Rhodion
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
SpectreN
Tagsbludgeoning_weapon, Conjurador, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
PerandusMapBoss3
Metadata
PerandusGuardMapBoss3IvoryTemple
Nível
68
Vida
836,078
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
919
Dano Mágico
1,372
Precisão
290
Attack Time
1.005
Experiência
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
PerandusEssenceDrain1
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar Essência
Tempo de Conjuração: 0.75 seg
Dispara um projétil que aplica um debuff de dano degenerativo ao acertar. Você é curado com uma porção do dano do debuff. O debuff é espalhado por Contágio.
Causa 113.1 a 158.4 de Dano de Caos
Causa 251.4 de Dano de Caos Base por segundo
Duração base é de 2 segundos
Dispara 2 Projéteis adicionais
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Definhar
Tempo de Conjuração: 0.28 seg
Recarga: 5 seg
Conjura um efeito debilitante em inimigos numa área, Dificultando seus movimentos e aplicando uma penalidade acumulável da penalidade Definhamento que aumenta o dano de caos sofrido por eles. Esse efeito pode acumular até 15 vezes.
Totem dura 8 segundos
Duração base é de 0.5 segundos
Duração Base Secundária é de 4 segundos
Repete 8 vezes
Convoca um Totem que usa esta Habilidade
Velocidade de Movimento reduzida em 25%
Dano de Caos sofrido aumentado em 15%
base active skill totem level [68]
base totem range [45]
PerandusEnfeebleAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tempo de Conjuração: 0.5 seg
Recarga: 0.5 seg
Amaldiçoa todos os alvos na área, reduzindo a precisão e fazendo com que causem menos dano.
Duração base é de 6 segundos
Inimigos Amaldiçoados possuem uma redução de 40% de Precisão
Inimigos Normais e Mágicos Amaldiçoados causam 20% menos Dano
Esta Maldição é Conjurada como uma Aura aplicada aos Inimigos próximos
Inimigos Raros e Únicos Amaldiçoados tem 15% menos Dano
active skill area of effect radius +% final [42]
PerandusWait
Duração base é de 0.25 segundos
PerandusSummonChaosGolem
Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Caótico
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Convoca um Golem Caótico que te concede Redução de Dano Físico. O Golem pode conjurar uma aura de dano degenerativo de Caos e uma cascata de estacas de Caos além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 8%
Máximo de 3 Golens Convocados
Vida Máxima dos Lacaios aumentada em 68%
Golens concedem 5% adicionais de Redução de Dano Físico
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTemple"] = {
    name = "Rhodion",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "PerandusEnfeebleAura",
        "PerandusSummonChaosGolem",
        "PerandusWait",
        "PerandusWitherTotem",
        "PerandusEssenceDrain1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEnfeebleAura"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSummonChaosGolem"] = {
    name = "Summon Chaos Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "chaos_golem_grants_additional_physical_damage_reduction_%",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_spell_repeat_count",
        "is_totem",
    },
    levels = {
        [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusEssenceDrain1"] = {
    name = "Essence Drain",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, cursing_monster, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, ranged, summoner
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    600%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    PerandusMapBoss3
    Metadata
    PerandusGuardMapBoss3IvoryTempleStandalone
    Nível
    68
    Vida
    836,078
    Armadura
    35,988
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    919
    Dano Mágico
    1,372
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    PerandusEssenceDrain1
    Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
    Drenar Essência
    Tempo de Conjuração: 0.75 seg
    Dispara um projétil que aplica um debuff de dano degenerativo ao acertar. Você é curado com uma porção do dano do debuff. O debuff é espalhado por Contágio.
    Causa 113.1 a 158.4 de Dano de Caos
    Causa 251.4 de Dano de Caos Base por segundo
    Duração base é de 2 segundos
    Dispara 2 Projéteis adicionais
    base is projectile [1]
    spell maximum action distance +% [-30]
    PerandusWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Definhar
    Tempo de Conjuração: 0.28 seg
    Recarga: 5 seg
    Conjura um efeito debilitante em inimigos numa área, Dificultando seus movimentos e aplicando uma penalidade acumulável da penalidade Definhamento que aumenta o dano de caos sofrido por eles. Esse efeito pode acumular até 15 vezes.
    Totem dura 8 segundos
    Duração base é de 0.5 segundos
    Duração Base Secundária é de 4 segundos
    Repete 8 vezes
    Convoca um Totem que usa esta Habilidade
    Velocidade de Movimento reduzida em 25%
    Dano de Caos sofrido aumentado em 15%
    base active skill totem level [68]
    base totem range [45]
    PerandusEnfeebleAura
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tempo de Conjuração: 0.5 seg
    Recarga: 0.5 seg
    Amaldiçoa todos os alvos na área, reduzindo a precisão e fazendo com que causem menos dano.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem uma redução de 40% de Precisão
    Inimigos Normais e Mágicos Amaldiçoados causam 20% menos Dano
    Esta Maldição é Conjurada como uma Aura aplicada aos Inimigos próximos
    Inimigos Raros e Únicos Amaldiçoados tem 15% menos Dano
    active skill area of effect radius +% final [42]
    PerandusWait
    Duração base é de 0.25 segundos
    PerandusSummonChaosGolem
    Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Caótico
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Convoca um Golem Caótico que te concede Redução de Dano Físico. O Golem pode conjurar uma aura de dano degenerativo de Caos e uma cascata de estacas de Caos além de seu ataque corpo a corpo.
    Tamanho do Personagem aumentado em 8%
    Máximo de 3 Golens Convocados
    Vida Máxima dos Lacaios aumentada em 68%
    Golens concedem 5% adicionais de Redução de Dano Físico
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleStandalone"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "PerandusEnfeebleAura",
            "PerandusSummonChaosGolem",
            "PerandusWait",
            "PerandusWitherTotem",
            "PerandusEssenceDrain1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEnfeebleAura"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {6000, -40, -20, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSummonChaosGolem"] = {
        name = "Summon Chaos Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "chaos_golem_grants_additional_physical_damage_reduction_%",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 0, 3, 5, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 5, 3, 5, 1, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {1, 10, 3, 5, 1, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 15, 3, 5, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {2, 20, 3, 5, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 25, 3, 5, 1, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 30, 3, 5, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [8] = {4, 35, 3, 5, 1, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [9] = {4, 40, 3, 5, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [10] = {5, 45, 3, 5, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [11] = {5, 50, 3, 5, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 55, 3, 5, 1, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 60, 3, 5, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [14] = {7, 66, 3, 5, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [15] = {7, 67, 3, 5, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [16] = {8, 68, 3, 5, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [17] = {8, 69, 3, 5, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [18] = {9, 70, 3, 5, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [19] = {9, 71, 3, 5, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [20] = {10, 72, 3, 5, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [21] = {10, 73, 3, 5, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [22] = {11, 74, 3, 5, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [23] = {11, 75, 3, 5, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [24] = {12, 76, 3, 5, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {12, 77, 3, 5, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [26] = {13, 78, 3, 5, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [27] = {13, 79, 3, 5, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [28] = {14, 80, 3, 5, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [29] = {14, 81, 3, 5, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [30] = {15, 82, 3, 5, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "base_spell_repeat_count",
            "is_totem",
        },
        levels = {
            [1] = {-20, 1, 15, 500, 4000, 8000, 45, 8, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 15, 500, 4000, 8000, 45, 8, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 15, 500, 4000, 8000, 45, 8, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 15, 500, 4000, 8000, 45, 8, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 15, 500, 4000, 8000, 45, 8, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 15, 500, 4000, 8000, 45, 8, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 15, 500, 4000, 8000, 45, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 15, 500, 4000, 8000, 45, 8, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 15, 500, 4000, 8000, 45, 8, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 15, 500, 4000, 8000, 45, 8, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 15, 500, 4000, 8000, 45, 8, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 15, 500, 4000, 8000, 45, 8, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 15, 500, 4000, 8000, 45, 8, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 15, 500, 4000, 8000, 45, 8, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 15, 500, 4000, 8000, 45, 8, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 15, 500, 4000, 8000, 45, 8, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 15, 500, 4000, 8000, 45, 8, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 15, 500, 4000, 8000, 45, 8, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 15, 500, 4000, 8000, 45, 8, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 15, 500, 4000, 8000, 45, 8, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 15, 500, 4000, 8000, 45, 8, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 15, 500, 4000, 8000, 45, 8, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 15, 500, 4000, 8000, 45, 8, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 15, 500, 4000, 8000, 45, 8, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 15, 500, 4000, 8000, 45, 8, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 15, 500, 4000, 8000, 45, 8, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 15, 500, 4000, 8000, 45, 8, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 15, 500, 4000, 8000, 45, 8, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 15, 500, 4000, 8000, 45, 8, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 15, 500, 4000, 8000, 45, 8, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 15, 500, 4000, 8000, 45, 8, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 15, 500, 4000, 8000, 45, 8, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 15, 500, 4000, 8000, 45, 8, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 15, 500, 4000, 8000, 45, 8, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 15, 500, 4000, 8000, 45, 8, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusEssenceDrain1"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 0.25, 0.34999999403954, 2000, 2, -30, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Rhodion
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    600%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    PerandusMapBoss3
    Metadata
    PerandusGuardMapBoss3IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss3IvoryTempleElder"] = {
        name = "Rhodion",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global