Aria Vindicia
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
20% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 10% des Dégâts que vous Bloquez
20% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 10% des Dégâts que vous Bloquez
Spectre | N |
---|---|
Tags | flesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement |
Vie
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Résistance
30 30 30 20
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileWitch3
Metadata
ExileWitch3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,948
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
0.9
Expérience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Frappe élémentaire
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 0.9 sec.
Une attaque qui choisit un élément au hasard à chaque fois qu'elle frappe et ne peut infliger que des dégâts de cet élément-là. Si l'attaque touche un ennemi, elle inflige également des dégâts de zone autour de lui. Si l'ennemi souffre d'une altération correspondant à l'élément choisi, le rayon de la zone d'effet est plus important. Frappe élémentaire évite de choisir le même élément deux fois d'affilée.
247.1 à 459.5 Dégâts de froid supplémentaires
303.4 à 563.5 Dégâts de feu supplémentaires
242.8 à 732.6 Dégâts de foudre supplémentaires
Le Rayon de base est de 1 mètre
skill can fire arrows [1]
303.4 à 563.5 Dégâts de feu supplémentaires
242.8 à 732.6 Dégâts de foudre supplémentaires
Le Rayon de base est de 1 mètre
skill can fire arrows [1]
PowerSiphon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Siphon de pouvoir
Base Damage: 427–641
Chances de coup critique: 5%
Dégâts d'Attaque: 158%
Dégâts d'Attaque: 158%
Attack Time: 0.9 sec.
Une attaque à la baguette qui envoie un projectile sur un certain nombre d'ennemis à proximité, vous octroyant une charge de pouvoir si un ennemi est tué par l'attaque ou peu de temps après.
Les Augmentations et Réductions affectant les Dégâts des Sorts s'appliquent également aux Dégâts d'Attaque de cette Aptitude, à 150% de leur valeur
58% Davantage de Dégâts d'Attaque
Tire un Projectile jusqu'à 7 cibles au maximum
Les Modificateurs affectant le nombre de Projectiles s'appliquent à la place au nombre de cibles
Coup de grâce
20% de chances de gagner une Charge de pouvoir lorsque le Projectile Touche un Ennemi Rare ou Unique
10% Davantage de chances de Coup critique par Charge de pouvoir
+20% au Multiplicateur de coup critique par Charge de pouvoir
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
58% Davantage de Dégâts d'Attaque
Tire un Projectile jusqu'à 7 cibles au maximum
Les Modificateurs affectant le nombre de Projectiles s'appliquent à la place au nombre de cibles
Coup de grâce
20% de chances de gagner une Charge de pouvoir lorsque le Projectile Touche un Ennemi Rare ou Unique
10% Davantage de chances de Coup critique par Charge de pouvoir
+20% au Multiplicateur de coup critique par Charge de pouvoir
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = { name = "Aria Vindicia", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHit", "PowerSiphon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PowerSiphon"] = { name = "Power Siphon", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "power_siphon_base_fire_at_x_targets", "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%", "critical_strike_multiplier_+_per_power_charge", "critical_strike_chance_+%_final_per_power_charge_from_power_siphon", "number_of_projectiles_override", "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value", "kill_enemy_on_hit_if_under_10%_life", "skill_can_fire_wand_projectiles", "projectiles_are_not_fired", "skill_can_add_multiple_charges_per_action", "quality_display_spell_damage_to_attack_damage_is_gem", }, levels = { [1] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 10% des Dégâts que vous Bloquez
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.