Sage Wand
Wand
Physical Damage: 17-32
Critical Strike Chance: 8.7%
Attacks per Second: 1.5
Requires Level 30, 119 Int
(17–21)% increased Spell Damage
Sage Wand Wand6 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 30
BaseType Sage Wand
Class Wands
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Wands/Wand6
Tagswand_can_roll_caster_modifiers, wand, ranged, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Wands/Wand6
ReferenceCommunity Wiki
(17–21)% increased Spell Damage
FamilySpellDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell damage +% Min: 17 Max: 21 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster_damage Damage Caster
    keyval
    Base.base_level1
    Base.tagdefault, weapon, onehand, wand, ranged, one_hand_weapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Mods.inventory_typeWeapon
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Weapon.weapon_classWand
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /5
    (17–21)% increased Spell Damage
    Socketed Gems fire an additional Projectile
    (80–140)% increased Physical Damage
    Adds (5–8) to (13–17) Physical Damage
    (5–10)% increased Attack Speed
    (10–20)% increased Critical Strike Chance
    (17–21)% increased Spell Damage
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    Critical Strikes deal no Damage
    200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
    (17–21)% increased Spell Damage
    (5–10)% increased Attack Speed
    (20–40)% increased Critical Strike Chance
    Attacks fire an additional Projectile
    (17–21)% increased Spell Damage
    Grants Level 1 Blood Sacrament Skill
    Your Critical Strike Chance is Lucky while on Low Life
    (Lucky things are rolled twice and the best result used)
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (17–21)% increased Spell Damage
    (31–43)% increased Chaos Damage
    (7–13)% increased Cast Speed
    +1 to Level of all Chaos Spell Skill Gems
    Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5–7) seconds
    Cannot Inflict Wither on targets that are not on Full Life
    (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
    Edit

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