Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Area | Domaine du Conflit intemporel, Domaine du Conflit intemporel, Domaine du Conflit intemporel, Domaine du Conflit intemporel |
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSmokeDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
22,633
Armure
73,441
Évasion
7,124
Bouclier d'énergie
0
Damage
758
Dégâts des sorts
758
Précision
462
Attack Time
1
Expérience
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mine fumigène
Temps d'incantation: 0.5 sec.
Temps de recharge: 3 sec.
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
active skill area of effect radius +% final [10]
L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
active skill area of effect radius +% final [10]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonSummonSkeletons
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSummonSkeleton
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Invocation de Squelettes
Temps d'incantation: 1 sec.
Invoque des Guerriers squelettes à l'emplacement ciblé. Ces Créatures utilisent une attaque de mêlée et meurent après une certaine durée. S'ils sont rendus Agressifs, les Guerriers squelettes chargeront en direction des ennemis à proximité.
+8 au nombre maximum de Squelettes Invoqués
La Durée de base est de 30 secondes
Les Créatures ont 50% de Perte de Dégâts élémentaires
Invoque 2 Guerriers squelettes
alternate minion [1]
La Durée de base est de 30 secondes
Les Créatures ont 50% de Perte de Dégâts élémentaires
Invoque 2 Guerriers squelettes
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSummonSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSummonSkeleton"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonProximityShield
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Vous ne pouvez pas subir de Dégâts directs provenant d'ennemis en dehors du bouclier.
inside shield [#]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonProximityShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonProximityShield"] = { name = "NemesisDaemonProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonCurses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Chaînes temporelles
Temps d'incantation: 0.67 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
La Durée de base est de 4 secondes
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [9]
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Affaiblissement
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
La Durée de base est de 5 secondes
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 10 secondes
Les Ennemis Maudits ont 50% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 20% de chances d'infliger le Saignement
active skill area of effect radius +% final [24]
Les Ennemis Maudits ont 50% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 20% de chances d'infliger le Saignement
active skill area of effect radius +% final [24]
MonsterFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Inflammabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au feu de ces ennemis et leur donne des Chances d'être Embrasés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
MonsterFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frilosité
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au froid de ces ennemis et leur donne des Chances d'être Gelés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% à la Résistance au froid
Les Ennemis Maudits ont +25% de chances d'être Gelés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance au froid
Les Ennemis Maudits ont +25% de chances d'être Gelés au Toucher
active skill area of effect radius +% final [9]
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Sensibilité aux éléments
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leurs Résistances élémentaires.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% aux Résistances élémentaires
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont -30% aux Résistances élémentaires
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "SkeletonVulnerability", "MonsterFlammability", "MonsterFrostbite", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
StrIntRelicDaemonCurses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Chaînes temporelles
Temps d'incantation: 0.67 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
La Durée de base est de 4 secondes
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [9]
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Affaiblissement
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
La Durée de base est de 5 secondes
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 10 secondes
Les Ennemis Maudits ont 50% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 20% de chances d'infliger le Saignement
active skill area of effect radius +% final [24]
Les Ennemis Maudits ont 50% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 20% de chances d'infliger le Saignement
active skill area of effect radius +% final [24]
MonsterAssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Marque de l'assassin
Temps d'incantation: 0.5 sec.
Maudit l'ennemi ciblé. Cette Malédiction le rend plus vulnérable aux Coups critiques. De plus, les personnages qui tuent cet ennemi gagnent de la Vie, du Mana et une Charge de pouvoir. Vous ne pouvez Marquer qu'un seul ennemi à la fois.
La Durée de base est de 8.8 secondes
Les Ennemis Maudits ont 100% de chances d'octroyer une Charge de pouvoir lorsqu'ils sont Tués
Vous avez +1.5% aux Chances de coup critique au Toucher contre les Ennemis Maudits
+44% au Multiplicateur de critique en Touchant les Ennemis Maudits
Les Ennemis Maudits octroient 22 de Vie lorsqu'ils sont Tués
Les Ennemis Maudits octroient 22 de Mana lorsqu'ils sont Tués
active skill area of effect radius +% final [24]
Les Ennemis Maudits ont 100% de chances d'octroyer une Charge de pouvoir lorsqu'ils sont Tués
Vous avez +1.5% aux Chances de coup critique au Toucher contre les Ennemis Maudits
+44% au Multiplicateur de critique en Touchant les Ennemis Maudits
Les Ennemis Maudits octroient 22 de Vie lorsqu'ils sont Tués
Les Ennemis Maudits octroient 22 de Mana lorsqu'ils sont Tués
active skill area of effect radius +% final [24]
MonsterProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Marque du tireur d'élite
Temps d'incantation: 0.5 sec.
Temps de recharge: 12 sec.
Maudit l'ennemi ciblé. Cette Malédiction augmente les Dégâts qu'il subit de la part des projectiles. Elle permet également aux projectiles de se Diviser lorsqu'ils le touchent, afin de blesser les autres ennemis aux alentours. Vous ne pouvez Marquer qu'un seul ennemi à la fois.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts subis au Toucher de la part des Projectiles
Les Projectiles qui Touchent les Ennemis Maudits se Divisent en direction de 3 cibles supplémentaires
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts subis au Toucher de la part des Projectiles
Les Projectiles qui Touchent les Ennemis Maudits se Divisent en direction de 3 cibles supplémentaires
active skill area of effect radius +% final [42]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Sensibilité aux éléments
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leurs Résistances élémentaires.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% aux Résistances élémentaires
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont -30% aux Résistances élémentaires
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "MonsterAssassinsMark", "MonsterProjectileWeakness", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterAssassinsMark"] = { name = "Assassin's Mark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_additional_critical_strike_multiplier_against_self", "enemy_additional_critical_strike_chance_against_self", "life_granted_when_killed", "mana_granted_when_killed", "chance_to_grant_power_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", }, levels = { [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonTotems
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonSearingBond
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Lien ardent
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
Un totem qui crée un lien de feu entre vous et tous les totems qui sont sous votre contrôle. Le lien inflige des dégâts de brûlure aux ennemis qui le touchent. Les ennemis situés à l'une ou l'autre des extrémités du lien subissent également des dégâts de brûlure.
Les Totems durent 20 secondes
Inflige 1082.1 Dégâts de feu de base par seconde
+3 au nombre maximum de Totems Invoqués
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Inflige 1082.1 Dégâts de feu de base par seconde
+3 au nombre maximum de Totems Invoqués
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSearingBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSearingBond"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 100, 74, 3, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, }
Démon némésis
Nemesis Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
StrDexMasterSearingBondTotemDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrDexMasterSearingBondDaemon
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Lien ardent
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
Un totem qui crée un lien de feu entre vous et tous les totems qui sont sous votre contrôle. Le lien inflige des dégâts de brûlure aux ennemis qui le touchent. Les ennemis situés à l'une ou l'autre des extrémités du lien subissent également des dégâts de brûlure.
Les Totems durent 6 secondes
Inflige 1082.1 Dégâts de feu de base par seconde
+3 au nombre maximum de Totems Invoqués
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Inflige 1082.1 Dégâts de feu de base par seconde
+3 au nombre maximum de Totems Invoqués
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "StrDexMasterSearingBondDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrDexMasterSearingBondDaemon"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 6000, 100, 3, 3, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 6000, 100, 3, 3, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 8, 6000, 100, 3, 3, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 10, 6000, 100, 3, 3, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 12, 6000, 100, 3, 3, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 14, 6000, 100, 3, 3, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 17, 6000, 100, 3, 3, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 20, 6000, 100, 3, 3, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 24, 6000, 100, 3, 3, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 30, 6000, 100, 3, 3, levelRequirement = 30, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 31, 6000, 100, 3, 3, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 36, 6000, 100, 3, 3, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 41, 6000, 100, 3, 3, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 44, 6000, 100, 3, 3, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 51, 6000, 100, 3, 3, levelRequirement = 51, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 52, 6000, 100, 3, 3, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 57, 6000, 100, 3, 3, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 60, 6000, 100, 3, 3, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 65, 6000, 100, 3, 3, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 66, 6000, 100, 3, 3, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 67, 6000, 100, 3, 3, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 68, 6000, 100, 3, 3, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 69, 6000, 100, 3, 3, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 70, 6000, 100, 3, 3, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 71, 6000, 100, 3, 3, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 72, 6000, 100, 3, 3, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 73, 6000, 100, 3, 3, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 74, 6000, 100, 3, 3, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 75, 6000, 100, 3, 3, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 76, 6000, 100, 3, 3, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 77, 6000, 100, 3, 3, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 78, 6000, 100, 3, 3, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 79, 6000, 100, 3, 3, levelRequirement = 79, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 80, 6000, 100, 3, 3, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 81, 6000, 100, 3, 3, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 82, 6000, 100, 3, 3, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, }, }, }
Démon némésis
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
Spectre | N |
---|---|
Area | Domaine du Conflit intemporel, Domaine du Conflit intemporel, Domaine du Conflit intemporel, Domaine du Conflit intemporel |
Tags | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonLightningStorm
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
22,633
Armure
73,441
Évasion
7,124
Bouclier d'énergie
0
Damage
758
Dégâts des sorts
758
Précision
462
Attack Time
1
Expérience
12,712
Ailment Threshold
22,633
Chill
72
Shock
72
Brittle
405
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 543 à 1629 Dégâts de foudre
La Durée de base est de 5.6 secondes
10% de chances d'Électrocuter les Ennemis
Un impact toutes les 0.35 secondes
Le Rayon de base est de 1 mètre
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
La Durée de base est de 5.6 secondes
10% de chances d'Électrocuter les Ennemis
Un impact toutes les 0.35 secondes
Le Rayon de base est de 1 mètre
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "base_sanctum_damage", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 5, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Démon némésis
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
Spectre | N |
---|---|
Tags | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
NemesisDaemonLightningStormLowbie
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NemesisDaemonLightningStormLowbie
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 246.9 à 740.7 Dégâts de foudre
La Durée de base est de 5.6 secondes
10% de chances d'Électrocuter les Ennemis
Un impact toutes les 0.35 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-49]
is area damage [1]
La Durée de base est de 5.6 secondes
10% de chances d'Électrocuter les Ennemis
Un impact toutes les 0.35 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStormLowbie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStormLowbie"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |