Арья Виндиция
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
Aria Vindicia
SpectreN
Tagsflesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement
Здоровье
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileWitch3
Metadata
ExileWitch3
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
534
Урон от чар
534
Точность
290
Attack Time
0.9
Опыт
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 0.9 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Добавляет от 247.1 до 459.5 урона от холода
Добавляет от 303.4 до 563.5 урона от огня
Добавляет от 242.8 до 732.6 урона от молнии
Базовый радиус равен 1 м
skill can fire arrows [1]
PowerSiphon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Перелив энергии
Base Damage: 427–641
Шанс критического удара: 5%
Урон от атаки: 158%
Урон от атаки: 158%
Attack Time: 0.9 сек.
Герой выпускает из жезла по одному снаряду в нескольких ближайших врагов. Если враг умирает от нанесения удара или вскоре после, герой получает заряд энергии.
Увеличения и уменьшения к урону от чар также применяются к урону от атак от этого умения в размере 150% от их значения
Наносит на 58% больше урона атаками
Выпускает снаряд во вплоть до 7 целей
Свойства количества снарядов вместо этого применяются к количеству поражаемых целей
Добивание
20% шанс получить заряд энергии, когда снаряд наносит удар по редкому или уникальному врагу
На 10% больше шанса критического удара за заряд энергии
+20% к множителю критического удара за заряд энергии
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = {
    name = "Aria Vindicia",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileElementalHit",
        "PowerSiphon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileElementalHit"] = {
    name = "Elemental Hit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.RandomElement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_cold_damage",
        "attack_maximum_added_cold_damage",
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PowerSiphon"] = {
    name = "Power Siphon",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "power_siphon_base_fire_at_x_targets",
        "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%",
        "critical_strike_multiplier_+_per_power_charge",
        "critical_strike_chance_+%_final_per_power_charge_from_power_siphon",
        "number_of_projectiles_override",
        "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value",
        "kill_enemy_on_hit_if_under_10%_life",
        "skill_can_fire_wand_projectiles",
        "projectiles_are_not_fired",
        "skill_can_add_multiple_charges_per_action",
        "quality_display_spell_damage_to_attack_damage_is_gem",
    },
    levels = {
        [1] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [2] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [4] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [5] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [6] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [7] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [8] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [9] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [10] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [11] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [12] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [13] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [14] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [15] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        [16] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [17] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [18] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [20] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        [31] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
        [32] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
        [33] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
        [34] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
        [35] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
        [36] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
        [37] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
        [38] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
        [39] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
        [40] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% шанс блокировать урон от чар
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterSpellBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock