Rhodion
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar esencia
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
Inflige de 113.1 a 158.4 de daño de caos
Inflige 251.4 de daño de caos base por segundo
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Marchitar
Tiempo de lanzamiento: 0.28 seg
Tiempo de recarga: 5 seg
Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
El Tótem dura 8 segundos
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 8 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 25%
Daño de caos recibido aumentado un 15%
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
Los enemigos malditos tienen precisión reducida un 40%
Los enemigos normales y mágicos malditos infligen un 20% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 15% menos de daño
active skill area of effect radius +% final [42]
PerandusWait
La duración base es de 0.25 segundos
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocar gólem de caos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
Tamaño del personaje aumentado un 8%
Máximo de gólems que puedes invocar: 3
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 5% de reducción de daño físico adicional
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = {
    name = "Rhodion",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "PerandusEnfeebleAura",
        "PerandusSummonChaosGolem",
        "PerandusWait",
        "PerandusWitherTotem",
        "PerandusEssenceDrain1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEnfeebleAura"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSummonChaosGolem"] = {
    name = "Summon Chaos Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "chaos_golem_grants_additional_physical_damage_reduction_%",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_spell_repeat_count",
        "is_totem",
    },
    levels = {
        [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEssenceDrain1"] = {
    name = "Essence Drain",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasión
    +33%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    216%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    115%
    Type
    PerandusMapBoss3
    Metadata
    PerandusGuardMapBoss3IvoryTempleStandalone
    Nivel
    68
    Vida
    836,078
    Armadura
    35,988
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    919
    Daño de hechizos
    1,372
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    PerandusEssenceDrain1
    Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
    Drenar esencia
    Tiempo de lanzamiento: 0.75 seg
    Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
    Inflige de 113.1 a 158.4 de daño de caos
    Inflige 251.4 de daño de caos base por segundo
    La duración base es de 2 segundos
    Dispara 2 proyectiles adicionales
    base is projectile [1]
    spell maximum action distance +% [-30]
    PerandusWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Marchitar
    Tiempo de lanzamiento: 0.28 seg
    Tiempo de recarga: 5 seg
    Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
    El Tótem dura 8 segundos
    La duración base es de 0.5 segundos
    La duración secundaria base es de 4 segundos
    Se repite 8 veces
    Invoca un tótem que usa esta habilidad
    Velocidad de movimiento reducida un 25%
    Daño de caos recibido aumentado un 15%
    base active skill totem level [68]
    base totem range [45]
    PerandusEnfeebleAura
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 0.5 seg
    Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
    La duración base es de 6 segundos
    Los enemigos malditos tienen precisión reducida un 40%
    Los enemigos normales y mágicos malditos infligen un 20% menos de daño
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos infligen un 15% menos de daño
    active skill area of effect radius +% final [42]
    PerandusWait
    La duración base es de 0.25 segundos
    PerandusSummonChaosGolem
    Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Invocar gólem de caos
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
    Tamaño del personaje aumentado un 8%
    Máximo de gólems que puedes invocar: 3
    Vida máxima de los esbirros aumentada un 68%
    Los gólems otorgan un 5% de reducción de daño físico adicional
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "PerandusEnfeebleAura",
            "PerandusSummonChaosGolem",
            "PerandusWait",
            "PerandusWitherTotem",
            "PerandusEssenceDrain1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEnfeebleAura"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSummonChaosGolem"] = {
        name = "Summon Chaos Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "chaos_golem_grants_additional_physical_damage_reduction_%",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "base_spell_repeat_count",
            "is_totem",
        },
        levels = {
            [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEssenceDrain1"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasión
    +33%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    216%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    115%
    Type
    PerandusMapBoss3
    Metadata
    PerandusGuardMapBoss3IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global