Emberstone Pandemonium Sentinel
Sentinels
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10/10
Requires Level 62
Empowers many enemies in one shot
Unmodifiable
Emberstone Pandemonium Sentinel SentinelB4 /8
Name | Show Full Descriptions |
---|---|
DropLevel | 62 |
BaseType | Emberstone Pandemonium Sentinel |
Class | Sentinels |
Flags | CanBeCorrupted |
Type | Metadata/Items/Sentinel/SentinelB4 |
Tags | sentinel_b, all_sentinels, sentinel_drone |
Icon | Art/2DItems/Currency/Sentinel/BaseDroneItemRed2 |
Reference | Community Wiki |
Empowers many enemies in one shot
Family | SentinelDisplayImplicit |
---|---|
Domains | Sentinel (30) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Unique /1
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
Sentinel List /26
Name | Level | Duration | Empowers | Empowerment | Charge |
---|---|---|---|---|---|
Rusted Stalker Sentinel | 2 | 30 | 15 | 5 | 8 |
Bronze Stalker Sentinel | 5 | 30 | 25 | 10 | 10 |
Cobalt Stalker Sentinel | 18 | 40 | 30 | 16 | 8 |
Brimstone Stalker Sentinel | 38 | 40 | 50 | 22 | 8 |
Emberstone Stalker Sentinel | 58 | 50 | 75 | 28 | 10 |
Obsidian Stalker Sentinel | 67 | 50 | 85 | 34 | 8 |
Cryptic Stalker Sentinel | 2 | 100 | 100 | 40 | 12 |
Primeval Stalker Sentinel | 68 | 60 | 100 | 45 | 18 |
Ancient Stalker Sentinel | 80 | 60 | 150 | 50 | 12 |
Bronze Pandemonium Sentinel | 40 | 10 | 30 | 18 | 8 |
Cobalt Pandemonium Sentinel | 46 | 10 | 30 | 20 | 10 |
Brimstone Pandemonium Sentinel | 54 | 10 | 50 | 22 | 8 |
Emberstone Pandemonium Sentinel | 62 | 10 | 80 | 24 | 10 |
Obsidian Pandemonium Sentinel | 68 | 10 | 100 | 26 | 8 |
Cryptic Pandemonium Sentinel | 40 | 10 | 200 | 20 | 12 |
Primeval Pandemonium Sentinel | 68 | 10 | 120 | 30 | 18 |
Ancient Pandemonium Sentinel | 80 | 10 | 70 | 35 | 12 |
Bronze Apex Sentinel | 24 | 20 | 2 | 30 | 12 |
Cobalt Apex Sentinel | 36 | 30 | 2 | 35 | 8 |
Brimstone Apex Sentinel | 48 | 50 | 3 | 40 | 8 |
Emberstone Apex Sentinel | 58 | 30 | 3 | 45 | 10 |
Obsidian Apex Sentinel | 66 | 40 | 4 | 42 | 8 |
Cryptic Apex Sentinel | 24 | 50 | 4 | 45 | 12 |
Primeval Apex Sentinel | 68 | 30 | 4 | 50 | 18 |
Ancient Apex Sentinel | 80 | 30 | 4 | 55 | 12 |
Cosmic Apex Sentinel | 75 | 20 | 1 | 100 | 5 |
Pandemonium Sentinel Mods /43
Name | Level | Domain | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Sentinel | (46–55)% increased Cast Speed caster speed | 1400 |
Fervent | 1 | Sentinel | (56–70)% increased Cast Speed caster speed | 200 |
Threatening | 1 | Sentinel | Empowers +(19–24) Enemies | 1000 |
Menacing | 1 | Sentinel | Empowers +(25–35) Enemies | 200 |
Invigorating | 1 | Sentinel | (31–35)% increased number of Empowered Enemies | 1000 |
Energising | 1 | Sentinel | (36–45)% increased number of Empowered Enemies | 200 |
of Jeopardy | 1 | Sentinel | (26–35)% increased Empowerment | 1150 |
of Tailwind | 1 | Sentinel | Character Gains Tailwind for 20 seconds on deployment | 10 |
of Acceleration | 1 | Sentinel | Character Gains Acceleration Shrine for 20 seconds on deployment | 50 |
of Charge | 1 | Sentinel | Character Gains Charged Shrine for 20 seconds on deployment | 10 |
of Diamonds | 1 | Sentinel | Character Gains Diamond Shrine for 20 seconds on deployment | 50 |
of Gloom | 1 | Sentinel | Character Gains Gloom Shrine for 20 seconds on deployment | 10 |
of Resistance | 1 | Sentinel | Character Gains Resistance Shrine for 20 seconds on deployment | 50 |
of Bulk | 1 | Sentinel | Character Gains Massive Shrine for 20 seconds on deployment | 50 |
of Echoing | 1 | Sentinel | Character Gains Echoing Shrine for 20 seconds on deployment | 10 |
of Warmongering | 1 | Sentinel | Character Gains Warlord's Shrine for 20 seconds on deployment | 10 |
of Crusading | 1 | Sentinel | Character Gains Crusader's Shrine for 20 seconds on deployment | 10 |
of Redemption | 1 | Sentinel | Character Gains Redeemer's Shrine for 20 seconds on deployment | 10 |
of the Hunt | 1 | Sentinel | Character Gains Hunter's Shrine for 20 seconds on deployment | 10 |
of Corruption | 1 | Sentinel | Character Gains Vaal Shrine for 20 seconds on deployment | 10 |
of Evolution | 1 | Sentinel | Character Gains Evolving Shrine for 20 seconds on deployment | 10 |
of Resolve | 1 | Sentinel | Character Gains Impenetrable Shrine for 20 seconds on deployment | 10 |
of Adrenaline | 1 | Sentinel | Character Gains Adrenaline for 20 seconds on deployment | 10 |
of the Juggernaut | 1 | Sentinel | Character Gains Endurance Charges for 15 seconds on deployment | 30 |
of the Assassin | 1 | Sentinel | Character Gains Power Charges for 15 seconds on deployment | 30 |
of the Raider | 1 | Sentinel | Character Gains Frenzy Charges for 15 seconds on deployment | 30 |
of Luxury | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Currency Reward local sentinel drone difficulty + [6] | 3256 |
of Singularity | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Unique Reward local sentinel drone difficulty + [6] | 575 |
of Worlds | 1 | Sentinel | (2.1–3)% chance for Empowered Enemies to have a Map Reward local sentinel drone difficulty + [8] | 555 |
of Skittering | 1 | Sentinel | (3.1–4)% chance for Empowered Enemies to have a Scarab Reward local sentinel drone difficulty + [8] | 645 |
of Divination | 1 | Sentinel | (3.6–5)% chance for Empowered Enemies to have a Divination Card Reward local sentinel drone difficulty + [8] | 645 |
Arcing | 1 | Sentinel | Beams Chain +2 times | 500 |
Ricochetting | 1 | Sentinel | Beams Chain +3 times | 500 |
Extending | 1 | Sentinel | (31–40)% increased Chaining range | 500 |
Stretching | 1 | Sentinel | (41–55)% increased Chaining range | 500 |
Splintering | 1 | Sentinel | Fires an additional Beam | 500 |
Splitting | 1 | Sentinel | Fires 2 additional Beams | 500 |
Fracturing | 1 | Sentinel | Fires 3 additional Beams | 500 |
of Copying | 1 | Sentinel | (16–20)% chance for Rewards to be Doubled local sentinel drone difficulty + [10] | 10 |
of the Bounty | 1 | Sentinel | (20–30)% increased chance to add Rewards local sentinel drone difficulty + [6] | 322 |
of Petrification | 1 | Sentinel | Petrifies Empowered Enemies for 2 seconds | 120 |
of Skullcrushing | 1 | Sentinel | When a Character Kills an Empowered Rare Monster, they have 50% chance to gain its Modifiers for 20 seconds | 20 |
of Advancement | 1 | Sentinel | 10% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered | 60 |