幽魂 | Y |
---|---|
地区 | 赤红通道, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | 施法, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height |
Packs |
生命
182%
闪避值
+50%
异常状态临界值
182%
抗性
0 0 75 0
伤害
210%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
Revenant
Metadata
Revenant2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
58,270
护甲
92,477
闪避值
11,790
能量护盾
0
伤害
1,891
法术伤害
1,891
命中
518
攻击间隔
1.5
经验值
18,385
异常状态临界值
58,270
冰缓
184
Shock
184
Brittle
1,042
Scorch
184
Sap
509
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
法术
施放间隔: 1 秒
冷却时间: 5 秒
基础持续时间为 2 秒
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 2077 - 4846 闪电伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1513–2269
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantSpellProjectileSpectre
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 3 秒
造成 1385 - 3231 闪电伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
苟活遗民
恶魔
Escaped Revenant
幽魂 | Y |
---|---|
标签 | 施法, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon |
Packs |
生命
182%
闪避值
+50%
异常状态临界值
182%
抗性
0 0 75 0
伤害
210%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
Revenant
Metadata
Revenant2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,709
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
784
法术伤害
784
命中
290
攻击间隔
1.5
经验值
14,357
异常状态临界值
11,709
冰缓
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
法术
施放间隔: 1 秒
冷却时间: 5 秒
基础持续时间为 2 秒
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 957.2 - 2234 闪电伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 628–941
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantSpellProjectileSpectre
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 3 秒
造成 638.2 - 1489 闪电伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2Hellscape"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }