Aria Vindicia
Humanoide
monster base type attack cast speed +% and damage -% final [33]
20% de probabilidad de bloquear el daño de hechizos
Recibes el 10% del daño de los golpes bloqueados
20% de probabilidad de bloquear el daño de hechizos
Recibes el 10% del daño de los golpes bloqueados
Spectre | N |
---|---|
Tags | flesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement |
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileWitch3
Metadata
ExileWitch3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
0.9
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Golpe elemental
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 0.9 seg
Cada ataque de esta habilidad elige un elemento al azar y solo puede infligir daño de ese elemento. Si el ataque golpea a un enemigo, infligirá daño en un área a su alrededor, y el radio será mayor si el enemigo está bajo el efecto de un estado alterado del elemento elegido. Evitará elegir el mismo elemento dos veces seguidas.
De 247.1 a 459.5 de daño de hielo agregado
De 303.4 a 563.5 de daño de fuego agregado
Agrega de 242.8 a 732.6 de daño de rayo
El radio base es de 1 metro
skill can fire arrows [1]
De 303.4 a 563.5 de daño de fuego agregado
Agrega de 242.8 a 732.6 de daño de rayo
El radio base es de 1 metro
skill can fire arrows [1]
PowerSiphon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Robo de poder
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 158%
Daño de ataque: 158%
Attack Time: 0.9 seg
Disparas con tu varita para lanzar un único proyectil a varios enemigos cercanos, que te otorga una carga de poder si un enemigo muere por el golpe o poco después de él.
Los aumentos y las reducciones al daño de hechizos también se aplican al daño de los ataques de esta habilidad al 150% de su valor
Inflige un 58% más de daño de ataque
Dispara un proyectil hasta a 7 objetivos
Los modificadores de cantidad de proyectiles se aplican a la cantidad de objetivos a los que dispara en lugar de a la cantidad de proyectiles
Golpe de gracia
20% de probabilidad de ganar una carga de poder cuando el proyectil golpea a un enemigo raro o único
10% más de probabilidad de golpe crítico por cada carga de poder
+20% al multiplicador de golpe crítico por cada carga de poder
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Inflige un 58% más de daño de ataque
Dispara un proyectil hasta a 7 objetivos
Los modificadores de cantidad de proyectiles se aplican a la cantidad de objetivos a los que dispara en lugar de a la cantidad de proyectiles
Golpe de gracia
20% de probabilidad de ganar una carga de poder cuando el proyectil golpea a un enemigo raro o único
10% más de probabilidad de golpe crítico por cada carga de poder
+20% al multiplicador de golpe crítico por cada carga de poder
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = { name = "Aria Vindicia", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHit", "PowerSiphon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PowerSiphon"] = { name = "Power Siphon", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "power_siphon_base_fire_at_x_targets", "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%", "critical_strike_multiplier_+_per_power_charge", "critical_strike_chance_+%_final_per_power_charge_from_power_siphon", "number_of_projectiles_override", "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value", "kill_enemy_on_hit_if_under_10%_life", "skill_can_fire_wand_projectiles", "projectiles_are_not_fired", "skill_can_add_multiple_charges_per_action", "quality_display_spell_damage_to_attack_damage_is_gem", }, levels = { [1] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% de probabilidad de bloquear el daño de hechizos
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |