Assassin's Mark
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30–49)% to Critical Strike Multiplier
Cursed enemies grant (65–600) Life when Killed
Cursed enemies grant (25–80) Mana when Killed
Additional Effects From Quality:
Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | Shadow |
3 | Lost in Love | Clarissa | Duelist · Ranger · Scion · Shadow |
Genus
Level Effect /40
Level | Requires Level | Int | Dex | Cost | Experience |
---|---|---|---|---|---|
1 | 16 | 26 | 18 | 16 | 49,725 |
2 | 20 | 31 | 22 | 17 | 95,714 |
3 | 24 | 37 | 25 | 18 | 169,595 |
4 | 28 | 42 | 29 | 19 | 199,345 |
5 | 31 | 46 | 32 | 21 | 285,815 |
6 | 34 | 50 | 35 | 22 | 401,344 |
7 | 37 | 54 | 37 | 23 | 554,379 |
8 | 40 | 58 | 40 | 24 | 755,049 |
9 | 43 | 62 | 43 | 25 | 1,016,533 |
10 | 46 | 66 | 46 | 26 | 1,898,602 |
11 | 49 | 70 | 48 | 26 | 1,964,019 |
12 | 52 | 74 | 51 | 27 | 2,573,731 |
13 | 55 | 78 | 54 | 28 | 4,676,439 |
14 | 58 | 82 | 57 | 29 | 3,017,327 |
15 | 60 | 84 | 59 | 29 | 7,823,001 |
16 | 62 | 87 | 60 | 30 | 15,264,208 |
17 | 64 | 90 | 62 | 31 | 26,272,845 |
18 | 66 | 92 | 64 | 31 | 62,872,274 |
19 | 68 | 95 | 66 | 32 | 212,023,122 |
20 | 70 | 98 | 68 | 33 | |
21 | 72 | 34 | |||
22 | 74 | 34 | |||
23 | 76 | 35 | |||
24 | 78 | 36 | |||
25 | 80 | 36 | |||
26 | 82 | 37 | |||
27 | 84 | 38 | |||
28 | 86 | 39 | |||
29 | 88 | 39 | |||
30 | 90 | 40 | |||
31 | 91 | 40 | |||
32 | 92 | 41 | |||
33 | 93 | 41 | |||
34 | 94 | 42 | |||
35 | 95 | 42 | |||
36 | 96 | 42 | |||
37 | 97 | 43 | |||
38 | 98 | 43 | |||
39 | 99 | 43 | |||
40 | 100 | 44 |
Attribute /10
Assassin's Mark
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Hit, Kill, Curse |
DropLevel | 16 |
BaseType | Assassin's Mark |
Class | Skill Gems |
TargetTypes | Ground, Enemy, |
Type | Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemCriticalWeakness |
Reference | poe.ninja, Community Wiki |
Assassin's Mark
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (16–70), (18–68) Dex, (26–98) Int
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30–49)% to Critical Strike Multiplier
Cursed enemies grant (65–600) Life when Killed
Cursed enemies grant (25–80) Mana when Killed
base deal no damage [1]
Additional Effects From Quality:
Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Primal Assassin's Mark Effect
Your Assassin's Mark visuals are replaced with a primal effect.
Supported By /14
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Faster Casting Support
Supports non-instant spell skills.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Mark On Hit Support
Supports mark curse skills.
Assassin's Mark Unique /1
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Assassin's Mark
You are cursed. You are more likely to be critically hit, take more damage from critical hits, and will grant life, mana, and a power charge when killed.
base_damage_taken_+%
chance_to_grant_power_charge_on_death_%
life_granted_when_killed
mana_granted_when_killed
enemy_additional_critical_strike_chance_against_self
enemy_additional_critical_strike_multiplier_against_self
grant_attacker_power_charge_when_hit_%_chance
Attribute /5
curse_assassins_mark
Key | Value |
---|---|
Acronym | Ignite |
IsSkillBuff | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 6 |
Code | enemy additional critical strike multiplier against self |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | enemy additional critical strike chance against self |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | life granted when killed |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | mana granted when killed |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | chance to grant power charge on death % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | grant attacker power charge when hit % chance |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Assassin's Mark Monster /9
Name | Modifiers | Spectre |
---|---|---|
Daemon | Y | |
Shrine Daemon | Curse Skills have 80% reduced Cast Speed | Y |
Nemesis Daemon | Y | |
Vagan's Companion | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] map related item drop chance +% final from league [-60] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Assassin's Mark
Assassin's Mark is a spell that marks a single target with a curse. Hits against the marked target have added critical strike chance and multipler. The marked target grants a power charge and life and mana recovery when killed.
Skill functions and interactions
Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
Version history
Version | Changes |
---|---|
3.19.1 |
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3.12.0 |
'' Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.''
Anomalous Assassin's Mark: Cursed enemies take 0.2% increased Damage (per 1% quality) Divergent Assassin's Mark: Hits against Cursed Enemies have +0.01% to Critical Strike Chance (per 1% quality) |
3.6.0 |
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2.6.0 |
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2.0.0 |
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1.2.0 |
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1.0.0 |
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0.10.7 |
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0.9.2c |
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0.9.2 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.