total Mana Cost | 4x Chaos Orb | Betrayal Unveil |
Non-Channelling Skills have -4 to Total Mana Cost | 2x Orb of Alchemy | Betrayal Unveil |
Non-Channelling Skills have -5 to Total Mana Cost | 2x Chaos Orb | Betrayal Unveil |
Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x Chaos Orb | Betrayal Unveil |
(31–36)% increased Damage while Leeching | 3x Chaos Orb | Betrayal Unveil |
(37–43)% increased Damage while Leeching | 1x Exalted Orb | Betrayal Unveil |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
(7–8)% increased Trap Throwing Speed | 6x Orb of Augmentation | Betrayal Unveil |
(9–10)% increased Trap Throwing Speed | 3x Orb of Alchemy | Betrayal Unveil |
(11–12)% increased Trap Throwing Speed | 4x Chaos Orb | Betrayal Unveil |
(7–8)% increased Mine Throwing Speed | 6x Orb of Augmentation | Betrayal Unveil |
(9–10)% increased Mine Throwing Speed | 3x Orb of Alchemy | Betrayal Unveil |
(11–12)% increased Mine Throwing Speed | 4x Chaos Orb | Betrayal Unveil |
(11–13)% increased Brand Attachment range | 6x Orb of Augmentation | Betrayal Unveil |
(14–16)% increased Brand Attachment range | 3x Orb of Alchemy | Betrayal Unveil |
(17–20)% increased Brand Attachment range | 4x Chaos Orb | Betrayal Unveil |
(6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x Orb of Alchemy | Betrayal Unveil |
(8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x Chaos Orb | Betrayal Unveil |
(10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x Exalted Orb | Betrayal Unveil |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x Orb of Alchemy | Betrayal Unveil |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x Chaos Orb | Betrayal Unveil |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x Exalted Orb | Betrayal Unveil |
(9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x Orb of Alchemy | Betrayal Unveil |
(11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x Chaos Orb | Betrayal Unveil |
(14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x Exalted Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Anoint Unique, Amulets /465
Type | Items | Result |
---|---|---|
Unique, Amulets | Clear Oil Clear Oil Clear Oil | Retaliation Skills have 30% increased Area of Effect |
Unique, Amulets | Clear Oil Clear Oil Sepia Oil | Every fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% increased Speed |
Unique, Amulets | Clear Oil Sepia Oil Sepia Oil | 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longer |
Unique, Amulets | Clear Oil Clear Oil Amber Oil | 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | Sepia Oil Sepia Oil Sepia Oil | 25% increased Tincture Cooldown Recovery Rate |
Unique, Amulets | Clear Oil Sepia Oil Amber Oil | Retaliation Skills have 50% increased Stun Duration on Enemies Retaliation Skills Fortify on Melee Hit (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
Unique, Amulets | Clear Oil Clear Oil Verdant Oil | Tinctures applied to you have 15% increased Effect Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | Sepia Oil Sepia Oil Amber Oil | Retaliation Skills deal 30% increased Damage Gain 5 Rage on Hit with Retaliation Skills (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | Clear Oil Sepia Oil Verdant Oil | 25% increased total Power counted by Warcries |
Unique, Amulets | Clear Oil Amber Oil Amber Oil | Recover 15% of Mana when you activate a Tincture |
Unique, Amulets | Sepia Oil Sepia Oil Verdant Oil | 15% chance to Knock Enemies Back on hit |