Skill Gem /4
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Assassin's Mark | Superior | Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit | 50 |
Support Gem /3
Support Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Increased Critical Strikes Support | Divergent | Supported Skills have (0–10)% chance to gain a Power Charge on Killing Blow | 20 |
Power Charge On Critical Support | Anomalous | Supported Skills have (0–20)% chance to gain a Power Charge on Critical Strike | 100 |
Power Charge On Critical Support | Divergent | Supported Skills deal (0–2)% increased Damage per Power Charge | 10 |
Trap and Mine Damage Support | Divergent | Supported Skills deal (0–2)% increased Damage per Power Charge | 10 |
Charged Traps Support | Anomalous | Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy | 100 |
Charged Traps Support | Divergent | Supported Skills have (0–10)% increased Trap Trigger Radius per Power Charge | 100 |
Charged Mines Support | Anomalous | (0–10)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy (0–10)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy | 100 |
Item mods /108
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (5–7)% chance to gain a Power Charge on Critical Strike critical | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 | |
60 | Corrupted | +1 to Maximum Power Charges | helmet 1000 default 0 | |
The Shaper's | 68 | Prefix | (4–6)% chance to gain a Power Charge on Kill | helmet_shaper 400 staff_shaper 400 warstaff_shaper 400 default 0 |
The Shaper's | 84 | Prefix | (7–10)% chance to gain a Power Charge on Kill | helmet_shaper 400 staff_shaper 400 warstaff_shaper 400 default 0 |
of Shaping | 68 | Suffix | Gain an Endurance, Frenzy or Power charge when you Block | shield_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Power Charge On Critical Strike gem | grants_2h_support 0 staff_elder 400 warstaff_elder 400 default 0 |
of Shaping | 68 | Suffix | +(22–25)% to Global Critical Strike Multiplier (5–8)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |
of Shaping | 75 | Suffix | +(26–29)% to Global Critical Strike Multiplier (9–10)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |
of Shaping | 68 | Suffix | (60–74)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (75–82)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |
of Shaping | 84 | Suffix | +1 to Maximum Power Charges | staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff 25% chance to gain a Power Charge when you Block | staff_elder 1000 warstaff_elder 1000 default 0 |
of Shaping | 68 | Suffix | Gain a Power Charge after Spending a total of 200 Mana | wand_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (5–10)% increased Damage per Power Charge damage | wand_elder 1000 default 0 |
Warlord's | 75 | Prefix | +1 to Maximum Power Charges | helmet_adjudicator 125 default 0 |
Redeemer's | 68 | Prefix | (4–6)% chance to gain a Power Charge on Kill | helmet_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 sceptre_eyrie 250 wand_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer's | 80 | Prefix | (7–10)% chance to gain a Power Charge on Kill | helmet_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 sceptre_eyrie 250 wand_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
of the Crusade | 80 | Suffix | 15% chance to gain a Power Charge on Critical Strike critical | body_armour_crusader 250 default 0 |
of the Crusade | 68 | Suffix | +1 to Minimum Power Charges | shield_crusader 500 default 0 |
of the Crusade | 80 | Suffix | +2 to Minimum Power Charges | shield_crusader 500 default 0 |
of the Hunt | 68 | Suffix | Gain an Endurance, Frenzy or Power charge when you Block | shield_basilisk 250 default 0 |
Crusader's | 75 | Prefix | 1 to (6–8) Lightning Damage per Power Charge damage elemental lightning | ring_crusader 500 default 0 |
Crusader's | 80 | Prefix | (1–2) to (9–11) Lightning Damage per Power Charge damage elemental lightning | ring_crusader 500 default 0 |
Crusader's | 68 | Prefix | (3–4)% increased Damage per Power Charge damage | amulet_crusader 500 default 0 |
Crusader's | 80 | Prefix | (5–6)% increased Damage per Power Charge damage | amulet_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (5–7)% increased Damage per Power Charge damage | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (8–10)% increased Damage per Power Charge damage | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (10–13)% increased Damage per Power Charge damage | staff_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (14–17)% increased Damage per Power Charge damage | staff_crusader 500 default 0 |
68 | ScourgeUpside | +1 to Minimum Power Charges | ring 100 default 0 | |
1 | ScourgeUpside | (5–6)% chance to gain a Power Charge on Kill | ring 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to gain a Power Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to gain a Power Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to gain a Power Charge on Kill | ring 200 default 0 | |
68 | ScourgeDownside | -1 to Maximum Power Charges | ring 500 default 0 | |
75 | RedImplicit | 4% increased Damage per Power Charge damage | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | 4% increased Damage per Power Charge damage | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Power Charge damage | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Power Charge damage | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Power Charge damage | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Power Charge damage | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per Power Charge damage | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Power Charge damage | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Power Charge damage | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Power Charge damage | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Power Charge damage | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge damage | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge damage | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Power Charge damage | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Power Charge damage | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | RedImplicit | Gain a Power Charge every 15 seconds | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Power Charge every 14 seconds | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Power Charge every 13 seconds | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Power Charge every 12 seconds | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Power Charge every 11 seconds | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain a Power Charge every 10 seconds | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Power Charge every 10 seconds | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Power Charge every 9 seconds | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Power Charge every 8 seconds | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Power Charge every 7 seconds | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain a Power Charge every 6 seconds | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 5 seconds | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 4 seconds | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 3 seconds | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 2 seconds | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
24 | WeaponTree | 50% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 65% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 80% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 100% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 120% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 140% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
70 | WeaponTree | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | fishing_rod 0 default 200 | |
30 | WeaponTree | 50% reduced Power Charge Duration Gain a Power Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | -2 to Maximum Endurance Charges +2 to Minimum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges | one_hand_weapon 150 shield 150 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges | two_hand_weapon 150 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges +2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | +2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge | two_hand_weapon 150 default 0 | |
70 | WeaponTree | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | one_hand_weapon 150 shield 150 default 0 | |
70 | WeaponTree | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | two_hand_weapon 150 default 0 | |
1 | WeaponTree | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 1 | 66 | Enchantment | 10% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 100 default 0 |
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 2 | 75 | Enchantment | 15% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 75 default 0 |
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 1 | 66 | Enchantment | 30% Chance to gain an additional Power Charge on Kill with Power Siphon attack | helmet 75 default 0 |
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 2 | 75 | Enchantment | 45% Chance to gain an additional Power Charge on Kill with Power Siphon attack | helmet 75 default 0 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | gain power charge for each quarter life removed [100] | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1000 |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% increased Cast Speed per Power Charge caster speed | ||
1 | Unique | monster gain power charge on kin death [1] | ||
Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | +3 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
of Power | 24 | Suffix | gain X power charges on casting a spell [1] | caster 2000 default 0 |
1 | Unique | Defender Teammates gain 3 Endurance, Frenzy or Power Charges every 6 seconds |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Power | 1 | Suffix | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Power | 1 | Suffix | Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +1 to Minimum Power Charges (3–4)% chance to gain a Power Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Power Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Power Charge damage | two_hand_weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Minimum Power Charges | 1x ![]() | Ring · Amulet | Betrayal Unveil |
(5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Power Charge on use | ||
1 | Jewel | Unique | -1 to Maximum Power Charges | ||
1 | Jewel | Corrupted | (3–7)% increased Endurance, Frenzy and Power Charge Duration | jewel 0 default 0 | |
of Power | 1 | Jewel | Suffix | (10–14)% increased Power Charge Duration | not_int 0 default 0 |
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | 10% increased Power Charge Duration | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | (-40–-20)% to Critical Strike Multiplier per Power Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | special_sentinel_mod 0 default 600 |
Ambitious | 75 | SanctumSpecial | Prefix | (6–8)% increased Damage per Power Charge damage | int_special_relic 600 default 150 |
of Concentration | 75 | SanctumSpecial | Suffix | (6–8)% increased Mana Regeneration Rate per Power Charge resource mana | int_special_relic 600 default 150 |
of Untapped Power | 84 | SanctumSpecial | Suffix | +1 to Maximum Power Charges | int_special_relic 200 default 50 |
Essence /1
Item /7
Icon | Name |
---|---|
![]() | Assembler Wand Physical Damage: 16-30 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 30, 101 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() | Congregator Wand Physical Damage: 25-46 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 50, 168 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() | Accumulator Wand Physical Damage: 29-54 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 70, 237 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() | Capacity Rod Physical Damage: 39-73 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 30, 54 Str, 54 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Potentiality Rod Physical Damage: 61-113 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 50, 86 Str, 86 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Eventuality Rod Physical Damage: 78-144 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 70, 117 Str, 117 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Monkey Paw Talisman Talisman Tier: 3 10% chance to gain a Power Charge on Kill local stat monsters pick up item [1] Corrupted |
Unique /49
Icon | Name |
---|---|
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence +(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge |
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Auxium Crystal Belt +(60–80) to maximum Energy Shield +(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Romira's Banquet Diamond Ring (20–30)% increased Global Critical Strike Chance +333 to Accuracy Rating +(15–25)% to Global Critical Strike Multiplier +(40–60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Voll's Protector Holy Chainmail 50% reduced maximum Mana (100–150)% increased Armour and Energy Shield Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | Lochtonial Caress Iron Gauntlets (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Void Battery Prophecy Wand (36–40)% increased Spell Damage 80% reduced Spell Damage (10–20)% increased Cast Speed (50–65)% increased Global Critical Strike Chance +(40–50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
![]() | Doedre's Elixir Greater Mana Flask Removes 80% of your maximum Energy Shield on use You take 50% of your maximum Life as Chaos Damage on use (250–300)% increased Charges per use Gain (1–3) Endurance Charge on use Gain (1–3) Frenzy Charge on use Gain (1–3) Power Charge on use |
![]() | Jaws of Agony Supreme Spiked Shield +5% chance to Suppress Spell Damage Grants Level 25 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Hegemony's Era Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135–145) to (160–175) Physical Damage (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage (Warstaves are considered Staves) |
![]() | Fragment of Eternity Glass Shank 30% increased Global Critical Strike Chance Adds 1 to 4 Physical Damage 10% increased Attack Speed 100% increased Critical Strike Chance +45% to Global Critical Strike Multiplier 15% chance to gain a Power Charge on Kill |
![]() | Powerlessness Cobalt Jewel -1 to Maximum Power Charges Corrupted |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | Death's Hand Karui Sceptre 26% increased Elemental Damage Adds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | The Aylardex Agate Amulet +(16–24) to Strength and Intelligence +(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | Skyforth Sorcerer Boots +(60–120) to maximum Mana 25% chance to gain a Power Charge on Critical Strike 30% increased Movement Speed 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Storm Prison Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks (40–60)% increased Physical Damage Adds 1 to (35–45) Lightning Damage (15–25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25–35)% chance to gain a Power Charge on Kill |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage (210–250)% increased Energy Shield 20% chance to gain a Power Charge on Hit +2 to Maximum Power Charges (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Tulfall Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (10–20)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 50 to 70 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges |
![]() | Tulborn Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks Adds (120–140) to (150–170) Cold Damage to Spells Gain a Power Charge on Killing a Frozen Enemy Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20–25) Mana gained on Killing a Frozen Enemy |
![]() | The Blue Dream Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 25% increased Movement Speed 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
![]() | Maligaro's Cruelty Turquoise Amulet +(16–24) to Dexterity and Intelligence (4–8)% increased maximum Life (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
![]() | Malachai's Mark Murder Mitts +(60–80) to maximum Life (80–100)% increased Evasion and Energy Shield Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Cane of Unravelling Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff +(40–55)% to Chaos Damage over Time Multiplier (20–30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
![]() | Shimmeron Tornado Wand Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks (30–40)% increased Spell Damage Adds (26–35) to (95–105) Lightning Damage to Spells +(6–10)% to Critical Strike Multiplier per Power Charge +2% Chance to Block Spell Damage per Power Charge +0.3% Critical Strike Chance per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Farrul's Fur Triumphant Lamellar +(80–100) to maximum Life (100–150)% increased Armour and Evasion Aspect of the Cat has no Reservation +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Fenumus' Toxins Necromancer Circlet Adds (16–21) to (31–36) Chaos Damage to Spells (220–250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6–10)% chance to Poison per Power Charge (15–20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Sacrificial Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and Intelligence Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) |
![]() | The Ephemeral Bond Lapis Amulet +(20–30) to Intelligence (25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | Replica Tulfall Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (15–25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
![]() | Willclash Golden Mask (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | Replica Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Replica Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Goblinedge Ambusher 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Yaomac's Accord Vaal Sceptre 32% increased Elemental Damage (80–120)% increased Damage with Vaal Skills (6–8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls (When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills) |
![]() | Royale Jaws of Agony Spiked Bundle +3% chance to Suppress Spell Damage Grants Level 5 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(10–20) to maximum Life (-3–-2) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Royale Ralakesh's Impatience Chain Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
![]() | Grand Spectrum Cobalt Jewel +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] |
![]() | Anathema Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to Intelligence (10–15)% increased Cast Speed (10–20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
Passive /11
Icon | Name |
---|---|
Whirling Barrier Notable +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) | |
Elder Power Notable 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill | |
Overcharge Notable +1 to Maximum Power Charges | |
Instability Notable +1 to Maximum Power Charges | |
Infused Notable +1 to Maximum Power Charges | |
Conduit Keystone Share Endurance, Frenzy and Power Charges with nearby party members | |
High Explosives Notable 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | |
Devastating Devices Notable 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | |
Enigmatic Reach Notable 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge (Warstaves are considered Staves) | |
Pain Forger Notable 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) | |
Disciple of the Forbidden Notable +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge |
Ascendancy Passive /4
Icon | Name |
---|---|
Forbidden Power Notable 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges | |
Conviction of Power Notable +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges | |
Unstable Infusion Notable 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges | |
Deadly Infusion Notable +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges |
Cluster Jewel Passive /8
Icon | Name |
---|---|
Liquid Inspiration Notable 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask | |
Mage Bane Notable +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block | |
Mage Hunter Notable 20% increased Spell Damage 4% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block | |
Mob Mentality Notable Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) | |
Powerful Ward Notable 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges | |
Stormrider Notable 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies | |
Vast Power Notable 20% increased Area Damage 3% increased Area of Effect per Power Charge, up to a maximum of 50% | |
Wind-up Notable +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger |
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Keystone | Inner Conviction![]() | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges Your every move is calm and calculated with absolute certainty. Militant Faith: Dominus |
Templar | Notable | Powerful Faith![]() | +1 to Minimum Power Charges while you have at least 150 Devotion |
Eternal | Keystone | Supreme Grandstanding![]() | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. Elegant Hubris: Victario |
Eternal | Notable | Eternal Subjugation![]() | 15% chance to gain a Power Charge on Critical Strike |
Eternal | Notable | Eternal Separation![]() | 4% increased Energy Shield per Power Charge |
Eternal | Notable | Eternal Exploitation![]() | 10% increased Damage per Power Charge |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 80 | 15% chance to gain a Power Charge on Critical Strike Group: 1595 | 15% chance to gain a Power Charge on Critical Strike 3% increased Damage per Power Charge |
The Shaper's | 68 | (4–6)% chance to gain a Power Charge on Kill Group: 594 | (7–10)% chance to gain a Power Charge on Kill |
The Shaper's | 84 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
Warlord's | 75 | +1 to Maximum Power Charges Group: 565 | +1 to Maximum Power Charges 10% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
Redeemer's | 68 | (4–6)% chance to gain a Power Charge on Kill Group: 594 | (7–10)% chance to gain a Power Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
Power Charges
Players gain increased Critical Strike Chance for each Power Charge they have
current_power_charges

Weapon /28
Weight | Desc |
---|---|
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 100% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 120% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 140% increased Endurance, Frenzy and Power Charge Duration |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
300 (T3, T4) | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | -2 to Maximum Endurance Charges +2 to Minimum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
150 (T3, T4) | +1 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T3, T4) | +2 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | -2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges |
500 (T4) | -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges +2 to Maximum Power Charges |
500 (T4) | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | +2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Power Charges 6% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T4) | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike |
power_charge
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Buff Related /1
dat | code | mod |
---|---|---|
bufftemplates | SentinelPowerCharge | Players gain increased Critical Strike Chance for each Power Charge they have |
Code | virtual maximum power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Power Charges
Code | current power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | minimum power charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Power Charge
Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.
Players gain increased Critical Strike Chance for each Power Charge they have
- 40% increased Critical Strike Chance per Power Charge
Effects on monsters
The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges.
- 200% increased Critical Strike Chance per Power Charge
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.