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Rhodion

SpectreN
AreaIvory Temple Map
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Immunecorpse cannot be destroyed [1]
Tagsno_bloodlines, human, humanoid
Life+600%
Energy Shield From Life33%
Armour+33%
Evasion+33%
Resistance
Part 11515157
Part 230303020
Epilogue40404025
Damage+216%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 60
Attack Time1.5 Second
Damage Spread20%
Ailment Threshold600%
Experience200%
TypePerandusMapBoss3
PerandusEssenceDrain1
Siphon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.75 Second
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals 255.5 to 357.7 Chaos Damage
Deals 567.8 Base Chaos Damage per second
Base duration is 2 seconds
Fires 2 additional Projectiles
spell maximum action distance +% [-30]

base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
PerandusWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 5 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Spell Repeats 8 times
28% reduced Movement Speed
15% increased Chaos Damage taken
base active skill totem level [82]
base totem range [45]

is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
PerandusEnfeebleAura
enfeeble
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 0.5 Second
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 6 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 20% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [0]

curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
PerandusWait
Effectiveness of Added Damage: 100%
Base duration is 0.25 seconds
PerandusSummonChaosGolem
ChaosElementalSummon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Summon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
15% increased Character Size
Maximum 3 Summoned Golems
82% increased Minion Maximum Life
Golems grant 5% additional Physical Damage Reduction
alternate minion [1]

Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Rhodion862584518.21.55333221632113691760040404025
PerandusEssenceDrain1
Siphon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.75 Second
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals 231.2 to 323.7 Chaos Damage
Deals 513.8 Base Chaos Damage per second
Base duration is 2 seconds
Fires 2 additional Projectiles
spell maximum action distance +% [-30]

base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
PerandusWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 5 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Spell Repeats 8 times
28% reduced Movement Speed
15% increased Chaos Damage taken
base active skill totem level [82]
base totem range [45]

is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
PerandusEnfeebleAura
enfeeble
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 0.5 Second
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 6 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 20% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [0]

curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
PerandusWait
Effectiveness of Added Damage: 100%
Base duration is 0.25 seconds
PerandusSummonChaosGolem
ChaosElementalSummon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Summon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
15% increased Character Size
Maximum 3 Summoned Golems
82% increased Minion Maximum Life
Golems grant 5% additional Physical Damage Reduction
alternate minion [1]

Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Rhodion772564030.51.54433819185105671463240404025
PerandusEssenceDrain1
Siphon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.75 Second
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals 189 to 264.6 Chaos Damage
Deals 420 Base Chaos Damage per second
Base duration is 2 seconds
Fires 2 additional Projectiles
spell maximum action distance +% [-30]

base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
PerandusWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 5 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Spell Repeats 8 times
27% reduced Movement Speed
15% increased Chaos Damage taken
base active skill totem level [78]
base totem range [45]

is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
PerandusEnfeebleAura
enfeeble
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 0.5 Second
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 6 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 20% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [0]

curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
PerandusWait
Effectiveness of Added Damage: 100%
Base duration is 0.25 seconds
PerandusSummonChaosGolem
ChaosElementalSummon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Summon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
13% increased Character Size
Maximum 3 Summoned Golems
78% increased Minion Maximum Life
Golems grant 5% additional Physical Damage Reduction
alternate minion [1]

Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Rhodion5978132001.529877150669113985940404025
PerandusEssenceDrain1
Siphon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.75 Second
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals 146.5 to 205.1 Chaos Damage
Deals 325.6 Base Chaos Damage per second
Base duration is 2 seconds
Fires 2 additional Projectiles
spell maximum action distance +% [-30]

base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
PerandusWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 5 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Spell Repeats 8 times
26% reduced Movement Speed
15% increased Chaos Damage taken
base active skill totem level [73]
base totem range [45]

is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
PerandusEnfeebleAura
enfeeble
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 0.5 Second
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 6 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 20% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [0]

curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
PerandusWait
Effectiveness of Added Damage: 100%
Base duration is 0.25 seconds
PerandusSummonChaosGolem
ChaosElementalSummon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Summon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
10% increased Character Size
Maximum 3 Summoned Golems
73% increased Minion Maximum Life
Golems grant 5% additional Physical Damage Reduction
alternate minion [1]

Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Rhodion444132387.11.519010111037549627340404025
PerandusEssenceDrain1
Siphon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.75 Second
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Deals 139.2 to 194.8 Chaos Damage
Deals 309.3 Base Chaos Damage per second
Base duration is 2 seconds
Fires 2 additional Projectiles
spell maximum action distance +% [-30]

base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
PerandusWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 5 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
Totem lasts 8 seconds
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
Spell Repeats 8 times
26% reduced Movement Speed
15% increased Chaos Damage taken
base active skill totem level [72]
base totem range [45]

is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
PerandusEnfeebleAura
enfeeble
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 0.5 Second
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 6 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 20% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [0]

curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
PerandusWait
Effectiveness of Added Damage: 100%
Base duration is 0.25 seconds
PerandusSummonChaosGolem
ChaosElementalSummon
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1 Second
Cooldown Time: 10 Second
Summon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
10% increased Character Size
Maximum 3 Summoned Golems
72% increased Minion Maximum Life
Golems grant 5% additional Physical Damage Reduction
alternate minion [1]

Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
72Rhodion415522249.71.517282104417266570340404025

#When the parent is asleep
Wait 3
Siphon15IAmFurtherThan70UnitsFromParent
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#Always Use
Enfeeble600IHaveNoAura
SummonChaosElemental240IHaveFewerThanThreeMinions TargetIsEnemy
Siphon 240
Wither180IHaveNoTotems TargetNotFar TargetIsEnemy
Wither180IHaveOneOrMoreTotems TargetNotFar TargetIsEnemy MinionNotMediumNearTarget
#PROXIMITY SHIELD ACTIVE
#Movement Skills
Flee30TargetNear AllyNearMe TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
#NO PROXIMITY SHIELD ACTIVE
#Movement Skills
Flee30TargetNear AllyNearMe TargetIsEnemy NotInsideProximityShield IAmWithin50UnitsOfParent

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = {
    name = "Rhodion",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "PerandusEnfeebleAura",
        "PerandusSummonChaosGolem",
        "PerandusWait",
        "PerandusWitherTotem",
        "PerandusEssenceDrain1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEnfeebleAura"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {6000, 0, -40, -20, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSummonChaosGolem"] = {
    name = "Summon Chaos Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Spell] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "base_number_of_golems_allowed",
        "chaos_golem_grants_additional_physical_damage_reduction_%",
        "minion_maximum_life_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 3, 5, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {1, 3, 5, 5, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {1, 3, 5, 10, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {2, 3, 5, 15, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {2, 3, 5, 20, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {3, 3, 5, 25, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {3, 3, 5, 30, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4, 3, 5, 35, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {4, 3, 5, 40, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {5, 3, 5, 45, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {5, 3, 5, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {6, 3, 5, 55, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {6, 3, 5, 60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {7, 3, 5, 66, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {7, 3, 5, 67, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {8, 3, 5, 68, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {8, 3, 5, 69, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {9, 3, 5, 70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {9, 3, 5, 71, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {10, 3, 5, 72, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {10, 3, 5, 73, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {11, 3, 5, 74, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {11, 3, 5, 75, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12, 3, 5, 76, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12, 3, 5, 77, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13, 3, 5, 78, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13, 3, 5, 79, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {14, 3, 5, 80, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {14, 3, 5, 81, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {15, 3, 5, 82, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_spell_repeat_count",
        "is_totem",
    },
    levels = {
        [1] = {-20, 15, 500, 4000, 8000, 45, 1, 8, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {-20, 15, 500, 4000, 8000, 45, 4, 8, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-20, 15, 500, 4000, 8000, 45, 7, 8, levelRequirement = 7, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {-20, 15, 500, 4000, 8000, 45, 12, 8, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {-21, 15, 500, 4000, 8000, 45, 15, 8, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {-21, 15, 500, 4000, 8000, 45, 17, 8, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-21, 15, 500, 4000, 8000, 45, 20, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-21, 15, 500, 4000, 8000, 45, 24, 8, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-22, 15, 500, 4000, 8000, 45, 26, 8, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-22, 15, 500, 4000, 8000, 45, 30, 8, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-22, 15, 500, 4000, 8000, 45, 34, 8, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-22, 15, 500, 4000, 8000, 45, 38, 8, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-23, 15, 500, 4000, 8000, 45, 42, 8, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-23, 15, 500, 4000, 8000, 45, 45, 8, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-23, 15, 500, 4000, 8000, 45, 50, 8, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-23, 15, 500, 4000, 8000, 45, 54, 8, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-24, 15, 500, 4000, 8000, 45, 57, 8, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-24, 15, 500, 4000, 8000, 45, 60, 8, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-24, 15, 500, 4000, 8000, 45, 64, 8, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-24, 15, 500, 4000, 8000, 45, 66, 8, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-25, 15, 500, 4000, 8000, 45, 68, 8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-25, 15, 500, 4000, 8000, 45, 69, 8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-25, 15, 500, 4000, 8000, 45, 70, 8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-25, 15, 500, 4000, 8000, 45, 71, 8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-26, 15, 500, 4000, 8000, 45, 72, 8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-26, 15, 500, 4000, 8000, 45, 73, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-26, 15, 500, 4000, 8000, 45, 74, 8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-26, 15, 500, 4000, 8000, 45, 75, 8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-27, 15, 500, 4000, 8000, 45, 76, 8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-27, 15, 500, 4000, 8000, 45, 77, 8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-27, 15, 500, 4000, 8000, 45, 78, 8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-27, 15, 500, 4000, 8000, 45, 79, 8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-28, 15, 500, 4000, 8000, 45, 80, 8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-28, 15, 500, 4000, 8000, 45, 81, 8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-28, 15, 500, 4000, 8000, 45, 82, 8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEssenceDrain1"] = {
    name = "Essence Drain",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.1667,
    incrementalEffectiveness = 0.04,
    description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 2000, 0.25, 0.35, 2, -30, levelRequirement = 3, statInterpolation = {3, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    kill traps mines and totems on death [1]

    kill traps mines and totems on death [1]

    Mod IdMonsterKillTrapsMinesTotemsOnDeath
    GroupMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion

    Rhodion

    SpectreN
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    unique boss curse effect on self +% final [0]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Immunecorpse cannot be destroyed [1]
    Tagsno_bloodlines, human, humanoid
    Life+600%
    Energy Shield From Life33%
    Armour+33%
    Evasion+33%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+216%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 60
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold600%
    Experience200%
    TypePerandusMapBoss3
    PerandusEssenceDrain1
    Siphon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.75 Second
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 255.5 to 357.7 Chaos Damage
    Deals 567.8 Base Chaos Damage per second
    Base duration is 2 seconds
    Fires 2 additional Projectiles
    spell maximum action distance +% [-30]

    base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
    PerandusWitherTotem
    Wither
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.28 Second
    Cooldown Time: 5 Second
    Wither
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
    Totem lasts 8 seconds
    Base duration is 0.5 seconds
    Base secondary duration is 4 seconds
    Spell Repeats 8 times
    28% reduced Movement Speed
    15% increased Chaos Damage taken
    base active skill totem level [82]
    base totem range [45]

    is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
    PerandusEnfeebleAura
    enfeeble
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 0.5 Second
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 6 seconds
    Cursed enemies have 40% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 20% less Damage
    Cursed Rare or Unique enemies deal 15% less Damage
    active skill area of effect radius +% final [0]

    curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    PerandusWait
    Effectiveness of Added Damage: 100%
    Base duration is 0.25 seconds
    PerandusSummonChaosGolem
    ChaosElementalSummon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Summon Chaos Golem
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    15% increased Character Size
    Maximum 3 Summoned Golems
    82% increased Minion Maximum Life
    Golems grant 5% additional Physical Damage Reduction
    alternate minion [1]

    Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84Rhodion862584518.21.55333221632113691760040404025
    PerandusEssenceDrain1
    Siphon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.75 Second
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 231.2 to 323.7 Chaos Damage
    Deals 513.8 Base Chaos Damage per second
    Base duration is 2 seconds
    Fires 2 additional Projectiles
    spell maximum action distance +% [-30]

    base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
    PerandusWitherTotem
    Wither
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.28 Second
    Cooldown Time: 5 Second
    Wither
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
    Totem lasts 8 seconds
    Base duration is 0.5 seconds
    Base secondary duration is 4 seconds
    Spell Repeats 8 times
    28% reduced Movement Speed
    15% increased Chaos Damage taken
    base active skill totem level [82]
    base totem range [45]

    is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
    PerandusEnfeebleAura
    enfeeble
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 0.5 Second
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 6 seconds
    Cursed enemies have 40% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 20% less Damage
    Cursed Rare or Unique enemies deal 15% less Damage
    active skill area of effect radius +% final [0]

    curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    PerandusWait
    Effectiveness of Added Damage: 100%
    Base duration is 0.25 seconds
    PerandusSummonChaosGolem
    ChaosElementalSummon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Summon Chaos Golem
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    15% increased Character Size
    Maximum 3 Summoned Golems
    82% increased Minion Maximum Life
    Golems grant 5% additional Physical Damage Reduction
    alternate minion [1]

    Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82Rhodion772564030.51.54433819185105671463240404025
    PerandusEssenceDrain1
    Siphon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.75 Second
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 189 to 264.6 Chaos Damage
    Deals 420 Base Chaos Damage per second
    Base duration is 2 seconds
    Fires 2 additional Projectiles
    spell maximum action distance +% [-30]

    base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
    PerandusWitherTotem
    Wither
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.28 Second
    Cooldown Time: 5 Second
    Wither
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
    Totem lasts 8 seconds
    Base duration is 0.5 seconds
    Base secondary duration is 4 seconds
    Spell Repeats 8 times
    27% reduced Movement Speed
    15% increased Chaos Damage taken
    base active skill totem level [78]
    base totem range [45]

    is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
    PerandusEnfeebleAura
    enfeeble
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 0.5 Second
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 6 seconds
    Cursed enemies have 40% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 20% less Damage
    Cursed Rare or Unique enemies deal 15% less Damage
    active skill area of effect radius +% final [0]

    curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    PerandusWait
    Effectiveness of Added Damage: 100%
    Base duration is 0.25 seconds
    PerandusSummonChaosGolem
    ChaosElementalSummon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Summon Chaos Golem
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    13% increased Character Size
    Maximum 3 Summoned Golems
    78% increased Minion Maximum Life
    Golems grant 5% additional Physical Damage Reduction
    alternate minion [1]

    Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78Rhodion5978132001.529877150669113985940404025
    PerandusEssenceDrain1
    Siphon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.75 Second
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 146.5 to 205.1 Chaos Damage
    Deals 325.6 Base Chaos Damage per second
    Base duration is 2 seconds
    Fires 2 additional Projectiles
    spell maximum action distance +% [-30]

    base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
    PerandusWitherTotem
    Wither
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.28 Second
    Cooldown Time: 5 Second
    Wither
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
    Totem lasts 8 seconds
    Base duration is 0.5 seconds
    Base secondary duration is 4 seconds
    Spell Repeats 8 times
    26% reduced Movement Speed
    15% increased Chaos Damage taken
    base active skill totem level [73]
    base totem range [45]

    is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
    PerandusEnfeebleAura
    enfeeble
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 0.5 Second
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 6 seconds
    Cursed enemies have 40% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 20% less Damage
    Cursed Rare or Unique enemies deal 15% less Damage
    active skill area of effect radius +% final [0]

    curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    PerandusWait
    Effectiveness of Added Damage: 100%
    Base duration is 0.25 seconds
    PerandusSummonChaosGolem
    ChaosElementalSummon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Summon Chaos Golem
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    10% increased Character Size
    Maximum 3 Summoned Golems
    73% increased Minion Maximum Life
    Golems grant 5% additional Physical Damage Reduction
    alternate minion [1]

    Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73Rhodion444132387.11.519010111037549627340404025
    PerandusEssenceDrain1
    Siphon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.75 Second
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 113.1 to 158.4 Chaos Damage
    Deals 251.4 Base Chaos Damage per second
    Base duration is 2 seconds
    Fires 2 additional Projectiles
    spell maximum action distance +% [-30]

    base_is_projectile Spell Projectile SkillCanVolley Duration SkillCanTotem SpellCanRepeat DamageOverTime ChaosSkill Hit Triggerable CanRapidFire Area AreaSpell SkillCanTrap SkillCanMine
    PerandusWitherTotem
    Wither
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.28 Second
    Cooldown Time: 5 Second
    Wither
    Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
    Totem lasts 8 seconds
    Base duration is 0.5 seconds
    Base secondary duration is 4 seconds
    Spell Repeats 8 times
    25% reduced Movement Speed
    15% increased Chaos Damage taken
    base active skill totem level [68]
    base totem range [45]

    is_totem Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
    PerandusEnfeebleAura
    enfeeble
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 0.5 Second
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Base duration is 6 seconds
    Cursed enemies have 40% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal 20% less Damage
    Cursed Rare or Unique enemies deal 15% less Damage
    active skill area of effect radius +% final [0]

    curse_apply_as_aura Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    PerandusWait
    Effectiveness of Added Damage: 100%
    Base duration is 0.25 seconds
    PerandusSummonChaosGolem
    ChaosElementalSummon
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1 Second
    Cooldown Time: 10 Second
    Summon Chaos Golem
    Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    8% increased Character Size
    Maximum 3 Summoned Golems
    68% increased Minion Maximum Life
    Golems grant 5% additional Physical Damage Reduction
    alternate minion [1]

    Triggerable ChaosSkill SkillCanMine Minion CreateMinion SpellCanRepeat Spell SkillCanTotem SkillCanTrap Golem CreatesMinion SecondWindSupport
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68Rhodion323031770.61.51205481496226397840404025
    Enfeeble600IHaveNoAura
    SummonChaosElemental240IHaveFewerThanThreeMinions TargetIsEnemy
    Siphon 240
    Wither180IHaveNoTotems TargetNotFar TargetIsEnemy
    Wither180IHaveOneOrMoreTotems TargetNotFar TargetIsEnemy MinionNotMediumNearTarget
    Flee30TargetNear AllyNearMe TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "PerandusEnfeebleAura",
            "PerandusSummonChaosGolem",
            "PerandusWait",
            "PerandusWitherTotem",
            "PerandusEssenceDrain1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEnfeebleAura"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {6000, 0, -40, -20, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSummonChaosGolem"] = {
        name = "Summon Chaos Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.ChaosSkill] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Minion] = true,
            [SkillType.CreateMinion] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Spell] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "chaos_golem_grants_additional_physical_damage_reduction_%",
            "minion_maximum_life_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 3, 5, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {1, 3, 5, 5, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {1, 3, 5, 10, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {2, 3, 5, 15, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {2, 3, 5, 20, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {3, 3, 5, 25, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {3, 3, 5, 30, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {4, 3, 5, 35, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {4, 3, 5, 40, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {5, 3, 5, 45, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {5, 3, 5, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {6, 3, 5, 55, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {6, 3, 5, 60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {7, 3, 5, 66, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {7, 3, 5, 67, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {8, 3, 5, 68, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {8, 3, 5, 69, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {9, 3, 5, 70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {9, 3, 5, 71, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {10, 3, 5, 72, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {10, 3, 5, 73, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {11, 3, 5, 74, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {11, 3, 5, 75, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {12, 3, 5, 76, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {12, 3, 5, 77, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {13, 3, 5, 78, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {13, 3, 5, 79, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {14, 3, 5, 80, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {14, 3, 5, 81, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {15, 3, 5, 82, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.ChaosSkill] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "base_active_skill_totem_level",
            "base_spell_repeat_count",
            "is_totem",
        },
        levels = {
            [1] = {-20, 15, 500, 4000, 8000, 45, 1, 8, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {-20, 15, 500, 4000, 8000, 45, 4, 8, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {-20, 15, 500, 4000, 8000, 45, 7, 8, levelRequirement = 7, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {-20, 15, 500, 4000, 8000, 45, 12, 8, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {-21, 15, 500, 4000, 8000, 45, 15, 8, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {-21, 15, 500, 4000, 8000, 45, 17, 8, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-21, 15, 500, 4000, 8000, 45, 20, 8, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-21, 15, 500, 4000, 8000, 45, 24, 8, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-22, 15, 500, 4000, 8000, 45, 26, 8, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-22, 15, 500, 4000, 8000, 45, 30, 8, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-22, 15, 500, 4000, 8000, 45, 34, 8, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-22, 15, 500, 4000, 8000, 45, 38, 8, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-23, 15, 500, 4000, 8000, 45, 42, 8, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-23, 15, 500, 4000, 8000, 45, 45, 8, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-23, 15, 500, 4000, 8000, 45, 50, 8, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-23, 15, 500, 4000, 8000, 45, 54, 8, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-24, 15, 500, 4000, 8000, 45, 57, 8, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-24, 15, 500, 4000, 8000, 45, 60, 8, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-24, 15, 500, 4000, 8000, 45, 64, 8, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-24, 15, 500, 4000, 8000, 45, 66, 8, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-25, 15, 500, 4000, 8000, 45, 68, 8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-25, 15, 500, 4000, 8000, 45, 69, 8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-25, 15, 500, 4000, 8000, 45, 70, 8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-25, 15, 500, 4000, 8000, 45, 71, 8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-26, 15, 500, 4000, 8000, 45, 72, 8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-26, 15, 500, 4000, 8000, 45, 73, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-26, 15, 500, 4000, 8000, 45, 74, 8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-26, 15, 500, 4000, 8000, 45, 75, 8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-27, 15, 500, 4000, 8000, 45, 76, 8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-27, 15, 500, 4000, 8000, 45, 77, 8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-27, 15, 500, 4000, 8000, 45, 78, 8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-27, 15, 500, 4000, 8000, 45, 79, 8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-28, 15, 500, 4000, 8000, 45, 80, 8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-28, 15, 500, 4000, 8000, 45, 81, 8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-28, 15, 500, 4000, 8000, 45, 82, 8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEssenceDrain1"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 1.1667,
        incrementalEffectiveness = 0.04,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ChaosSkill] = true,
            [SkillType.Hit] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 2000, 0.25, 0.35, 2, -30, levelRequirement = 3, statInterpolation = {3, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    kill traps mines and totems on death [1]

    kill traps mines and totems on death [1]

    Mod IdMonsterKillTrapsMinesTotemsOnDeath
    GroupMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion

    Rhodion

    SpectreN
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    unique boss curse effect on self +% final [0]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Immunecorpse cannot be destroyed [1]
    Tagsno_bloodlines, human, humanoid
    Life+600%
    Energy Shield From Life33%
    Armour+33%
    Evasion+33%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+216%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 60
    Attack Time1.5 Second
    Damage Spread20%
    Ailment Threshold600%
    Experience200%
    TypePerandusMapBoss3
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    kill traps mines and totems on death [1]

    kill traps mines and totems on death [1]

    Mod IdMonsterKillTrapsMinesTotemsOnDeath
    GroupMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
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