로디온
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
생명력
600%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
600%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
836,078
방어도
35,988
회피
6,303
에너지 보호막
2,022
Damage
919
주문 피해
1,372
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
정수 흡수
시전 속도: 0.75 초
투사체를 발사하여 명중 시 지속 피해를 주는 디버프를 겁니다. 시전자는 디버프 피해의 일정 비율만큼 치유됩니다. 디버프는 전염에 의해 확산됩니다.
113.1~158.4 카오스 피해
1초마다 251.4의 기본 카오스 피해를 줌
기본 지속시간 2초
투사체 2개 추가 발사
base is projectile [1]
spell maximum action distance +% [-30]
1초마다 251.4의 기본 카오스 피해를 줌
기본 지속시간 2초
투사체 2개 추가 발사
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
위축
시전 속도: 0.28 초
재사용 대기시간: 5 초
범위 내의 적들에게 쇠잔 효과를 시전하여 이동을 방해하고, 누적되는 위축 디버프를 걸어 카오스 피해를 증가시킵니다. 이 효과는 15회까지 중첩됩니다.
8초간 토템 지속
기본 지속시간 0.5초
기본 2차 지속시간 4초
8회 반복
이 스킬을 사용하는 토템 1개 소환
이동 속도 25% 감소
받는 카오스 피해 15% 증가
base active skill totem level [68]
base totem range [45]
기본 지속시간 0.5초
기본 2차 지속시간 4초
8회 반복
이 스킬을 사용하는 토템 1개 소환
이동 속도 25% 감소
받는 카오스 피해 15% 증가
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 0.5 초
재사용 대기시간: 0.5 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
기본 지속시간 6초
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 20% 감폭
주변 적들에게 오라의 형태로 시전되는 저주
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 20% 감폭
주변 적들에게 오라의 형태로 시전되는 저주
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
PerandusWait
기본 지속시간 0.25초
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
카오스 골렘 소환
시전 속도: 1 초
재사용 대기시간: 10 초
시전자가 받는 물리 피해를 감소시켜주는 카오스 골렘을 소환합니다. 카오스 골렘은 적에게 지속 피해를 주는 카오스 오라를 시전하며, 근접 공격과 전방으로 뻗어나가는 카오스 가시를 발사합니다.
캐릭터 크기 8% 증가
소환된 골렘 최대 3마리
소환수 최대 생명력 68% 증가
골렘이 플레이어에게 받는 물리 피해 5% 추가 감소 제공
alternate minion [1]
소환된 골렘 최대 3마리
소환수 최대 생명력 68% 증가
골렘이 플레이어에게 받는 물리 피해 5% 추가 감소 제공
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
로디온
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
생명력
600%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
600%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
836,078
방어도
35,988
회피
6,303
에너지 보호막
2,022
Damage
919
주문 피해
1,372
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
정수 흡수
시전 속도: 0.75 초
투사체를 발사하여 명중 시 지속 피해를 주는 디버프를 겁니다. 시전자는 디버프 피해의 일정 비율만큼 치유됩니다. 디버프는 전염에 의해 확산됩니다.
113.1~158.4 카오스 피해
1초마다 251.4의 기본 카오스 피해를 줌
기본 지속시간 2초
투사체 2개 추가 발사
base is projectile [1]
spell maximum action distance +% [-30]
1초마다 251.4의 기본 카오스 피해를 줌
기본 지속시간 2초
투사체 2개 추가 발사
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
위축
시전 속도: 0.28 초
재사용 대기시간: 5 초
범위 내의 적들에게 쇠잔 효과를 시전하여 이동을 방해하고, 누적되는 위축 디버프를 걸어 카오스 피해를 증가시킵니다. 이 효과는 15회까지 중첩됩니다.
8초간 토템 지속
기본 지속시간 0.5초
기본 2차 지속시간 4초
8회 반복
이 스킬을 사용하는 토템 1개 소환
이동 속도 25% 감소
받는 카오스 피해 15% 증가
base active skill totem level [68]
base totem range [45]
기본 지속시간 0.5초
기본 2차 지속시간 4초
8회 반복
이 스킬을 사용하는 토템 1개 소환
이동 속도 25% 감소
받는 카오스 피해 15% 증가
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 0.5 초
재사용 대기시간: 0.5 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
기본 지속시간 6초
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 20% 감폭
주변 적들에게 오라의 형태로 시전되는 저주
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 20% 감폭
주변 적들에게 오라의 형태로 시전되는 저주
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
PerandusWait
기본 지속시간 0.25초
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
카오스 골렘 소환
시전 속도: 1 초
재사용 대기시간: 10 초
시전자가 받는 물리 피해를 감소시켜주는 카오스 골렘을 소환합니다. 카오스 골렘은 적에게 지속 피해를 주는 카오스 오라를 시전하며, 근접 공격과 전방으로 뻗어나가는 카오스 가시를 발사합니다.
캐릭터 크기 8% 증가
소환된 골렘 최대 3마리
소환수 최대 생명력 68% 증가
골렘이 플레이어에게 받는 물리 피해 5% 추가 감소 제공
alternate minion [1]
소환된 골렘 최대 3마리
소환수 최대 생명력 68% 증가
골렘이 플레이어에게 받는 물리 피해 5% 추가 감소 제공
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
로디온
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
떨어지는 아이템 희귀도 15000% 증가
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking |
생명력
600%
Energy Shield From Life
33%
방어도
+25%
회피
+33%
Ailment Threshold
600%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |