Brimstone Pandemonium Sentinel
Sentinels
Duration: 10 seconds
Empowers: 50 enemies
Empowerment: 22
Charge: 8/8
Requires Level 54
Empowers many enemies in one shot
Unmodifiable
Brimstone Pandemonium Sentinel SentinelB3 /8
NameShow Full Descriptions
DropLevel 54
BaseType Brimstone Pandemonium Sentinel
Class Sentinels
FlagsCanBeCorrupted
TypeMetadata/Items/Sentinel/SentinelB3
Tagssentinel_b, all_sentinels, sentinel_drone
IconArt/2DItems/Currency/Sentinel/BaseDroneItemDark2
ReferenceCommunity Wiki
Empowers many enemies in one shot
FamilySentinelDisplayImplicit
DomainsSentinel (30)
GenerationTypeUnique (3)
Req. level1
Stats
  • local sentinel only one use Min: 1 Max: 1 Local
  • Unique /1
    Empowers many enemies in one shot
    (150–300)% increased Empowerment
    +(8–12) to Charge
    (40–60)% reduced number of Empowered Enemies
    (300–400)% increased chance to add Rewards
    local sentinel drone difficulty + [0]
    (Empowerment increases the damage and damage reduction of an enemy
    as well as increasing item yield when killed)
    Pandemonium Sentinel Mods /43
    NameLevelDomainDescriptionWeight
    Fleet1Sentinel(46–55)% increased Cast Speed caster speed 1400
    Fervent1Sentinel(56–70)% increased Cast Speed caster speed 200
    Threatening1SentinelEmpowers +(19–24) Enemies 1000
    Menacing1SentinelEmpowers +(25–35) Enemies 200
    Invigorating1Sentinel(31–35)% increased number of Empowered Enemies 1000
    Energising1Sentinel(36–45)% increased number of Empowered Enemies 200
    of Jeopardy1Sentinel(26–35)% increased Empowerment 1150
    of Tailwind1SentinelCharacter Gains Tailwind for 20 seconds on deployment 10
    of Acceleration1SentinelCharacter Gains Acceleration Shrine for 20 seconds on deployment 50
    of Charge1SentinelCharacter Gains Charged Shrine for 20 seconds on deployment 10
    of Diamonds1SentinelCharacter Gains Diamond Shrine for 20 seconds on deployment 50
    of Gloom1SentinelCharacter Gains Gloom Shrine for 20 seconds on deployment 10
    of Resistance1SentinelCharacter Gains Resistance Shrine for 20 seconds on deployment 50
    of Bulk1SentinelCharacter Gains Massive Shrine for 20 seconds on deployment 50
    of Echoing1SentinelCharacter Gains Echoing Shrine for 20 seconds on deployment 10
    of Warmongering1SentinelCharacter Gains Warlord's Shrine for 20 seconds on deployment 10
    of Crusading1SentinelCharacter Gains Crusader's Shrine for 20 seconds on deployment 10
    of Redemption1SentinelCharacter Gains Redeemer's Shrine for 20 seconds on deployment 10
    of the Hunt1SentinelCharacter Gains Hunter's Shrine for 20 seconds on deployment 10
    of Corruption1SentinelCharacter Gains Vaal Shrine for 20 seconds on deployment 10
    of Evolution1SentinelCharacter Gains Evolving Shrine for 20 seconds on deployment 10
    of Resolve1SentinelCharacter Gains Impenetrable Shrine for 20 seconds on deployment 10
    of Adrenaline1SentinelCharacter Gains Adrenaline for 20 seconds on deployment 10
    of the Juggernaut1SentinelCharacter Gains Endurance Charges for 15 seconds on deployment 30
    of the Assassin1SentinelCharacter Gains Power Charges for 15 seconds on deployment 30
    of the Raider1SentinelCharacter Gains Frenzy Charges for 15 seconds on deployment 30
    of Luxury1Sentinel(3.6–5)% chance for Empowered Enemies to have a Currency Reward
    local sentinel drone difficulty + [6]
    3256
    of Singularity1Sentinel(2.1–3)% chance for Empowered Enemies to have a Unique Reward
    local sentinel drone difficulty + [6]
    575
    of Worlds1Sentinel(2.1–3)% chance for Empowered Enemies to have a Map Reward
    local sentinel drone difficulty + [8]
    555
    of Skittering1Sentinel(3.1–4)% chance for Empowered Enemies to have a Scarab Reward
    local sentinel drone difficulty + [8]
    645
    of Divination1Sentinel(3.6–5)% chance for Empowered Enemies to have a Divination Card Reward
    local sentinel drone difficulty + [8]
    645
    Arcing1SentinelBeams Chain +2 times 500
    Ricochetting1SentinelBeams Chain +3 times 500
    Extending1Sentinel(31–40)% increased Chaining range 500
    Stretching1Sentinel(41–55)% increased Chaining range 500
    Splintering1SentinelFires an additional Beam 500
    Splitting1SentinelFires 2 additional Beams 500
    Fracturing1SentinelFires 3 additional Beams 500
    of Copying1Sentinel(16–20)% chance for Rewards to be Doubled
    local sentinel drone difficulty + [10]
    10
    of the Bounty1Sentinel(20–30)% increased chance to add Rewards
    local sentinel drone difficulty + [6]
    322
    of Petrification1SentinelPetrifies Empowered Enemies for 2 seconds 120
    of Skullcrushing1SentinelWhen a Character Kills an Empowered Rare Monster,
    they have 50% chance to gain its Modifiers for 20 seconds
    20
    of Advancement1Sentinel10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered 60