SpectreY
Areaสะพานส่งโลหิต, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก
Tagsนักเวท, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Packs
  • สะพานส่งโลหิต: Escaped Revenant, Bloodstained Archer, Bloodstained Archer
  • สะพานส่งโลหิต: Escaped Revenant, Bloodstained Warrior, Bloodstained Warrior
  • สะพานส่งโลหิต: Escaped Revenant, ผู้สิ้นชีพโชกเลือด
  • สะพานส่งโลหิต: Escaped Revenant, Bloodsoaked Vanguard
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ: แท่นอำมหิต, แท่นอำมหิต, แท่นอำมหิต, แท่นอำมหิต, แท่นอำมหิต, แท่นอำมหิต, Bloodstained Archer, Bloodstained Archer, Bloodstained Warrior, Bloodstained Warrior, Escaped Revenant
  • พลังชีวิต
    182%
    การหลบหลีก
    +50%
    Ailment Threshold
    182%
    ค่าต้านทาน
    0 0 75 0
    Damage
    210%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant2
    เลเวล
    83
    พลังชีวิต
    58,270
    ค่าเกราะ
    92,477
    อัตราการหลบหลีก
    11,790
    Damage
    1,891
    ความเสียหายเวท
    1,891
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    18,385
    Minion Life
    11,103
    Minion Damage
    1,597
    Ailment Threshold
    58,270
    Chill
    184
    Shock
    184
    Brittle
    1,042
    Scorch
    184
    Sap
    509
    RevenantReviveUndead
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    revenant revive explode damage % [2]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 2077 ถึง 4846
    ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1513–2269
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย สายฟ้า 1385 ถึง 3231
    ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant2"] = {
        name = "Escaped Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Escaped Revenant
    ปีศาจ
    SpectreY
    Tagsนักเวท, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon
    Packs
  • Escaped Revenant, Bonewarped Archer, Bonewarped Archer, Bonewarped Warrior, Bloodstained Warrior, Bonewarped Warrior, Bloodstained Warrior
  • พลังชีวิต
    182%
    การหลบหลีก
    +50%
    Ailment Threshold
    182%
    ค่าต้านทาน
    0 0 75 0
    Damage
    210%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    100%
    Type
    Revenant
    Metadata
    Revenant2Hellscape
    เลเวล
    68
    พลังชีวิต
    11,709
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    7,109
    Damage
    784
    ความเสียหายเวท
    784
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    14,357
    Minion Life
    2,540
    Minion Damage
    626
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    RevenantReviveUndead
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    revenant revive explode damage % [2]
    spell maximum action distance +% [-40]
    RevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 957.2 ถึง 2234
    ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 628–941
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RevenantSpellProjectileSpectre
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย สายฟ้า 638.2 ถึง 1489
    ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/Revenant2Hellscape"] = {
        name = "Escaped Revenant",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RevenantReviveUndead",
            "RevenantSpellProjectile",
            "RevenantSpellProjectileSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantReviveUndead"] = {
        name = "RevenantReviveUndead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "revenant_revive_explode_damage_%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectile"] = {
        name = "RevenantSpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RevenantSpellProjectileSpectre"] = {
        name = "RevenantSpellProjectileSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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