仇恨之魔
区域: 永战之域
Nemesis Daemon
幽魂N
地区永战之域, 永战之域, 永战之域, 永战之域
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonSmokeDaemon
IsSummoned
Y
等级
80
生命
22,633
护甲
73,441
闪避值
7,124
能量护盾
0
伤害
758
法术伤害
758
命中
462
攻击间隔
1
经验值
12,712
异常状态临界值
22,633
冰缓
72
Shock
72
Brittle
405
Scorch
72
Sap
198
NemesisDaemonSmokeMine
法术, 范围, 持续时间, 位移, 遥控地雷, 范围法术, 快行, 消耗保留, 闪现, 冷却
烟雾地雷
施放间隔: 0.5 秒
冷却时间: 3 秒
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,致盲其中的敌人,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 3
增益效果使移动速度加快 20%
active skill area of effect radius +% final [10]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 20, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonSummonSkeletons
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonSummonSkeleton
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物, 冷却
召唤魔侍
施放间隔: 1 秒
在目标地点召唤魔侍武士。它们使用近战攻击,并在持续时间结束后消失。在侵略状态下,魔侍武士会冲撞周围的敌人。
召唤的魔侍最大数量 +8
基础持续时间为 30
召唤生物造成的元素伤害总降 50%
召唤 2 个魔侍武士
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSummonSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSummonSkeleton"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {},  cost = { }, },
        [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {},  cost = { }, },
        [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {},  cost = { }, },
        [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonProximityShield
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonProximityShield
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
在力场之外的敌人无法对你造成直接伤害
inside shield [#]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonProximityShield"] = {
    name = "NemesisDaemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonCurses
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SkeletonTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.67 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
基础持续时间为 4
被诅咒的普通敌人和魔法敌人的行动速度总降 20%
被诅咒的敌人身上的其它效果消减速度减慢 25%
被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
active skill area of effect radius +% final [9]
MonsterEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
基础持续时间为 5
被诅咒敌人命中值降低 40%
被诅咒的普通敌人和魔法敌人的伤害总降 40%
被诅咒的稀有敌人和传奇敌人的伤害总降 15%
active skill area of effect radius +% final [42]
SkeletonVulnerability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
基础持续时间为 10
被诅咒敌人受到的物理伤害提高 50%
对抗被诅咒的敌人时,攻击击中有 20% 的几率施加流血
active skill area of effect radius +% final [24]
MonsterFlammability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 6
被诅咒的敌人的火焰抗性 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%
active skill area of effect radius +% final [9]
MonsterFrostbite
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
冻伤
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
基础持续时间为 6
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]
MonsterConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6
被诅咒的敌人的闪电抗性 -30%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]
MonsterElementalWeakness
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
元素要害
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的元素抗性。
基础持续时间为 6
被诅咒的敌人的元素抗性 -30%
active skill area of effect radius +% final [42]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "SkeletonVulnerability",
        "MonsterFlammability",
        "MonsterFrostbite",
        "MonsterConductivity",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
StrIntRelicDaemonCurses
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SkeletonTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.67 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
基础持续时间为 4
被诅咒的普通敌人和魔法敌人的行动速度总降 20%
被诅咒的敌人身上的其它效果消减速度减慢 25%
被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
active skill area of effect radius +% final [9]
MonsterEnfeeble
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
基础持续时间为 5
被诅咒敌人命中值降低 40%
被诅咒的普通敌人和魔法敌人的伤害总降 40%
被诅咒的稀有敌人和传奇敌人的伤害总降 15%
active skill area of effect radius +% final [42]
SkeletonVulnerability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
基础持续时间为 10
被诅咒敌人受到的物理伤害提高 50%
对抗被诅咒的敌人时,攻击击中有 20% 的几率施加流血
active skill area of effect radius +% final [24]
MonsterAssassinsMark
法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
暗影印记
施放间隔: 0.5 秒
诅咒单个敌人,使它更弱暴击。击败它可以获得生命和魔力,以及一个暴击球。你每次只能标记一种印记。
基础持续时间为 8.8
击败被诅咒敌人有 100% 的几率获得暴击球
击中暴击率对被诅咒的敌人 +1.5%
对抗被诅咒的敌人时,击中的暴击伤害加成 +44%
击败被诅咒敌人时会给予玩家 22 生命
击败被诅咒敌人时会给予玩家 22 魔力
active skill area of effect radius +% final [24]
MonsterProjectileWeakness
法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
狙击印记
施放间隔: 0.5 秒
冷却时间: 12 秒
诅咒单个敌人,增加其被投射物击中后的伤害,并使投射物在击中敌人时裂化,击中周围的其他目标。一次只能有一个“印记”。
基础持续时间为 6
被诅咒敌人受到的投射物伤害提高 34%
击中被诅咒的敌人的投射物发生分裂,飞向 3 个额外目标
active skill area of effect radius +% final [42]
MonsterElementalWeakness
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
元素要害
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的元素抗性。
基础持续时间为 6
被诅咒的敌人的元素抗性 -30%
active skill area of effect radius +% final [42]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "MonsterAssassinsMark",
        "MonsterProjectileWeakness",
        "SkeletonVulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterAssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_additional_critical_strike_multiplier_against_self",
        "enemy_additional_critical_strike_chance_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "chance_to_grant_power_charge_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileWeakness"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_taken_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectiles_hitting_self_split_into_x",
    },
    levels = {
        [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonTotems
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
NemesisDaemonSearingBond
法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
灼热连接
施放间隔: 1 秒
冷却时间: 4 秒
召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
图腾持续 20
每秒造成 1082.1 基础火焰伤害
+3 召唤图腾数量上限
召唤使用一个使用该技能的图腾
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonSearingBond",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 20000, 100, 74, 3, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
仇恨之魔
Nemesis Daemon
幽魂N
标签extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
StrDexMasterSearingBondTotemDaemon
IsSummoned
Y
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
StrDexMasterSearingBondDaemon
法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
灼热连接
施放间隔: 1 秒
冷却时间: 6 秒
召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
图腾持续 6
每秒造成 1082.1 基础火焰伤害
+3 召唤图腾数量上限
召唤使用一个使用该技能的图腾
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrDexMasterSearingBondDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrDexMasterSearingBondDaemon"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "base_number_of_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 6000, 100, 3, 3, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 5, 6000, 100, 3, 3, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 8, 6000, 100, 3, 3, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 10, 6000, 100, 3, 3, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 12, 6000, 100, 3, 3, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 14, 6000, 100, 3, 3, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 17, 6000, 100, 3, 3, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 20, 6000, 100, 3, 3, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 24, 6000, 100, 3, 3, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 30, 6000, 100, 3, 3, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 31, 6000, 100, 3, 3, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 36, 6000, 100, 3, 3, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 41, 6000, 100, 3, 3, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 44, 6000, 100, 3, 3, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 51, 6000, 100, 3, 3, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 52, 6000, 100, 3, 3, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 57, 6000, 100, 3, 3, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 60, 6000, 100, 3, 3, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 65, 6000, 100, 3, 3, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 66, 6000, 100, 3, 3, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 67, 6000, 100, 3, 3, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 68, 6000, 100, 3, 3, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 69, 6000, 100, 3, 3, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 70, 6000, 100, 3, 3, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 71, 6000, 100, 3, 3, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 72, 6000, 100, 3, 3, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 73, 6000, 100, 3, 3, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 74, 6000, 100, 3, 3, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 75, 6000, 100, 3, 3, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 76, 6000, 100, 3, 3, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 77, 6000, 100, 3, 3, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 78, 6000, 100, 3, 3, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 79, 6000, 100, 3, 3, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 80, 6000, 100, 3, 3, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 81, 6000, 100, 3, 3, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 82, 6000, 100, 3, 3, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
仇恨之魔
区域: 永战之域
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
幽魂N
地区永战之域, 永战之域, 永战之域, 永战之域
标签施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
NemesisDaemonLightningStorm
IsSummoned
Y
等级
80
生命
22,633
护甲
73,441
闪避值
7,124
能量护盾
0
伤害
758
法术伤害
758
命中
462
攻击间隔
1
经验值
12,712
异常状态临界值
22,633
冰缓
72
Shock
72
Brittle
405
Scorch
72
Sap
198
NemesisDaemonLightningStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
攻击暴击率: 5%
施放间隔: 0.9 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 543 - 1629 闪电伤害
基础持续时间为 5.6
10% 的几率使敌人感电
0.35 秒一次冲击
基础范围为 1
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = {
    name = "Nemesis Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NemesisDaemonLightningStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NemesisDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "base_sanctum_damage",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -49, 5, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
IdMonsterDamageVersusPlayerMinions25
FamilyMonsterDamageVersusMinions
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    仇恨之魔
    monster penalty against minions damage +% final vs player minions [-25]
    Nemesis Daemon
    幽魂N
    标签施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    Daemon
    Metadata
    NemesisDaemonLightningStormLowbie
    IsSummoned
    Y
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    NemesisDaemonLightningStormLowbie
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    攻击暴击率: 5%
    施放间隔: 0.9 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 246.9 - 740.7 闪电伤害
    基础持续时间为 5.6
    10% 的几率使敌人感电
    0.35 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-49]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = {
        name = "Nemesis Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "NemesisDaemonLightningStormLowbie",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NemesisDaemonLightningStormLowbie"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_shock_%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 5600, 350, 10, -49, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    Edit

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