审魂者艾莉亚
人形
monster base type attack cast speed +% and damage -% final [33]
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Aria Vindicia
幽魂N
标签flesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement
生命
108%
生命转为护盾
100%
异常状态临界值
108%
抗性
30 30 30 20
伤害
143%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
0.9 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileWitch3
Metadata
ExileWitch3
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
534
法术伤害
534
命中
290
攻击间隔
0.9
经验值
22,561
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileElementalHit
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 427–641
攻击暴击率: 5%
攻击间隔: 0.9 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在他们周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
附加 247.1459.5 点冰霜伤害
附加 303.4563.5 点火焰伤害
附加 242.8732.6 点闪电伤害
skill can fire arrows [1]
PowerSiphon
攻击, 范围攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
力量抽取
基本伤害: 427–641
攻击暴击率: 5%
攻击伤害: 158%
攻击伤害: 158%
攻击间隔: 0.9 秒
挥动你的法杖,向周围一定数量的敌人各发射一个投射物。若敌人在被击中的短时间内被击败,则产生一个暴击球。
攻击伤害总增 58%
向最多 7 个目标发射一个投射物
投射物数量词缀改为对目标数量生效
终结
投射物击中稀有或传奇敌人时,有 20% 的几率获得 1 个暴击球
每个暴击球使暴击几率总增 10%
每个暴击球 +20% 暴击伤害加成
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = {
    name = "Aria Vindicia",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileElementalHit",
        "PowerSiphon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileElementalHit"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_cold_damage",
        "attack_maximum_added_cold_damage",
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PowerSiphon"] = {
    name = "Power Siphon",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "power_siphon_base_fire_at_x_targets",
        "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%",
        "critical_strike_multiplier_+_per_power_charge",
        "critical_strike_chance_+%_final_per_power_charge_from_power_siphon",
        "number_of_projectiles_override",
        "kill_enemy_on_hit_if_under_10%_life",
        "skill_can_fire_wand_projectiles",
        "projectiles_are_not_fired",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {4, 20, 20, 10, 1, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [2] = {4, 20, 20, 10, 1, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {4, 20, 20, 10, 1, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [4] = {4, 20, 20, 10, 1, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [5] = {4, 20, 20, 10, 1, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [6] = {5, 20, 20, 10, 1, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [7] = {5, 20, 20, 10, 1, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [8] = {5, 20, 20, 10, 1, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [9] = {5, 20, 20, 10, 1, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [10] = {5, 20, 20, 10, 1, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [11] = {6, 20, 20, 10, 1, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [12] = {6, 20, 20, 10, 1, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [13] = {6, 20, 20, 10, 1, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [14] = {6, 20, 20, 10, 1, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [15] = {6, 20, 20, 10, 1, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        [16] = {7, 20, 20, 10, 1, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [17] = {7, 20, 20, 10, 1, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [18] = {7, 20, 20, 10, 1, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {7, 20, 20, 10, 1, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [20] = {7, 20, 20, 10, 1, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {8, 20, 20, 10, 1, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {8, 20, 20, 10, 1, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {8, 20, 20, 10, 1, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {8, 20, 20, 10, 1, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {8, 20, 20, 10, 1, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {9, 20, 20, 10, 1, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {9, 20, 20, 10, 1, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {9, 20, 20, 10, 1, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {9, 20, 20, 10, 1, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {9, 20, 20, 10, 1, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {10, 20, 20, 10, 1, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {10, 20, 20, 10, 1, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {10, 20, 20, 10, 1, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {10, 20, 20, 10, 1, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {10, 20, 20, 10, 1, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {11, 20, 20, 10, 1, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {11, 20, 20, 10, 1, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {11, 20, 20, 10, 1, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {11, 20, 20, 10, 1, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {11, 20, 20, 10, 1, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    20% 法术伤害格挡几率
    被格挡的击中对你造成 10% 伤害
    IdMonsterSpellBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.