SpectreN
AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
Tagscaster, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem1
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 4 sec
    Deals 947.9 to 1422 Physical Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem1"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDelayedBlast"] = {
        name = "BellyTotemDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    SpectreN
    AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
    Tagscaster, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
    Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem2__
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBonespire
    Spell, Area, Duration, Damage, AreaSpell, Triggerable
    Talisman Degen
    Cast Time: 1 sec
    Cooldown Time: 4 sec
    Deals 141.5 to 169.8 Physical Damage
    Your Hits cannot Stun Enemies
    Base duration is 3 seconds
    Causes +15 Bursts
    active skill area of effect radius +% final [-33]
    corrupted blood on hit % average damage to deal per minute per stack [25]
    corrupted blood on hit duration [5000]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem2__"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBonespire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBonespire"] = {
        name = "Talisman Degen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 0.60000002384186, 15, 5000, 25, 3000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    SpectreN
    AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
    Tagscaster, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem3
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBloodMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Rolling Magma
    Critical Strike Chance: 5%
    Cast Time: 0.7 sec
    Cooldown Time: 2 sec
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    Deals 343.2 to 514.8 Physical Damage
    Fires 2 additional Projectiles
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile spread radius per additional projectile [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem3"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    SpectreN
    AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
    Tagscaster, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem4
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.5 sec
    Cooldown Time: 4 sec
    Deals 603.7 to 905.6 Physical Damage
    Fires 4 additional Projectiles
    Fires Projectiles in a circle
    75% reduced Projectile Speed
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [130]
    corrupted blood on hit duration [2000]
    monster projectile variation [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem4"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodProjectile"] = {
        name = "BellyTotemBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 13, -75, 4, 2000, 130, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Carnage Pillar
    Construct
    SpectreN
    Tagscaster, construct, fire_affinity, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem5
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BellyTotemDesecrate
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Desecrate
    Cast Time: 1 sec
    Cooldown Time: 4 sec
    Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
    Deals 170.8 Base Chaos Damage per second
    Base duration is 5 seconds
    Spawns 3 corpses
    Spawned corpses' level matches the area level, up to a maximum of Level 100
    Maximum of 10 corpses allowed
    active skill area of effect radius +% final [40]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDetonateDeadBellyTotem
    Spell, Area, Damage, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 0.6 sec
    Cooldown Time: 1 sec
    Base duration is 1.5 seconds
    Base secondary duration is 0.5 seconds
    Deals 183.5 to 275.2 Fire Damage
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Causes +1 Burst
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem5"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDesecrate",
            "MonsterDetonateDeadBellyTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "desecrated_ground_art_variation",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadBellyTotem"] = {
        name = "MonsterDetonateDeadBellyTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    SpectreN
    AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
    Tagscaster, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem7
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBlight
    Spell, Chaos, Area, Totemable, Channel, Duration, DamageOverTime, DegenOnlySpellDamage, AreaSpell
    Blight
    Cast Time: 0.21 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
    Deals 131.1 Base Chaos Damage per second
    Base duration is 1.5 seconds
    Base secondary duration is 0.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    50% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    active skill area of effect radius +% final [15]
    MonsterWait
    Base duration is 5 seconds

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem7"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "BellyTotemBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1500, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    SpectreN
    AreaThe Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Phantasmagoria Map, Primordial Pool Map, Malformation Map, Core Map, Carcass Map
    Tagscaster, chaos_affinity, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • The Eternal Laboratory: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemBelly
    Metadata
    BellyTotem8
    Level
    83
    Life
    64,033
    Armour
    184,954
    Evasion
    7,860
    Energy Shield
    0
    Damage
    900
    Spell Damage
    900
    Accuracy
    518
    Attack Time
    1.5
    Experience
    13,132
    Ailment Threshold
    64,033
    Chill
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemEssenceDrain
    Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
    Essence Drain
    Cast Time: 0.75 sec
    Cooldown Time: 4 sec
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    Deals 277.8 to 388.9 Chaos Damage
    Deals 617.3 Base Chaos Damage per second
    Base duration is 2 seconds
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem8"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemEssenceDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemEssenceDrain"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 0.25, 0.34999999403954, 2000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }