暗影印记
等级: (1–20)
消耗: (16–33) 点魔力
施放间隔: 0.50 秒
范围: 16
需求 等级 (16–70), (18–68) 敏捷, (26–98) 智慧
诅咒单个敌人,使它更弱暴击。击败它可以获得生命和魔力,以及一个暴击球。你每次只能标记一种印记。
击败被诅咒敌人有 100% 的几率获得暴击球
击中暴击率对被诅咒的敌人 +1.5%
对抗被诅咒的敌人时,击中的暴击伤害加成 +(30–49)%
击败被诅咒敌人时会给予玩家 (65–600) 生命
击败被诅咒敌人时会给予玩家 (25–80) 魔力

品质额外效果:
被诅咒的敌人被击中时有 (0–5)% 的几率提供一个暴击球
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Assassin's Mark
使命 /2
属类
等级效果 /40
固定
对你的击中暴击率额外 +1.5%
等级需求等级智慧敏捷消耗经验值
11626181649,725
22031221795,714
324372518169,595
428422919199,345
531463221285,815
634503522401,344
737543723554,379
840584024755,049
9436243251,016,533
10466646261,898,602
11497048261,964,019
12527451272,573,731
13557854284,676,439
14588257293,017,327
15608459297,823,001
166287603015,264,208
176490623126,272,845
186692643162,872,274
1968956632212,023,122
2070986833
217234
227434
237635
247836
258036
268237
278438
288639
298839
309040
319140
329241
339341
349442
359542
369642
379743
389843
399943
4010044
Attribute /10

暗影印记

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字Hit, Kill, 诅咒
DropLevel 16
BaseType 暗影印记
Class 技能宝石
TargetTypes地面, 敌人,
Type法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemCriticalWeakness
Referencepoe.ninja, Community Wiki
暗影印记
等级: (1–20)
消耗: (16–33) 点魔力
施放间隔: 0.50 秒
范围: 16
需求 等级 (16–70), (18–68) 敏捷, (26–98) 智慧
诅咒单个敌人,使它更弱暴击。击败它可以获得生命和魔力,以及一个暴击球。你每次只能标记一种印记。
击败被诅咒敌人有 100% 的几率获得暴击球
击中暴击率对被诅咒的敌人 +1.5%
对抗被诅咒的敌人时,击中的暴击伤害加成 +(30–49)%
击败被诅咒敌人时会给予玩家 (65–600) 生命
击败被诅咒敌人时会给予玩家 (25–80) 魔力
base deal no damage [1]

品质额外效果:
被诅咒的敌人被击中时有 (0–5)% 的几率提供一个暴击球
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Assassin's Mark
商城 /1
Primal Assassin's Mark Effect
Your Assassin's Mark visuals are replaced with a primal effect.
被辅助 /14
  • 主动类型: 法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
  • 陷阱(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。
    快速施法(辅)
    辅助非瞬发法术技能。
    法术图腾(辅)
    辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
    链爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    施法回响(辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    死亡时施放(辅)
    你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    释出(辅)
    辅助法术类技能,使其在施放时效果可以重复。无法辅助具有冷却时间的技能、触发类技能、烙印技能、瓦尔技能、持续吟唱技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
    高爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    施法回响(强辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    释出(强辅)
    辅助法术类技能,使其在施放时效果可以重复。无法辅助具有冷却时间的技能、触发类技能、烙印技能、瓦尔技能、持续吟唱技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
    击中时施加印记(辅)
    辅助印记诅咒技能。
    暗影印记 传奇 /1
    当你击中的稀有或传奇敌人没有被标记,触发 10暗影印记
    法术伤害压制率 +(10–12)%
    命中值提高 (30–40)%
    +(40–50) 最大生命
    (-20–-10)% 混沌抗性
    每 200 点命中值可使攻击暴击率提高 2%
    (若击中和异常状态被压制,则它们施加的伤害被阻挡 50%)
    暗影印记
    你被诅咒了。你更容易遭到暴击,暴击受到的总伤害额外提高。被击败时给敌人提供生命、魔力和暴击球。
    base_damage_taken_+%
    chance_to_grant_power_charge_on_death_%
    life_granted_when_killed
    mana_granted_when_killed
    enemy_additional_critical_strike_chance_against_self
    enemy_additional_critical_strike_multiplier_against_self
    grant_attacker_power_charge_when_hit_%_chance
    Assassin's Mark
    Attribute /5

    curse_assassins_mark

    KeyValue
    关键字点燃
    IsSkillBuff1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID6
    Codeenemy additional critical strike multiplier against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codeenemy additional critical strike chance against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codelife granted when killed
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codemana granted when killed
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codechance to grant power charge on death %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codegrant attacker power charge when hit % chance
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codebase damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    暗影印记 怪物 /9
    名字词缀幽魂
    恶魔Y
    迷殿恶魔诅咒技能的施法速度减慢 80%Y
    仇恨之魔Y
    瓦甘的盟友20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Y
    <>无法被伤害
    harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>无法被伤害Y
    <>无法被伤害
    unaffected by life modifiers [1]
    Y
    <>无法被伤害
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y
    <>无法被伤害
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-60]
    Y

    Community Wiki

    Edit

    Assassin's Mark

    Assassin's Mark is a spell that marks a single target with a curse. Hits against the marked target have added critical strike chance and multipler. The marked target grants a power charge and life and mana recovery when killed.

    Skill functions and interactions

    Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

    Version history

    VersionChanges
    3.19.1
  • Marks applied to you by a monster are now removed if you move a great distance away from the monster.
  • 3.12.0 '' Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.''
  • No longer causes cursed enemies to take increased extra damage from critical strikes.
  • Cursed enemies now have a 100% chance to grant a power charge when slain.
  • Hits against cursed enemies now have +1.5% to critical strike chance at all gem levels.
  • Hits against cursed enemies now have +30% to critical strike multiplier at gem level 1, up to +49% at gem level 20.
  • Cursed enemies now grant 65 life when killed at gem level 1, up to 600 at gem level 20.
  • Cursed enemies now grant 25 mana when killed at gem level 1, up to 80 at gem level 20.
  • Now causes cursed enemies to have a 1% chance to grant a power charge when hit per 4% gem quality (from 1% chance to grant a power charge when slain per 2% gem quality).
  • Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
    Anomalous Assassin's Mark: Cursed enemies take 0.2% increased Damage (per 1% quality)
    Divergent Assassin's Mark: Hits against Cursed Enemies have +0.01% to Critical Strike Chance (per 1% quality)
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%).
  • Note that this chance now scales with increases to critical strike chance, whereas previously they did not.
  • 2.6.0
  • Increased Area of Effect mod and doubled its progression per level.
  • 2.0.0
  • Mana cost reduced at all levels.
  • Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22).
  • Normalised the increased duration per gem level.
  • 1.2.0
  • Renamed to Assassin's Mark, previously Critical Weakness.
  • The 'more critical damage' has been heavily reduced.
  • Now grants a chance to gain a power charge on kill.
  • 1.0.0
  • The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.
  • 0.10.7
  • Fixed a bug where the additional critical damage applied by Critical Weakness didn't work correctly.
  • 0.9.2c
  • Fixed a bug where Critical Weakness would prevent critical strikes from doing damage.
  • 0.9.2
  • Critical Weakness has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.