Vaal Orb Corrupted Implicit /15
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% chance to gain Unholy Might for # seconds on Kill
111000damage elementalDamage Penetrates #% Elemental Resistances
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Wands Unique /23 ⍟
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
(11–15)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
(17–21)% increased Spell Damage
Socketed Gems fire an additional Projectile
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
(17–21)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(10–20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Adds (120–140) to (150–170) Cold Damage to Spells
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(36–40)% increased Spell Damage
80% reduced Spell Damage
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
Wands Item /26 ⍟
Driftwood Wand
Physical Damage: 5-9
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires 14 Int
(8–12)% increased Spell Damage
Goat's Horn
Physical Damage: 7-13
Critical Strike Chance: 9%
Attacks per Second: 1.4
Requires Level 6, 29 Int
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
Carved Wand
Physical Damage: 9-16
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 12, 47 Int
(11–15)% increased Spell Damage
Quartz Wand
Physical Damage: 12-23
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 18, 65 Int
Adds (2–3) to (4–7) Cold Damage to Spells and Attacks
Spiraled Wand
Physical Damage: 11-32
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 24, 83 Int
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
Sage Wand
Physical Damage: 18-34
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 30, 119 Int
(17–21)% increased Spell Damage
Pagan Wand
Physical Damage: 20-37
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Requires Level 34, 118 Int
10% increased Cast Speed
Faun's Horn
Physical Damage: 21-38
Critical Strike Chance: 8.5%
Attacks per Second: 1.4
Requires Level 35, 116 Int
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Engraved Wand
Physical Damage: 19-36
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 40, 131 Int
(22–26)% increased Spell Damage
Crystal Wand
Physical Damage: 24-45
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 45, 146 Int
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Coiled Wand
Physical Damage: 18-55
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 49, 158 Int
Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks
Omen Wand
Physical Damage: 26-49
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 53, 200 Int
(27–31)% increased Spell Damage
Heathen Wand
Physical Damage: 28-52
Critical Strike Chance: 8%
Attacks per Second: 1.45
Requires Level 55, 184 Int
10% increased Cast Speed
Demon's Horn
Physical Damage: 31-57
Critical Strike Chance: 9.5%
Attacks per Second: 1.4
Requires Level 56, 179 Int
Adds (18–36) to (53–59) Fire Damage to Spells and Attacks
Imbued Wand
Physical Damage: 27-50
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 59, 188 Int
(33–37)% increased Spell Damage
Opal Wand
Physical Damage: 30-56
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 62, 212 Int
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Tornado Wand
Physical Damage: 22-65
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 65, 212 Int
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
Prophecy Wand
Physical Damage: 28-52
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 68, 245 Int
(36–40)% increased Spell Damage
Profane Wand
Physical Damage: 30-56
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Requires Level 70, 237 Int
14% increased Cast Speed
Assembler Wand
Physical Damage: 15-28
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 30, 101 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Congregator Wand
Physical Damage: 23-43
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 50, 168 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator Wand
Physical Damage: 27-50
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 70, 237 Int
Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Calling Wand
Physical Damage: 13-23
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 20, 81 Int
Minions deal (12–16)% increased Damage
Convening Wand
Physical Damage: 25-47
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 50, 183 Int
Minions deal (20–24)% increased Damage
Convoking Wand
Physical Damage: 28-52
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 72, 242 Int
Minions deal (26–30)% increased Damage
Driftwood Wand
Physical Damage: 4-8
Critical Strike Chance: 9.5%
Attacks per Second: 1.45
Requires 14 Int
(8–12)% increased Spell Damage
Wands Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Wands |
Wands Synthesis Implicit
34480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
145650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
+# to maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Attack Damage per # Maximum Mana
#% increased Spell Damage per # Maximum Mana
Projectiles Pierce # additional Targets
#% increased Freeze Duration on Enemies
#% increased Burning Damage
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Spell Damage per # Strength
+# to Dexterity
#% increased Spell Damage per # Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
#% increased Spell Damage per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
+# to maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Attack Damage per # Maximum Mana
#% increased Spell Damage per # Maximum Mana
Projectiles Pierce # additional Targets
#% increased Freeze Duration on Enemies
#% increased Burning Damage
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Spell Damage per # Strength
+# to Dexterity
#% increased Spell Damage per # Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
#% increased Spell Damage per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
13480resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed