Escaped Revenant
พลังชีวิต
182%
การหลบหลีก
+50%
Ailment Threshold
182%
ค่าต้านทาน




Damage
210%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
Revenant
Metadata
Revenant2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
58,270
ค่าเกราะ
92,477
อัตราการหลบหลีก
11,790
Damage
1,891
ความเสียหายเวท
1,891
ความแม่นยำ
1,036
Attack Time
1.5
ค่าประสบการณ์
18,385
Minion Life
11,103
Minion Damage
1,597
Ailment Threshold
58,270
Chill
184
Shock
184
Brittle
1,042
Scorch
184
Sap
509
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 2077 ถึง 4846
ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1513–2269
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

RevenantSpellProjectileSpectre
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย สายฟ้า 1385 ถึง 3231
ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Escaped Revenant


Spectre | Y |
---|---|
Tags | นักเวท, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon |
Packs |
พลังชีวิต
182%
การหลบหลีก
+50%
Ailment Threshold
182%
ค่าต้านทาน




Damage
210%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
Revenant
Metadata
Revenant2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
11,709
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
Damage
784
ความเสียหายเวท
784
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
14,357
Minion Life
2,540
Minion Damage
626
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 957.2 ถึง 2234
ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 628–941
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

RevenantSpellProjectileSpectre
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย สายฟ้า 638.2 ถึง 1489
ยิงโพรเจกไทล์ 3 ลูกเป็นเกลียว
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2Hellscape"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.