幽魂N
地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
標籤法術, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem1
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 4 秒
    造成 947.91422 物理傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem1"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDelayedBlast"] = {
        name = "BellyTotemDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
    標籤法術, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, red_blood
    Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem2__
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemBonespire
    法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
    魔符詛咒
    施放時間: 1 秒
    冷卻時間: 4 秒
    造成 141.5169.8 物理傷害
    你的擊中不能暈眩敵人
    +3 秒基礎持續時間
    爆發 +15
    active skill area of effect radius +% final [-33]
    corrupted blood on hit % average damage to deal per minute per stack [25]
    corrupted blood on hit duration [5000]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem2__"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBonespire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBonespire"] = {
        name = "Talisman Degen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 0.60000002384186, 15, 5000, 25, 3000, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
    標籤法術, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem3
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemBloodMortar
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 連鎖, 可齊射, 範圍法術
    熔岩翻騰
    暴擊率: 5%
    施放時間: 0.7 秒
    冷卻時間: 2 秒
    拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,向前彈造成多次傷害。
    造成 343.2514.8 物理傷害
    發射 2 個額外投射物
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile spread radius per additional projectile [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem3"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 10, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
    標籤法術, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, ranged, red_blood
    Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem4
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemBloodProjectile
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.5 秒
    冷卻時間: 4 秒
    造成 603.7905.6 物理傷害
    發射 4 個額外投射物
    以環狀型式發射投射物
    減少 75% 投射物速度
    base is projectile [1]
    corrupted blood on hit % average damage to deal per minute per stack [130]
    corrupted blood on hit duration [2000]
    monster projectile variation [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem4"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBloodProjectile"] = {
        name = "BellyTotemBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 13, -75, 4, 2000, 130, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    屠殺圓柱
    創造物
    Carnage Pillar
    幽魂N
    標籤法術, construct, fire_affinity, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem5
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    BellyTotemDesecrate
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
    褻瀆
    施放時間: 1 秒
    冷卻時間: 4 秒
    腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
    每秒造成 170.8 基本混沌傷害
    +5 秒基礎持續時間
    產生 3 個屍體
    生成屍體的等級與區域等級相符,最高可達等級 100
    最多允許 10 個屍體
    active skill area of effect radius +% final [40]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDetonateDeadBellyTotem
    法術, 範圍, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 0.6 秒
    冷卻時間: 1 秒
    +1.5 秒基礎持續時間
    基礎額外效果持續時間 0.5
    造成 183.5275.2 火焰傷害
    爆炸造成的火焰傷害等同 1% 屍體的最大生命
    爆發 +1
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem5"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemDesecrate",
            "MonsterDetonateDeadBellyTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemDesecrate"] = {
        name = "Desecrate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "desecrated_ground_art_variation",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDetonateDeadBellyTotem"] = {
        name = "MonsterDetonateDeadBellyTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "upheaval_number_of_spikes",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
    標籤法術, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem7
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemBlight
    法術, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, DegenOnlySpellDamage, 範圍法術
    萎滅
    施放時間: 0.21 秒
    對你前方的敵人套用一個減益效果,對其造成持續的混沌傷害。那些尚未受到萎滅減益的敵人還會在較短的次要時間內受到阻礙效果,減緩其移動速度。持續引導將為減益效果添加傷害層,每層都有自己的持續時間。
    每秒造成 131.1 基本混沌傷害
    +1.5 秒基礎持續時間
    基礎額外效果持續時間 0.5
    法術傷害同時影響此技能的持續傷害效果
    減少 50% 移動速度
    負面效果能疊加 20 層傷害
    active skill area of effect radius +% final [15]
    MonsterWait
    +5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem7"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "BellyTotemBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1500, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    幽魂N
    地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 魔靈幻獄, 血腥沼澤, 畸形亡域, 核心, 惡臭屍域
    標籤法術, chaos_affinity, construct, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood
    Packs
  • 永恆實驗室: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 屠殺圓柱, 血漬射手, 血漬射手, 血漬戰士, 血漬戰士, 竄逃亡魂
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemBelly
    Metadata
    BellyTotem8
    等級
    83
    生命
    64,033
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    BellyTotemEssenceDrain
    法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
    靈魂吸取
    施放時間: 0.75 秒
    冷卻時間: 4 秒
    投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
    造成 277.8388.9 混沌傷害
    每秒造成 617.3 基本混沌傷害
    +2 秒基礎持續時間
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_item_drop_slots = 1
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/BellyTotem8"] = {
        name = "Carnage Pillar",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BellyTotemEssenceDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BellyTotemEssenceDrain"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 0.25, 0.34999999403954, 2000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Edit

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