Escaped Revenant
SpectreY
AreaThe Blood Aqueduct, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory
Tagscaster, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Packs
  • The Blood Aqueduct: Escaped Revenant, Bloodstained Archer, Bloodstained Archer
  • The Blood Aqueduct: Escaped Revenant, Bloodstained Warrior, Bloodstained Warrior
  • The Blood Aqueduct: Escaped Revenant, Bloodsoaked Fallen
  • The Blood Aqueduct: Escaped Revenant, Bloodsoaked Vanguard
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Carnage Pillar, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • Life
    182%
    Evasion
    +50%
    Ailment Threshold
    182%
    Resistance
    0 0 75 0
    Damage
    210%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant2
    Level
    83
    Life
    58,270
    Armour
    92,477
    Evasion
    11,790
    Energy Shield
    0
    Damage
    1,891
    Spell Damage
    1,891
    Accuracy
    518
    Attack Time
    1.5
    Experience
    18,385
    Ailment Threshold
    58,270
    Chill
    184
    Shock
    184
    Brittle
    1,042
    Scorch
    184
    Sap
    509
    RevenantReviveUndead
    Spell
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Base duration is 2 seconds
    revenant revive explode damage % [14]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 2077 to 4846 Lightning Damage
    Fires 3 Projectiles in a spiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1513–2269
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    Deals 1385 to 3231 Lightning Damage
    Fires 3 Projectiles in a spiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant2"] = {
        name = "Escaped Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Escaped Revenant
    Demon
    SpectreY
    Tagscaster, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon
    Packs
  • Escaped Revenant, Bloodstained Archer, Bloodstained Archer, Bonewarped Warrior, Bloodstained Warrior, Bonewarped Warrior, Bloodstained Warrior
  • Life
    182%
    Evasion
    +50%
    Ailment Threshold
    182%
    Resistance
    0 0 75 0
    Damage
    210%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant2Hellscape
    Level
    68
    Life
    11,709
    Armour
    28,790
    Evasion
    7,109
    Energy Shield
    0
    Damage
    784
    Spell Damage
    784
    Accuracy
    290
    Attack Time
    1.5
    Experience
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    RevenantReviveUndead
    Spell
    Cast Time: 1 sec
    Cooldown Time: 5 sec
    Base duration is 2 seconds
    revenant revive explode damage % [26]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 957.2 to 2234 Lightning Damage
    Fires 3 Projectiles in a spiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 628–941
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 3 sec
    Deals 638.2 to 1489 Lightning Damage
    Fires 3 Projectiles in a spiral
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant2Hellscape"] = {
        name = "Escaped Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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