Sentinel Attr /15
Name | Show Full Descriptions |
---|---|
ID | sentinel1541 |
Icon | Art/2DArt/SkillIcons/passives/Sentinel.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 19144 |
Reference | Community Wiki |
Sentinel /19
# | Name |
---|---|
1 | Open the Sentinel Cache Open the Sentinel Cache. |
2 | Pick up the Controller Pick up the Sentinel Controller you found from the Cache. |
3 | Equip the Controller Equip the Controller in your inventory. |
4 | Equip a Sentinel Equip a Sentinel. |
5 | Place a Filament Place a Filament on the Sentinel Controller. |
6 | Quest Complete You have learned the basics of the Sentinel Controller. |
Power Core /4
Stalker Sentinel Mods /60
Name | Level | Domain | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Sentinel | (46–55)% increased Cast Speed caster speed | 1400 |
Fervent | 1 | Sentinel | (56–70)% increased Cast Speed caster speed | 200 |
Continual | 1 | Sentinel | (46–55)% increased Duration | 1000 |
Everlasting | 1 | Sentinel | (56–70)% increased Duration | 200 |
Devoted | 1 | Sentinel | +(25–29) seconds to Duration | 1000 |
True | 1 | Sentinel | +(30–40) seconds to Duration | 200 |
Threatening | 1 | Sentinel | Empowers +(19–24) Enemies | 1000 |
Menacing | 1 | Sentinel | Empowers +(25–35) Enemies | 200 |
Invigorating | 1 | Sentinel | (31–35)% increased number of Empowered Enemies | 1000 |
Energising | 1 | Sentinel | (36–45)% increased number of Empowered Enemies | 200 |
of Jeopardy | 1 | Sentinel | (26–35)% increased Empowerment | 1150 |
of Tailwind | 1 | Sentinel | Character Gains Tailwind for 20 seconds on deployment | 10 |
of Acceleration | 1 | Sentinel | Character Gains Acceleration Shrine for 20 seconds on deployment | 50 |
of Charge | 1 | Sentinel | Character Gains Charged Shrine for 20 seconds on deployment | 10 |
of Diamonds | 1 | Sentinel | Character Gains Diamond Shrine for 20 seconds on deployment | 50 |
of Gloom | 1 | Sentinel | Character Gains Gloom Shrine for 20 seconds on deployment | 10 |
of Resistance | 1 | Sentinel | Character Gains Resistance Shrine for 20 seconds on deployment | 50 |
of Bulk | 1 | Sentinel | Character Gains Massive Shrine for 20 seconds on deployment | 50 |
of Echoing | 1 | Sentinel | Character Gains Echoing Shrine for 20 seconds on deployment | 10 |
of Warmongering | 1 | Sentinel | Character Gains Warlord's Shrine for 20 seconds on deployment | 10 |
of Crusading | 1 | Sentinel | Character Gains Crusader's Shrine for 20 seconds on deployment | 10 |
of Redemption | 1 | Sentinel | Character Gains Redeemer's Shrine for 20 seconds on deployment | 10 |
of the Hunt | 1 | Sentinel | Character Gains Hunter's Shrine for 20 seconds on deployment | 10 |
of Corruption | 1 | Sentinel | Character Gains Vaal Shrine for 20 seconds on deployment | 10 |
of Evolution | 1 | Sentinel | Character Gains Evolving Shrine for 20 seconds on deployment | 10 |
of Resolve | 1 | Sentinel | Character Gains Impenetrable Shrine for 20 seconds on deployment | 10 |
of Adrenaline | 1 | Sentinel | Character Gains Adrenaline for 20 seconds on deployment | 10 |
of the Juggernaut | 1 | Sentinel | Character Gains Endurance Charges for 15 seconds on deployment | 30 |
of the Assassin | 1 | Sentinel | Character Gains Power Charges for 15 seconds on deployment | 30 |
of the Raider | 1 | Sentinel | Character Gains Frenzy Charges for 15 seconds on deployment | 30 |
of Luxury | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [6] | 3256 |
of Singularity | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [6] | 575 |
of Worlds | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [8] | 555 |
of Skittering | 1 | Sentinel | (3.1–4)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [8] | 645 |
of Divination | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [8] | 645 |
Arcing | 1 | Sentinel | Beams Chain +2 times | 500 |
Ricochetting | 1 | Sentinel | Beams Chain +3 times | 500 |
Extending | 1 | Sentinel | (31–40)% increased Chaining range | 500 |
Stretching | 1 | Sentinel | (41–55)% increased Chaining range | 500 |
Splintering | 1 | Sentinel | Fires an additional Beam | 500 |
Splitting | 1 | Sentinel | Fires 2 additional Beams | 500 |
Fracturing | 1 | Sentinel | Fires 3 additional Beams | 500 |
of Copying | 1 | Sentinel | (16–20)% chance for Rewards to be Doubled local sentinel drone difficulty + [10] | 10 |
of Anger | 1 | Sentinel | Grants Level 20 Anger Aura | 89 |
of Determination | 1 | Sentinel | Grants Level 20 Determination Aura | 89 |
of the Flames | 1 | Sentinel | Grants Level 20 Purity of Fire Aura | 89 |
of Purity | 1 | Sentinel | Grants Level 20 Purity of Elements Aura | 89 |
of Hatred | 1 | Sentinel | Grants Level 20 Hatred Aura | 89 |
of Grace | 1 | Sentinel | Grants Level 20 Grace Aura | 89 |
of the Ice | 1 | Sentinel | Grants Level 20 Purity of Ice Aura | 89 |
of Haste | 1 | Sentinel | Grants Level 20 Haste Aura | 89 |
of Wrath | 1 | Sentinel | Grants Level 20 Wrath Aura | 89 |
of Discipline | 1 | Sentinel | Grants Level 20 Discipline Aura | 89 |
of the Lightning | 1 | Sentinel | Grants Level 20 Purity of Lightning Aura | 89 |
of Zealotry | 1 | Sentinel | Grants Level 20 Zealotry Aura | 89 |
of Malevolence | 1 | Sentinel | Grants Level 20 Malevolence Aura | 89 |
of the Bounty | 1 | Sentinel | (20–30)% increased chance to add Rewards local sentinel drone difficulty + [6] | 322 |
of Petrification | 1 | Sentinel | Petrifies Empowered Enemies for 2 seconds | 120 |
of Skullcrushing | 1 | Sentinel | When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds | 20 |
of Advancement | 1 | Sentinel | 10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered | 60 |
Pandemonium Sentinel Mods /43
Name | Level | Domain | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Sentinel | (46–55)% increased Cast Speed caster speed | 1400 |
Fervent | 1 | Sentinel | (56–70)% increased Cast Speed caster speed | 200 |
Threatening | 1 | Sentinel | Empowers +(19–24) Enemies | 1000 |
Menacing | 1 | Sentinel | Empowers +(25–35) Enemies | 200 |
Invigorating | 1 | Sentinel | (31–35)% increased number of Empowered Enemies | 1000 |
Energising | 1 | Sentinel | (36–45)% increased number of Empowered Enemies | 200 |
of Jeopardy | 1 | Sentinel | (26–35)% increased Empowerment | 1150 |
of Tailwind | 1 | Sentinel | Character Gains Tailwind for 20 seconds on deployment | 10 |
of Acceleration | 1 | Sentinel | Character Gains Acceleration Shrine for 20 seconds on deployment | 50 |
of Charge | 1 | Sentinel | Character Gains Charged Shrine for 20 seconds on deployment | 10 |
of Diamonds | 1 | Sentinel | Character Gains Diamond Shrine for 20 seconds on deployment | 50 |
of Gloom | 1 | Sentinel | Character Gains Gloom Shrine for 20 seconds on deployment | 10 |
of Resistance | 1 | Sentinel | Character Gains Resistance Shrine for 20 seconds on deployment | 50 |
of Bulk | 1 | Sentinel | Character Gains Massive Shrine for 20 seconds on deployment | 50 |
of Echoing | 1 | Sentinel | Character Gains Echoing Shrine for 20 seconds on deployment | 10 |
of Warmongering | 1 | Sentinel | Character Gains Warlord's Shrine for 20 seconds on deployment | 10 |
of Crusading | 1 | Sentinel | Character Gains Crusader's Shrine for 20 seconds on deployment | 10 |
of Redemption | 1 | Sentinel | Character Gains Redeemer's Shrine for 20 seconds on deployment | 10 |
of the Hunt | 1 | Sentinel | Character Gains Hunter's Shrine for 20 seconds on deployment | 10 |
of Corruption | 1 | Sentinel | Character Gains Vaal Shrine for 20 seconds on deployment | 10 |
of Evolution | 1 | Sentinel | Character Gains Evolving Shrine for 20 seconds on deployment | 10 |
of Resolve | 1 | Sentinel | Character Gains Impenetrable Shrine for 20 seconds on deployment | 10 |
of Adrenaline | 1 | Sentinel | Character Gains Adrenaline for 20 seconds on deployment | 10 |
of the Juggernaut | 1 | Sentinel | Character Gains Endurance Charges for 15 seconds on deployment | 30 |
of the Assassin | 1 | Sentinel | Character Gains Power Charges for 15 seconds on deployment | 30 |
of the Raider | 1 | Sentinel | Character Gains Frenzy Charges for 15 seconds on deployment | 30 |
of Luxury | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [6] | 3256 |
of Singularity | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [6] | 575 |
of Worlds | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [8] | 555 |
of Skittering | 1 | Sentinel | (3.1–4)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [8] | 645 |
of Divination | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [8] | 645 |
Arcing | 1 | Sentinel | Beams Chain +2 times | 500 |
Ricochetting | 1 | Sentinel | Beams Chain +3 times | 500 |
Extending | 1 | Sentinel | (31–40)% increased Chaining range | 500 |
Stretching | 1 | Sentinel | (41–55)% increased Chaining range | 500 |
Splintering | 1 | Sentinel | Fires an additional Beam | 500 |
Splitting | 1 | Sentinel | Fires 2 additional Beams | 500 |
Fracturing | 1 | Sentinel | Fires 3 additional Beams | 500 |
of Copying | 1 | Sentinel | (16–20)% chance for Rewards to be Doubled local sentinel drone difficulty + [10] | 10 |
of the Bounty | 1 | Sentinel | (20–30)% increased chance to add Rewards local sentinel drone difficulty + [6] | 322 |
of Petrification | 1 | Sentinel | Petrifies Empowered Enemies for 2 seconds | 120 |
of Skullcrushing | 1 | Sentinel | When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds | 20 |
of Advancement | 1 | Sentinel | 10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered | 60 |
Apex Sentinel Mods /47
Name | Level | Domain | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Sentinel | (46–55)% increased Cast Speed caster speed | 1400 |
Fervent | 1 | Sentinel | (56–70)% increased Cast Speed caster speed | 200 |
Continual | 1 | Sentinel | (46–55)% increased Duration | 1000 |
Everlasting | 1 | Sentinel | (56–70)% increased Duration | 200 |
Devoted | 1 | Sentinel | +(25–29) seconds to Duration | 1000 |
True | 1 | Sentinel | +(30–40) seconds to Duration | 200 |
Imminent | 1 | Sentinel | Empowers +1 Enemies | 500 |
Threatening | 1 | Sentinel | Empowers +2 Enemies | 250 |
Menacing | 1 | Sentinel | Empowers +3 Enemies | 100 |
of Jeopardy | 1 | Sentinel | (26–35)% increased Empowerment | 1150 |
of Tailwind | 1 | Sentinel | Character Gains Tailwind for 20 seconds on deployment | 10 |
of Acceleration | 1 | Sentinel | Character Gains Acceleration Shrine for 20 seconds on deployment | 50 |
of Charge | 1 | Sentinel | Character Gains Charged Shrine for 20 seconds on deployment | 10 |
of Diamonds | 1 | Sentinel | Character Gains Diamond Shrine for 20 seconds on deployment | 50 |
of Gloom | 1 | Sentinel | Character Gains Gloom Shrine for 20 seconds on deployment | 10 |
of Resistance | 1 | Sentinel | Character Gains Resistance Shrine for 20 seconds on deployment | 50 |
of Bulk | 1 | Sentinel | Character Gains Massive Shrine for 20 seconds on deployment | 50 |
of Echoing | 1 | Sentinel | Character Gains Echoing Shrine for 20 seconds on deployment | 10 |
of Warmongering | 1 | Sentinel | Character Gains Warlord's Shrine for 20 seconds on deployment | 10 |
of Crusading | 1 | Sentinel | Character Gains Crusader's Shrine for 20 seconds on deployment | 10 |
of Redemption | 1 | Sentinel | Character Gains Redeemer's Shrine for 20 seconds on deployment | 10 |
of the Hunt | 1 | Sentinel | Character Gains Hunter's Shrine for 20 seconds on deployment | 10 |
of Corruption | 1 | Sentinel | Character Gains Vaal Shrine for 20 seconds on deployment | 10 |
of Evolution | 1 | Sentinel | Character Gains Evolving Shrine for 20 seconds on deployment | 10 |
of Resolve | 1 | Sentinel | Character Gains Impenetrable Shrine for 20 seconds on deployment | 10 |
of Adrenaline | 1 | Sentinel | Character Gains Adrenaline for 20 seconds on deployment | 10 |
of the Juggernaut | 1 | Sentinel | Character Gains Endurance Charges for 15 seconds on deployment | 30 |
of the Assassin | 1 | Sentinel | Character Gains Power Charges for 15 seconds on deployment | 30 |
of the Raider | 1 | Sentinel | Character Gains Frenzy Charges for 15 seconds on deployment | 30 |
of Copying | 1 | Sentinel | (16–20)% chance for Rewards to be Doubled local sentinel drone difficulty + [10] | 10 |
of Anger | 1 | Sentinel | Grants Level 20 Anger Aura | 89 |
of Determination | 1 | Sentinel | Grants Level 20 Determination Aura | 89 |
of the Flames | 1 | Sentinel | Grants Level 20 Purity of Fire Aura | 89 |
of Purity | 1 | Sentinel | Grants Level 20 Purity of Elements Aura | 89 |
of Hatred | 1 | Sentinel | Grants Level 20 Hatred Aura | 89 |
of Grace | 1 | Sentinel | Grants Level 20 Grace Aura | 89 |
of the Ice | 1 | Sentinel | Grants Level 20 Purity of Ice Aura | 89 |
of Haste | 1 | Sentinel | Grants Level 20 Haste Aura | 89 |
of Wrath | 1 | Sentinel | Grants Level 20 Wrath Aura | 89 |
of Discipline | 1 | Sentinel | Grants Level 20 Discipline Aura | 89 |
of the Lightning | 1 | Sentinel | Grants Level 20 Purity of Lightning Aura | 89 |
of Zealotry | 1 | Sentinel | Grants Level 20 Zealotry Aura | 89 |
of Malevolence | 1 | Sentinel | Grants Level 20 Malevolence Aura | 89 |
of Success | 1 | Sentinel | (20–25)% increased Rewards local sentinel drone difficulty + [10] | 1500 |
of Petrification | 1 | Sentinel | Petrifies Empowered Enemies for 2 seconds | 120 |
of Skullcrushing | 1 | Sentinel | When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds | 20 |
of Advancement | 1 | Sentinel | 10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered | 60 |
Sentinels Item /26
local sentinel drone difficulty + [0]
Sentinel Controller Passive /45
Description | Points |
---|---|
sentinel drone 3 unlocked [1] | 3 |
sentinel drone 1 unlocked [1] | 3 |
sentinel drone 2 unlocked [1] | 3 |
Apex Sentinels Sap Enemies for 5 Seconds with maximum effect on Empowering them | 1 |
Apex Sentinels have 25% increased Duration | 1 |
Sentinels have 15% increased Duration | 1 |
Sentinels have 10% increased Duration | 1 |
Sentinels have 15% increased Cast Speed | 1 |
Pandemonium Sentinels have 25% increased Duration | 1 |
Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment Pandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment | 1 |
Apex Sentinels have 10% chance to not consume Charge on use | 1 |
Apex Sentinels have 25% increased Cast Speed | 1 |
Empowered Monsters grant 30% increased Sentinel Power | 1 |
Stalker Sentinels have 25% increased Cast Speed | 1 |
Stalker Sentinel Beams Chain an additional time | 1 |
Sentinels have 15% chance to not consume Charge on use | 1 |
Pandemonium Sentinels fire an additional Beam Pandemonium Sentinel Beams Chain +2 times | 1 |
Apex Sentinels can be re-deployed after being dismissed | 1 |
Apex Sentinels can Empower an additional Enemy | 1 |
Stalker Sentinels have 10% chance to duplicate non-unique Enemies when they are Empowered | 1 |
Stalker Sentinels fire an additional Beam | 1 |
Pandemonium Sentinels have 25% increased Cast Speed | 1 |
Pandemonium Sentinels have 20% increased Chaining range | 1 |
Stalker Sentinels have 10% increased chance to add Rewards | 1 |
Stalker Sentinels have 10% chance to not consume Charge on use | 1 |
15% increased number of Enemies Empowered by Stalker Sentinels | 1 |
10% increased number of Enemies Empowered by Pandemonium Sentinels | 1 |
15% increased number of Enemies Empowered by Pandemonium Sentinels | 1 |
Apex Sentinels do not Empower Rare rarity enemies Apex Sentinels grant 30% increased Rewards | 2 |
Apex Sentinels have 10% increased Empowerment | 1 |
Stalker Sentinels do not Empower Normal rarity enemies | 2 |
10% chance for found Power Cores to be Duplicated | 1 |
Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity Found Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity | 1 |
8% chance for found Sentinels to be Duplicated | 1 |
Pandemonium Sentinels have 10% chance to not consume Charge on use | 1 |
Pandemonium Sentinels spawn packs of Monsters on Deployment | 1 |
Sentinels have 10% increased Empowerment | 1 |
20% chance for found Power Cores to be Duplicated | 1 |
Pandemonium Sentinels can be Deployed an additional time each area | 2 |
Enemies Empowered by Apex Sentinels have 20% chance for Rewards to be doubled Enemies Empowered by Apex Sentinels have Onslaught | 1 |
Enemies Empowered by Apex Sentinels have 10% chance for Rewards to be doubled Enemies Empowered by Apex Sentinels have +10% to all Resistances | 1 |
Sentinels have 20% increased Empowerment | 1 |
Rewards are more likely to be less common types | 2 |
Rewards are 15% more likely to be Sentinel Rewards | 1 |
Rewards are 30% more likely to be Sentinel Rewards | 1 |
Sentinel List /26
Name | Level | Duration | Empowers | Empowerment | Charge |
---|---|---|---|---|---|
Rusted Stalker Sentinel | 2 | 30 | 15 | 5 | 8 |
Bronze Stalker Sentinel | 5 | 30 | 25 | 10 | 10 |
Cobalt Stalker Sentinel | 18 | 40 | 30 | 16 | 8 |
Brimstone Stalker Sentinel | 38 | 40 | 50 | 22 | 8 |
Emberstone Stalker Sentinel | 58 | 50 | 75 | 28 | 10 |
Obsidian Stalker Sentinel | 67 | 50 | 85 | 34 | 8 |
Cryptic Stalker Sentinel | 2 | 100 | 100 | 40 | 12 |
Primeval Stalker Sentinel | 68 | 60 | 100 | 45 | 18 |
Ancient Stalker Sentinel | 80 | 60 | 150 | 50 | 12 |
Bronze Pandemonium Sentinel | 40 | 10 | 30 | 18 | 8 |
Cobalt Pandemonium Sentinel | 46 | 10 | 30 | 20 | 10 |
Brimstone Pandemonium Sentinel | 54 | 10 | 50 | 22 | 8 |
Emberstone Pandemonium Sentinel | 62 | 10 | 80 | 24 | 10 |
Obsidian Pandemonium Sentinel | 68 | 10 | 100 | 26 | 8 |
Cryptic Pandemonium Sentinel | 40 | 10 | 200 | 20 | 12 |
Primeval Pandemonium Sentinel | 68 | 10 | 120 | 30 | 18 |
Ancient Pandemonium Sentinel | 80 | 10 | 70 | 35 | 12 |
Bronze Apex Sentinel | 24 | 20 | 2 | 30 | 12 |
Cobalt Apex Sentinel | 36 | 30 | 2 | 35 | 8 |
Brimstone Apex Sentinel | 48 | 50 | 3 | 40 | 8 |
Emberstone Apex Sentinel | 58 | 30 | 3 | 45 | 10 |
Obsidian Apex Sentinel | 66 | 40 | 4 | 42 | 8 |
Cryptic Apex Sentinel | 24 | 50 | 4 | 45 | 12 |
Primeval Apex Sentinel | 68 | 30 | 4 | 50 | 18 |
Ancient Apex Sentinel | 80 | 30 | 4 | 55 | 12 |
Cosmic Apex Sentinel | 75 | 20 | 1 | 100 | 5 |
Enchantment Modifier /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Absolution Duration 1 | 66 | Enchantment | 20% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Absolution Duration 2 | 75 | Enchantment | 30% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Absolution Minion Area of Effect 1 | 66 | Enchantment | Summoned Sentinels of Absolution have 16% increased Area of Effect caster minion | helmet 100 default 0 |
Enchantment Absolution Minion Area of Effect 2 | 75 | Enchantment | Summoned Sentinels of Absolution have 24% increased Area of Effect caster minion | helmet 100 default 0 |
Enchantment Dominating Blow Duration 1 | 66 | Enchantment | 20% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
Enchantment Dominating Blow Duration 2 | 75 | Enchantment | 30% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
66 | Enchantment | Summoned Sentinels of Dominance deal 20% increased Damage damage attack minion | helmet 0 default 0 | |
75 | Enchantment | Summoned Sentinels of Dominance deal 30% increased Damage damage attack minion | helmet 0 default 0 | |
Enchantment Dominating Blow Additional Magic 1 | 66 | Enchantment | Dominating Blow can summon 2 additional Magic Sentinels of Dominance attack minion | helmet 100 default 0 |
Enchantment Dominating Blow Additional Magic 2 | 75 | Enchantment | Dominating Blow can summon 3 additional Magic Sentinels of Dominance attack minion | helmet 100 default 0 |
Enchantment Dominating Blow Additional Rare 1 | 75 | Enchantment | Dominating Blow can summon an additional Rare Sentinel of Dominance attack minion | helmet 100 default 0 |
Enchantment Herald Of Purity Additional Minion 1 | 75 | Enchantment | +1 to maximum number of Sentinels of Purity minion | helmet 100 default 0 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% increased Character Size tagged by sentinel [-93] | ||
1 | Unique | 75% increased Character Size tagged by sentinel [-90] | ||
1 | Unique | 50% increased Character Size tagged by sentinel [-75] | ||
1 | Unique | 30% increased Character Size tagged by sentinel [-75] | ||
1 | Unique | 20% increased Character Size tagged by sentinel [1] | ||
1 | Unique | 15% increased Character Size tagged by sentinel [1] | ||
1 | Unique | 30% increased Character Size tagged by sentinel [1] | ||
1 | Unique | 30% increased Character Size monster sentinel experience +% [100] tagged by sentinel [1] | ||
1 | Unique | 25% increased Character Size monster sentinel experience +% [100] tagged by sentinel [1] | ||
1 | Unique | 25% increased Character Size archnemesis monster life +% final [150] monster sentinel experience +% [500] tagged by sentinel [1] tagged by sentinel unique [1] | ||
1 | Unique | from league item quantity +% permyriad [0] from league item rarity +% permyriad [0] hellscape monster damage +% final [0] monster difficulty tankiness +% [0] sentinel tag difficulty [0] | ||
1 | Unique | cannot be afflicted [1] cannot be tagged by sentinel [1] cannot have affliction mods [1] cannot have azmeri dust [1] cant possess this [1] cant touch this [1] monster no talismans [1] |
Misc mods /102
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Luxury | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Luxury | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Luxury | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 3256 |
of Deafening | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Deafening | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Deafening | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Singularity | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Singularity | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Singularity | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 575 |
of Thaumaturgy | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Gem Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Thaumaturgy | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Gem Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Thaumaturgy | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Gem Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Worlds | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Worlds | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Worlds | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 555 |
of Trinkets | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Jewellery Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Trinkets | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Jewellery Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Trinkets | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Jewellery Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armour | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armour | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armaments | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armaments | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Armaments | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Emblems | 1 | Sentinel | Suffix | (2–2.5)% chance for Empowered Enemies to have a Fragment Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Emblems | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Fragment Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Emblems | 1 | Sentinel | Suffix | (3.1–4)% chance for Empowered Enemies to have a Fragment Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Skittering | 1 | Sentinel | Suffix | (2–2.5)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Skittering | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Skittering | 1 | Sentinel | Suffix | (3.1–4)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 645 |
of Divination | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Divination | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Divination | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 645 |
of the Depths | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Depths | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Depths | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Harbinger | 1 | Sentinel | Suffix | (2–2.5)% chance for Empowered Enemies to have a Harbinger Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Harbinger | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Harbinger Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Harbinger | 1 | Sentinel | Suffix | (3.1–4)% chance for Empowered Enemies to have a Harbinger Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Grasping | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Grasping | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Grasping | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Breach Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Underground | 1 | Sentinel | Suffix | (2–2.5)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Underground | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Underground | 1 | Sentinel | Suffix | (3.1–4)% chance for Empowered Enemies to have a Fossil Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Legion | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Legion | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Legion | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Blight | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Blight Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Blight | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Blight Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Blight | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Blight Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Metamorphosis | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Ultimatum Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Metamorphosis | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Ultimatum Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Metamorphosis | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Ultimatum Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Archaeology | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Archaeology | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Archaeology | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Smuggling | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Smuggling | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Smuggling | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Ritual | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Ritual Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Ritual | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Ritual Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Ritual | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Ritual Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Insanity | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Insanity | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Insanity | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Copying | 1 | Sentinel | Suffix | (16–20)% chance for Rewards to be Doubled local sentinel drone difficulty + [10] | special_sentinel_mod 0 default 10 |
of Wealth | 1 | Sentinel | Suffix | Empowered Monsters have (50–100)% increased Quantity of Items Found local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Opulence | 1 | Sentinel | Suffix | Empowered Monsters have (110–150)% increased Quantity of Items Found local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Prosperity | 1 | Sentinel | Suffix | Empowered Monsters have (160–250)% increased Quantity of Items Found local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (50–100)% increased Rarity of Items Found local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Raiding | 1 | Sentinel | Suffix | Empowered Monsters have (110–150)% increased Rarity of Items Found local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Greed | 1 | Sentinel | Suffix | Empowered Monsters have (160–250)% increased Rarity of Items Found local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Invigoration | 1 | Sentinel | Suffix | Empowered Monsters grant (30–60)% increased Sentinel Power local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Energy | 1 | Sentinel | Suffix | Empowered Monsters grant (70–100)% increased Sentinel Power local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Power | 1 | Sentinel | Suffix | Empowered Monsters grant (110–150)% increased Sentinel Power local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Wealth | 1 | Sentinel | Suffix | Empowered Monsters have (300–400)% increased Quantity of Items Found local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Opulence | 1 | Sentinel | Suffix | Empowered Monsters have (420–500)% increased Quantity of Items Found local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Prosperity | 1 | Sentinel | Suffix | Empowered Monsters have (520–650)% increased Quantity of Items Found local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Plunder | 1 | Sentinel | Suffix | Empowered Monsters have (300–400)% increased Rarity of Items Found local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Raiding | 1 | Sentinel | Suffix | Empowered Monsters have (420–500)% increased Rarity of Items Found local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Greed | 1 | Sentinel | Suffix | Empowered Monsters have (520–650)% increased Rarity of Items Found local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Invigoration | 1 | Sentinel | Suffix | Empowered Monsters grant (60–120)% increased Sentinel Power local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Energy | 1 | Sentinel | Suffix | Empowered Monsters grant (140–200)% increased Sentinel Power local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Power | 1 | Sentinel | Suffix | Empowered Monsters grant (220–300)% increased Sentinel Power local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Prize | 1 | Sentinel | Suffix | (10–14)% increased chance to add Rewards local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Trophy | 1 | Sentinel | Suffix | (15–19)% increased chance to add Rewards local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Bounty | 1 | Sentinel | Suffix | (20–30)% increased chance to add Rewards local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 322 |
of Success | 1 | Sentinel | Suffix | (20–25)% increased Rewards local sentinel drone difficulty + [10] | special_sentinel_mod 0 sentinel_c 1500 default 0 |
1 | Sentinel | Unique | (10–15)% chance for Rewards to be Doubled local sentinel drone difficulty + [0] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-1723] | ||
1 | Sentinel | Unique | Empowered Monsters drop (8–12) Sentinel Rewards | ||
1 | Sentinel | Unique | Empowered Monsters grant (800–1200)% increased Sentinel Power local sentinel drone difficulty + [0] | ||
1 | Sentinel | Unique | (300–400)% increased chance to add Rewards local sentinel drone difficulty + [0] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-203] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [13984] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-24353] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [28892] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [13600] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-9888] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-22404] | ||
1 | Sentinel | Unique | sentinel tag specific monster level [83] sentinel tag specific monster variety hash [28403] |
Item /5
local sentinel drone difficulty + [0]
Unique /10
as well as increasing item yield when killed)
Ascendancy Passive /1
Cluster Jewel Passive /1
Anoint /1
Type | Items | Result |
---|---|---|
Unique, Amulets | Verdant Oil Teal Oil Azure Oil | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances |
Community Wiki
Sentinel
In the Sentinel Challenge League, ancient constructs have been unearthed across Wraeclast. You will harness the power of these Sentinels to control your level of risk and reward on the battlefield. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.
In this league, you will uncover and collect Sentinels and take advantage of their great power. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.
There are three classes of Sentinels.
Name | Description |
---|---|
Stalker Sentinel | Empowers a moderate number of enemies in sequence as you encounter them. They will follow you for around thirty seconds, empowering dozens of monsters before they dissipate. |
Pandemonium Sentinel | Empower a wide swath of monsters at once in a quick burst. They are designed for mass area-of-effect, and typically only fire one shot. But this shot really counts, chaining between monsters to affect an entire screen full of foes at once. This class of Sentinel can be very dangerous because it empowers so many enemies at once. |
Apex Sentinel | Only empowers rare or unique enemies but have a very strong effect. They fire fewer shots but have a much larger impact on difficulty and reward. |
Stalker | Pandemonlum | Apex |
---|---|---|
Rusted Stalker Sentinel | ||
Bronze Stalker Sentinel | Bronze Pandemonium Sentinel | Bronze Apex Sentinel |
Cobalt Stalker Sentinel | Cobalt Pandemonium Sentinel | Cobalt Apex Sentinel |
Brimstone Stalker Sentinel | Brimstone Pandemonium Sentinel | Brimstone Apex Sentinel |
Emberstone Stalker Sentinel | Emberstone Pandemonium Sentinel | Emberstone Apex Sentinel |
Obsidian Stalker Sentinel | Obsidian Pandemonium Sentinel | Obsidian Apex Sentinel |
Cryptic Stalker Sentinel | Cryptic Pandemonium Sentinel | Cryptic Apex Sentinel |
Primeval Stalker Sentinel | Primeval Pandemonium Sentinel | Primeval Apex Sentinel |
Ancient Stalker Sentinel | Ancient Pandemonium Sentinel | Ancient Apex Sentinel |
Cosmic Apex Sentinel |
You start with a single slot to equip a Stalker Sentinel, but as you play through the league, you can eventually unlock two more Sentinel slots so that you can have one Sentinel of each class equipped at a time. Each class of Sentinel can be deployed once per area that you play. You’ll quickly develop various strategies for when each class is best used, for example, saving your Pandemonium Sentinel for when you’re surrounded by monsters, or using your Apex Sentinel on the map boss or league content that spawns several rare monsters. With a full loadout of Sentinels equipped, in every map you’ll get to empower bosses of your choice, juice up an entire screen at once with a button press, and choose the part of the map where it’s best to empower a series of dozens of monsters.
Sentinels cannot be damaged by monsters in combat but do gradually deplete their internal power supply each time you use them. They can be found as you play, and are incompatible with traditional Wraeclastian crafting techniques. However, new Sentinels with different properties can be assembled from the depleted husks of others that you have used until their internal power supplies ran out. We’ll explain that crafting process in more detail later on.
You can find magic Sentinels that have mods on them. These mods can augment the base properties of a sentinel, extending its duration, making it empower monsters faster, increasing the number it can empower or even the degree to which the monsters are empowered, affecting both their difficulty and rewards. Some mods will add specific drops such as currency items, essences or unique items to monsters empowered by the Sentinel, but at the cost of increasing how difficult the monster is to defeat.
You can also occasionally find rare Sentinels that have more than two mods on them. These are generally quite a lot more powerful than normal or magic Sentinels, if you find the right combination of mods.
The Sentinels you find as you explore Wraeclast will become more powerful. Some particularly powerful ones with special properties can only come from the process of assembling new Sentinels from depleted ones.
While the Sentinels you find will generally get better and better as you play through the league, you can also upgrade the behaviour and properties of Sentinels through your Sentinel Controller.
Power Core
When your Sentinels run out of charge, they can be combined together with a Power Core to assemble a new, fully-charged Sentinel that inherits properties from both of the husks you disassembled. This hybrid Sentinel may also gain special properties such as an exclusive variant base type or modifiers that can only come from the assembly process.
Unique Sentinel
As you travel through Wraeclast, you may uncover or assemble Unique Sentinels. These valuable Sentinels behave in very specialised and powerful ways.
When your Sentinels run out of charge, they can be combined together with a Power Core to assemble a new, fully-charged Sentinel that inherits properties from both of the husks you disassembled. This hybrid Sentinel may also gain special properties such as an exclusive variant base type or modifiers that can only come from the assembly process.
It's also possible to assemble two Sentinels directly into one of many valuable unique Sentinels. The following is an assemble example.
These have powerful, static properties, but because they cannot be combined with other sentinels, there’s no way to recharge them once they become depleted. They are essentially limited-use items with powerful effects.
Sentinel Controller
The Sentinel Controller can be used to customise the behaviour of your Sentinels. Filaments may be arranged on the controller to channel power to its nodes, each of which affect your Sentinels in different ways. These filaments may be moved around as often as you like in order to experiment with your ultimate Sentinel playstyle.
The Sentinel Controller is like a runic circuit board that powers your Sentinels and allows you to customise their behaviour. It initially provides enough power to use one Sentinel per area but as you progress, it will gain enough power to support three.
You will place filaments on the Controller to dictate which runic nodes its power flows through. You can freely move filaments around at any time. As you gain more power, it will automatically flow to the next nodes you have connected. Use this Controller to establish specific behaviour for your Sentinel loadout that works well with your desired build.
type | unlock | points | total |
---|---|---|---|
small | 1 | 36 | 36 |
medium | 1 | 17 | 17 |
large | 2 | 4 | 8 |
enable sentinel | 3 | 3 | 9 |
total | 70 |
Recombinators
In the Sentinel League, you may find a new type of rare currency: Recombinators. These allow you to apply the Sentinel Assembly process to your actual items, taking any two pieces of equipment from the same item class and combining them together. While the results are unpredictable, this process could merge the best elements of each item, potentially adding an exclusive new modifier, to create something of unprecedented power.
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