Essence Drain
Spell, Projectile, Duration, Chaos, AoE
Level: 1–20
Cost: 8–23 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 8
Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals (9–644) to (13–966) Chaos Damage
Deals (31.2–1509.4) Base Chaos Damage per second
Base duration is 3.8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.5% of Debuff Damage as Life


Additional Effects From Quality:
(0–20)% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Chaos Damage50
Anomalous Regenerate (0–0.1)% of Debuff Damage as Life100
Divergent (0–100)% increased Damage with Hits20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
base is projectile [1]
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
LevelRequires LevelDexterityIntelligenceCostDeals 31.2 Base Chaos Damage per secondDeals 9 to 13 Chaos DamageExperience
1121421831.29, 1315,249
2151725940.612, 1841,517
31921301056.417, 2581,983
42324351176.524, 36147,968
527284112102.533, 49250,557
631324613135.744, 67405,086
735365114178.960, 90447,718
838385515217.575, 112615,318
941415916264.892, 139834,639
1044446316319.3114, 1711,570,760
1147476717385.9141, 2111,633,987
1250497118464.9173, 2592,151,030
1353527519554.9212, 3182,812,189
1456557919664.8259, 3885,099,360
1559588320794.5316, 4739,400,731
1662608721947.2384, 57615,273,366
17646290211063.7438, 65626,286,582
18666492221193.4498, 74762,890,590
19686695221337.8567, 850212,046,017
20706898231509.4644, 966
2172241689.2732, 1097
2274241888.9831, 1246
2376252110.5942, 1414
2478252356.21069, 1603
2580262649.61211, 1817
26822629541372, 2058
2784273290.91554, 2331
2886273663.61759, 2638
2988284110.21989, 2984
3090284569.82250, 3375
3191284817.32392, 3588
3292295077.42543, 3815
3393295397.52703, 4055
3494295687.32874, 4310
3595295991.73054, 4581
3696306311.33246, 4869
3797306646.83449, 5174
3898307062.63665, 5497
3999307436.23894, 5841
40100317828.24137, 6205

Essence Drain

Referencepoe.ninja, Community Wiki
AcronymModifiers
DropLevel 12
BaseType Essence Drain
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
BuffIconSiphon
MetadataMetadata/Items/Gems/SkillGemEssenceDrain
Essence Drain Monster /9 ⍟

Essence Drain Monster /9 ⍟

NameModifiersSpectre
Fated NecromancerRaises Undead
Can raise Magic monsters
monster no map drops [1]
Y
Carnage PillarY
Ulysses Morvantmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
+3 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Eye of Bamethmonster no beyond portal [1]
monster no map drops [1]
Y
TotemCannot be Damaged
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-30]
monster no drops or experience [1]
Y
Rhodionmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eber, the Plaguemawdrop additional rare items [3]
Attacks cause Bleeding
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Eber, the PlaguemawAttacks cause Bleeding
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Iorphia, Dream Eatermonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Curse Enemies with Vulnerability on Hit, with 4% increased Effect
Y
Essence Drain
You are taking Chaos Damage Over Time
base_chaos_damage_taken_per_minute

siphon_damage

IsBuffDefinition1
BuffMergeModesID8
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase chaos damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /5 ⍟

Microtransactions /5 ⍟

IconName
Arcane Essence Drain Effect
Your Essence Drain becomes a blue arcane effect.
Celestial Essence Drain Effect
Your Essence Drain becomes a Celestial Effect.
Project Essence Drain Effect
Your Essence Drain becomes a Project Effect.
Scientist Essence Drain Effect
Your Essence Drain becomes a Scientist Effect.
Sunprism Essence Drain Effect
Your Essence Drain becomes a Sunprism Effect.
Labyrinth Enchantment helmet /4 ⍟

Labyrinth Enchantment helmet /4 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Essence Drain Damage 125% increased Essence Drain Damage100
The Eternal LabyrinthEnchantment Essence Drain Damage 240% increased Essence Drain Damage100
The Merciless LabyrinthEnchantment Essence Drain Duration 120% increased Essence Drain Duration100
The Eternal LabyrinthEnchantment Essence Drain Duration 230% increased Essence Drain Duration100
Supported By /98 ⍟

Supported By /98 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles SupportSupports projectile skills.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Pinpoint SupportSupports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Essence Drain

SiphonGemEssence Drain is a chaos spell that fires a projectile that hits for a small amount of chaos damage and applies a heavy chaos damage over time effect. The spell also causes the player to regenerate a portion of the damage over time as life. Essence Drain interacts favourably with ContagionGemContagion, a skill that can spread the damage over time component of Essence Drain to nearby enemies.

Skill functions and interactions

  • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Essence Drain granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or DecayDecay Support.

  • ContagionGemContagion: When an enemy affected by both Contagion and Essence Drain dies, Contagion will proc and spread the remaining duration of both effects to nearby enemies.

  • Regeneration: The amount of life regenerated from the damage over time caused by Essence Drain is dependent solely on the tooltip damage over time, and not on the actual damage dealt to the enemy. Essence drain will increase the players life regeneration by 0.005 * tooltip DoT per enemy affected. This means that increasing the damage an enemy receives through effects such as DespairDespair, WitherGemWither, or the Occultist VoidBeaconVoid Beacon notable will not change the amount of regeneration provided by SiphonGemEssence Drain.

  • Traps and Mines: Essence Drain can not be supported by TrapTrap Support and RemoteMineBlastchain Mine Support.

  • Explosion: The explosion added to Essence Drain in 3.6 only occurs on projectile destruction, similar to FireballFireball's explosion mechanic. Since the Essence Drain damage over time debuff is applied through this explosion any sort of subprojectile effect will cause the debuff to not affect a given target unless it is in range of the projectile itself being destroyed.


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