Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
Sentinel Attr /15
NameShow Full Descriptions
IDsentinel1541
IconArt/2DArt/SkillIcons/passives/Sentinel.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash19144
ReferenceCommunity Wiki
Sentinel /19
Arcanist Portrait Frame
Adds the Arcanist Portrait Frame to this character.
Esteemed Arcanist Portrait Frame
Adds the Esteemed Arcanist Portrait Frame to this character.
Grand Arcanist Portrait Frame
Adds the Grand Arcanist Portrait Frame to this character.
Exorcist's Weapon Effect
Adds the Eldritch Weapon Effect to any equipped weapon.
The Soul Harvester's Cloak
Adds The Soul Harvester's Cloak back attachment to any equipped body armour, its power is based on the number of enemies your character has killed. Type "/kills" to see your character's kill count.
Reaper Portrait Frame
Adds the Reaper Portrait Frame to this character.
Underworld Portal Effect
This character's portals use the Underworld Portal Effect. Its effect changes in Part 2 of the campaign and again in Maps, indicating what tier of map you're playing.
Savage Reaper Portrait Frame
Adds the Savage Reaper Portrait Frame to this character.
Grim Reaper Apparition Effect
The Grim Reaper Apparition possesses your character, appearing for any Rare or Unique enemies you slay.
Sanguine Reaper Portrait Frame
Adds the Sanguine Reaper Portrait Frame to this character.
Searing Quicksilver Flask
Activating your Quicksilver Flask causes an explosion and applies a Searing effect to you while the flask is in effect.
Ring of the Black Star
Change the appearance of your equipped ring to the Ring of the Black Star. Displays a vast amount of power when you gain levels.
Ring of the Exorcist
Changes the appearance of your equipped ring to the Ring of the Exorcist. Critical Hits from Spells will exorcise the ghosts of your enemies.
Belt of the Hive Queen
Adds the Belt of the Hive Queen skin to your character. Flasks you use cause blood-sucking insects to appear on you.
Shavronne's Tome
Attaches the Shavronne's Tome hip attachment to any equipped belt. Identifying items will cause exploding books to appear nearby.
Cloak of Elements
Adds the Cloak of Elements back attachment to any equipped body armour, which indicates the strength of your Fire, Cold, and Lightning Resistances.
Soulstunning Weapon Effect
Adds the Soulstunning Weapon Effect to any equipped weapon. Enemies stunned from attacks will have an out-of-body experience.
Medi-Drone
Summons your pet. It will use a healing beam effect on you whenever you're gaining life.
Magebloom Map Device
Creates an object in your hideout. This Map Device blossoms with greater intensity as you open higher tier Maps.
Sentinel
MasterQuest
Act: 1
Open the Sentinel Cache.
#Name
1Open the Sentinel Cache
Open the Sentinel Cache.
  • Open the Sentinel Cache
  • 2Pick up the Controller
    Pick up the Sentinel Controller you found from the Cache.
  • Pick up the Sentinel Controller
  • 3Equip the Controller
    Equip the Controller in your inventory.
  • Equip the Controller in your inventory
  • 4Equip a Sentinel
    Equip a Sentinel.
  • Equip a Sentinel
  • 5Place a Filament
    Place a Filament on the Sentinel Controller.
  • Place a Filament on the Sentinel Controller
  • 6Quest Complete
    You have learned the basics of the Sentinel Controller.
    Power Core /4
    Amplifying Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers
    Augmenting Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers
    Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably
    Transforming Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base type
    Stalker Sentinel Mods /60
    NameLevelDomainDescriptionWeight
    Fleet1Sentinel(46–55)% increased Cast Speed caster speed 1400
    Fervent1Sentinel(56–70)% increased Cast Speed caster speed 200
    Continual1Sentinel(46–55)% increased Duration 1000
    Everlasting1Sentinel(56–70)% increased Duration 200
    Devoted1Sentinel+(25–29) seconds to Duration 1000
    True1Sentinel+(30–40) seconds to Duration 200
    Threatening1SentinelEmpowers +(19–24) Enemies 1000
    Menacing1SentinelEmpowers +(25–35) Enemies 200
    Invigorating1Sentinel(31–35)% increased number of Empowered Enemies 1000
    Energising1Sentinel(36–45)% increased number of Empowered Enemies 200
    of Jeopardy1Sentinel(26–35)% increased Empowerment 1150
    of Tailwind1SentinelCharacter Gains Tailwind for 20 seconds on deployment 10
    of Acceleration1SentinelCharacter Gains Acceleration Shrine for 20 seconds on deployment 50
    of Charge1SentinelCharacter Gains Charged Shrine for 20 seconds on deployment 10
    of Diamonds1SentinelCharacter Gains Diamond Shrine for 20 seconds on deployment 50
    of Gloom1SentinelCharacter Gains Gloom Shrine for 20 seconds on deployment 10
    of Resistance1SentinelCharacter Gains Resistance Shrine for 20 seconds on deployment 50
    of Bulk1SentinelCharacter Gains Massive Shrine for 20 seconds on deployment 50
    of Echoing1SentinelCharacter Gains Echoing Shrine for 20 seconds on deployment 10
    of Warmongering1SentinelCharacter Gains Warlord's Shrine for 20 seconds on deployment 10
    of Crusading1SentinelCharacter Gains Crusader's Shrine for 20 seconds on deployment 10
    of Redemption1SentinelCharacter Gains Redeemer's Shrine for 20 seconds on deployment 10
    of the Hunt1SentinelCharacter Gains Hunter's Shrine for 20 seconds on deployment 10
    of Corruption1SentinelCharacter Gains Vaal Shrine for 20 seconds on deployment 10
    of Evolution1SentinelCharacter Gains Evolving Shrine for 20 seconds on deployment 10
    of Resolve1SentinelCharacter Gains Impenetrable Shrine for 20 seconds on deployment 10
    of Adrenaline1SentinelCharacter Gains Adrenaline for 20 seconds on deployment 10
    of the Juggernaut1SentinelCharacter Gains Endurance Charges for 15 seconds on deployment 30
    of the Assassin1SentinelCharacter Gains Power Charges for 15 seconds on deployment 30
    of the Raider1SentinelCharacter Gains Frenzy Charges for 15 seconds on deployment 30
    of Luxury1Sentinel(3.6–5)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [6]
    3256
    of Singularity1Sentinel(2.1–3)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [6]
    575
    of Worlds1Sentinel(2.1–3)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [8]
    555
    of Skittering1Sentinel(3.1–4)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [8]
    645
    of Divination1Sentinel(3.6–5)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [8]
    645
    Arcing1SentinelBeams Chain +2 times 500
    Ricochetting1SentinelBeams Chain +3 times 500
    Extending1Sentinel(31–40)% increased Chaining range 500
    Stretching1Sentinel(41–55)% increased Chaining range 500
    Splintering1SentinelFires an additional Beam 500
    Splitting1SentinelFires 2 additional Beams 500
    Fracturing1SentinelFires 3 additional Beams 500
    of Copying1Sentinel(16–20)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [10]
    10
    of Anger1SentinelGrants Level 20 Anger Aura 89
    of Determination1SentinelGrants Level 20 Determination Aura 89
    of the Flames1SentinelGrants Level 20 Purity of Fire Aura 89
    of Purity1SentinelGrants Level 20 Purity of Elements Aura 89
    of Hatred1SentinelGrants Level 20 Hatred Aura 89
    of Grace1SentinelGrants Level 20 Grace Aura 89
    of the Ice1SentinelGrants Level 20 Purity of Ice Aura 89
    of Haste1SentinelGrants Level 20 Haste Aura 89
    of Wrath1SentinelGrants Level 20 Wrath Aura 89
    of Discipline1SentinelGrants Level 20 Discipline Aura 89
    of the Lightning1SentinelGrants Level 20 Purity of Lightning Aura 89
    of Zealotry1SentinelGrants Level 20 Zealotry Aura 89
    of Malevolence1SentinelGrants Level 20 Malevolence Aura 89
    of the Bounty1Sentinel(20–30)% increased chance to add Rewards
    local sentinel drone difficulty + [6]
    322
    of Petrification1SentinelPetrifies Empowered Enemies for 2 seconds 120
    of Skullcrushing1SentinelWhen a Character Kills an Empowered Rare Monster,
    they have 50% chance to gain its Modifiers for 20 seconds
    20
    of Advancement1Sentinel10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered 60
    Pandemonium Sentinel Mods /43
    NameLevelDomainDescriptionWeight
    Fleet1Sentinel(46–55)% increased Cast Speed caster speed 1400
    Fervent1Sentinel(56–70)% increased Cast Speed caster speed 200
    Threatening1SentinelEmpowers +(19–24) Enemies 1000
    Menacing1SentinelEmpowers +(25–35) Enemies 200
    Invigorating1Sentinel(31–35)% increased number of Empowered Enemies 1000
    Energising1Sentinel(36–45)% increased number of Empowered Enemies 200
    of Jeopardy1Sentinel(26–35)% increased Empowerment 1150
    of Tailwind1SentinelCharacter Gains Tailwind for 20 seconds on deployment 10
    of Acceleration1SentinelCharacter Gains Acceleration Shrine for 20 seconds on deployment 50
    of Charge1SentinelCharacter Gains Charged Shrine for 20 seconds on deployment 10
    of Diamonds1SentinelCharacter Gains Diamond Shrine for 20 seconds on deployment 50
    of Gloom1SentinelCharacter Gains Gloom Shrine for 20 seconds on deployment 10
    of Resistance1SentinelCharacter Gains Resistance Shrine for 20 seconds on deployment 50
    of Bulk1SentinelCharacter Gains Massive Shrine for 20 seconds on deployment 50
    of Echoing1SentinelCharacter Gains Echoing Shrine for 20 seconds on deployment 10
    of Warmongering1SentinelCharacter Gains Warlord's Shrine for 20 seconds on deployment 10
    of Crusading1SentinelCharacter Gains Crusader's Shrine for 20 seconds on deployment 10
    of Redemption1SentinelCharacter Gains Redeemer's Shrine for 20 seconds on deployment 10
    of the Hunt1SentinelCharacter Gains Hunter's Shrine for 20 seconds on deployment 10
    of Corruption1SentinelCharacter Gains Vaal Shrine for 20 seconds on deployment 10
    of Evolution1SentinelCharacter Gains Evolving Shrine for 20 seconds on deployment 10
    of Resolve1SentinelCharacter Gains Impenetrable Shrine for 20 seconds on deployment 10
    of Adrenaline1SentinelCharacter Gains Adrenaline for 20 seconds on deployment 10
    of the Juggernaut1SentinelCharacter Gains Endurance Charges for 15 seconds on deployment 30
    of the Assassin1SentinelCharacter Gains Power Charges for 15 seconds on deployment 30
    of the Raider1SentinelCharacter Gains Frenzy Charges for 15 seconds on deployment 30
    of Luxury1Sentinel(3.6–5)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [6]
    3256
    of Singularity1Sentinel(2.1–3)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [6]
    575
    of Worlds1Sentinel(2.1–3)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [8]
    555
    of Skittering1Sentinel(3.1–4)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [8]
    645
    of Divination1Sentinel(3.6–5)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [8]
    645
    Arcing1SentinelBeams Chain +2 times 500
    Ricochetting1SentinelBeams Chain +3 times 500
    Extending1Sentinel(31–40)% increased Chaining range 500
    Stretching1Sentinel(41–55)% increased Chaining range 500
    Splintering1SentinelFires an additional Beam 500
    Splitting1SentinelFires 2 additional Beams 500
    Fracturing1SentinelFires 3 additional Beams 500
    of Copying1Sentinel(16–20)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [10]
    10
    of the Bounty1Sentinel(20–30)% increased chance to add Rewards
    local sentinel drone difficulty + [6]
    322
    of Petrification1SentinelPetrifies Empowered Enemies for 2 seconds 120
    of Skullcrushing1SentinelWhen a Character Kills an Empowered Rare Monster,
    they have 50% chance to gain its Modifiers for 20 seconds
    20
    of Advancement1Sentinel10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered 60
    Apex Sentinel Mods /47
    NameLevelDomainDescriptionWeight
    Fleet1Sentinel(46–55)% increased Cast Speed caster speed 1400
    Fervent1Sentinel(56–70)% increased Cast Speed caster speed 200
    Continual1Sentinel(46–55)% increased Duration 1000
    Everlasting1Sentinel(56–70)% increased Duration 200
    Devoted1Sentinel+(25–29) seconds to Duration 1000
    True1Sentinel+(30–40) seconds to Duration 200
    Imminent1SentinelEmpowers +1 Enemies 500
    Threatening1SentinelEmpowers +2 Enemies 250
    Menacing1SentinelEmpowers +3 Enemies 100
    of Jeopardy1Sentinel(26–35)% increased Empowerment 1150
    of Tailwind1SentinelCharacter Gains Tailwind for 20 seconds on deployment 10
    of Acceleration1SentinelCharacter Gains Acceleration Shrine for 20 seconds on deployment 50
    of Charge1SentinelCharacter Gains Charged Shrine for 20 seconds on deployment 10
    of Diamonds1SentinelCharacter Gains Diamond Shrine for 20 seconds on deployment 50
    of Gloom1SentinelCharacter Gains Gloom Shrine for 20 seconds on deployment 10
    of Resistance1SentinelCharacter Gains Resistance Shrine for 20 seconds on deployment 50
    of Bulk1SentinelCharacter Gains Massive Shrine for 20 seconds on deployment 50
    of Echoing1SentinelCharacter Gains Echoing Shrine for 20 seconds on deployment 10
    of Warmongering1SentinelCharacter Gains Warlord's Shrine for 20 seconds on deployment 10
    of Crusading1SentinelCharacter Gains Crusader's Shrine for 20 seconds on deployment 10
    of Redemption1SentinelCharacter Gains Redeemer's Shrine for 20 seconds on deployment 10
    of the Hunt1SentinelCharacter Gains Hunter's Shrine for 20 seconds on deployment 10
    of Corruption1SentinelCharacter Gains Vaal Shrine for 20 seconds on deployment 10
    of Evolution1SentinelCharacter Gains Evolving Shrine for 20 seconds on deployment 10
    of Resolve1SentinelCharacter Gains Impenetrable Shrine for 20 seconds on deployment 10
    of Adrenaline1SentinelCharacter Gains Adrenaline for 20 seconds on deployment 10
    of the Juggernaut1SentinelCharacter Gains Endurance Charges for 15 seconds on deployment 30
    of the Assassin1SentinelCharacter Gains Power Charges for 15 seconds on deployment 30
    of the Raider1SentinelCharacter Gains Frenzy Charges for 15 seconds on deployment 30
    of Copying1Sentinel(16–20)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [10]
    10
    of Anger1SentinelGrants Level 20 Anger Aura 89
    of Determination1SentinelGrants Level 20 Determination Aura 89
    of the Flames1SentinelGrants Level 20 Purity of Fire Aura 89
    of Purity1SentinelGrants Level 20 Purity of Elements Aura 89
    of Hatred1SentinelGrants Level 20 Hatred Aura 89
    of Grace1SentinelGrants Level 20 Grace Aura 89
    of the Ice1SentinelGrants Level 20 Purity of Ice Aura 89
    of Haste1SentinelGrants Level 20 Haste Aura 89
    of Wrath1SentinelGrants Level 20 Wrath Aura 89
    of Discipline1SentinelGrants Level 20 Discipline Aura 89
    of the Lightning1SentinelGrants Level 20 Purity of Lightning Aura 89
    of Zealotry1SentinelGrants Level 20 Zealotry Aura 89
    of Malevolence1SentinelGrants Level 20 Malevolence Aura 89
    of Success1Sentinel(20–25)% increased Rewards
    local sentinel drone difficulty + [10]
    1500
    of Petrification1SentinelPetrifies Empowered Enemies for 2 seconds 120
    of Skullcrushing1SentinelWhen a Character Kills an Empowered Rare Monster,
    they have 50% chance to gain its Modifiers for 20 seconds
    20
    of Advancement1Sentinel10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered 60
    Sentinels Item /26
    Rusted Stalker Sentinel
    Duration: 30 seconds
    Empowers: 15 enemies
    Empowerment: 5
    Charge: 8/8
    Requires Level 2
    Unmodifiable
    Bronze Stalker Sentinel
    Duration: 30 seconds
    Empowers: 25 enemies
    Empowerment: 10
    Charge: 10/10
    Requires Level 5
    Unmodifiable
    Cobalt Stalker Sentinel
    Duration: 40 seconds
    Empowers: 30 enemies
    Empowerment: 16
    Charge: 8/8
    Requires Level 18
    Unmodifiable
    Brimstone Stalker Sentinel
    Duration: 40 seconds
    Empowers: 50 enemies
    Empowerment: 22
    Charge: 8/8
    Requires Level 38
    Unmodifiable
    Emberstone Stalker Sentinel
    Duration: 50 seconds
    Empowers: 75 enemies
    Empowerment: 28
    Charge: 10/10
    Requires Level 58
    Unmodifiable
    Obsidian Stalker Sentinel
    Duration: 50 seconds
    Empowers: 85 enemies
    Empowerment: 34
    Charge: 8/8
    Requires Level 67
    Unmodifiable
    Cryptic Stalker Sentinel
    Duration: 100 seconds
    Empowers: 100 enemies
    Empowerment: 40
    Charge: 12/12
    Requires Level 2
    Beams Chain an additional time
    Unmodifiable
    Primeval Stalker Sentinel
    Duration: 60 seconds
    Empowers: 100 enemies
    Empowerment: 45
    Charge: 18/18
    Requires Level 68
    (30–40)% increased Cast Speed
    Unmodifiable
    Ancient Stalker Sentinel
    Duration: 60 seconds
    Empowers: 150 enemies
    Empowerment: 50
    Charge: 12/12
    Requires Level 80
    (10–15)% increased Empowerment
    Unmodifiable
    Bronze Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 30 enemies
    Empowerment: 18
    Charge: 8/8
    Requires Level 40
    Empowers many enemies in one shot
    Unmodifiable
    Cobalt Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 30 enemies
    Empowerment: 20
    Charge: 10/10
    Requires Level 46
    Empowers many enemies in one shot
    Unmodifiable
    Brimstone Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 50 enemies
    Empowerment: 22
    Charge: 8/8
    Requires Level 54
    Empowers many enemies in one shot
    Unmodifiable
    Emberstone Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 80 enemies
    Empowerment: 24
    Charge: 10/10
    Requires Level 62
    Empowers many enemies in one shot
    Unmodifiable
    Obsidian Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 100 enemies
    Empowerment: 26
    Charge: 8/8
    Requires Level 68
    Empowers many enemies in one shot
    Unmodifiable
    Cryptic Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 200 enemies
    Empowerment: 20
    Charge: 12/12
    Requires Level 40
    (30–40)% increased Chaining range
    Empowers many enemies in one shot
    Unmodifiable
    Primeval Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 120 enemies
    Empowerment: 30
    Charge: 18/18
    Requires Level 68
    Fires an additional Beam
    Empowers many enemies in one shot
    Unmodifiable
    Ancient Pandemonium Sentinel
    Duration: 10 seconds
    Empowers: 70 enemies
    Empowerment: 35
    Charge: 12/12
    Requires Level 80
    (10–15)% increased Empowerment
    Empowers many enemies in one shot
    Unmodifiable
    Bronze Apex Sentinel
    Duration: 20 seconds
    Empowers: 2 enemies
    Empowerment: 30
    Charge: 12/12
    Requires Level 24
    Can only empower Rare or Unique enemies
    Unmodifiable
    Cobalt Apex Sentinel
    Duration: 30 seconds
    Empowers: 2 enemies
    Empowerment: 35
    Charge: 8/8
    Requires Level 36
    Can only empower Rare or Unique enemies
    Unmodifiable
    Brimstone Apex Sentinel
    Duration: 50 seconds
    Empowers: 3 enemies
    Empowerment: 40
    Charge: 8/8
    Requires Level 48
    Can only empower Rare or Unique enemies
    Unmodifiable
    Emberstone Apex Sentinel
    Duration: 30 seconds
    Empowers: 3 enemies
    Empowerment: 45
    Charge: 10/10
    Requires Level 58
    Can only empower Rare or Unique enemies
    Unmodifiable
    Obsidian Apex Sentinel
    Duration: 40 seconds
    Empowers: 4 enemies
    Empowerment: 42
    Charge: 8/8
    Requires Level 66
    Can only empower Rare or Unique enemies
    Unmodifiable
    Cryptic Apex Sentinel
    Duration: 50 seconds
    Empowers: 4 enemies
    Empowerment: 45
    Charge: 12/12
    Requires Level 24
    Empowers +2 Enemies
    Can only empower Rare or Unique enemies
    Unmodifiable
    Primeval Apex Sentinel
    Duration: 30 seconds
    Empowers: 4 enemies
    Empowerment: 50
    Charge: 18/18
    Requires Level 68
    (10–15)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [0]
    Can only empower Rare or Unique enemies
    Unmodifiable
    Ancient Apex Sentinel
    Duration: 30 seconds
    Empowers: 4 enemies
    Empowerment: 55
    Charge: 12/12
    Requires Level 80
    (10–15)% increased Empowerment
    Can only empower Rare or Unique enemies
    Unmodifiable
    Cosmic Apex Sentinel
    Duration: 20 seconds
    Empowers: 1 enemies
    Empowerment: 100
    Charge: 5/5
    Requires Level 75
    Unmodifiable
    Sentinel Controller Passive /45
    DescriptionPoints
    sentinel drone 3 unlocked [1]3
    sentinel drone 1 unlocked [1]3
    sentinel drone 2 unlocked [1]3
    Apex Sentinels Sap Enemies for 5 Seconds with maximum effect on Empowering them1
    Apex Sentinels have 25% increased Duration1
    Sentinels have 15% increased Duration1
    Sentinels have 10% increased Duration1
    Sentinels have 15% increased Cast Speed1
    Pandemonium Sentinels have 25% increased Duration1
    Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment
    Pandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment
    1
    Apex Sentinels have 10% chance to not consume Charge on use1
    Apex Sentinels have 25% increased Cast Speed1
    Empowered Monsters grant 30% increased Sentinel Power1
    Stalker Sentinels have 25% increased Cast Speed1
    Stalker Sentinel Beams Chain an additional time1
    Sentinels have 15% chance to not consume Charge on use1
    Pandemonium Sentinels fire an additional Beam
    Pandemonium Sentinel Beams Chain +2 times
    1
    Apex Sentinels can be re-deployed after being dismissed1
    Apex Sentinels can Empower an additional Enemy1
    Stalker Sentinels have 10% chance to duplicate non-unique Enemies when they are Empowered1
    Stalker Sentinels fire an additional Beam1
    Pandemonium Sentinels have 25% increased Cast Speed1
    Pandemonium Sentinels have 20% increased Chaining range1
    Stalker Sentinels have 10% increased chance to add Rewards1
    Stalker Sentinels have 10% chance to not consume Charge on use1
    15% increased number of Enemies Empowered by Stalker Sentinels1
    10% increased number of Enemies Empowered by Pandemonium Sentinels1
    15% increased number of Enemies Empowered by Pandemonium Sentinels1
    Apex Sentinels do not Empower Rare rarity enemies
    Apex Sentinels grant 30% increased Rewards
    2
    Apex Sentinels have 10% increased Empowerment1
    Stalker Sentinels do not Empower Normal rarity enemies2
    10% chance for found Power Cores to be Duplicated1
    Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity
    Found Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity
    1
    8% chance for found Sentinels to be Duplicated1
    Pandemonium Sentinels have 10% chance to not consume Charge on use1
    Pandemonium Sentinels spawn packs of Monsters on Deployment1
    Sentinels have 10% increased Empowerment1
    20% chance for found Power Cores to be Duplicated1
    Pandemonium Sentinels can be Deployed an additional time each area2
    Enemies Empowered by Apex Sentinels have 20% chance for Rewards to be doubled
    Enemies Empowered by Apex Sentinels have Onslaught
    1
    Enemies Empowered by Apex Sentinels have 10% chance for Rewards to be doubled
    Enemies Empowered by Apex Sentinels have +10% to all Resistances
    1
    Sentinels have 20% increased Empowerment1
    Rewards are more likely to be less common types2
    Rewards are 15% more likely to be Sentinel Rewards1
    Rewards are 30% more likely to be Sentinel Rewards1
    Enchantment Modifier /12
    NameLevelPre/SufDescriptionWeight
    Enchantment Absolution Duration 166Enchantment20% increased Sentinel of Absolution Duration caster minionhelmet 100
    default 0
    Enchantment Absolution Duration 275Enchantment30% increased Sentinel of Absolution Duration caster minionhelmet 100
    default 0
    Enchantment Absolution Minion Area of Effect 166EnchantmentSummoned Sentinels of Absolution have 16% increased Area of Effect caster minionhelmet 100
    default 0
    Enchantment Absolution Minion Area of Effect 275EnchantmentSummoned Sentinels of Absolution have 24% increased Area of Effect caster minionhelmet 100
    default 0
    Enchantment Dominating Blow Duration 166Enchantment20% increased Sentinel of Dominance Duration attack minionhelmet 100
    default 0
    Enchantment Dominating Blow Duration 275Enchantment30% increased Sentinel of Dominance Duration attack minionhelmet 100
    default 0
    66EnchantmentSummoned Sentinels of Dominance deal 20% increased Damage damage attack minionhelmet 0
    default 0
    75EnchantmentSummoned Sentinels of Dominance deal 30% increased Damage damage attack minionhelmet 0
    default 0
    Enchantment Dominating Blow Additional Magic 166EnchantmentDominating Blow can summon 2 additional Magic Sentinels of Dominance attack minionhelmet 100
    default 0
    Enchantment Dominating Blow Additional Magic 275EnchantmentDominating Blow can summon 3 additional Magic Sentinels of Dominance attack minionhelmet 100
    default 0
    Enchantment Dominating Blow Additional Rare 175EnchantmentDominating Blow can summon an additional Rare Sentinel of Dominance attack minionhelmet 100
    default 0
    Enchantment Herald Of Purity Additional Minion 175Enchantment+1 to maximum number of Sentinels of Purity minionhelmet 100
    default 0
    Monsters mods /12
    NameLevelPre/SufDescriptionWeight
    1Unique100% increased Character Size
    tagged by sentinel [-93]
    1Unique75% increased Character Size
    tagged by sentinel [-90]
    1Unique50% increased Character Size
    tagged by sentinel [-75]
    1Unique30% increased Character Size
    tagged by sentinel [-75]
    1Unique20% increased Character Size
    tagged by sentinel [1]
    1Unique15% increased Character Size
    tagged by sentinel [1]
    1Unique30% increased Character Size
    tagged by sentinel [1]
    1Unique30% increased Character Size
    monster sentinel experience +% [100]
    tagged by sentinel [1]
    1Unique25% increased Character Size
    monster sentinel experience +% [100]
    tagged by sentinel [1]
    1Unique25% increased Character Size
    archnemesis monster life +% final [150]
    monster sentinel experience +% [500]
    tagged by sentinel [1]
    tagged by sentinel unique [1]
    1Uniquefrom league item quantity +% permyriad [0]
    from league item rarity +% permyriad [0]
    hellscape monster damage +% final [0]
    monster difficulty tankiness +% [0]
    sentinel tag difficulty [0]
    1Uniquecannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Misc mods /102
    NameLevelDomainPre/SufDescriptionWeight
    of Luxury1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Luxury1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Luxury1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 3256
    of Deafening1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have an Essence Reward
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Deafening1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have an Essence Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Deafening1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have an Essence Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Singularity1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Singularity1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Singularity1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 575
    of Thaumaturgy1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Gem Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Thaumaturgy1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Gem Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Thaumaturgy1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Gem Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Worlds1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Worlds1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Worlds1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 555
