Rhodion
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar esencia
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
Inflige de 113.1 a 158.4 de daño de caos
Inflige 251.4 de daño de caos base por segundo
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
base is projectile [1]
spell maximum action distance +% [-30]
Inflige 251.4 de daño de caos base por segundo
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Marchitar
Tiempo de lanzamiento: 0.28 seg
Tiempo de recarga: 5 seg
Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
El Tótem dura 8 segundos
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 8 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 25%
Daño de caos recibido aumentado un 15%
base active skill totem level [68]
base totem range [45]
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 8 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 25%
Daño de caos recibido aumentado un 15%
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
Los enemigos malditos tienen precisión reducida un 40%
Los enemigos normales y mágicos malditos infligen un 20% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 15% menos de daño
active skill area of effect radius +% final [42]
Los enemigos malditos tienen precisión reducida un 40%
Los enemigos normales y mágicos malditos infligen un 20% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 15% menos de daño
active skill area of effect radius +% final [42]
PerandusWait
La duración base es de 0.25 segundos
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocar gólem de caos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
Tamaño del personaje aumentado un 8%
Máximo de gólems que puedes invocar: 3
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 5% de reducción de daño físico adicional
alternate minion [1]
Máximo de gólems que puedes invocar: 3
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 5% de reducción de daño físico adicional
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Rhodion
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar esencia
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
Inflige de 113.1 a 158.4 de daño de caos
Inflige 251.4 de daño de caos base por segundo
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
base is projectile [1]
spell maximum action distance +% [-30]
Inflige 251.4 de daño de caos base por segundo
La duración base es de 2 segundos
Dispara 2 proyectiles adicionales
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Marchitar
Tiempo de lanzamiento: 0.28 seg
Tiempo de recarga: 5 seg
Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
El Tótem dura 8 segundos
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 8 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 25%
Daño de caos recibido aumentado un 15%
base active skill totem level [68]
base totem range [45]
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 8 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 25%
Daño de caos recibido aumentado un 15%
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
La duración base es de 6 segundos
Los enemigos malditos tienen precisión reducida un 40%
Los enemigos normales y mágicos malditos infligen un 20% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 15% menos de daño
active skill area of effect radius +% final [42]
Los enemigos malditos tienen precisión reducida un 40%
Los enemigos normales y mágicos malditos infligen un 20% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 15% menos de daño
active skill area of effect radius +% final [42]
PerandusWait
La duración base es de 0.25 segundos
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocar gólem de caos
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Invoca un gólem de caos que te proporciona reducción de daño físico. El gólem de caos puede lanzar un aura de daño caos degenerativo y una cascada de pinchos de caos además de su ataque cuerpo a cuerpo.
Tamaño del personaje aumentado un 8%
Máximo de gólems que puedes invocar: 3
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 5% de reducción de daño físico adicional
alternate minion [1]
Máximo de gólems que puedes invocar: 3
Vida máxima de los esbirros aumentada un 68%
Los gólems otorgan un 5% de reducción de daño físico adicional
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Rhodion
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |