Aria Vindicia
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | flesh_armour, has_wand, human, humanoid, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, slow_movement |
Life
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistance
30
30
30
20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileWitch3
Metadata
ExileWitch3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
0
Attack Time
0.9
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 0.9 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
247.1 to 459.5 Added Cold Damage
303.4 to 563.5 Added Fire Damage
242.8 to 732.6 Added Lightning Damage
Base radius is 1 metre
skill can fire arrows [1]
303.4 to 563.5 Added Fire Damage
242.8 to 732.6 Added Lightning Damage
Base radius is 1 metre
skill can fire arrows [1]
PowerSiphon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Power Siphon
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 158%
Attack Damage: 158%
Attack Time: 0.9 sec
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Deals 58% more Attack Damage
Fires a Projectile at up to 7 targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Deals 58% more Attack Damage
Fires a Projectile at up to 7 targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileWitch3"] = { name = "Aria Vindicia", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileElementalHit", "PowerSiphon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 10, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PowerSiphon"] = { name = "Power Siphon", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "power_siphon_base_fire_at_x_targets", "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%", "critical_strike_multiplier_+_per_power_charge", "critical_strike_chance_+%_final_per_power_charge_from_power_siphon", "number_of_projectiles_override", "active_skill_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value", "kill_enemy_on_hit_if_under_10%_life", "skill_can_fire_wand_projectiles", "projectiles_are_not_fired", "skill_can_add_multiple_charges_per_action", "quality_display_spell_damage_to_attack_damage_is_gem", }, levels = { [1] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.41, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.42, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.43, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {4, 20, 20, 10, 1, 150, baseMultiplier = 1.44, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.45, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.46, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.47, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.48, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {5, 20, 20, 10, 1, 150, baseMultiplier = 1.49, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.5, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.51, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.52, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.53, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {6, 20, 20, 10, 1, 150, baseMultiplier = 1.54, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.55, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.56, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.57, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.58, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {7, 20, 20, 10, 1, 150, baseMultiplier = 1.59, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.6, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.61, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.62, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.63, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {8, 20, 20, 10, 1, 150, baseMultiplier = 1.64, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.65, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.66, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.67, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.68, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {9, 20, 20, 10, 1, 150, baseMultiplier = 1.69, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.695, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.7, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.705, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.71, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {10, 20, 20, 10, 1, 150, baseMultiplier = 1.715, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.72, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.725, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.73, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.735, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {11, 20, 20, 10, 1, 150, baseMultiplier = 1.74, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Id | MonsterSpellBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.