Vaal Orb Corrupted Implicit /15
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% chance to gain Unholy Might for # seconds on Kill
111000damage elementalDamage Penetrates #% Elemental Resistances
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Wands Unique /23
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
(11–15)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
(17–21)% increased Spell Damage
Socketed Gems fire an additional Projectile
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
(17–21)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(10–20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Adds (120–140) to (150–170) Cold Damage to Spells
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(36–40)% increased Spell Damage
80% reduced Spell Damage
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
+1 to number of Sacred Wisps Summoned
Wands Item /26
Driftwood Wand
Physical Damage: 5-9
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires 14 Int
(8–12)% increased Spell Damage
Goat's Horn
Physical Damage: 7-13
Critical Strike Chance: 9%
Attacks per Second: 1.4
Requires Level 6, 29 Int
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
Carved Wand
Physical Damage: 9-16
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 12, 47 Int
(11–15)% increased Spell Damage
Quartz Wand
Physical Damage: 12-23
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 18, 65 Int
Adds (2–3) to (4–7) Cold Damage to Spells and Attacks
Spiraled Wand
Physical Damage: 11-32
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 24, 83 Int
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
Sage Wand
Physical Damage: 18-34
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 30, 119 Int
(17–21)% increased Spell Damage
Pagan Wand
Physical Damage: 20-37
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Requires Level 34, 118 Int
10% increased Cast Speed
Faun's Horn
Physical Damage: 21-38
Critical Strike Chance: 8.5%
Attacks per Second: 1.4
Requires Level 35, 116 Int
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Engraved Wand
Physical Damage: 19-36
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 40, 131 Int
(22–26)% increased Spell Damage
Crystal Wand
Physical Damage: 24-45
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 45, 146 Int
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Coiled Wand
Physical Damage: 18-55
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 49, 158 Int
Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks
Omen Wand
Physical Damage: 26-49
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 53, 200 Int
(27–31)% increased Spell Damage
Heathen Wand
Physical Damage: 28-52
Critical Strike Chance: 8%
Attacks per Second: 1.45
Requires Level 55, 184 Int
10% increased Cast Speed
Demon's Horn
Physical Damage: 31-57
Critical Strike Chance: 9.5%
Attacks per Second: 1.4
Requires Level 56, 179 Int
Adds (18–36) to (53–59) Fire Damage to Spells and Attacks
Imbued Wand
Physical Damage: 27-50
Critical Strike Chance: 8%
Attacks per Second: 1.6
Requires Level 59, 188 Int
(33–37)% increased Spell Damage
Opal Wand
Physical Damage: 30-56
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 62, 212 Int
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Tornado Wand
Physical Damage: 22-65
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 65, 212 Int
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
Prophecy Wand
Physical Damage: 28-52
Critical Strike Chance: 10%
Attacks per Second: 1.4
Requires Level 68, 245 Int
(36–40)% increased Spell Damage
Profane Wand
Physical Damage: 30-56
Critical Strike Chance: 8.5%
Attacks per Second: 1.45
Requires Level 70, 237 Int
14% increased Cast Speed
Assembler Wand
Physical Damage: 15-28
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 30, 101 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Congregator Wand
Physical Damage: 23-43
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 50, 168 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator Wand
Physical Damage: 27-50
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 70, 237 Int
Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Calling Wand
Physical Damage: 13-23
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 20, 81 Int
Minions deal (12–16)% increased Damage
Convening Wand
Physical Damage: 25-47
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 50, 183 Int
Minions deal (20–24)% increased Damage
Convoking Wand
Physical Damage: 28-52
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Requires Level 72, 242 Int
Minions deal (26–30)% increased Damage
Driftwood Wand
Physical Damage: 4-8
Critical Strike Chance: 9.5%
Attacks per Second: 1.45
Requires 14 Int
(8–12)% increased Spell Damage
Wands Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Wands |
Wands Synthesis Implicit
34480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
145650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
+# to maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Attack Damage per # Maximum Mana
#% increased Spell Damage per # Maximum Mana
Projectiles Pierce # additional Targets
#% increased Freeze Duration on Enemies
#% increased Burning Damage
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Spell Damage per # Strength
+# to Dexterity
#% increased Spell Damage per # Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
#% increased Spell Damage per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
+# to maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Attack Damage per # Maximum Mana
#% increased Spell Damage per # Maximum Mana
Projectiles Pierce # additional Targets
#% increased Freeze Duration on Enemies
#% increased Burning Damage
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
#% increased Spell Damage per # Strength
+# to Dexterity
#% increased Spell Damage per # Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
#% increased Spell Damage per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
13480resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
98600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
+#% to Cold Damage over Time Multiplier
+#% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
#% increased Spell Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
+#% to Cold Damage over Time Multiplier
+#% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
#% increased Spell Damage if Corrupted
28550elemental fire ailment#% chance to Ignite
#% increased Ignite Duration on Enemies
#% chance to Freeze
#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
#% increased Ignite Duration on Enemies
#% chance to Freeze
#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
3480damage elemental fire ailmentIgnites you inflict deal Damage #% faster
Poisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Poisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
26750elemental lightning ailment#% chance to Shock
#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
48550elemental lightning ailment#% increased Shock Duration on Enemies
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
29700poison damage chaos ailment#% increased Damage with Poison
#% increased Damage with Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% increased Damage with Bleeding
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Cast Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
075Total
Wand Crafting Bench /49
Mod | Require | Unlock |
---|---|---|
Adds (8–10) to (15–18) Fire Damage | 1x Sun Rune | |
Adds (12–17) to (25–29) Fire Damage | 8x Sun Rune | |
Adds (17–24) to (35–41) Fire Damage | 55x Sun Rune | |
(10–15)% chance to Ignite | 1x Sun Rune | |
Cast Level 10 Fire Burst on Hit | 12x Sun Rune | |
Adds 2 to (25–29) Lightning Damage | 1x Bound Rune | |
Adds 2 to (41–48) Lightning Damage | 8x Bound Rune | |
Adds 3 to (57–67) Lightning Damage | 55x Bound Rune | |
(10–15)% chance to Shock | 1x Bound Rune | |
Trigger Level 5 Lightning Bolt when you deal a Critical Strike | 10x Bound Rune | |
(10–19)% increased Spell Damage | 1x Life Rune | |
(20–29)% increased Spell Damage | 6x Life Rune | |
(30–39)% increased Spell Damage | 45x Life Rune | |
Minions deal (10–19)% increased Damage | 1x Life Rune | |
Minions deal (20–29)% increased Damage | 6x Life Rune | |
Minions deal (30–39)% increased Damage | 45x Life Rune | |
(20–25)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | |
Trigger Level 10 Summon Spectral Wolf on Kill | 11x Life Rune | |
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second | 25x Life Rune 15x Sun Rune | |
(11–15)% increased Physical Damage | 3x War Rune | |
(16–20)% increased Physical Damage | 10x War Rune | |
(21–25)% increased Physical Damage | 50x War Rune | |
Adds (7–9) to (14–16) Chaos Damage | 1x War Rune 1x Life Rune | |
Adds (11–15) to (23–26) Chaos Damage | 5x War Rune 5x Life Rune | |
Adds (16–21) to (31–37) Chaos Damage | 25x War Rune 25x Life Rune | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | |
10% chance to Poison on Hit | 10x War Rune | |
10% chance to cause Bleeding on Hit | 10x War Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | |
Grants Level 1 Envy Skill | 8x War Rune | |
Adds (7–9) to (14–16) Cold Damage | 1x River Rune | |
Adds (11–15) to (23–26) Cold Damage | 5x River Rune | |
Adds (16–21) to (31–37) Cold Damage | 40x River Rune | |
(10–15)% chance to Freeze | 5x River Rune | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | |
(6–10)% increased Cast Speed | 26x River Rune 22x Life Rune | |
(10–15)% chance to create Chilled Ground when you Freeze an Enemy | 8x River Rune | |
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x Sun Rune 44x Bound Rune 44x River Rune | |
(15–25)% chance to inflict Fire Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x Sun Rune | |
(15–25)% chance to inflict Cold Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x River Rune | |
(15–25)% chance to inflict Lightning Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x Bound Rune | |
Point Blank | 68x Mountain Rune 131x Bounty Rune 85x Sun Rune | |
Gain Arcane Surge after Spending a total of 200 Life | 8x Time Rune 55x Bound Rune 78x Sun Rune | |
100% chance to gain an additional Vaal Soul on Kill | 13x Time Rune 15x Bounty Rune 31x Life Rune | |
Attacks Cost Life instead of Mana | 43x Time Rune 55x Mountain Rune 77x War Rune | |
Haunted by Tormented Spirits | 13x Power Rune 33x Journey Rune 33x Time Rune | |
Shepherd of Souls | 4x Power Rune 30x Life Rune 15x Journey Rune |
One Hand Ranged Crafting Bench /253
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | Basilica Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | Port Map |
(25–34)% increased Spell Damage | 4x Orb of Alteration | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x Orb of Alteration | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x Chaos Orb | The Boiling Lake |
(55–66)% increased Spell Damage | 1x Exalted Orb | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | The Dried Lake |
(11–13)% increased Attack Speed | 1x Exalted Orb | Glacier Map |
(10–13)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
(14–17)% increased Cast Speed | 2x Chaos Orb | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x Exalted Orb | Glacier Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(25–34)% increased Cold Damage | 4x Orb of Alteration | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(25–34)% increased Lightning Damage | 4x Orb of Alteration | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x Orb of Alteration | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x Chaos Orb | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(25–34)% increased Chaos Damage | 2x Orb of Chance | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | Silo Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | Cold River Map |
Adds (1–3) to (27–37) Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x Chaos Orb | Desert Map |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | The Quarry |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x Orb of Alchemy | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x Chaos Orb | Silo Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x Orb of Transmutation | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x Orb of Alchemy | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x Chaos Orb | Cold River Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x Chaos Orb | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | Maze Map |
(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | Jungle Valley Map |
Minions deal (25–34)% increased Damage | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x Orb of Alchemy | Promenade Map |
Minions deal (45–54)% increased Damage | 4x Chaos Orb | Arcade Map |
(35–44)% increased Trap Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x Chaos Orb | Fields Map |
(35–44)% increased Mine Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x Chaos Orb | Fields Map |
(9–12)% increased Trap Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x Orb of Alchemy | Fields Map |
(9–12)% increased Mine Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x Orb of Alchemy | Fields Map |
Remove Enchantments | 3x Orb of Scouring | Default |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x Orb of Alchemy | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x Chaos Orb | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x Chaos Orb | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x Orb of Alchemy | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x Chaos Orb | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x Chaos Orb | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x Orb of Transmutation | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x Chaos Orb | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x Chaos Orb | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | Betrayal Unveil |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x Orb of Alteration | Betrayal Unveil |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x Orb of Alchemy | Betrayal Unveil |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x Chaos Orb | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x Orb of Alchemy | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Betrayal Unveil |
3% chance to deal Double Damage | 2x Chaos Orb | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x Chaos Orb | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x Chaos Orb | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x Orb of Alteration | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x Orb of Alchemy | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Betrayal Unveil |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Betrayal Unveil |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Wand Gem/14
Name | |
---|---|
Barrage (12) | |
Barrage of Volley Fire (12) | |
Elemental Hit (12) | |
Elemental Hit of the Spectrum (12) | |
Frenzy (16) | |
Frenzy of Onslaught (16) |
Name | |
---|---|
Kinetic Bolt (1) | |
Kinetic Bolt of Fragmentation (1) | |
Power Siphon (12) | |
Power Siphon of the Archmage (12) | |
Vaal Power Siphon (12) | |
Energy Blade (24) | |
Kinetic Blast (28) | |
Kinetic Blast of Clustering (28) |
Wands Crucible Weapon /756
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
375 (T1) | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance |
187 (T1) | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Spell Gems |
500 (T1) | +1 to Level of Socketed Intelligence Gems |
1000 (T1) | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 24% increased Attack Speed 15% less Global Damage |
500 (T2) | 27% increased Attack Speed 15% less Global Damage |
500 (T2) | 30% increased Attack Speed 15% less Global Damage |
1000 (T2) | 5% increased Attack Speed |
1000 (T2) | 6% increased Attack Speed |
1000 (T2) | 7% increased Attack Speed |
250 (T2) | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
500 (T2) | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
500 (T2) | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance |
250 (T2) | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance |
1000 (T2) | +0.4% to Spell Critical Strike Chance |
1000 (T2) | +0.5% to Spell Critical Strike Chance |
1000 (T2) | +0.6% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance |
500 (T2) | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance |
250 (T2) | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance |
500 (T2) | 18% more Cast Speed 10% less Global Damage |
500 (T2) | 20% more Cast Speed 10% less Global Damage |
500 (T2) | 22% more Cast Speed 10% less Global Damage |
1000 (T2) | 4% more Cast Speed |
1000 (T2) | 5% more Cast Speed |
1000 (T2) | 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 6% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 7% more Cast Speed |
500 (T2) | 12% increased Cost of Skills 8% more Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon 10% less Cast Speed |
250 (T2) | Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon 10% less Cast Speed |
500 (T2) | Regenerate 1.5% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 1.8% of Mana per second 15% less maximum Mana |
500 (T2) | Regenerate 2% of Mana per second 15% less maximum Mana |
250 (T2) | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills |
250 (T2) | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills |
1000 (T2) | Regenerate 0.5% of Mana per second |
1000 (T2) | Regenerate 0.6% of Mana per second |
1000 (T2) | Regenerate 0.7% of Mana per second |
500 (T2) | Regenerate 0.2% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.3% of Mana per second 5% more maximum Mana |
500 (T2) | Regenerate 0.4% of Mana per second 5% more maximum Mana |
250 (T2) | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills |
250 (T2) | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills |
40 (T2) | Minion Instability |
40 (T2) | Pain Attunement |
40 (T2) | Ghost Reaver |
40 (T2) | Elemental Overload |
40 (T2) | Eldritch Battery |
40 (T2) | Runebinder |
40 (T2) | The Agnostic |
40 (T2) | Hex Master |
40 (T2) | Solipsism |
40 (T2) | Divine Shield |
40 (T2) | Iron Will |
40 (T2) | Wicked Ward |
40 (T2) | Conduit |
40 (T2) | Mind Over Matter |
40 (T2) | Zealot's Oath |
100 (T2) | -0.5% to Critical Strike Chance Allocates Tempest Blast |
100 (T2) | -0.5% to Critical Strike Chance Allocates Fusillade |
100 (T2) | -0.5% to Critical Strike Chance Allocates Disintegration |
100 (T2) | -0.5% to Critical Strike Chance Allocates Elder Power |
100 (T2) | -0.5% to Critical Strike Chance Allocates Wandslinger |
100 (T2) | -0.5% to Critical Strike Chance Allocates Prism Weave |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
500 (T3, T4) | 25% increased Projectile Speed 15% reduced Projectile Damage |
500 (T3, T4) | 35% increased Projectile Speed 15% reduced Projectile Damage |
200 (T3, T4) | 20% increased Chaining range |
200 (T3, T4) | 30% increased Chaining range |
300 (T3, T4) | Projectiles Pierce an additional Target |
200 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
200 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
50 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
50 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
500 (T3, T4) | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
500 (T3, T4) | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
75 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired |
250 (T3, T4) | 15% increased Effect of Curses on you 8% increased Effect of your Curses |
250 (T3, T4) | 15% increased Effect of Curses on you 10% increased Effect of your Curses |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration |
250 (T3, T4) | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 10% chance to be Detonated an Additional Time |
250 (T3, T4) | 15% reduced Mana Reservation Efficiency of Skills that throw Mines Mines have a 14% chance to be Detonated an Additional Time |
250 (T3, T4) | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 40% increased Brand Attachment range |
250 (T3, T4) | Brand Recall has 40% reduced Cooldown Recovery Rate 60% increased Brand Attachment range |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
75 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
75 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
200 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
200 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
200 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
200 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Elemental Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Caster Damage Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Critical Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Speed Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Mana Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Mana Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | -1 to Maximum Endurance, Frenzy and Power Charges +1 to Minimum Endurance, Frenzy and Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | Rampage |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
37 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
37 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Blasphemy |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Will |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Faster Casting |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Spell Cascade |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Intensify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swiftbrand |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Impending Doom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Cursed Ground |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Hex Bloom |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Pinpoint |
1000 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
250 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
1000 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
1000 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
1000 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
1000 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
1000 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
1000 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
1000 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
1000 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
1000 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
1000 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
1000 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
750 (T3, T4) | Item sells for an additional Magmatic Ore |
200 (T3) | Item sells for 20 additional Orbs of Scouring |
100 (T4) | Item sells for 40 additional Orbs of Scouring |
240 (T3) | Item sells for 20 additional Chaos Orbs |
120 (T4) | Item sells for 40 additional Chaos Orbs |
134 (T3) | Item sells for 15 additional Orbs of Regret |
67 (T4) | Item sells for 30 additional Orbs of Regret |
60 (T3) | Item sells for 10 additional Regal Orbs |
30 (T4) | Item sells for 20 additional Regal Orbs |
134 (T3) | Item sells for 15 additional Vaal Orbs |
67 (T4) | Item sells for 30 additional Vaal Orbs |
54 (T3) | Item sells for 15 additional Gemcutter's Prisms |
27 (T4) | Item sells for 30 additional Gemcutter's Prisms |
80 (T3) | Item sells for 10 additional Blessed Orbs |
40 (T4) | Item sells for 20 additional Blessed Orbs |
140 (T3) | Item sells for an additional Cartography Scarab of every type |
70 (T4) | Item sells for 2 additional Cartography Scarabs of every type |
40 (T3) | Item sells for an additional Orb of Annulment |
14 (T4) | Item sells for 3 additional Orbs of Annulment |
100 (T3) | Item sells for an additional Exalted Orb |
34 (T4) | Item sells for 3 additional Exalted Orbs |
100 (T3) | Item sells for an additional Divine Orb |
34 (T4) | Item sells for 3 additional Divine Orbs |
5 (T3) | Item sells for an additional Sacred Orb |
2 (T4) | Item sells for 3 additional Sacred Orbs |
1250 (T3) | Item sells for an additional Igneous Geode |
134 (T4) | Item sells for an additional Crystalline Geode |
200 (T5) | Crucible Passives that sell for items sell for twice as much |