Rhodion
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
Vie
600%
Energy Shield From Life
33%
Armure
+25%
Évasion
+33%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
836,078
Armure
35,988
Évasion
6,303
Bouclier d'énergie
2,022
Damage
919
Dégâts des sorts
1,372
Précision
290
Attack Time
1.005
Expérience
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drain d'essence
Temps d'incantation: 0.75 sec.
Un projectile qui applique un effet néfaste de dégâts sur la durée au toucher. Vous recevez un soin équivalent à une partie des dégâts de l'effet néfaste. Cet effet néfaste peut être propagé par Contagion.
Inflige 113.1 à 158.4 Dégâts de chaos
Inflige 251.4 Dégâts de chaos de base par seconde
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
base is projectile [1]
spell maximum action distance +% [-30]
Inflige 251.4 Dégâts de chaos de base par seconde
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Flétrissement
Temps d'incantation: 0.28 sec.
Temps de recharge: 5 sec.
Un sort qui inflige un effet débilitant aux ennemis dans une zone, Entravant leur déplacement et appliquant Flétrissure, un effet néfaste cumulatif qui augmente les Dégâts de chaos qu'ils subissent. Cet effet peut se cumuler jusqu'à 15 fois.
Les Totems durent 8 secondes
La Durée de base est de 0.5 secondes
La Durée secondaire de base est de 4 secondes
Ce Sort se Répète 8 fois
Invoque un Totem qui utilise cette Aptitude
25% de Réduction de la Vitesse de déplacement
15% d'Augmentation des Dégâts de chaos subis
base active skill totem level [68]
base totem range [45]
La Durée de base est de 0.5 secondes
La Durée secondaire de base est de 4 secondes
Ce Sort se Répète 8 fois
Invoque un Totem qui utilise cette Aptitude
25% de Réduction de la Vitesse de déplacement
15% d'Augmentation des Dégâts de chaos subis
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Affaiblissement
Temps d'incantation: 0.5 sec.
Temps de recharge: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 20% de Perte de Dégâts
Cette Malédiction est Lancée sous forme d'Aura qui affecte les Ennemis à proximité
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 20% de Perte de Dégâts
Cette Malédiction est Lancée sous forme d'Aura qui affecte les Ennemis à proximité
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
PerandusWait
La Durée de base est de 0.25 secondes
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocation de Golem du chaos
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Une invocation de golem de chaos qui vous octroie de la réduction de dégâts physiques. En plus de son attaque de mêlée, le golem de chaos peut utiliser une aura de chaos infligeant des dégâts sur la durée ainsi qu'un déferlement de pointes de chaos.
8% d'Augmentation de la taille du personnage
Votre nombre maximum de Golems Invoqués est de 3
68% d'Augmentation de la Vie maximale de la Créature
Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 5%
alternate minion [1]
Votre nombre maximum de Golems Invoqués est de 3
68% d'Augmentation de la Vie maximale de la Créature
Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 5%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rhodion
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
Vie
600%
Energy Shield From Life
33%
Armure
+25%
Évasion
+33%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
836,078
Armure
35,988
Évasion
6,303
Bouclier d'énergie
2,022
Damage
919
Dégâts des sorts
1,372
Précision
290
Attack Time
1.005
Expérience
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drain d'essence
Temps d'incantation: 0.75 sec.
Un projectile qui applique un effet néfaste de dégâts sur la durée au toucher. Vous recevez un soin équivalent à une partie des dégâts de l'effet néfaste. Cet effet néfaste peut être propagé par Contagion.
Inflige 113.1 à 158.4 Dégâts de chaos
Inflige 251.4 Dégâts de chaos de base par seconde
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
base is projectile [1]
spell maximum action distance +% [-30]
Inflige 251.4 Dégâts de chaos de base par seconde
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Flétrissement
Temps d'incantation: 0.28 sec.
Temps de recharge: 5 sec.
Un sort qui inflige un effet débilitant aux ennemis dans une zone, Entravant leur déplacement et appliquant Flétrissure, un effet néfaste cumulatif qui augmente les Dégâts de chaos qu'ils subissent. Cet effet peut se cumuler jusqu'à 15 fois.
Les Totems durent 8 secondes
La Durée de base est de 0.5 secondes
La Durée secondaire de base est de 4 secondes
Ce Sort se Répète 8 fois
Invoque un Totem qui utilise cette Aptitude
25% de Réduction de la Vitesse de déplacement
15% d'Augmentation des Dégâts de chaos subis
base active skill totem level [68]
base totem range [45]
La Durée de base est de 0.5 secondes
La Durée secondaire de base est de 4 secondes
Ce Sort se Répète 8 fois
Invoque un Totem qui utilise cette Aptitude
25% de Réduction de la Vitesse de déplacement
15% d'Augmentation des Dégâts de chaos subis
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Affaiblissement
Temps d'incantation: 0.5 sec.
Temps de recharge: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 20% de Perte de Dégâts
Cette Malédiction est Lancée sous forme d'Aura qui affecte les Ennemis à proximité
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 20% de Perte de Dégâts
Cette Malédiction est Lancée sous forme d'Aura qui affecte les Ennemis à proximité
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
PerandusWait
La Durée de base est de 0.25 secondes
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Invocation de Golem du chaos
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Une invocation de golem de chaos qui vous octroie de la réduction de dégâts physiques. En plus de son attaque de mêlée, le golem de chaos peut utiliser une aura de chaos infligeant des dégâts sur la durée ainsi qu'un déferlement de pointes de chaos.
8% d'Augmentation de la taille du personnage
Votre nombre maximum de Golems Invoqués est de 3
68% d'Augmentation de la Vie maximale de la Créature
Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 5%
alternate minion [1]
Votre nombre maximum de Golems Invoqués est de 3
68% d'Augmentation de la Vie maximale de la Créature
Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 5%
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rhodion
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking |
Vie
600%
Energy Shield From Life
33%
Armure
+25%
Évasion
+33%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |