幽魂N
地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
标签施法, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem1
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemDelayedBlast
    法术, 伤害, 范围, 可触发, 范围法术
    施放间隔: 1 秒
    冷却时间: 4 秒
    造成 947.9 - 1422 物理伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem1"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDelayedBlast"] = {
        name = "BellyTotemDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
    标签施法, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem2__
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBonespire
    法术, 范围, 持续时间, 伤害, 范围法术, 可触发
    魔符诅咒
    施放间隔: 1 秒
    冷却时间: 4 秒
    造成 141.5 - 169.8 物理伤害
    你的击中不能眩晕敌人
    基础持续时间为 3
    导致 +15 次爆发
    active skill area of effect radius +% final [-33]
    corrupted blood on hit % average damage to deal per minute per stack [25]
    corrupted blood on hit duration [5000]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem2__"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBonespire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBonespire"] = {
        name = "Talisman Degen",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 0.60000002384186, 15, 5000, 25, 3000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
    标签施法, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem3
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBloodMortar
    法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
    熔岩奔涌
    暴击几率: 5%
    施放间隔: 0.7 秒
    冷却时间: 2 秒
    抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
    造成 343.2 - 514.8 物理伤害
    额外发射 2 个投射物
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile spread radius per additional projectile [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem3"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
    标签施法, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem4
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBloodProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.5 秒
    冷却时间: 4 秒
    造成 603.7 - 905.6 物理伤害
    额外发射 4 个投射物
    环状发射投射物
    投射物速度减慢 75%
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [130]
    corrupted blood on hit duration [2000]
    monster projectile variation [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem4"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodProjectile"] = {
        name = "BellyTotemBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 13, -75, 4, 2000, 130, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    杀戮之柱
    构造体
    Carnage Pillar
    幽魂N
    标签施法, construct, fire_affinity, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem5
    等级
    68
    生命
    12,867
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BellyTotemDesecrate
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
    亵渎
    施放间隔: 1 秒
    冷却时间: 4 秒
    腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
    每秒造成 170.8 基础混沌伤害
    基础持续时间为 5
    生成 3 个灵柩
    生成灵柩的等级与区域等级相同,最多 100
    最多允许 10 个灵柩
    active skill area of effect radius +% final [40]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDetonateDeadBellyTotem
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 0.6 秒
    冷却时间: 1 秒
    基础持续时间为 1.5
    基础额外效果持续时间 0.5
    造成 183.5 - 275.2 火焰伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem5"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDesecrate",
            "MonsterDetonateDeadBellyTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "desecrated_ground_art_variation",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadBellyTotem"] = {
        name = "MonsterDetonateDeadBellyTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
    标签施法, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem7
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemBlight
    法术, 混沌, 范围, 图腾技能, 引导, 持续时间, DoT, DegenOnlySpellDamage, 范围法术
    枯萎
    施放间隔: 0.21 秒
    持续吟唱该技能会对前方锥形范围内的敌人造成一个可叠加的减益效果和持续混沌伤害. 当敌人刚被法术命中时会被短暂的减速. 每层可叠加的减益和伤害都有独自的持续时间.
    每秒造成 131.1 基础混沌伤害
    基础持续时间为 1.5
    基础额外效果持续时间 0.5
    法术伤害的词缀效果同样套用于持续伤害
    移动速度减慢 50%
    减益效果最多叠加 20 层伤害
    active skill area of effect radius +% final [15]
    MonsterWait
    基础持续时间为 5

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem7"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "BellyTotemBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1500, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    幽魂N
    地区永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 魔灵幻狱, 起源之池, 畸形亡域, 核心, 恶臭死域
    标签施法, chaos_affinity, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • 永恒的实验室: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 杀戮之柱, 染血弓手, 染血弓手, 染血战士, 染血战士, 苟活遗民
  • 生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemBelly
    Metadata
    BellyTotem8
    等级
    83
    生命
    64,033
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.5
    经验值
    13,132
    异常状态临界值
    64,033
    冰缓
    202
    Shock
    202
    Brittle
    1,145
    Scorch
    202
    Sap
    559
    BellyTotemEssenceDrain
    法术, 投射物, 玩家投射物, 持续时间, 图腾技能, 法术可重复, DoT, 混沌, 伤害, 可触发, 可齐射, 范围, 范围法术, 陷阱技能, 地雷技能
    灵魂吸取
    施放间隔: 0.75 秒
    冷却时间: 4 秒
    射出一个投射物,击中后产生一个减益效果,造成持续伤害。其中一部分伤害会治疗你。该减益效果可由【瘟疫】传染。
    造成 277.8 - 388.9 混沌伤害
    每秒造成 617.3 基础混沌伤害
    基础持续时间为 2
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem8"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemEssenceDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemEssenceDrain"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 0.25, 0.34999999403954, 2000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Edit

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