Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% increased Critical Strike Chance per Power Charge
+10% to Critical Strike Multiplier per Power Charge
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Damage | 50 |
Anomalous | Fires an additional Projectile | 20 |
Divergent | +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes | 20 |
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Nessa | Scion · Shadow · Witch |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
Level Effect /40
Implicit |
---|
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Level | Requires Level | Intelligence | Cost | Base Damage | Fires 4 additional Projectiles | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 140% | 4 | 15,249 |
2 | 15 | 39 | 7 | 141% | 4 | 41,517 |
3 | 19 | 48 | 7 | 142% | 4 | 81,983 |
4 | 23 | 56 | 8 | 143% | 4 | 147,968 |
5 | 27 | 64 | 8 | 144% | 4 | 250,557 |
6 | 31 | 73 | 8 | 145% | 5 | 405,086 |
7 | 35 | 81 | 8 | 146% | 5 | 447,718 |
8 | 38 | 88 | 8 | 147% | 5 | 615,318 |
9 | 41 | 94 | 9 | 148% | 5 | 834,639 |
10 | 44 | 100 | 9 | 149% | 5 | 1,570,760 |
11 | 47 | 106 | 9 | 150% | 6 | 1,633,987 |
12 | 50 | 113 | 9 | 151% | 6 | 2,151,030 |
13 | 53 | 119 | 9 | 152% | 6 | 2,812,189 |
14 | 56 | 125 | 10 | 153% | 6 | 5,099,360 |
15 | 59 | 132 | 10 | 154% | 6 | 9,400,731 |
16 | 62 | 138 | 10 | 155% | 7 | 15,273,366 |
17 | 64 | 142 | 10 | 156% | 7 | 26,286,582 |
18 | 66 | 146 | 10 | 157% | 7 | 62,890,590 |
19 | 68 | 151 | 11 | 158% | 7 | 212,046,017 |
20 | 70 | 155 | 11 | 159% | 7 | |
21 | 72 | 11 | 160% | 8 | ||
22 | 74 | 11 | 161% | 8 | ||
23 | 76 | 11 | 162% | 8 | ||
24 | 78 | 11 | 163% | 8 | ||
25 | 80 | 11 | 164% | 8 | ||
26 | 82 | 12 | 165% | 9 | ||
27 | 84 | 12 | 166% | 9 | ||
28 | 86 | 12 | 167% | 9 | ||
29 | 88 | 12 | 168% | 9 | ||
30 | 90 | 12 | 169% | 9 | ||
31 | 91 | 12 | 169.5% | 10 | ||
32 | 92 | 13 | 170% | 10 | ||
33 | 93 | 13 | 170.5% | 10 | ||
34 | 94 | 13 | 171% | 10 | ||
35 | 95 | 13 | 171.5% | 10 | ||
36 | 96 | 13 | 172% | 11 | ||
37 | 97 | 13 | 172.5% | 11 | ||
38 | 98 | 13 | 173% | 11 | ||
39 | 99 | 13 | 173.5% | 11 | ||
40 | 100 | 13 | 174% | 11 |
Power Siphon
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Projectile |
DropLevel | 12 |
BaseType | Power Siphon |
Class | Skill Gems |
Vaal | Vaal Power Siphon |
Weapon | Wands |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable |
Metadata | Metadata/Items/Gems/SkillGemPowerSiphon |
Reference | ![]() |
Power Siphon Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Aria Vindicia | monster base type attack cast speed +% and damage -% final [33] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Celestial Power Siphon Effect Your Power Siphon becomes a Celestial Effect. |
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Power Siphon Damage 1 | 25% increased Power Siphon Damage | 75 |
The Eternal Labyrinth | Enchantment Power Siphon Damage 2 | 40% increased Power Siphon Damage | 75 |
The Merciless Labyrinth | Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 1 | 30% Chance to gain an additional Power Charge on Kill with Power Siphon | 75 |
The Eternal Labyrinth | Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 2 | 45% Chance to gain an additional Power Charge on Kill with Power Siphon | 75 |
The Merciless Labyrinth | Enchantment Power Siphon Attack Speed 1 | 10% increased Power Siphon Attack Speed | 75 |
The Eternal Labyrinth | Enchantment Power Siphon Attack Speed 2 | 15% increased Power Siphon Attack Speed | 75 |
The Merciless Labyrinth | Enchantment Power Siphon Additional Projectiles 1 | Power Siphon fires an additional Projectile | 75 |
The Eternal Labyrinth | Enchantment Power Siphon Additional Projectiles 2 | Power Siphon fires 2 additional Projectiles | 75 |
Supported By /109 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Locus Mine Support Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Power Siphon
Power Siphon is a wand attack skill that fires multiple projectiles which generate and have extra bonuses from Power charges. The projectiles have Culling Strike.
Skill functions and interactions
Power charges: Power Siphon gains extra Critical Strike Chance and Multiplier per power charge. Projectiles from this skill have a chance to grant a power charge on hit against rare or unique enemies. Projectiles also apply a short debuff to any enemies hit which grants a power charge to the user if they die. This will grant a power charge if the enemy dies from the hit as well.
Culling Strike: All projectiles from this skill have culling strike, causing them to instantly kill enemies that have 10% or less life after being hit.
Dual Wielding: Power Siphon will alternate wands while dual wielding.
Version history
Version | Changes |
---|---|
3.10.0 |
|
3.3.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0b |
|
0.9.13h |
|
0.9.12qq |
|
0.9.12e |
|
0.9.12 |
was fast enough. |
0.9.9 |
|
0.9.7d |
|
0.9.7 |
the skill is used (so that it's useful in party situations). |
0.9.6 |
|
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