仇恨之魔
地區: 永恆鬥爭之域
Nemesis Daemon
幽魂 | N |
---|---|
地區 | 永恆鬥爭之域, 永恆鬥爭之域, 永恆鬥爭之域, 永恆鬥爭之域 |
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonSmokeDaemon
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
22,633
護甲
73,441
閃避
7,124
能量護盾
0
傷害
758
法術傷害
758
命中
462
攻擊間隔
1
經驗值
12,712
異常狀態臨界值
22,633
冰緩
72
感電
72
易碎
405
焦灼
72
殘喘
198
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonSmokeMine
法術, 範圍, 持續時間, 位移, 遙控地雷, 範圍法術, 快行, 消耗保留, 閃現, 冷卻
煙霧地雷
施放時間: 0.5 秒
冷卻時間: 3 秒
設置一個地雷,當你啟動時會將你傳送至該地雷所在處。當傳送時,在原本位置與地雷所在位置的區塊都會被充滿煙霧,致盲身在煙霧中的敵人,並提升你的移動速度。與其他閃現技能共享冷卻時間。
+3 秒基礎持續時間
增益效果增加 20% 移動速度
active skill area of effect radius +% final [10]
增益效果增加 20% 移動速度
active skill area of effect radius +% final [10]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSmokeDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonSummonSkeletons
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonSummonSkeleton
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +8
+30 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
+30 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonSummonSkeletons"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSummonSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSummonSkeleton"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 8, 30000, -50, 1, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 8, 30000, -50, 1, levelRequirement = 8, statInterpolation = {}, cost = { }, }, [3] = {2, 8, 30000, -50, 1, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [4] = {2, 8, 30000, -50, 1, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [5] = {2, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [6] = {2, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [7] = {2, 8, 30000, -50, 1, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [8] = {2, 8, 30000, -50, 1, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [9] = {2, 8, 30000, -50, 1, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 8, 30000, -50, 1, levelRequirement = 34, statInterpolation = {}, cost = { }, }, [11] = {2, 8, 30000, -50, 1, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [12] = {2, 8, 30000, -50, 1, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {2, 8, 30000, -50, 1, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [14] = {2, 8, 30000, -50, 1, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [15] = {2, 8, 30000, -50, 1, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {2, 8, 30000, -50, 1, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [17] = {2, 8, 30000, -50, 1, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [18] = {2, 8, 30000, -50, 1, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [19] = {2, 8, 30000, -50, 1, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [20] = {2, 8, 30000, -50, 1, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [21] = {2, 8, 30000, -50, 1, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [22] = {2, 8, 30000, -50, 1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [23] = {2, 8, 30000, -50, 1, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [24] = {2, 8, 30000, -50, 1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [25] = {2, 8, 30000, -50, 1, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [26] = {2, 8, 30000, -50, 1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [27] = {2, 8, 30000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [28] = {2, 8, 30000, -50, 1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [29] = {2, 8, 30000, -50, 1, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [30] = {2, 8, 30000, -50, 1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [31] = {2, 8, 30000, -50, 1, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [32] = {2, 8, 30000, -50, 1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [33] = {2, 8, 30000, -50, 1, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [34] = {2, 8, 30000, -50, 1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [35] = {2, 8, 30000, -50, 1, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [36] = {2, 8, 30000, -50, 1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [37] = {2, 8, 30000, -50, 1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, [38] = {2, 8, 30000, -50, 1, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonProximityShield
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonProximityShield
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonProximityShield"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonProximityShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonProximityShield"] = { name = "NemesisDaemonProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonCurses
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.67 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
MonsterEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
SkeletonVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+10 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
MonsterFlammability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
MonsterFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
MonsterConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
MonsterElementalWeakness
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
元素要害
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的元素抗性
active skill area of effect radius +% final [42]
被詛咒的敵人有 -30% 的元素抗性
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "SkeletonVulnerability", "MonsterFlammability", "MonsterFrostbite", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
StrIntRelicDaemonCurses
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.67 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
MonsterEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
SkeletonVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+10 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
MonsterAssassinsMark
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
刺客印記
施放時間: 0.5 秒
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
+8.8 秒基礎持續時間
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆暴擊球
擊中被詛咒的敵人 +1.5% 暴擊率
對被詛咒敵人的擊中 +44% 暴擊加成
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
active skill area of effect radius +% final [24]
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆暴擊球
擊中被詛咒的敵人 +1.5% 暴擊率
對被詛咒敵人的擊中 +44% 暴擊加成
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
active skill area of effect radius +% final [24]
MonsterProjectileWeakness
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
狙擊者印記
施放時間: 0.5 秒
冷卻時間: 12 秒
詛咒敵人,受到詛咒的敵人增加承受投射物傷害,且投射物擊中他們時會分裂並擊中附近目標。你同時只能有一個印記。
+6 秒基礎持續時間
被詛咒的敵人被投射物擊中增加 34% 承受傷害
投射物擊中被詛咒的敵人,向 3 個額外目標裂化
active skill area of effect radius +% final [42]
被詛咒的敵人被投射物擊中增加 34% 承受傷害
投射物擊中被詛咒的敵人,向 3 個額外目標裂化
active skill area of effect radius +% final [42]
MonsterElementalWeakness
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
元素要害
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的元素抗性
active skill area of effect radius +% final [42]
被詛咒的敵人有 -30% 的元素抗性
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrIntRelicDaemonCurses"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "MonsterAssassinsMark", "MonsterProjectileWeakness", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterAssassinsMark"] = { name = "Assassin's Mark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_additional_critical_strike_multiplier_against_self", "enemy_additional_critical_strike_chance_against_self", "life_granted_when_killed", "mana_granted_when_killed", "chance_to_grant_power_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", }, levels = { [1] = {32, 24, 6000, 3, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [2] = {34, 42, 6000, 3, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [3] = {34, 42, 6000, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonTotems
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonSearingBond
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
冷卻時間: 4 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 20 秒
每秒造成 1082.1 基本火焰傷害
+3 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
每秒造成 1082.1 基本火焰傷害
+3 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [74]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonTotems"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonSearingBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonSearingBond"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 100, 74, 3, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, }
仇恨之魔
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
StrDexMasterSearingBondTotemDaemon
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
StrDexMasterSearingBondDaemon
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
冷卻時間: 6 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 6 秒
每秒造成 1082.1 基本火焰傷害
+3 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
每秒造成 1082.1 基本火焰傷害
+3 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/StrDexMasterSearingBondTotemDaemon"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "StrDexMasterSearingBondDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrDexMasterSearingBondDaemon"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "base_number_of_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 6000, 100, 3, 3, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 6000, 100, 3, 3, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 8, 6000, 100, 3, 3, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 10, 6000, 100, 3, 3, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 12, 6000, 100, 3, 3, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 14, 6000, 100, 3, 3, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 17, 6000, 100, 3, 3, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 20, 6000, 100, 3, 3, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 24, 6000, 100, 3, 3, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 30, 6000, 100, 3, 3, levelRequirement = 30, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 31, 6000, 100, 3, 3, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 36, 6000, 100, 3, 3, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 41, 6000, 100, 3, 3, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 44, 6000, 100, 3, 3, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 51, 6000, 100, 3, 3, levelRequirement = 51, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 52, 6000, 100, 3, 3, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 57, 6000, 100, 3, 3, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 60, 6000, 100, 3, 3, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 65, 6000, 100, 3, 3, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 66, 6000, 100, 3, 3, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 67, 6000, 100, 3, 3, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 68, 6000, 100, 3, 3, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 69, 6000, 100, 3, 3, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 70, 6000, 100, 3, 3, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 71, 6000, 100, 3, 3, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 72, 6000, 100, 3, 3, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 73, 6000, 100, 3, 3, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 74, 6000, 100, 3, 3, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 75, 6000, 100, 3, 3, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 76, 6000, 100, 3, 3, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 77, 6000, 100, 3, 3, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 78, 6000, 100, 3, 3, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 79, 6000, 100, 3, 3, levelRequirement = 79, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 80, 6000, 100, 3, 3, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 81, 6000, 100, 3, 3, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 82, 6000, 100, 3, 3, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, }, }, }
仇恨之魔
地區: 永恆鬥爭之域
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
幽魂 | N |
---|---|
地區 | 永恆鬥爭之域, 永恆鬥爭之域, 永恆鬥爭之域, 永恆鬥爭之域 |
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonLightningStorm
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
22,633
護甲
73,441
閃避
7,124
能量護盾
0
傷害
758
法術傷害
758
命中
462
攻擊間隔
1
經驗值
12,712
異常狀態臨界值
22,633
冰緩
72
感電
72
易碎
405
焦灼
72
殘喘
198
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 543 至 1629 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
base sanctum damage [5]
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStorm"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "base_sanctum_damage", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 5, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
仇恨之魔
monster penalty against minions damage +% final vs player minions [-25]
Nemesis Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
NemesisDaemonLightningStormLowbie
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NemesisDaemonLightningStormLowbie
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 246.9 至 740.7 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-49]
is area damage [1]
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/NemesisDaemonLightningStormLowbie"] = { name = "Nemesis Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "NemesisDaemonLightningStormLowbie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NemesisDaemonLightningStormLowbie"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -49, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |