力量抽取
等级: (1–20)
消耗: (5–9) 点魔力
攻击速度: 115% 基础
攻击伤害: (140–159)% 基础
伤害效用: (140–159)%
需求 等级 (12–70), (33–155) 智慧
挥动你的法杖,向周围一定数量的敌人各发射一个投射物。若敌人在被击中的短时间内被击败,则产生一个暴击球。
对法术伤害的增幅与减益有 150% 也作用于该技能的攻击伤害
向最多 (4–7) 个目标发射一个投射物
投射物数量词缀改为对目标数量生效
终结
投射物击中稀有或传奇敌人时,有 20% 的几率获得 1 个暴击球
每个暴击球使暴击几率总增 10%
每个暴击球 +20% 暴击伤害加成

品质额外效果:
每个暴击球 +(0–10)% 暴击伤害加成
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Power Siphon
等级效果 /40
固定
投射物击中稀有或传奇敌人时,有 20% 的几率获得 1 个暴击球
每个暴击球 +20% 暴击伤害加成
每个暴击球使暴击几率总增 10%
对法术伤害的增幅与减益有 150% 也作用于该技能的攻击伤害
终结
( 对生命等于或少于 10% 生命上限的敌人可以造成终结,敌人将直接死亡 )
等级需求等级智慧消耗基本伤害向最多 4 个目标发射一个投射物
投射物数量词缀改为对目标数量生效
经验值
112335140%415,249
215396141%441,517
319486142%481,983
423566143%4147,968
527646144%4250,557
631737145%5405,086
735817146%5447,718
838887147%5615,318
941947148%5834,639
10441007149%51,570,760
11471067150%61,633,987
12501138151%62,151,030
13531198152%62,812,189
14561258153%65,099,360
15591328154%69,400,731
16621388155%715,273,366
17641428156%726,286,582
18661469157%762,890,590
19681519158%7212,046,017
20701559159%7
21729160%8
22749161%8
23769162%8
24789163%8
25809164%8
26829165%9
278410166%9
288610167%9
298810168%9
309010169%9
319110169.5%10
329210170%10
339310170.5%10
349410171%10
359510171.5%10
369610172%11
379710172.5%11
389810173%11
399910173.5%11
4010010174%11
Attribute /10

力量抽取

KeyValue
CostiLvl 1: 普通: 1x蜕变石
关键字Hit, 投射物, 词缀
DropLevel 12
BaseType 力量抽取
Class 技能宝石
武器法杖
TargetTypes地面, 敌人
Type攻击, 范围攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
ItemTypeMetadata/Items/Gems/SkillGemPowerSiphon
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)念动飞箭、力量爆破和力量抽取的敌人眩晕阈值降低 20%
念动飞箭、力量爆破和力量抽取的眩晕时间有 100% 的几率翻倍
力量抽取 怪物 /1 ⍟
名字词缀幽魂
审魂者艾莉亚monster base type attack cast speed +% and damage -% final [33]
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Y
商城 /1 ⍟
力量抽取:众星
你的力量抽取效果改变。
被辅助 /111 ⍟
  • 主动类型: 攻击, 范围攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
  • 图示名字
    附加火焰伤害(辅)
    Supports any skill that hits enemies.
    快速攻击(辅)
    Supports attack skills.
    高阶多重投射(辅)
    Supports projectile skills.
    低阶多重投射(辅)
    Supports projectile skills.
    快速投射(辅)
    Supports projectile skills.
    附加冰霜伤害(辅)
    Supports any skill that hits enemies.
    额外命中(辅)
    Supports attack skills.
    附加闪电伤害(辅)
    Supports any skill that hits enemies.
    提高暴击几率(辅)
    Supports any skill that hits enemies.
    提高暴击伤害(辅)
    Supports any skill that hits enemies.
    击退(辅)
    Supports any skill that hits enemies.
    生命偷取(辅)
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    魔力偷取(辅)
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    附加混沌伤害(辅)
    Supports any skill that hits enemies.
    击晕(辅)
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    穿透(辅)
    Supports projectile skills.
    陷阱(辅)
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    物品稀有度增幅(辅)
    Supports any skill that can kill enemies.
    寒冰转烈焰(辅)
    Supports any skill that hits enemies.
    几率点燃(辅)
    Supports any skill that hits enemies.
    武器元素伤害(辅)
    Supports attack skills.
    击中生命回复(辅)
    Supports attack skills.
    元素扩散(辅)
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    终结(辅)
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    零点射击(辅)
    Supports projectile skills.
    钢铁之握(辅)
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    满血伤害(辅)
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    链爆地雷(辅)
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    几率逃跑(辅)
    Supports any skill that hits enemies.
    致盲(辅)
    Supports any skill that hits enemies.
    弩炮图腾(辅)
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    火焰穿透(辅)
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    冰霜穿透(辅)
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    闪电穿透(辅)
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    元素穿透(辅)
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    连锁(辅)
    Supports projectile skills, and any other skills that chain.
    分裂(辅)
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    投射物归返(辅)
    Supports projectile skills.
    暴击获得暴击球(辅)
    Supports any skill that hits enemies.
    增加燃烧伤害(辅)
    Supports any skill that hits enemies, or can deal burning damage directly.
    蛊咒(辅)
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    暴击时施放(辅)
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    投射物减速(辅)
    Supports projectile skills.
    邪恶投掷(辅)
    Supports projectile attack skills.
    减少格挡几率(辅)
    Supports any skill that hits enemies.
    物理转闪电(辅)
    Supports any skill that hits enemies.
    霜咬(辅)
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    急冻(辅)
    Supports any skill that deals damage.
    闪电支配(辅)
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    毒化(辅)
    Supports any skill that hits enemies.
    虚空操纵(辅)
    Supports any skill that deals damage.
    精准破坏(辅)
    Supports attack skills, or spell skills that deal damage.
    极速腐化(辅)
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    元素集中(辅)
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    点燃扩散(辅)
    Supports any skill that hits enemies.
    几率流血(辅)
    Supports attack skills.
    低阶毒化(辅)
    Supports any skill that hits enemies.
    致命异常状态(辅)
    Supports any skill that hits enemies.
    腐蚀(辅)
    Supports any skill that hits enemies.
    效能(辅)
    Supports any skill that deals damage or has a duration.
    猛毒(辅)
    Supports any skill that hits enemies.
    瘫痪(辅)
    Supports attack skills, or other skills that can maim enemies.
    献祭(辅)
    Supports any skill that hits enemies.
    异常爆发(辅)
    Supports any skill that hits enemies or inflicts ailments
    残暴(辅)
    Supports any skill that deals damage.
    动量(辅)
    Supports attack skills that aren't triggered.
    齐射(辅)
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    召唤幻影(辅)
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    凋零之触(辅)
    Supports attack skills.
    彻骨(辅)
    Supports any skill that can chill enemies or create chilling areas.
    能量偷取(辅)
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    尖刺战杖
    Supports attack skills.
    夜刃(辅)
    Supports attack skills. Cannot support skills which create minions.
    高爆地雷(辅)
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    箭之新星(辅)
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    弹幕(辅)
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    高阶齐射(辅)
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    附加火焰伤害(强辅)
    Supports any skill that hits enemies.
    残暴(强辅)
    Supports any skill that deals damage.
    增加燃烧伤害(强辅)
    Supports any skill that hits enemies, or can deal burning damage directly.
    武器元素伤害(强辅)
    Supports attack skills.
    火焰穿透(强辅)
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    附加冰霜伤害(强辅)
    Supports any skill that hits enemies.
    箭之新星(强辅)
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    暴击时施放(强辅)
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    连锁(强辅)
    Supports projectile skills, and any other skills that chain.
    冰霜穿透(强辅)
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    致命异常状态(强辅)
    Supports any skill that hits enemies.
    分裂(强辅)
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    高阶多重投射(强辅)
    Supports projectile skills.
    极速腐化(强辅)
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    虚空操纵(强辅)
    Supports any skill that deals damage.
    邪恶投掷(强辅)
    Supports projectile attack skills.
    附加混沌伤害(强辅)
    Supports any skill that hits enemies.
    附加闪电伤害(强辅)
    Supports any skill that hits enemies.
    精准破坏(强辅)
    Supports attack skills, or spell skills that deal damage.
    蛊咒【强辅】
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    元素集中(强辅)
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    闪电穿透(强辅)
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    异常爆发(强辅)
    Supports any skill that hits enemies or inflicts ailments
    三位一体(辅)
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    血气(辅)
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    凌厉(辅)
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    过载(辅)
    Supports any skill that hits enemies.
    棱光魔爆(辅)
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    吞噬(辅)
    Supports any skill that hits enemies.
    核心地雷(辅)
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    凌虐(辅)
    Supports any skill that hits enemies.
    无常(辅)
    Supports attack skills.
    圣洁鬼灵(辅)
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Power Siphon

    Power Siphon is a wand attack skill that fires multiple projectiles which generate and have extra bonuses from Power charges. The projectiles have Culling Strike.

    Skill functions and interactions

    Power charges: Power Siphon gains extra Critical Strike Chance and Multiplier per power charge. Projectiles from this skill have a chance to grant a power charge on hit against rare or unique enemies. Projectiles also apply a short debuff to any enemies hit which grants a power charge to the user if they die. This will grant a power charge if the enemy dies from the hit as well.

    Culling Strike: All projectiles from this skill have culling strike, causing them to instantly kill enemies that have 10% or less life after being hit.

    Dual Wielding: Power Siphon will alternate wands while dual wielding.

    Version history

    VersionChanges
    3.10.0
  • Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 125%), up to 159% at gem level 20 (from 150%).
  • 3.3.0
  • Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
  • Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
  • "Now has 20% increased critical strike chance per power charge. "
  • "Now has +10% to critical strike multiplier per power charge. "
  • Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
  • Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
  • Now automatically targets enemies in front of you. Each projectile will target a different enemy.
  • 2.1.0
  • Power Siphon has had its base damage increased by a flat 5% at all levels.
  • 2.0.0
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1%).
  • 1.2.0
  • Mana cost has been reduced
  • 1.1.0b
  • Fixed a bug where the Templar's Power Siphon was not working correctly.
  • 0.9.13h
  • Fixed a bug with the graphical effect.
  • 0.9.12qq
  • Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12e
  • Fixed a client and server crash related to Power Siphon.
  • 0.9.12
  • Fixed a bug where you could get two Power Charges from one monster if your Attack Speed
    was fast enough.
  • 0.9.9
  • Fixed a bug where Power Siphon could not break barrels.
  • 0.9.7d
  • Power Siphon now works on shattered enemies correctly.
  • 0.9.7
  • Power Siphon now acts like Infernal Blow in that it counts kills that occur a short time after
    the skill is used (so that it's useful in party situations).
  • It also now has the Culling Strike effect.
  • Power Siphon now works correctly with the Multiple Projectiles support gem.
  • 0.9.6
  • Power Siphon has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.