Assassin's Mark
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30–49)% to Critical Strike Multiplier
Cursed enemies grant (65–600) Life when Killed
Cursed enemies grant (25–80) Mana when Killed

Additional Effects From Quality:
Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
2Intruders in BlackQuest RewardShadow
3Lost in LoveClarissaDuelist · Ranger · Scion · Shadow
Level Effect /40
LevelRequires LevelIntDexCostExperience
11626181649,725
22031221795,714
324372518169,595
428422919199,345
531463221285,815
634503522401,344
737543723554,379
840584024755,049
9436243251,016,533
10466646261,898,602
11497048261,964,019
12527451272,573,731
13557854284,676,439
14588257293,017,327
15608459297,823,001
166287603015,264,208
176490623126,272,845
186692643162,872,274
1968956632212,023,122
2070986833
217234
227434
237635
247836
258036
268237
278438
288639
298839
309040
319140
329241
339341
349442
359542
369642
379743
389843
399943
4010044
Attribute /10

Assassin's Mark

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymHit, Kill, Curse
DropLevel 16
BaseType Assassin's Mark
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemCriticalWeakness
Referencepoe.ninja, Community Wiki
Assassin's Mark
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30–49)% to Critical Strike Multiplier
Cursed enemies grant (65–600) Life when Killed
Cursed enemies grant (25–80) Mana when Killed
base deal no damage [1]

Additional Effects From Quality:
Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Primal Assassin's Mark Effect
Your Assassin's Mark visuals are replaced with a primal effect.
Supported By /14
  • Active Type: Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
  • Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Mark On Hit Support
    Supports mark curse skills.
    Assassin's Mark Unique /1
    Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
    +(10–12)% chance to Suppress Spell Damage
    (30–40)% increased Global Accuracy Rating
    +(40–50) to maximum Life
    (-20–-10)% to Chaos Resistance
    2% increased Attack Critical Strike Chance per 200 Accuracy Rating
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Assassin's Mark
    You are cursed. You are more likely to be critically hit, take more damage from critical hits, and will grant life, mana, and a power charge when killed.
    base_damage_taken_+%
    chance_to_grant_power_charge_on_death_%
    life_granted_when_killed
    mana_granted_when_killed
    enemy_additional_critical_strike_chance_against_self
    enemy_additional_critical_strike_multiplier_against_self
    grant_attacker_power_charge_when_hit_%_chance
    Attribute /5

    curse_assassins_mark

    KeyValue
    AcronymIgnite
    IsSkillBuff1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID6
    Codeenemy additional critical strike multiplier against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codeenemy additional critical strike chance against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codelife granted when killed
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codemana granted when killed
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codechance to grant power charge on death %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codegrant attacker power charge when hit % chance
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codebase damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Assassin's Mark Monster /9
    NameModifiersSpectre
    DaemonY
    Shrine DaemonCurse Skills have 80% reduced Cast SpeedY
    Nemesis DaemonY
    Vagan's Companion20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be DamagedY
    <>Cannot be Damaged
    unaffected by life modifiers [1]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>Cannot be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y

    Community Wiki

    Edit

    Assassin's Mark

    Assassin's Mark is a spell that marks a single target with a curse. Hits against the marked target have added critical strike chance and multipler. The marked target grants a power charge and life and mana recovery when killed.

    Skill functions and interactions

    Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

    Version history

    VersionChanges
    3.19.1
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • 3.12.0 '' Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.''
  • No longer causes cursed enemies to take increased extra damage from critical strikes.
  • Cursed enemies now have a 100% chance to grant a power charge when slain.
  • Hits against cursed enemies now have +1.5% to critical strike chance at all gem levels.
  • Hits against cursed enemies now have +30% to critical strike multiplier at gem level 1, up to +49% at gem level 20.
  • Cursed enemies now grant 65 life when killed at gem level 1, up to 600 at gem level 20.
  • Cursed enemies now grant 25 mana when killed at gem level 1, up to 80 at gem level 20.
  • Now causes cursed enemies to have a 1% chance to grant a power charge when hit per 4% gem quality (from 1% chance to grant a power charge when slain per 2% gem quality).
  • Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
    Anomalous Assassin's Mark: Cursed enemies take 0.2% increased Damage (per 1% quality)
    Divergent Assassin's Mark: Hits against Cursed Enemies have +0.01% to Critical Strike Chance (per 1% quality)
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%).
  • Note that this chance now scales with increases to critical strike chance, whereas previously they did not.
  • 2.6.0
  • Increased Area of Effect mod and doubled its progression per level.
  • 2.0.0
  • Mana cost reduced at all levels.
  • Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22).
  • Normalised the increased duration per gem level.
  • 1.2.0
  • Renamed to Assassin's Mark, previously Critical Weakness.
  • The 'more critical damage' has been heavily reduced.
  • Now grants a chance to gain a power charge on kill.
  • 1.0.0
  • The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.
  • 0.10.7
  • Fixed a bug where the additional critical damage applied by Critical Weakness didn't work correctly.
  • 0.9.2c
  • Fixed a bug where Critical Weakness would prevent critical strikes from doing damage.
  • 0.9.2
  • Critical Weakness has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.