    of Trinkets1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Jewellery Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Trinkets1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Jewellery Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Trinkets1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Jewellery Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armour1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armour1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armour1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have an Armour Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armaments1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Weapon Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armaments1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Armaments1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Weapon Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Emblems1SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Fragment Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Emblems1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Fragment Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Emblems1SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Fragment Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Skittering1SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Skittering1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Skittering1SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 645
    of Divination1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Divination1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Divination1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 645
    of the Depths1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have an Abyss Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Depths1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have an Abyss Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Depths1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have an Abyss Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Harbinger1SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Harbinger1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Harbinger1SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Harbinger Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Grasping1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Breach Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Grasping1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Breach Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Grasping1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Breach Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Underground1SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Fossil Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Underground1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Fossil Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Underground1SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Fossil Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Legion1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Legion Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Legion1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Legion Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Legion1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Legion Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Blight1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Blight Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Blight1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Blight Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Blight1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Blight Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Metamorphosis1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Metamorphosis1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Metamorphosis1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Archaeology1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have an Expedition Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Archaeology1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have an Expedition Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Archaeology1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have an Expedition Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Smuggling1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Heist Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Smuggling1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Heist Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Smuggling1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Heist Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Ritual1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Ritual Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Ritual1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Ritual Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Ritual1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Ritual Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Insanity1SentinelSuffix(1–1.5)% chance for Empowered Enemies to have a Delirium Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Insanity1SentinelSuffix(1.6–2)% chance for Empowered Enemies to have a Delirium Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Insanity1SentinelSuffix(2.1–3)% chance for Empowered Enemies to have a Delirium Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Copying1SentinelSuffix(16–20)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [10]
    special_sentinel_mod 0
    default 10
    of Wealth1SentinelSuffixEmpowered Monsters have (50–100)% increased Quantity of Items Found
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Opulence1SentinelSuffixEmpowered Monsters have (110–150)% increased Quantity of Items Found
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Prosperity1SentinelSuffixEmpowered Monsters have (160–250)% increased Quantity of Items Found
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Plunder1SentinelSuffixEmpowered Monsters have (50–100)% increased Rarity of Items Found
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Raiding1SentinelSuffixEmpowered Monsters have (110–150)% increased Rarity of Items Found
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Greed1SentinelSuffixEmpowered Monsters have (160–250)% increased Rarity of Items Found
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Invigoration1SentinelSuffixEmpowered Monsters grant (30–60)% increased Sentinel Power
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Energy1SentinelSuffixEmpowered Monsters grant (70–100)% increased Sentinel Power
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Power1SentinelSuffixEmpowered Monsters grant (110–150)% increased Sentinel Power
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Wealth1SentinelSuffixEmpowered Monsters have (300–400)% increased Quantity of Items Found
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Opulence1SentinelSuffixEmpowered Monsters have (420–500)% increased Quantity of Items Found
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Prosperity1SentinelSuffixEmpowered Monsters have (520–650)% increased Quantity of Items Found
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Plunder1SentinelSuffixEmpowered Monsters have (300–400)% increased Rarity of Items Found
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Raiding1SentinelSuffixEmpowered Monsters have (420–500)% increased Rarity of Items Found
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Greed1SentinelSuffixEmpowered Monsters have (520–650)% increased Rarity of Items Found
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Invigoration1SentinelSuffixEmpowered Monsters grant (60–120)% increased Sentinel Power
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Energy1SentinelSuffixEmpowered Monsters grant (140–200)% increased Sentinel Power
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Power1SentinelSuffixEmpowered Monsters grant (220–300)% increased Sentinel Power
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Prize1SentinelSuffix(10–14)% increased chance to add Rewards
    local sentinel drone difficulty + [2]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Trophy1SentinelSuffix(15–19)% increased chance to add Rewards
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of the Bounty1SentinelSuffix(20–30)% increased chance to add Rewards
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 322
    of Success1SentinelSuffix(20–25)% increased Rewards
    local sentinel drone difficulty + [10]
    special_sentinel_mod 0
    sentinel_c 1500
    default 0
    1SentinelUnique(10–15)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [0]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-1723]
    1SentinelUniqueEmpowered Monsters drop (8–12) Sentinel Rewards
    1SentinelUniqueEmpowered Monsters grant (800–1200)% increased Sentinel Power
    local sentinel drone difficulty + [0]
    1SentinelUnique(300–400)% increased chance to add Rewards
    local sentinel drone difficulty + [0]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-203]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [13984]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-24353]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [28892]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [13600]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-9888]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-22404]
    1SentinelUniquesentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [28403]
    Item /5
    Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably
    Transforming Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base type
    Amplifying Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers
    Augmenting Power Core
    Stack Size: 1 / 20
    Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers
    Primeval Apex Sentinel
    Duration: 30 seconds
    Empowers: 4 enemies
    Empowerment: 50
    Charge: 18/18
    Requires Level 68
    (10–15)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [0]
    Can only empower Rare or Unique enemies
    Unmodifiable
    Unique /10
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-203]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-24353]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [13600]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-22404]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [13984]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [28892]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [-9888]
    Destroyed on Empowering target Enemy
    Map Item Quantity affects number of rewards from Empowered Enemy
    sentinel tag specific monster level [83]
    sentinel tag specific monster variety hash [28403]
    (30–50)% increased Duration
    Empowers +(70–100) Enemies
    Empowered Enemies do not drop Items
    Empowered Enemies cannot gain Rewards
    Empowered Monsters grant (800–1200)% increased Sentinel Power
    local sentinel drone difficulty + [0]
    Empowers many enemies in one shot
    (150–300)% increased Empowerment
    +(8–12) to Charge
    (40–60)% reduced number of Empowered Enemies
    (300–400)% increased chance to add Rewards
    local sentinel drone difficulty + [0]
    (Empowerment increases the damage and damage reduction of an enemy
    as well as increasing item yield when killed)
    Ascendancy Passive /1
    Ascendancy: Guardian
    Character: Templar
    Grants Level 20 Summon Sentinel of Radiance Skill
    20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
    (Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance)
    Cluster Jewel Passive /1
    Minions deal 20% increased Damage while you are affected by a Herald
    Summoned Sentinels have 25% increased Cooldown Recovery Rate
    Anoint /1
    TypeItemsResult
    Unique, AmuletsVerdant Oil
    Teal Oil
    Azure Oil
    24% increased Evasion Rating and Armour
    +10% to all Elemental Resistances

    Community Wiki

    Edit

    Sentinel

    In the Sentinel Challenge League, ancient constructs have been unearthed across Wraeclast. You will harness the power of these Sentinels to control your level of risk and reward on the battlefield. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.

    In this league, you will uncover and collect Sentinels and take advantage of their great power. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.

    There are three classes of Sentinels.

    Name Description
    Stalker Sentinel Empowers a moderate number of enemies in sequence as you encounter them. They will follow you for around thirty seconds, empowering dozens of monsters before they dissipate.
    Pandemonium Sentinel Empower a wide swath of monsters at once in a quick burst. They are designed for mass area-of-effect, and typically only fire one shot. But this shot really counts, chaining between monsters to affect an entire screen full of foes at once. This class of Sentinel can be very dangerous because it empowers so many enemies at once.
    Apex Sentinel Only empowers rare or unique enemies but have a very strong effect. They fire fewer shots but have a much larger impact on difficulty and reward.
    Stalker Pandemonlum Apex
    Rusted Stalker Sentinel
    Bronze Stalker Sentinel Bronze Pandemonium Sentinel Bronze Apex Sentinel
    Cobalt Stalker Sentinel Cobalt Pandemonium Sentinel Cobalt Apex Sentinel
    Brimstone Stalker Sentinel Brimstone Pandemonium Sentinel Brimstone Apex Sentinel
    Emberstone Stalker Sentinel Emberstone Pandemonium Sentinel Emberstone Apex Sentinel
    Obsidian Stalker Sentinel Obsidian Pandemonium Sentinel Obsidian Apex Sentinel
    Cryptic Stalker Sentinel Cryptic Pandemonium Sentinel Cryptic Apex Sentinel
    Primeval Stalker Sentinel Primeval Pandemonium Sentinel Primeval Apex Sentinel
    Ancient Stalker Sentinel Ancient Pandemonium Sentinel Ancient Apex Sentinel
    Cosmic Apex Sentinel

    You start with a single slot to equip a Stalker Sentinel, but as you play through the league, you can eventually unlock two more Sentinel slots so that you can have one Sentinel of each class equipped at a time. Each class of Sentinel can be deployed once per area that you play. You’ll quickly develop various strategies for when each class is best used, for example, saving your Pandemonium Sentinel for when you’re surrounded by monsters, or using your Apex Sentinel on the map boss or league content that spawns several rare monsters. With a full loadout of Sentinels equipped, in every map you’ll get to empower bosses of your choice, juice up an entire screen at once with a button press, and choose the part of the map where it’s best to empower a series of dozens of monsters.

    Sentinels cannot be damaged by monsters in combat but do gradually deplete their internal power supply each time you use them. They can be found as you play, and are incompatible with traditional Wraeclastian crafting techniques. However, new Sentinels with different properties can be assembled from the depleted husks of others that you have used until their internal power supplies ran out. We’ll explain that crafting process in more detail later on.

    You can find magic Sentinels that have mods on them. These mods can augment the base properties of a sentinel, extending its duration, making it empower monsters faster, increasing the number it can empower or even the degree to which the monsters are empowered, affecting both their difficulty and rewards. Some mods will add specific drops such as currency items, essences or unique items to monsters empowered by the Sentinel, but at the cost of increasing how difficult the monster is to defeat.

    You can also occasionally find rare Sentinels that have more than two mods on them. These are generally quite a lot more powerful than normal or magic Sentinels, if you find the right combination of mods.

    The Sentinels you find as you explore Wraeclast will become more powerful. Some particularly powerful ones with special properties can only come from the process of assembling new Sentinels from depleted ones.

    While the Sentinels you find will generally get better and better as you play through the league, you can also upgrade the behaviour and properties of Sentinels through your Sentinel Controller.

    Power Core

    When your Sentinels run out of charge, they can be combined together with a Power Core to assemble a new, fully-charged Sentinel that inherits properties from both of the husks you disassembled. This hybrid Sentinel may also gain special properties such as an exclusive variant base type or modifiers that can only come from the assembly process.

    Unique Sentinel

    As you travel through Wraeclast, you may uncover or assemble Unique Sentinels. These valuable Sentinels behave in very specialised and powerful ways.

    When your Sentinels run out of charge, they can be combined together with a Power Core to assemble a new, fully-charged Sentinel that inherits properties from both of the husks you disassembled. This hybrid Sentinel may also gain special properties such as an exclusive variant base type or modifiers that can only come from the assembly process.

    It's also possible to assemble two Sentinels directly into one of many valuable unique Sentinels. The following is an assemble example.

    These have powerful, static properties, but because they cannot be combined with other sentinels, there’s no way to recharge them once they become depleted. They are essentially limited-use items with powerful effects.

    Sentinel Controller

    The Sentinel Controller can be used to customise the behaviour of your Sentinels. Filaments may be arranged on the controller to channel power to its nodes, each of which affect your Sentinels in different ways. These filaments may be moved around as often as you like in order to experiment with your ultimate Sentinel playstyle.

    The Sentinel Controller is like a runic circuit board that powers your Sentinels and allows you to customise their behaviour. It initially provides enough power to use one Sentinel per area but as you progress, it will gain enough power to support three.

    You will place filaments on the Controller to dictate which runic nodes its power flows through. You can freely move filaments around at any time. As you gain more power, it will automatically flow to the next nodes you have connected. Use this Controller to establish specific behaviour for your Sentinel loadout that works well with your desired build.

    type unlock points total
    small 1 36 36
    medium 1 17 17
    large 2 4 8
    enable sentinel 3 3 9
    total 70

    Recombinators

    In the Sentinel League, you may find a new type of rare currency: Recombinators. These allow you to apply the Sentinel Assembly process to your actual items, taking any two pieces of equipment from the same item class and combining them together. While the results are unpredictable, this process could merge the best elements of each item, potentially adding an exclusive new modifier, to create something of unprecedented power.


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    3.18Sentinel