Vaal Orb Corrupted Implicit /30
160500caster curseYou can apply an additional Curse
111000attack speed#% increased Attack Speed
111000#% Chance to Block Attack Damage
6566000Grants Level # Clarity Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
Grants Level # Malevolence Skill
Grants Level # Purity of Fire Skill
Grants Level # Purity of Ice Skill
Grants Level # Purity of Lightning Skill
Grants Level # Purity of Elements Skill
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
1801000resistance#% to all maximum Resistances
11500speed#% increased Movement Speed
111000#% Chance to Block Spell Damage
111000damage elemental attack#% increased Elemental Damage with Attack Skills
1601000drop#% increased Rarity of Items found
1451000auraWrath has #% increased Aura Effect
1451000auraAnger has #% increased Aura Effect
1451000auraHatred has #% increased Aura Effect
1451000auraDetermination has #% increased Aura Effect
1451000auraDiscipline has #% increased Aura Effect
1451000auraGrace has #% increased Aura Effect
1451000auraMalevolence has #% increased Aura Effect
1451000auraZealotry has #% increased Aura Effect
1451000auraPride has #% increased Aura Effect
313000attribute#% increased Dexterity
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
111000elemental resistance+#% to all Elemental Resistances
2900080Total
Amulets Unique /89
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
Regenerate (2–4) Life per second
+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(20–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
+(20–30) to Strength
(10–15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Projectile Speed
30% increased Projectile Damage
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(20–30) to Intelligence
(12–15)% Chance to Block Spell Damage
(15–20)% increased Cast Speed
+(40–70) to maximum Mana
+(20–30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(12–20)% increased Rarity of Items found
(80–100)% increased Rarity of Items found with a Normal Item Equipped
(10–15)% increased Quantity of Items found with a Magic Item Equipped
(Flasks and Jewels are not Equipped)
(12–20)% increased Rarity of Items found
(100–150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(12–20)% increased Rarity of Items found
+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
(12–20)% increased Rarity of Items found
+(0–30)% chance to Suppress Spell Damage
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
Corrupted
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(10–16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
+3 to Level of all (1–275) Gems
+(5–10)% to all Elemental Resistances
(5–10)% increased Reservation Efficiency of Skills
Items and Gems have (5–10)% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(600–1000) to Accuracy Rating
+(600–1000) to Armour
+1% to all maximum Elemental Resistances
You cannot be Maimed
(Maximum Resistances cannot be raised above 90%)
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
to the number of targets Projectiles Split towards
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Chaotic Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Chaotic Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Implicit Modifier magnitudes are doubled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
Amulets Item /55
Paua Amulet
Requires Level 3
(20–30)% increased Mana Regeneration Rate
Coral Amulet
Requires Level 3
Regenerate (2–4) Life per second
Amber Amulet
Requires Level 7
+(20–30) to Strength
Jade Amulet
Requires Level 7
+(20–30) to Dexterity
Lapis Amulet
Requires Level 7
+(20–30) to Intelligence
Gold Amulet
Requires Level 15
(12–20)% increased Rarity of Items found
Onyx Amulet
Requires Level 25
+(10–16) to all Attributes
Turquoise Amulet
Requires Level 20
+(16–24) to Dexterity and Intelligence
Agate Amulet
Requires Level 20
+(16–24) to Strength and Intelligence
Citrine Amulet
Requires Level 20
+(16–24) to Strength and Dexterity
Ruby Amulet
Requires Level 50
+(20–30)% to Fire Resistance
Unset Amulet
Requires Level 45
Has 1 Socket
Astrolabe Amulet
Requires Level 75
Implicit Modifiers Cannot Be Changed
Has Elder, Shaper and all Conqueror Influences
Has Elder, Shaper and all Conqueror Influences
Simplex Amulet
Requires Level 80
-2 Prefix Modifiers allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
Focused Amulet
Requires Level 80
-1 Prefix Modifier allowed
-2 Suffix Modifiers allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
-2 Suffix Modifiers allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
Jet Amulet
+(8–12)% to all Elemental Resistances
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Seaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
Onyx Amulet
Requires Level 3
+(10–16) to all Attributes
Black Maw Talisman
Talisman Tier: 1
Has 1 Socket
local stat monsters pick up item [1]
Corrupted
Bonespire Talisman
Talisman Tier: 1
(20–30)% increased maximum Mana
local stat monsters pick up item [1]
Corrupted
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local stat monsters pick up item [1]
Corrupted
Lone Antler Talisman
Talisman Tier: 1
(20–30)% increased Lightning Damage
local stat monsters pick up item [1]
Corrupted
Deep One Talisman
Talisman Tier: 1
(20–30)% increased Cold Damage
local stat monsters pick up item [1]
Corrupted
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Deadhand Talisman
Talisman Tier: 1
(19–31)% increased Chaos Damage
local stat monsters pick up item [1]
Corrupted
Undying Flesh Talisman
Talisman Tier: 1
+1 to maximum number of Raised Zombies
local stat monsters pick up item [1]
Corrupted
Rot Head Talisman
Talisman Tier: 1
(30–40)% increased Fish Bite Sensitivity
local stat monsters pick up item [1]
Corrupted
Mandible Talisman
Talisman Tier: 1
(6–10)% increased Attack and Cast Speed
local stat monsters pick up item [1]
Corrupted
Chrysalis Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Spell Damage
local stat monsters pick up item [1]
Corrupted
Writhing Talisman
Talisman Tier: 1
Requires Level 35
(20–30)% increased Attack Damage
local stat monsters pick up item [1]
Corrupted
Hexclaw Talisman
Talisman Tier: 2
(40–50)% increased Global Critical Strike Chance
local stat monsters pick up item [1]
Corrupted
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local stat monsters pick up item [1]
Corrupted
Wereclaw Talisman
Talisman Tier: 2
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
Corrupted
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Clutching Talisman
Talisman Tier: 2
(15–25)% increased Global Defences
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Fangjaw Talisman
Talisman Tier: 2
(8–12)% increased maximum Life
local stat monsters pick up item [1]
Corrupted
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Spinefuse Talisman
Talisman Tier: 3
+(12–18)% to Damage over Time Multiplier
local stat monsters pick up item [1]
Corrupted
Three Rat Talisman
Talisman Tier: 3
(12–16)% increased Attributes
local stat monsters pick up item [1]
Corrupted
Monkey Twins Talisman
Talisman Tier: 3
(5–8)% increased Area of Effect
local stat monsters pick up item [1]
Corrupted
Longtooth Talisman
Talisman Tier: 3
(4–6)% additional Physical Damage Reduction
local stat monsters pick up item [1]
Corrupted
Rotfeather Talisman
Talisman Tier: 3
(25–35)% increased Damage
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Power Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Frenzy Charge on Kill
local stat monsters pick up item [1]
Corrupted
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain an Endurance Charge on Kill
local stat monsters pick up item [1]
Corrupted
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Greatwolf Talisman
Talisman Tier: 4
Corrupted
Amulets Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Amulets |
Amulets Synthesis Implicit
28650resource life#% increased maximum Life
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
+#% to maximum Chance to Block Attack Damage
+#% to maximum Chance to Block Spell Damage
#% increased Melee Damage
97600resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
#% increased Mana Regeneration Rate
Regenerate # Mana per second
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Damage with Ailments
+# to Accuracy Rating
#% increased Energy Shield Recharge Rate
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
#% increased Damage while Leeching
#% increased Brand Attachment range
#% increased maximum Life if Corrupted
#% increased maximum Energy Shield if Corrupted
33560resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
14650resource life#% increased Maximum total Life Recovery per second from Leech
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
#% increased Maximum total Mana Recovery per second from Leech
#% to all maximum Resistances
#% increased Damage per # Strength
#% increased Damage per # Dexterity
#% increased Damage per # Intelligence
#% increased Maximum total Energy Shield Recovery per second from Leech
Minions have #% increased Movement Speed
#% increased Cast Speed
113650resource life#% increased total Recovery per second from Life Leech
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
Gain # Life per Enemy Killed
Recover #% of Life on Kill
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
#% chance to Avoid being Chilled
#% chance to Avoid being Frozen
#% increased Chaos Damage
#% of Chaos Damage Leeched as Life
#% increased Elemental Damage
Damage Penetrates #% Fire Resistance
Damage Penetrates #% Cold Resistance
Damage Penetrates #% Lightning Resistance
Damage Penetrates #% Elemental Resistances
#% increased Spell Damage
+# to Strength
#% increased Strength
+# to Dexterity
#% increased Dexterity
+# to Intelligence
#% increased Intelligence
Minions deal #% increased Damage
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
#% increased Area of Effect
# to Armour and Evasion Rating while Fortified
#% reduced Damage taken from Damage Over Time
#% increased Vaal Skill Effect Duration
21650resource life attackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
Prevent +#% of Suppressed Spell Damage
#% increased Projectile Speed
40650damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
#% increased Cold Damage
#% increased Lightning Damage
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% increased Mana Reservation Efficiency of Skills
#% increased Projectile Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% increased Power Charge Duration
# metres to Melee Strike Range
8550resource life elemental fire#% of Fire Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
#% of Cold Damage Leeched as Life
#% of Lightning Damage Leeched as Life
#% of Physical Damage Leeched as Life
12550damage#% increased Area Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Movement Speed
#% increased Rarity of Items found
065Total
Amulet Crafting Bench /155
Mod | Require | Unlock |
---|---|---|
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
+(15–25) to maximum Life | 1x ![]() | Default |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(5–8)% to all Elemental Resistances | 6x ![]() | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x ![]() | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x ![]() | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Eternal Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Graveyard Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Graveyard Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Graveyard Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x ![]() | The Beacon |
+(41–55) to maximum Life | 2x ![]() | The Feeding Trough |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Cells Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Basilica Map |
+(25–34) to maximum Mana | 3x ![]() | Default |
+(35–44) to maximum Mana | 6x ![]() | The Beacon |
+(45–54) to maximum Mana | 2x ![]() | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | Estuary Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | Labyrinth Trial in The Catacombs |
(9–12)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | The Dread Thicket |
(9–12)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(13–16)% increased Cold Damage | 2x ![]() | The Causeway |
(9–12)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
(9–12)% increased Chaos Damage | 3x ![]() | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | The Ossuary |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–150) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x ![]() | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x ![]() | The Sewers |
(13–16)% increased Global Physical Damage | 3x ![]() | The Ossuary |
(10–12)% increased maximum Energy Shield | 1x ![]() | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x ![]() | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x ![]() | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x ![]() | Ramparts Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x ![]() | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | The Dread Thicket |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x ![]() | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | The Chamber of Sins Level 1 |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x ![]() | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x ![]() | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | The Ossuary |
(17–21)% increased Global Critical Strike Chance | 9x ![]() | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x ![]() | Jungle Valley Map |
Minions have (13–17)% increased Movement Speed | 4x ![]() | The Lunaris Temple Level 2 |
Minions have (18–22)% increased Movement Speed | 2x ![]() | Promenade Map |
(6–9)% increased Cast Speed | 6x ![]() | The Dried Lake |
(15–20)% increased Warcry Speed | 6x ![]() | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x ![]() | The Chamber of Innocence |
Remove Enchantments | 3x ![]() | Default |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x ![]() | The Archives |
+(10–15) to Strength and Dexterity | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x ![]() | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x ![]() | Betrayal Unveil |
+1 to Minimum Endurance Charges | 1x ![]() | Betrayal Unveil |
+1 to Minimum Power Charges | 1x ![]() | Betrayal Unveil |
+1 to Minimum Frenzy Charges | 1x ![]() | Betrayal Unveil |
+(26–30) to maximum Mana Regenerate 2 Mana per second | 6x ![]() | Betrayal Unveil |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Betrayal Unveil |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Betrayal Unveil |
+(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x ![]() | Betrayal Unveil |
+(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Betrayal Unveil |
+(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Betrayal Unveil |
+(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Betrayal Unveil |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Betrayal Unveil |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Betrayal Unveil |
3% increased Attack and Cast Speed | 8x ![]() | Betrayal Unveil |
4% increased Attack and Cast Speed | 4x ![]() | Betrayal Unveil |
(5–6)% increased Attack and Cast Speed | 3x ![]() | Betrayal Unveil |
(16–22)% increased Effect of Non-Damaging Ailments | 2x ![]() | Betrayal Unveil |
(23–30)% increased Effect of Non-Damaging Ailments | 2x ![]() | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x ![]() | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Betrayal Unveil |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x ![]() | Betrayal Unveil |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x ![]() | Betrayal Unveil |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x ![]() | Betrayal Unveil |
(18–20)% increased Totem Placement speed | 6x ![]() | Betrayal Unveil |
(21–25)% increased Totem Placement speed | 3x ![]() | Betrayal Unveil |
(26–30)% increased Totem Placement speed | 3x ![]() | Betrayal Unveil |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Betrayal Unveil |
Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Betrayal Unveil |
Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Betrayal Unveil |
Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Betrayal Unveil |
Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Betrayal Unveil |
Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Betrayal Unveil |
Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Betrayal Unveil |
(31–36)% increased Damage while Leeching | 3x ![]() | Betrayal Unveil |
(37–43)% increased Damage while Leeching | 1x ![]() | Betrayal Unveil |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Betrayal Unveil |
(7–8)% increased Trap Throwing Speed | 6x ![]() | Betrayal Unveil |
(9–10)% increased Trap Throwing Speed | 3x ![]() | Betrayal Unveil |
(11–12)% increased Trap Throwing Speed | 4x ![]() | Betrayal Unveil |
(7–8)% increased Mine Throwing Speed | 6x ![]() | Betrayal Unveil |
(9–10)% increased Mine Throwing Speed | 3x ![]() | Betrayal Unveil |
(11–12)% increased Mine Throwing Speed | 4x ![]() | Betrayal Unveil |
(11–13)% increased Brand Attachment range | 6x ![]() | Betrayal Unveil |
(14–16)% increased Brand Attachment range | 3x ![]() | Betrayal Unveil |
(17–20)% increased Brand Attachment range | 4x ![]() | Betrayal Unveil |
(6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Betrayal Unveil |
(8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Betrayal Unveil |
(10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x ![]() | Betrayal Unveil |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Betrayal Unveil |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Betrayal Unveil |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Betrayal Unveil |
(9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Betrayal Unveil |
(11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Betrayal Unveil |
(14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x ![]() | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
Anoint Unique, Amulets /465
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills have 30% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | Every fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longer |
Unique, Amulets | ![]() ![]() ![]() | 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Tincture Cooldown Recovery Rate |
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills Fortify on Melee Hit Retaliation Skills have 50% increased Stun Duration on Enemies (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Tinctures applied to you have 15% increased Effect Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Retaliation Skills deal 30% increased Damage Gain 5 Rage on Hit with Retaliation Skills (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased total Power counted by Warcries |
Unique, Amulets | ![]() ![]() ![]() | Recover 15% of Mana when you activate a Tincture |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) |
Unique, Amulets | ![]() ![]() ![]() | +10 to Maximum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding 8% increased Movement Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 15% faster start of Energy Shield Recharge 30% increased Energy Shield Recharge Rate |
Unique, Amulets | ![]() ![]() ![]() | 28% increased Armour Reflects 50 Physical Damage to Melee Attackers |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +50 to Armour +20 to Strength 16% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 22% increased maximum Mana 6% reduced Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Totem Life Totems have 40% additional Physical Damage Reduction |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands |
Unique, Amulets | ![]() ![]() ![]() | +10% chance to Suppress Spell Damage 6% increased Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +100 to Accuracy Rating +10% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 10 Life per second Regenerate 1.2% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Damage with Bows 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 20% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 18% increased maximum Mana Guard Skills have 40% increased Duration |
Unique, Amulets | ![]() ![]() ![]() | Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block |
Unique, Amulets | ![]() ![]() ![]() | 16% increased maximum Mana Recover 2% of Mana on Kill |
Unique, Amulets | ![]() ![]() ![]() | +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Mana 40% increased Maximum total Mana Recovery per second from Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +100 to Accuracy Rating 25% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Warcry Duration 20% increased Warcry Buff Effect |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Hits have 30% chance to ignore Enemy Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Impale Effect |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 10% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Skills which Throw Traps have +1 Cooldown Use |
Unique, Amulets | ![]() ![]() ![]() | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | Bleeding enemies cannot inflict Bleeding on you Ignited enemies cannot Ignite you |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana Recover 2% of Mana on Kill |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Flask Charges gained Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 1% of Attack Damage Leeched as Mana (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier Regenerate 1.2% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Critical Strike Chance against Bleeding Enemies +30% to Critical Strike Multiplier against Bleeding Enemies |
Unique, Amulets | ![]() ![]() ![]() | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you |
Unique, Amulets | ![]() ![]() ![]() | 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Totem Damage 25% increased Totem Placement speed |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage with Bleeding 20% increased Bleeding Duration |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Attack Physical Damage Hits have 50% chance to ignore Enemy Physical Damage Reduction |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Mana 18% increased maximum Mana Gain 10 Mana per Enemy Killed |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% |
Unique, Amulets | ![]() ![]() ![]() | 10% chance for Energy Shield Recharge to start when you Link to a target Link Skills have 20% increased Buff Effect if you have Linked to a target Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Damage over Time Multiplier for Bleeding 30% reduced Bleed Duration on you |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Evasion Rating 40% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) |
Unique, Amulets | ![]() ![]() ![]() | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +10% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 15% increased Area of Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Hits have 35% chance to ignore Enemy Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Attack Skills Cost Life instead of 10% of Mana Cost 15% reduced Mana Cost of Attacks |
Unique, Amulets | ![]() ![]() ![]() | +2 to Level of all Link Skill Gems |
Unique, Amulets | ![]() ![]() ![]() | +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Stun and Block Recovery Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Critical Strike Chance against Shocked Enemies |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes Gain 1 Rage on Hit with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% increased Melee Damage with Hits at Close Range (Close Range is up to 2 metres) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
Unique, Amulets | ![]() ![]() ![]() | Gain 10 Life per Enemy Hit with Attacks 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to gain 200 Life on Hit with Attacks |
Unique, Amulets | ![]() ![]() ![]() | Every 4 seconds, Regenerate 15% of Life over one second |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 4% of Life per second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 23% increased Damage over Time 10% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +8% chance to Suppress Spell Damage 15% increased Evasion Rating 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 100% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +40 to Dexterity 8% increased Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows 24% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed with Daggers 40% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | 10% Chance for Traps to Trigger an additional time |
Unique, Amulets | ![]() ![]() ![]() | +40 to Strength 8% increased Strength |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 15% chance for Tinctures to not inflict Mana Burn Tinctures applied to you have 10% reduced Mana Burn rate (Tinctures periodically inflict Mana Burn on you while active) (Mana Burn causes you to lose 1% of your maximum Mana per stack per second) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed if you've cast a Mark Spell Recently 10% increased Movement Speed if you've cast a Mark Spell Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 15% chance to Freeze 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Minions deal 20% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | +40 to Intelligence 8% increased Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 20% increased Spell Damage while wielding a Staff +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | 0.8% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Energy Shield Recovery per second from Leech 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Banner Buffs Linger on you for 3 seconds after you leave the Area Banner Skills have 20% increased Duration (The buff still applies to you after you leave the Banner's area) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Spell Critical Strike Chance +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Critical Strike Chance 20% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Elemental Damage |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Attack Critical Strike Chance while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while wielding a Staff 3% increased Area of Effect per Power Charge 25% chance to gain a Power Charge when you Block Spell Damage (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | You have Onslaught if you've changed Stance Recently (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | Marked Enemy has 10% reduced Accuracy Rating Marked Enemy takes 10% increased Damage |
Unique, Amulets | ![]() ![]() ![]() | +3% to maximum Chance to Block Spell Damage Recover 50 Energy Shield when you Block Spell Damage +10% chance to Block Spell Damage while holding a Staff or Shield (Maximum Chance to Block Spell Damage cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 18% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage 30% increased Spell Critical Strike Chance 10% increased Light Radius +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed 20% increased Global Accuracy Rating +100 to Accuracy Rating |
Unique, Amulets | ![]() ![]() ![]() | 8% increased Attack Speed 15% increased Global Accuracy Rating +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Cast Speed 30% increased Mana Regeneration Rate |
Unique, Amulets | ![]() ![]() ![]() | 30% increased maximum Mana 10% increased Mana Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration |
Unique, Amulets | ![]() ![]() ![]() | You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Global Accuracy Rating +150 to Accuracy Rating 20% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed +5 to Maximum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | Melee Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Area of Effect 20% increased Area Damage |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 45% increased Critical Strike Chance +15% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +45% to Critical Strike Multiplier with Two Handed Melee Weapons |
Unique, Amulets | ![]() ![]() ![]() | +15% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Armour 8% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Warcry Speed 15% increased Damage for each time you've Warcried Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Projectiles have 50% chance for an additional Projectile when Forking |
Unique, Amulets | ![]() ![]() ![]() | Attacks used by Totems have 8% increased Attack Speed Attack Skills have +1 to maximum number of Summoned Ballista Totems Each Totem applies 1% increased Damage taken to Enemies near it |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Area of Effect 20% increased Area Damage |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Mana Reservation Efficiency of Stance Skills |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Fire Damage 12% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield +300 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | +10% Chance to Block Attack Damage while Dual Wielding 50% increased Block Recovery Attack Skills deal 25% increased Damage while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Spell Damage while Dual Wielding 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Warcry Cooldown Recovery Rate Warcry Skills have 40% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance |
Unique, Amulets | ![]() ![]() ![]() | 20% reduced Cost of Attacks while you have at least 20 Rage Inherent loss of Rage is 20% slower (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently) |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while Dual Wielding +8% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding |
Unique, Amulets | ![]() ![]() ![]() | Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Flask Charges gained 15% increased Mana Recovery Rate during Effect of any Mana Flask |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill |
Unique, Amulets | ![]() ![]() ![]() | Cursed Enemies you Kill are destroyed Enemies you Curse cannot Recharge Energy Shield Enemies Cursed by you have 50% reduced Life Regeneration Rate |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life Recover 2% of Life on Kill |
Unique, Amulets | ![]() ![]() ![]() | Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Projectile Speed Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
Unique, Amulets | ![]() ![]() ![]() | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | +25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage |
Unique, Amulets | ![]() ![]() ![]() | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Effect of your Marks |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Mine Duration 12% increased Mine Throwing Speed |
Unique, Amulets | ![]() ![]() ![]() | +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks |
Unique, Amulets | ![]() ![]() ![]() | 30% increased maximum Mana Regenerate 5 Mana per second +10 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Gain 20% of Wand Physical Damage as Extra Lightning Damage |
Unique, Amulets | ![]() ![]() ![]() | Gain 10% of Physical Damage as Extra Cold Damage |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy |
Unique, Amulets | ![]() ![]() ![]() | +12% to Fire Damage over Time Multiplier +24% to Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Totem Skills +20% to Critical Strike Multiplier with Totem Skills |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Movement Speed 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery |
Unique, Amulets | ![]() ![]() ![]() | Culling Strike against Marked Enemy (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Accuracy Rating with Swords 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block |
Unique, Amulets | ![]() ![]() ![]() | Ignites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy |
Unique, Amulets | ![]() ![]() ![]() | Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage (Crushed lowers Physical Damage Reduction by 15%) |
Unique, Amulets | ![]() ![]() ![]() | Attack Damage Penetrates 10% of Enemy Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | +19% to Chaos Resistance 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Unique, Amulets | ![]() ![]() ![]() | 36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) |
Unique, Amulets | ![]() ![]() ![]() | +25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) |
Unique, Amulets | ![]() ![]() ![]() | Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage |
Unique, Amulets | ![]() ![]() ![]() | +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed when on Full Life 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 30% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 100% increased Critical Strike Chance with Bows |
Unique, Amulets | ![]() ![]() ![]() | +15% to Damage over Time Multiplier for Bleeding 10% chance to Aggravate Bleeding on targets you Hit with Attacks (Bleeding which has been Aggravated always deals higher Damage as though the target was moving) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Attack Damage while Dual Wielding 25% chance to gain a Frenzy Charge when you Block |
Unique, Amulets | ![]() ![]() ![]() | +2 to Level of all Curse Skill Gems |
Unique, Amulets | ![]() ![]() ![]() | 10% reduced Flask Charges used Flasks applied to you have 5% increased Effect 20% increased Flask Charges gained if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | +18% to Chaos Resistance 18% reduced Effect of Curses on you |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Elemental Damage during any Flask Effect 25% increased Elemental Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum number of Raised Zombies +1 to Maximum number of Spectres +1 to Maximum number of Skeletons |
Unique, Amulets | ![]() ![]() ![]() | Bow Attacks fire an additional Arrow |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws |
Unique, Amulets | ![]() ![]() ![]() | Mine Damage Penetrates 10% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% chance to Impale Enemies on Hit with Attacks 12% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 15% increased maximum Life Minions deal 20% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Knockback pushes Enemies away when Hit) (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them |
Unique, Amulets | ![]() ![]() ![]() | Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords |
Unique, Amulets | ![]() ![]() ![]() | Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills |
Unique, Amulets | ![]() ![]() ![]() | 27% increased Chaos Damage 12% increased Skill Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | +8% chance to Suppress Spell Damage 10% increased maximum Energy Shield 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you |
Unique, Amulets | ![]() ![]() ![]() | +14% to Damage over Time Multiplier for Poison 10% increased Attack Speed |
Unique, Amulets | ![]() ![]() ![]() | 50% chance to double Stun Duration |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances (Warstaves are considered Staves) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Skill Effect Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield Sword Attacks deal 24% increased Damage with Hits and Ailments 20% chance to gain a Frenzy Charge when you Block Attack Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Accuracy Rating with Claws +40% to Critical Strike Multiplier with Claws |
Unique, Amulets | ![]() ![]() ![]() | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster |
Unique, Amulets | ![]() ![]() ![]() | +12% to Damage over Time Multiplier Regenerate 1% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge |
Unique, Amulets | ![]() ![]() ![]() | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Mine Duration Can have up to 3 additional Remote Mines placed at a time Mines have 30% increased Detonation Speed |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) cover nearby enemies in ash if havent moved in past X seconds [2] |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 15% reduced Effect of Curses on you 10% increased Effect of your Curses |
Unique, Amulets | ![]() ![]() ![]() | Banner Skills have 15% increased Aura Effect Banners also grant +5% to all Elemental Resistances to you and Allies |
Unique, Amulets | ![]() ![]() ![]() | 14% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 25% increased Effect of Consecrated Ground you create |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | 60% increased Spell Critical Strike Chance +15% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating and Armour 8% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +10% to Fire Damage over Time Multiplier 30% increased Fire Damage |
Unique, Amulets | ![]() ![]() ![]() | +15% to Physical Damage over Time Multiplier +25 to maximum Life |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | 0.5% of Physical Attack Damage Leeched as Mana 15% reduced Mana Cost of Attacks (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Chaining range |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life +5% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield |
Unique, Amulets | ![]() ![]() ![]() | Attacks fire an additional Projectile |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Life 10% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Spell Critical Strike Chance +30% to Critical Strike Multiplier for Spell Damage |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield +3% to maximum Chance to Block Attack Damage (Maximum Chance to Block Attack Damage cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Maximum total Life Recovery per second from Leech 100% increased total Recovery per second from Life Leech |
Unique, Amulets | ![]() ![]() ![]() | 20% increased maximum Mana 20% increased Flask Effect Duration |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life 12% increased maximum Mana |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Enemies Cannot Leech Life From you |
Unique, Amulets | ![]() ![]() ![]() | 4% increased Attack Speed +20 to Strength 26% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Area of Effect of Aura Skills 8% increased Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Unique, Amulets | ![]() ![]() ![]() | Regenerate 1% of Life per second 10% increased Melee Physical Damage +0.3 metres to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Unique, Amulets | ![]() ![]() ![]() | Every Rage also grants 1% increased Armour Gain 3 Rage when Hit by an Enemy (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled (Chill reduces Enemy Action Speed for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Regeneration rate Regenerate 1.8% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 30% increased Flask Recovery rate |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Flask Effect Duration Flasks applied to you have 10% increased Effect Remove Maim and Hinder when you use a Flask |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Gain 10 Life per Enemy Killed +20 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Lightning Damage 8% increased Cast Speed |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Spell Skills have 20% increased Area of Effect |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances |
Unique, Amulets | ![]() ![]() ![]() | Warcries Exert 1 additional Attack |
Unique, Amulets | ![]() ![]() ![]() | Gain 3 Endurance Charges when you consume maximum Valour to place a Banner Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner |
Unique, Amulets | ![]() ![]() ![]() | Bleeding you inflict deals Damage 15% faster (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill |
Unique, Amulets | ![]() ![]() ![]() | +10% chance to Suppress Spell Damage +100 to Evasion Rating 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Endurance Charges |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 6% reduced Cost of Skills |
Unique, Amulets | ![]() ![]() ![]() | +8% Chance to Block Spell Damage while holding a Shield 25% increased Spell Damage while holding a Shield 25% reduced Elemental Ailment Duration on you while holding a Shield (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds |
Unique, Amulets | ![]() ![]() ![]() | 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | Damaging Ailments deal damage 15% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
Unique, Amulets | ![]() ![]() ![]() | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Cold Damage 50% increased Duration of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Valour (Valour is gained while you have a Banner skill and augments the power of those skills) (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50) |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Attack Speed 1.5% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Frenzy Charges |
Unique, Amulets | ![]() ![]() ![]() | Hits have 30% chance to ignore Enemy Physical Damage Reduction +30 to Strength 30% increased Physical Damage |
Unique, Amulets | ![]() ![]() ![]() | Projectiles Pierce 2 additional Targets |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | +1 to Maximum Power Charges |
Unique, Amulets | ![]() ![]() ![]() | 30% increased Cold Damage Damage Penetrates 6% Cold Resistance |
Unique, Amulets | ![]() ![]() ![]() | Prevent +3% of Suppressed Spell Damage +15% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Recover 2% of Life on Kill |
Unique, Amulets | ![]() ![]() ![]() | 1% of Attack Damage Leeched as Life 40% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Enemies Taunted by your Warcries take 8% increased Damage 20% increased Warcry Buff Effect (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 1% of Spell Damage Leeched as Energy Shield 40% increased Maximum total Energy Shield Recovery per second from Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Unique, Amulets | ![]() ![]() ![]() | Gain 2 Mana per Enemy Hit with Attacks 15% reduced Mana Cost of Attacks |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge |
Unique, Amulets | ![]() ![]() ![]() | 40% increased Effect of Buffs granted by your Golems +1 to maximum number of Summoned Golems |
Unique, Amulets | ![]() ![]() ![]() | +30 to maximum Life 10% increased maximum Life |
Unique, Amulets | ![]() ![]() ![]() | 25% increased Critical Strike Chance +25% to Critical Strike Multiplier |
Unique, Amulets | ![]() ![]() ![]() | +20 to maximum Life 10% increased maximum Life +10 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification |
Unique, Amulets | ![]() ![]() ![]() | 0.8% of Attack Damage Leeched as Life 30% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased maximum Life Regenerate 1.6% of Life per second |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict last 1 additional Hit |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Unique, Amulets | ![]() ![]() ![]() | Gain 2 Rage on Melee Hit Inherent Rage Loss starts 1 second later (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently) (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) (Only one Hit every 0.5 seconds can cause you to gain Rage) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Area of Effect of Aura Skills 12% increased Reservation Efficiency of Skills |
Unique, Amulets | ![]() ![]() ![]() | 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | Melee Strike Skills deal Splash Damage to surrounding targets |
Unique, Amulets | ![]() ![]() ![]() | +2% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | Increases and Reductions to Minion Damage also affect you |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills |
Unique, Amulets | ![]() ![]() ![]() | +2% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Unique, Amulets | ![]() ![]() ![]() | You can apply an additional Curse |
Unique, Amulets | ![]() ![]() ![]() | Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
Unique, Amulets | ![]() ![]() ![]() | First and Final shots of Barrage sequences fire Projectiles that Return to you |
Unique, Amulets | ![]() ![]() ![]() | Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
Unique, Amulets | ![]() ![]() ![]() | Your Offering Skills do not require a Corpse |
Unique, Amulets | ![]() ![]() ![]() | Damage Penetrates 15% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | 5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | +8 to Minimum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Strike Skills which target additional Enemies can do so from 40% further away |
Unique, Amulets | ![]() ![]() ![]() | Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Area of Effect of Aura Skills |
Unique, Amulets | ![]() ![]() ![]() | 10% increased effect of Arcane Surge on you per Summoned Totem (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use (They will also not be put on cooldown if they remain Usable) |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict gain 50% increased Effect once 1 second of Duration has expired (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated |
Unique, Amulets | ![]() ![]() ![]() | Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
Unique, Amulets | ![]() ![]() ![]() | Returning Projectiles have 150% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | Chaos Resistance is doubled |
Unique, Amulets | ![]() ![]() ![]() | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | Create Fungal Ground instead of Consecrated Ground (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.) You can feel the fungus growing in your skull, bringing not pain, but religious ecstasy. |
Anoint Only /29
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
Unique, Amulets | ![]() ![]() ![]() | Returning Projectiles have 150% increased Speed |
Unique, Amulets | ![]() ![]() ![]() | 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
Unique, Amulets | ![]() ![]() ![]() | 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated |
Unique, Amulets | ![]() ![]() ![]() | Impales you inflict gain 50% increased Effect once 1 second of Duration has expired (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use (They will also not be put on cooldown if they remain Usable) |
Unique, Amulets | ![]() ![]() ![]() | 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Unique, Amulets | ![]() ![]() ![]() | 10% increased effect of Arcane Surge on you per Summoned Totem (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate) |
Unique, Amulets | ![]() ![]() ![]() | 80% increased Area of Effect of Aura Skills |
Unique, Amulets | ![]() ![]() ![]() | Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Unique, Amulets | ![]() ![]() ![]() | Strike Skills which target additional Enemies can do so from 40% further away |
Unique, Amulets | ![]() ![]() ![]() | +8 to Minimum Rage (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30% (Recently refers to the past 4 seconds) |
Unique, Amulets | ![]() ![]() ![]() | 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Unique, Amulets | ![]() ![]() ![]() | 50% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Unique, Amulets | ![]() ![]() ![]() | Damage Penetrates 15% Chaos Resistance |
Unique, Amulets | ![]() ![]() ![]() | Your Offering Skills do not require a Corpse |
Unique, Amulets | ![]() ![]() ![]() | Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
Unique, Amulets | ![]() ![]() ![]() | First and Final shots of Barrage sequences fire Projectiles that Return to you |
Unique, Amulets | ![]() ![]() ![]() | Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
Unique, Amulets | ![]() ![]() ![]() | 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Unique, Amulets | ![]() ![]() ![]() | Chaos Resistance is doubled |
Unique, Amulets | ![]() ![]() ![]() | 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
Unique, Amulets | ![]() ![]() ![]() | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
Unique, Amulets | ![]() ![]() ![]() | 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
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Amulet
Amulets are a type of accessory that can provide a variety of different bonuses.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.