Демон возмездия
SpectreN
AreaВладения вневременной войны, Владения вневременной войны, Владения вневременной войны, Владения вневременной войны
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSmokeDaemon
IsSummoned
Y
Уровень
80
Здоровье
22,633
Броня
73,441
Уклонение
7,124
Энергетический щит
0
Damage
758
Урон от чар
758
Точность
462
Attack Time
1
Опыт
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
NemesisDaemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Перезарядка: 3 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
Базовая длительность - 3 секунд(-ы)
Положительный эффект дарует 20% повышение скорости передвижения
active skill area of effect radius +% final [10]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 20, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSummonSkeletons
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonSummonSkeleton
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+8 к максимуму призванных скелетов
Базовая длительность - 30 секунд(-ы)
Приспешники наносят на 50% меньше урона от стихий
Призывает скелетов-воинов: 2
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSummonSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSummonSkeleton"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {},  cost = { }, },
        [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonProximityShield
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Вы не можете получить прямой урон от врагов, находящихся за пределами купола
inside shield [#]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonProximityShield"] = {
    name = "NemesisDaemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonCurses
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.67 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 10 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
MonsterFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Горючесть
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению огню
Удары по проклятым врагам имеют +25% шанс наложить поджог
active skill area of effect radius +% final [9]
MonsterFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Обморожение
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление холоду и повышая шанс заморозить их при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению холоду
Удары по проклятым врагам имеют +25% шанс наложить заморозку
active skill area of effect radius +% final [9]
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Проводимость
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
active skill area of effect radius +% final [9]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "SkeletonVulnerability",
        "MonsterFlammability",
        "MonsterFrostbite",
        "MonsterConductivity",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
StrIntRelicDaemonCurses
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.67 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 5 секунд(-ы)
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 10 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
MonsterAssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Метка убийцы
Время применения: 0.5 сек.
Герой проклинает одного врага, повышая его уязвимость к критическим ударам. Убив проклятого врага, герой получит здоровье, ману и заряд энергии. Одновременно можно иметь лишь одну метку.
Базовая длительность - 8.8 секунд(-ы)
Проклятые враги имеют 100% шанс даровать заряд энергии при смерти
+1.5% к шансу критического удара по проклятым врагам
Удары по проклятым врагам имеют +44% к множителю критического удара
Проклятые враги даруют 22 здоровья при смерти
Проклятые враги даруют 22 маны при смерти
active skill area of effect radius +% final [24]
MonsterProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Метка снайпера
Время применения: 0.5 сек.
Перезарядка: 12 сек.
Герой проклинает одного врага, увеличивая получаемый им урон от снарядов и заставляя снаряды раскалываться при попадании в проклятого врага, поражая соседние цели. Одновременно можно иметь лишь одну метку.
Базовая длительность - 6 секунд(-ы)
Проклятые враги получают увеличенный на 34% урон от ударов снарядами
Снаряды, наносящие удары по проклятым врагам, разделяются в направлении 3 дополнительных целей
active skill area of effect radius +% final [42]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [42]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "MonsterAssassinsMark",
        "MonsterProjectileWeakness",
        "SkeletonVulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterAssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_additional_critical_strike_multiplier_against_self",
        "enemy_additional_critical_strike_chance_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "chance_to_grant_power_charge_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_taken_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
    },
    levels = {
        [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonTotems
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonSearingBond
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Обжигающие узы
Время применения: 1 сек.
Перезарядка: 4 сек.
Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
Время существования тотема 20 секунд(-ы)
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSearingBond",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 20000, 100, 74, 3, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
Демон возмездия
Nemesis Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
StrDexMasterSearingBondTotemDaemon
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
StrDexMasterSearingBondDaemon
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Обжигающие узы
Время применения: 1 сек.
Перезарядка: 6 сек.
Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
Время существования тотема 6 секунд(-ы)
Наносит 1082.1 базового урона от огня в секунду
+3 к максимальному количеству установленных тотемов
Устанавливает тотем, который использует это умение
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrDexMasterSearingBondDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrDexMasterSearingBondDaemon"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 6000, 100, 3, 3, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 5, 6000, 100, 3, 3, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 8, 6000, 100, 3, 3, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 10, 6000, 100, 3, 3, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 12, 6000, 100, 3, 3, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 14, 6000, 100, 3, 3, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 17, 6000, 100, 3, 3, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 20, 6000, 100, 3, 3, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 24, 6000, 100, 3, 3, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 30, 6000, 100, 3, 3, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 31, 6000, 100, 3, 3, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 36, 6000, 100, 3, 3, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 41, 6000, 100, 3, 3, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 44, 6000, 100, 3, 3, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 51, 6000, 100, 3, 3, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 52, 6000, 100, 3, 3, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 57, 6000, 100, 3, 3, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 60, 6000, 100, 3, 3, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 65, 6000, 100, 3, 3, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 66, 6000, 100, 3, 3, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 67, 6000, 100, 3, 3, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 68, 6000, 100, 3, 3, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 69, 6000, 100, 3, 3, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 70, 6000, 100, 3, 3, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 71, 6000, 100, 3, 3, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 72, 6000, 100, 3, 3, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 73, 6000, 100, 3, 3, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 74, 6000, 100, 3, 3, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 75, 6000, 100, 3, 3, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 76, 6000, 100, 3, 3, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 77, 6000, 100, 3, 3, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 78, 6000, 100, 3, 3, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 79, 6000, 100, 3, 3, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 80, 6000, 100, 3, 3, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 81, 6000, 100, 3, 3, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 82, 6000, 100, 3, 3, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
Демон возмездия
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
SpectreN
AreaВладения вневременной войны, Владения вневременной войны, Владения вневременной войны, Владения вневременной войны
TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonLightningStorm
IsSummoned
Y
Уровень
80
Здоровье
22,633
Броня
73,441
Уклонение
7,124
Энергетический щит
0
Damage
758
Урон от чар
758
Точность
462
Attack Time
1
Опыт
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
NemesisDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 543 до 1629 урона от молнии
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonLightningStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "base_sanctum_damage",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -49, 5, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
IdMonsterDamageVersusPlayerMinions25
FamilyMonsterDamageVersusMinions
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Демон возмездия
    monster penalty against minions damage +% final vs player minions [-25]
    Nemesis Daemon
    SpectreN
    TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
    Здоровье
    100%
    Ailment Threshold
    100%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    NemesisDaemonLightningStormLowbie
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    6,433
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1
    Опыт
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    NemesisDaemonLightningStormLowbie
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Наносит от 246.9 до 740.7 урона от молнии
    Базовая длительность - 5.6 секунд(-ы)
    10% шанс наложить шок на врагов
    Один удар каждые 0.35 секунд(-ы)
    Базовый радиус равен 1 м
    firestorm base area of effect +% [-49]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = {
        name = "Nemesis Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "NemesisDaemonLightningStormLowbie",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NemesisDaemonLightningStormLowbie"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -49, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage