Nemesis Daemon

SpectreN
Area[68] Domain of Timeless Conflict
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
+3 seconds to Base duration
Buff grants 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
+3 seconds to Base duration
Buff grants 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
+3 seconds to Base duration
Buff grants 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
+3 seconds to Base duration
Buff grants 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
+3 seconds to Base duration
Buff grants 20% increased Movement Speed
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
SmokeMine30ParentHasNoHiddenMonsterBuff ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSmokeMine",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 20, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonSummonSkeleton
iconraiseskeleton
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summons 2 Skeleton Warriors
Maximum 8 Summoned Skeletons
+30 seconds to Base duration
Minions deal 50% less Elemental Damage
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonSummonSkeleton
iconraiseskeleton
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summons 2 Skeleton Warriors
Maximum 8 Summoned Skeletons
+30 seconds to Base duration
Minions deal 50% less Elemental Damage
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonSummonSkeleton
iconraiseskeleton
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summons 2 Skeleton Warriors
Maximum 8 Summoned Skeletons
+30 seconds to Base duration
Minions deal 50% less Elemental Damage
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonSummonSkeleton
iconraiseskeleton
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summons 2 Skeleton Warriors
Maximum 8 Summoned Skeletons
+30 seconds to Base duration
Minions deal 50% less Elemental Damage
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonSummonSkeleton
iconraiseskeleton
Summon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Summons 2 Skeleton Warriors
Maximum 8 Summoned Skeletons
+30 seconds to Base duration
Minions deal 50% less Elemental Damage
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
RaiseSkeleton30ParentHasNoHiddenMonsterBuff ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSummonSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonSummonSkeleton"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
        [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {1, 1, 1, 1, 1},  },
        [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonProximityShield
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpellCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonProximityShield
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpellCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonProximityShield
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpellCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonProximityShield
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpellCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonProximityShield
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpellCast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
ProximityShield30ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonProximityShield",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonProximityShield"] = {
    name = "NemesisDaemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterFrostbite
Frostbite
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterConductivity
Conductivity
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

Silence
+3 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse AreaSpell Hex
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterFrostbite
Frostbite
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterConductivity
Conductivity
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

Silence
+3 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse AreaSpell Hex
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterFrostbite
Frostbite
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterConductivity
Conductivity
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

Silence
+3 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse AreaSpell Hex
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterFrostbite
Frostbite
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterConductivity
Conductivity
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

Silence
+3 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse AreaSpell Hex
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterFlammability
Flammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterFrostbite
Frostbite
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterConductivity
Conductivity
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second

Silence
+3 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse AreaSpell Hex
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
TemporalChains30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
Enfeeble30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
Vulnerability30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
CriticalWeakness30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
ProjectileWeakness30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
ElementalWeakness30ParentHasNoHiddenMonsterBuff ForceTargetEnemy
Silence30ParentHasNoHiddenMonsterBuff ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "SkeletonVulnerability",
        "MonsterFlammability",
        "MonsterFrostbite",
        "MonsterConductivity",
        "Silence",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "skill_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -20, -40, 0, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_resist_all_elements_%",
        "chance_to_be_shocked_%",
        "chance_to_be_frozen_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 0, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 0, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 0, 0, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 0, 0, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {5000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {10900, 0, 50, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cold_damage_resistance_%",
        "chance_to_be_frozen_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Silence"] = {
    name = "Silence",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 0, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterAssassinsMark
AssassinsMark
Assassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
+8.8 seconds to Base duration
Hits against Cursed Enemies have +44% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant 22 Life when Killed
Cursed enemies grant 22 Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slain

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterProjectileWeakness
projectileweakness
Sniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
+10.9 seconds to Base duration
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
Cursed enemies take 34% increased Damage from Projectile Hits

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterAssassinsMark
AssassinsMark
Assassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
+8.8 seconds to Base duration
Hits against Cursed Enemies have +44% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant 22 Life when Killed
Cursed enemies grant 22 Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slain

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterProjectileWeakness
projectileweakness
Sniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
+10.9 seconds to Base duration
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
Cursed enemies take 34% increased Damage from Projectile Hits

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterAssassinsMark
AssassinsMark
Assassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
+8.8 seconds to Base duration
Hits against Cursed Enemies have +44% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant 22 Life when Killed
Cursed enemies grant 22 Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slain

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterProjectileWeakness
projectileweakness
Sniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
+10.9 seconds to Base duration
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
Cursed enemies take 34% increased Damage from Projectile Hits

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterAssassinsMark
AssassinsMark
Assassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
+8.8 seconds to Base duration
Hits against Cursed Enemies have +44% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant 22 Life when Killed
Cursed enemies grant 22 Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slain

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterProjectileWeakness
projectileweakness
Sniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
+10.9 seconds to Base duration
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
Cursed enemies take 34% increased Damage from Projectile Hits

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

SkeletonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
skill_art_variation [0]
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.67 Second

MonsterEnfeeble
enfeeble
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
+10.9 seconds to Base duration
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

MonsterAssassinsMark
AssassinsMark
Assassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
+8.8 seconds to Base duration
Hits against Cursed Enemies have +44% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant 22 Life when Killed
Cursed enemies grant 22 Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slain

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterProjectileWeakness
projectileweakness
Sniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
+10.9 seconds to Base duration
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
Cursed enemies take 34% increased Damage from Projectile Hits

Spell Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AppliesCurse CanRapidFire Type91 Type92 Mark
Cast Time: 0.5 Second

MonsterElementalWeakness
elementalweakness
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
+6 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Elemental Resistances

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
TemporalChains2TargetNotCursed TargetIsCurseable TargetNotFar
Enfeeble2TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability2TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness2TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness2TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness2TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "MonsterAssassinsMark",
        "MonsterProjectileWeakness",
        "SkeletonVulnerability",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "skill_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -20, -40, 0, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_resist_all_elements_%",
        "chance_to_be_shocked_%",
        "chance_to_be_frozen_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 0, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {6000, 0, -25, 0, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {6000, 0, -30, 0, 0, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {6000, 0, -40, 0, 0, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {5000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterAssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_additional_critical_strike_multiplier_against_self",
        "enemy_additional_critical_strike_chance_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "chance_to_grant_power_charge_on_death_%",
    },
    levels = {
        [1] = {8800, 44, 150, 22, 22, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms",
        "grant_attacker_x_life_flask_charges_when_hit_once_per_500ms",
    },
    levels = {
        [1] = {10400, 3, 32, 0, 0, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {10900, 3, 34, 0, 0, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {10900, 3, 34, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {10900, 0, 50, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonSearingBond
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 20 seconds
base_totem_range [100]
base_active_skill_totem_level [74]
Deals 1813.9 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [1]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonSearingBond
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 20 seconds
base_totem_range [100]
base_active_skill_totem_level [74]
Deals 1673.3 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [1]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonSearingBond
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 20 seconds
base_totem_range [100]
base_active_skill_totem_level [74]
Deals 1421.9 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [1]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonSearingBond
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 20 seconds
base_totem_range [100]
base_active_skill_totem_level [74]
Deals 1156.7 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [1]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonSearingBond
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 20 seconds
base_totem_range [100]
base_active_skill_totem_level [74]
Deals 937.5 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [1]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
SearingBond30ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSearingBond",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 16.6222,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Type27] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Totem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Type59] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_fire_damage_to_deal_per_minute",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {20000, 100, 74, 1, 3, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

StrDexMasterSearingBondDaemon
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 6 seconds
base_totem_range [100]
base_active_skill_totem_level [82]
Deals 1813.9 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

StrDexMasterSearingBondDaemon
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 6 seconds
base_totem_range [100]
base_active_skill_totem_level [82]
Deals 1673.3 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

StrDexMasterSearingBondDaemon
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 6 seconds
base_totem_range [100]
base_active_skill_totem_level [78]
Deals 1421.9 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

StrDexMasterSearingBondDaemon
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 6 seconds
base_totem_range [100]
base_active_skill_totem_level [73]
Deals 1156.7 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

StrDexMasterSearingBondDaemon
SearingBond
Searing Bond
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Totem lasts 6 seconds
base_totem_range [100]
base_active_skill_totem_level [68]
Deals 937.5 Base Fire Damage per second
+3 to maximum number of Summoned Totems
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified Spell DamageOverTime SkillCanTrap SkillCanMine Type27 CausesBurning Totem Triggerable FireSkill Type59
Cast Time: 1 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrDexMasterSearingBondDaemon",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["StrDexMasterSearingBondDaemon"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 16.6222,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Type27] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Totem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Type59] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_fire_damage_to_deal_per_minute",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {6000, 100, 3, 1, 3, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [2] = {6000, 100, 5, 1, 3, 3, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [3] = {6000, 100, 8, 1, 3, 3, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [4] = {6000, 100, 10, 1, 3, 3, levelRequirement = 10, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [5] = {6000, 100, 12, 1, 3, 3, levelRequirement = 12, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [6] = {6000, 100, 14, 1, 3, 3, levelRequirement = 14, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [7] = {6000, 100, 17, 1, 3, 3, levelRequirement = 17, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [8] = {6000, 100, 20, 1, 3, 3, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [9] = {6000, 100, 24, 1, 3, 3, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [10] = {6000, 100, 30, 1, 3, 3, levelRequirement = 30, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [11] = {6000, 100, 31, 1, 3, 3, levelRequirement = 31, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [12] = {6000, 100, 36, 1, 3, 3, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [13] = {6000, 100, 41, 1, 3, 3, levelRequirement = 41, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [14] = {6000, 100, 44, 1, 3, 3, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [15] = {6000, 100, 51, 1, 3, 3, levelRequirement = 51, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [16] = {6000, 100, 52, 1, 3, 3, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [17] = {6000, 100, 57, 1, 3, 3, levelRequirement = 57, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [18] = {6000, 100, 60, 1, 3, 3, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [19] = {6000, 100, 65, 1, 3, 3, levelRequirement = 65, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [20] = {6000, 100, 66, 1, 3, 3, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [21] = {6000, 100, 67, 1, 3, 3, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [22] = {6000, 100, 68, 1, 3, 3, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [23] = {6000, 100, 69, 1, 3, 3, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [24] = {6000, 100, 70, 1, 3, 3, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [25] = {6000, 100, 71, 1, 3, 3, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [26] = {6000, 100, 72, 1, 3, 3, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [27] = {6000, 100, 73, 1, 3, 3, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [28] = {6000, 100, 74, 1, 3, 3, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [29] = {6000, 100, 75, 1, 3, 3, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [30] = {6000, 100, 76, 1, 3, 3, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [31] = {6000, 100, 77, 1, 3, 3, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [32] = {6000, 100, 78, 1, 3, 3, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [33] = {6000, 100, 79, 1, 3, 3, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [34] = {6000, 100, 80, 1, 3, 3, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [35] = {6000, 100, 81, 1, 3, 3, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 1, 1},  },
        [36] = {6000, 100, 82, 1, 3, 3, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 1, 1},  },
    },
}
SpectreN
Area[68] Domain of Timeless Conflict
Modmonster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonLightningStorm
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 684.1 to 2052 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonLightningStorm
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 609.6 to 1829 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonLightningStorm
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 483.3 to 1450 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonLightningStorm
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 360.6 to 1082 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonLightningStorm
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 268 to 804 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
FireStorm30ParentHasNoHiddenMonsterBuff ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonLightningStorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8269,
    incrementalEffectiveness = 0.048,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 2, 10, 0, -49, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Accuracy+100%
IsSummonedY

NemesisDaemonLightningStormLowbie
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 546 to 1638 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nemesis Daemon28753953.51761916161854800000

NemesisDaemonLightningStormLowbie
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 486.6 to 1460 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nemesis Daemon25752850.41633414198794500000

NemesisDaemonLightningStormLowbie
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 385.8 to 1157 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nemesis Daemon19927675.41426810940685200000

NemesisDaemonLightningStormLowbie
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 287.8 to 863.4 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nemesis Daemon14804504127167872567600000

NemesisDaemonLightningStormLowbie
FirestormV2
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 213.9 to 641.7 Lightning Damage
+5.6 seconds to Base duration
One impact every 0.35 seconds
skill_art_variation [2]
10% chance to Shock enemies
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-49]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nemesis Daemon10768374117225642468100000
FireStorm30ParentHasNoHiddenMonsterBuff ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonLightningStormLowbie",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NemesisDaemonLightningStormLowbie"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.66,
    incrementalEffectiveness = 0.048,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 2, 10, 0, -49, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}