아리아 빈디시아
인간형
monster base type attack cast speed +% and damage -% final [33]
20%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
20%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Aria Vindicia
Spectre | N |
---|---|
Tags | flesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement |
생명력
108%
Energy Shield From Life
100%
Ailment Threshold
108%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileWitch3
Metadata
ExileWitch3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,948
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
534
주문 피해
534
정확도
290
Attack Time
0.9
경험치
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
원소의 일격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 0.9 초
스킬 사용 시 매 공격마다 무작위로 원소 속성이 부여되며, 해당 원소 피해를 줍니다. 공격 명중 시 대상 주위의 범위에 피해를 주며 해당 적이 선택된 원소의 상태 이상에 걸려있는 경우 범위와 피해가 증폭됩니다. 연속해서 같은 원소 속성이 부여되지 않습니다.
냉기 피해 247.1~459.5 추가
화염 피해 303.4~563.5 추가
번개 피해 242.8~732.6 추가
기본 반경 1미터
skill can fire arrows [1]
화염 피해 303.4~563.5 추가
번개 피해 242.8~732.6 추가
기본 반경 1미터
skill can fire arrows [1]
PowerSiphon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
권능 착취
Base Damage: 427–641
치명타 확률: 5%
공격 피해: 158%
공격 피해: 158%
Attack Time: 0.9 초
마법봉에서 주변의 여러 적을 향해 투사체를 1개씩 발사하고, 적이 피격으로 인해 또는 피격 직후 사망하면 권능 충전을 획득합니다.
주문 피해에 적용된 증가 및 감소 수치의 150%를 이 스킬로 인한 공격 피해에도 적용
주는 공격 피해 58% 증폭
최대 7개의 대상에게 투사체 발사
투사체 개수 속성이 투사체 개수가 아닌 발사되는 대상 수에 적용
마무리 타격
투사체로 희귀 또는 고유 적 명중 시 20%의 확률로 권능 충전 획득
권능 충전 하나당 치명타 확률 10% 증폭
권능 충전 하나당 치명타 피해 배율 +20%
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
주는 공격 피해 58% 증폭
최대 7개의 대상에게 투사체 발사
투사체 개수 속성이 투사체 개수가 아닌 발사되는 대상 수에 적용
마무리 타격
투사체로 희귀 또는 고유 적 명중 시 20%의 확률로 권능 충전 획득
권능 충전 하나당 치명타 확률 10% 증폭
권능 충전 하나당 치명타 피해 배율 +20%
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = { name = "Aria Vindicia", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHit", "PowerSiphon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PowerSiphon"] = { name = "Power Siphon", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "power_siphon_base_fire_at_x_targets", "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%", "critical_strike_multiplier_+_per_power_charge", "critical_strike_chance_+%_final_per_power_charge_from_power_siphon", "number_of_projectiles_override", "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value", "kill_enemy_on_hit_if_under_10%_life", "skill_can_fire_wand_projectiles", "projectiles_are_not_fired", "skill_can_add_multiple_charges_per_action", "quality_display_spell_damage_to_attack_damage_is_gem", }, levels = { [1] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |