Демон возмездия
Область: Владения вневременной войны
Nemesis Daemon
Spectre | N |
---|---|
Area | Владения вневременной войны, Владения вневременной войны, Владения вневременной войны, Владения вневременной войны |
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSmokeDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
80
Здоровье
22,633
Броня
73,441
Уклонение
7,124
Энергетический щит
0
Damage
758
Урон от чар
758
Точность
462
Attack Time
1
Опыт
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Перезарядка: 3 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
Базовая длительность - 3 секунд(-ы)
Положительный эффект дарует 20% повышение скорости передвижения
active skill area of effect radius +% final [10]
Положительный эффект дарует 20% повышение скорости передвижения
active skill area of effect radius +% final [10]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSummonSkeletons
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSummonSkeleton
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+8 к максимуму призванных скелетов
Базовая длительность - 30 секунд(-ы)
Приспешники наносят на 50% меньше урона от стихий
Призывает скелетов-воинов: 2
alternate minion [1]
Базовая длительность - 30 секунд(-ы)
Приспешники наносят на 50% меньше урона от стихий
Призывает скелетов-воинов: 2
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSummonSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSummonSkeleton"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonProximityShield
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Вы не можете получить прямой урон от врагов, находящихся за пределами купола
inside shield [#]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonProximityShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonProximityShield"] = { name = "NemesisDaemonProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonCurses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.67 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 10 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
MonsterFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Горючесть
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению огню
Удары по проклятым врагам имеют +25% шанс наложить поджог
active skill area of effect radius +% final [9]
Проклятые враги имеют -30% к сопротивлению огню
Удары по проклятым врагам имеют +25% шанс наложить поджог
active skill area of effect radius +% final [9]
MonsterFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Обморожение
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление холоду и повышая шанс заморозить их при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению холоду
Удары по проклятым врагам имеют +25% шанс наложить заморозку
active skill area of effect radius +% final [9]
Проклятые враги имеют -30% к сопротивлению холоду
Удары по проклятым врагам имеют +25% шанс наложить заморозку
active skill area of effect radius +% final [9]
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Проводимость
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
active skill area of effect radius +% final [9]
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
active skill area of effect radius +% final [9]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "SkeletonVulnerability", "MonsterFlammability", "MonsterFrostbite", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
StrIntRelicDaemonCurses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.67 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 10 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
MonsterAssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Метка убийцы
Время применения: 0.5 сек.
Герой проклинает одного врага, повышая его уязвимость к критическим ударам. Убив проклятого врага, герой получит здоровье, ману и заряд энергии. Одновременно можно иметь лишь одну метку.
Базовая длительность - 8.8 секунд(-ы)
Проклятые враги имеют 100% шанс даровать заряд энергии при смерти
+1.5% к шансу критического удара по проклятым врагам
Удары по проклятым врагам имеют +44% к множителю критического удара
Проклятые враги даруют 22 здоровья при смерти
Проклятые враги даруют 22 маны при смерти
active skill area of effect radius +% final [24]
Проклятые враги имеют 100% шанс даровать заряд энергии при смерти
+1.5% к шансу критического удара по проклятым врагам
Удары по проклятым врагам имеют +44% к множителю критического удара
Проклятые враги даруют 22 здоровья при смерти
Проклятые враги даруют 22 маны при смерти
active skill area of effect radius +% final [24]
MonsterProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Метка снайпера
Время применения: 0.5 сек.
Перезарядка: 12 сек.
Герой проклинает одного врага, увеличивая получаемый им урон от снарядов и заставляя снаряды раскалываться при попадании в проклятого врага, поражая соседние цели. Одновременно можно иметь лишь одну метку.
Базовая длительность - 6 секунд(-ы)
Проклятые враги получают увеличенный на 34% урон от ударов снарядами
Снаряды, наносящие удары по проклятым врагам, разделяются в направлении 3 дополнительных целей
active skill area of effect radius +% final [42]
Проклятые враги получают увеличенный на 34% урон от ударов снарядами
Снаряды, наносящие удары по проклятым врагам, разделяются в направлении 3 дополнительных целей
active skill area of effect radius +% final [42]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "MonsterAssassinsMark", "MonsterProjectileWeakness", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterAssassinsMark"] = { name = "Assassin's Mark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_additional_critical_strike_multiplier_against_self", "enemy_additional_critical_strike_chance_against_self", "life_granted_when_killed", "mana_granted_when_killed", "chance_to_grant_power_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", }, levels = { [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonTotems
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSearingBond
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Обжигающие узы
Время применения: 1 сек.
Перезарядка: 4 сек.
Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
Время существования тотема 20 секунд(-ы)
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSearingBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSearingBond"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 100, 74, 3, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, }
Демон возмездия
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
StrDexMasterSearingBondTotemDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrDexMasterSearingBondDaemon
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Обжигающие узы
Время применения: 1 сек.
Перезарядка: 6 сек.
Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
Время существования тотема 6 секунд(-ы)
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "StrDexMasterSearingBondDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrDexMasterSearingBondDaemon"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 6000, 100, 3, 3, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 6000, 100, 3, 3, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 8, 6000, 100, 3, 3, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 10, 6000, 100, 3, 3, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 12, 6000, 100, 3, 3, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 14, 6000, 100, 3, 3, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 17, 6000, 100, 3, 3, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 20, 6000, 100, 3, 3, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 24, 6000, 100, 3, 3, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 30, 6000, 100, 3, 3, levelRequirement = 30, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 31, 6000, 100, 3, 3, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 36, 6000, 100, 3, 3, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 41, 6000, 100, 3, 3, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 44, 6000, 100, 3, 3, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 51, 6000, 100, 3, 3, levelRequirement = 51, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 52, 6000, 100, 3, 3, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 57, 6000, 100, 3, 3, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 60, 6000, 100, 3, 3, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 65, 6000, 100, 3, 3, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 66, 6000, 100, 3, 3, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 67, 6000, 100, 3, 3, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 68, 6000, 100, 3, 3, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 69, 6000, 100, 3, 3, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 70, 6000, 100, 3, 3, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 71, 6000, 100, 3, 3, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 72, 6000, 100, 3, 3, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 73, 6000, 100, 3, 3, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 74, 6000, 100, 3, 3, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 75, 6000, 100, 3, 3, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 76, 6000, 100, 3, 3, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 77, 6000, 100, 3, 3, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 78, 6000, 100, 3, 3, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 79, 6000, 100, 3, 3, levelRequirement = 79, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 80, 6000, 100, 3, 3, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 81, 6000, 100, 3, 3, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 82, 6000, 100, 3, 3, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, }, }, }
Демон возмездия
Область: Владения вневременной войны
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
Spectre | N |
---|---|
Area | Владения вневременной войны, Владения вневременной войны, Владения вневременной войны, Владения вневременной войны |
Tags | Чародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonLightningStorm
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
80
Здоровье
22,633
Броня
73,441
Уклонение
7,124
Энергетический щит
0
Damage
758
Урон от чар
758
Точность
462
Attack Time
1
Опыт
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 543 до 1629 урона от молнии
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "base_sanctum_damage", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 5, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Демон возмездия
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
Spectre | N |
---|---|
Tags | Чародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonLightningStormLowbie
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonLightningStormLowbie
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 246.9 до 740.7 урона от молнии
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-49]
is area damage [1]
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStormLowbie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStormLowbie"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |