Awakened Unleash Support
Spell, Support
Level: 1–5
Cost & Reservation Multiplier: 150%Requires Level 72Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.66–0.7) seconds, to a maximum of (3–4) Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal (38–40)% less Damage when Reoccurring
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Level: 1–5
Cost & Reservation Multiplier: 150%Requires Level 72Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.66–0.7) seconds, to a maximum of (3–4) Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal (38–40)% less Damage when Reoccurring
Supported Skills deal (0–10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /1
Unusual Gems /1
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills deal (0–10)% increased Spell Damage | 50 |
Level Effect /20
Level Effect /20
Implicit |
---|
Cost & Reservation Multiplier: 150% (Spell cast time is 10% longer for each time the Spell Reoccurs) |
Level | Requires Level | Intelligence | Supported Spells gain a Seal every 0.7 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost | Supported Skills deal 40% less Damage when Reoccurring | Experience |
---|---|---|---|---|---|
1 | 72 | 114 | 0.7, 3 | 40 | 407,097,645 |
2 | 74 | 117 | 0.69, 3 | 40 | 447,807,410 |
3 | 76 | 120 | 0.68, 3 | 39 | 492,588,151 |
4 | 78 | 123 | 0.67, 3 | 39 | 541,846,966 |
5 | 80 | 126 | 0.66, 4 | 38 | |
6 | 82 | 129 | 0.65, 4 | 38 | |
7 | 84 | 132 | 0.65, 4 | 37 | |
8 | 86 | 135 | 0.64, 4 | 37 | |
9 | 88 | 138 | 0.64, 4 | 37 | |
10 | 90 | 141 | 0.63, 4 | 37 | |
11 | 91 | 142 | 0.63, 4 | 36 | |
12 | 92 | 144 | 0.62, 4 | 36 | |
13 | 93 | 145 | 0.62, 4 | 36 | |
14 | 94 | 147 | 0.61, 4 | 36 | |
15 | 95 | 148 | 0.61, 4 | 35 | |
16 | 96 | 150 | 0.6, 4 | 35 | |
17 | 97 | 151 | 0.6, 4 | 35 | |
18 | 98 | 153 | 0.59, 4 | 35 | |
19 | 99 | 154 | 0.59, 4 | 34 | |
20 | 100 | 156 | 0.58, 4 | 34 |
Awakened Unleash Support
Reference | ![]() |
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DropLevel | 72 |
BaseType | Awakened Unleash Support |
Class | Support Skill Gems |
Icon | q |
Metadata | Metadata/Items/Gems/SupportGemUnleashPlus |
Supported Gem /61 ⍟
Supported Gem /61 ⍟
Active Skill Gem | Description |
---|---|
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Ice Nova | A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. |
Raise Zombie | Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. |
Detonate Dead | Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. |
Volatile Dead | Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
Unearth | Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. |
Creeping Frost | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Raise Spectre | Raises a spectral version of a defeated foe as a minion to fight for you in battle. |
Freezing Pulse | An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. |
Shock Nova | Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. |
Temporal Chains | Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. |
Elemental Weakness | Curses all targets in an area, lowering their elemental resistances. |
Warlord's Mark | Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. |
Punishment | Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. |
Enfeeble | Curses all targets in an area, reducing their accuracy and making them deal less damage. |
Assassin's Mark | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. |
Sniper's Mark | Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. |
Despair | Curses all targets in an area, lowering their chaos resistance. |
Lightning Warp | Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. |
Firestorm | Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. |
Arc | An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. |
Ethereal Knives | Fires an arc of knives in front of the caster which deals physical damage. |
Flammability | Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. |
Frostbite | Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. |
Conductivity | Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. |
Animate Weapon | Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. |
Storm Call | Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast. |
Ball Lightning | Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. |
Summon Raging Spirit | Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them. |
Flame Surge | Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground. |
Glacial Cascade | Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. |
Poacher's Mark | Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. |
Rolling Magma | Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect. |
Bladefall | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. |
Blade Vortex | This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. |
Contagion | Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies. |
Essence Drain | Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. |
Frostbolt | Fires a slow-moving projectile that pierces through enemies, dealing cold damage. |
Dark Pact | This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. |
Cremation | A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
Vulnerability | Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding. |
Purifying Flame | A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit. |
Soulrend | Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. |
Bane | Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. |
Wave of Conviction | An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time |
Blade Blast | Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. |
Blazing Salvo | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. |
Crackling Lance | Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. |
Flame Wall | Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. |
Hexblast | Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. |
Hydrosphere | Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. |
Exsanguinate | Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. |
Reap | A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges. |
Voltaxic Burst | Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. |
Absolution | Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. |
Forbidden Rite | Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. |
Manabond | Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana. |
Eye of Winter | Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. |
Alchemist's Mark | Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. |
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Awakened Unleash Support
Awakened Unleash Support is the awakened variant of
Unleash Support obtainable in maps.
Item acquisition
Can also created from harvest crafting recipe from Vivid Razorleg
Monster restrictions
This item can be acquired from the following monsters:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.