羅迪歐恩
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusEssenceDrain1
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 113.1 至 158.4 混沌傷害
每秒造成 251.4 基本混沌傷害
+2 秒基礎持續時間
發射 2 個額外投射物
base is projectile [1]
spell maximum action distance +% [-30]
每秒造成 251.4 基本混沌傷害
+2 秒基礎持續時間
發射 2 個額外投射物
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 5 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 8 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 4 秒
重複8 次
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 15% 承受的混沌傷害
base active skill totem level [68]
base totem range [45]
+0.5 秒基礎持續時間
基礎額外效果持續時間 4 秒
重複8 次
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 15% 承受的混沌傷害
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
冷卻時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+6 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 20% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 20% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
PerandusWait
+0.25 秒基礎持續時間
PerandusSummonChaosGolem
可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚混沌魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚混沌魔像,啟動時會使你獲得物理傷害減免。混沌魔像會施放一個造成持續傷害的混沌光環並在近戰攻擊附加額外的混沌之刺。
增加 8% 角色體型
召喚魔像上限 3
增加 68% 召喚物最大生命
魔像使你獲得 5% 額外物理傷害減免
alternate minion [1]
召喚魔像上限 3
增加 68% 召喚物最大生命
魔像使你獲得 5% 額外物理傷害減免
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
羅迪歐恩
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusEssenceDrain1
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 113.1 至 158.4 混沌傷害
每秒造成 251.4 基本混沌傷害
+2 秒基礎持續時間
發射 2 個額外投射物
base is projectile [1]
spell maximum action distance +% [-30]
每秒造成 251.4 基本混沌傷害
+2 秒基礎持續時間
發射 2 個額外投射物
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 5 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 8 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 4 秒
重複8 次
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 15% 承受的混沌傷害
base active skill totem level [68]
base totem range [45]
+0.5 秒基礎持續時間
基礎額外效果持續時間 4 秒
重複8 次
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 15% 承受的混沌傷害
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
冷卻時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+6 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 20% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 20% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
PerandusWait
+0.25 秒基礎持續時間
PerandusSummonChaosGolem
可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚混沌魔像
施放時間: 1 秒
冷卻時間: 10 秒
召喚混沌魔像,啟動時會使你獲得物理傷害減免。混沌魔像會施放一個造成持續傷害的混沌光環並在近戰攻擊附加額外的混沌之刺。
增加 8% 角色體型
召喚魔像上限 3
增加 68% 召喚物最大生命
魔像使你獲得 5% 額外物理傷害減免
alternate minion [1]
召喚魔像上限 3
增加 68% 召喚物最大生命
魔像使你獲得 5% 額外物理傷害減免
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { "PerandusEnfeebleAura", "PerandusSummonChaosGolem", "PerandusWait", "PerandusWitherTotem", "PerandusEssenceDrain1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusEnfeebleAura"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "curse_apply_as_aura", }, levels = { [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSummonChaosGolem"] = { name = "Summon Chaos Golem", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Chaos] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "chaos_golem_grants_additional_physical_damage_reduction_%", "alternate_minion", }, levels = { [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "base_spell_repeat_count", "is_totem", }, levels = { [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusEssenceDrain1"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
羅迪歐恩
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Rhodion
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = { name = "Rhodion", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |