預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡

屠殺圓柱(Carnage Pillar)

幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemDelayedBlast
造成 986.81480 物理傷害
is_area_damage 法術 擊中 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemDelayedBlast
造成 947.91422 物理傷害
is_area_damage 法術 擊中 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem1"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemDelayedBlast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemDelayedBlast"] = {
    name = "BellyTotemDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.57,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {1.6, 2.4, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemBonespire
魔符詛咒
造成 147.3176.8 物理傷害
upheaval number of spikes []
corrupted blood on hit duration []
corrupted blood on hit % average damage to deal per minute per stack []
base skill effect duration []

cannot_stun 法術 範圍 持續時間 擊中 範圍法術 可觸發
施放時間: 1 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemBonespire
魔符詛咒
造成 141.5169.8 物理傷害
upheaval number of spikes []
corrupted blood on hit duration []
corrupted blood on hit % average damage to deal per minute per stack []
base skill effect duration []

cannot_stun 法術 範圍 持續時間 擊中 範圍法術 可觸發
施放時間: 1 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem2__"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemBonespire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemBonespire"] = {
    name = "Talisman Degen",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "base_skill_effect_duration",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 0.6, 15, 5000, 25, 3000, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemBloodMortar
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 357.7536.5 物理傷害
發射 2 個額外投射物
fire mortar second hit damage +% final [0]
projectile spread radius per additional projectile []

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒
冷卻時間: 2 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemBloodMortar
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 343.2514.8 物理傷害
發射 2 個額外投射物
fire mortar second hit damage +% final [0]
projectile spread radius per additional projectile []

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒
冷卻時間: 2 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem3"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemBloodMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemBloodMortar"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.05,
    incrementalEffectiveness = 0.031,
    description = "Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "fire_mortar_second_hit_damage_+%_final",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 2, 0, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemBloodProjectile
monster projectile variation []
減少 75% 投射物速度
技能發射 4 個額外投射物
corrupted blood on hit duration []
corrupted blood on hit % average damage to deal per minute per stack []
造成 628.6942.8 物理傷害

projectiles_nova 法術 投射物 技能可齊射 可觸發
施放時間: 1.5 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemBloodProjectile
monster projectile variation []
減少 75% 投射物速度
技能發射 4 個額外投射物
corrupted blood on hit duration []
corrupted blood on hit % average damage to deal per minute per stack []
造成 603.7905.6 物理傷害

projectiles_nova 法術 投射物 技能可齊射 可觸發
施放時間: 1.5 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem4"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemBloodProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemBloodProjectile"] = {
    name = "BellyTotemBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectiles_nova",
    },
    levels = {
        [1] = {13, -75, 4, 2000, 130, 0.8, 1.2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 3, 3},  },
    },
}
幽魂N
地區
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemDesecrate
Desecrate
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+5 秒基礎持續時間
每秒造成 376.9 基本混沌傷害
active skill area of effect radius +% final [0]
產生至高等級 100 的屍體
desecrated ground art variation [1]
產生 3 個屍體
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

MonsterDetonateDeadBellyTotem
corpse explosion monster life % [1]
造成 250.6376 火焰傷害
base skill effect duration []
base secondary skill effect duration []
upheaval number of spikes [1]

is_area_damage 範圍 擊中 可觸發
施放時間: 0.6 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemDesecrate
Desecrate
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+5 秒基礎持續時間
每秒造成 334.6 基本混沌傷害
active skill area of effect radius +% final [0]
產生至高等級 100 的屍體
desecrated ground art variation [1]
產生 3 個屍體
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

MonsterDetonateDeadBellyTotem
corpse explosion monster life % [1]
造成 236.2354.4 火焰傷害
base skill effect duration []
base secondary skill effect duration []
upheaval number of spikes [1]

is_area_damage 範圍 擊中 可觸發
施放時間: 0.6 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82屠殺圓柱257521275.71.51266828396794500000

BellyTotemDesecrate
Desecrate
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+5 秒基礎持續時間
每秒造成 263.3 基本混沌傷害
active skill area of effect radius +% final [0]
產生至高等級 100 的屍體
desecrated ground art variation [1]
產生 3 個屍體
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

MonsterDetonateDeadBellyTotem
corpse explosion monster life % [1]
造成 209.6314.3 火焰傷害
base skill effect duration []
base secondary skill effect duration []
upheaval number of spikes [1]

is_area_damage 範圍 擊中 可觸發
施放時間: 0.6 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78屠殺圓柱199271013.11.5853621880685200000

BellyTotemDesecrate
Desecrate
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+5 秒基礎持續時間
每秒造成 194.5 基本混沌傷害
active skill area of effect radius +% final [0]
產生至高等級 100 的屍體
desecrated ground art variation [1]
產生 3 個屍體
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

MonsterDetonateDeadBellyTotem
corpse explosion monster life % [1]
造成 179.9269.8 火焰傷害
base skill effect duration []
base secondary skill effect duration []
upheaval number of spikes [1]

is_area_damage 範圍 擊中 可觸發
施放時間: 0.6 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73屠殺圓柱148047561.5543115744567600000

BellyTotemDesecrate
Desecrate
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+5 秒基礎持續時間
每秒造成 143.2 基本混沌傷害
active skill area of effect radius +% final [0]
產生至高等級 100 的屍體
desecrated ground art variation [1]
產生 3 個屍體
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
施放時間: 1 秒
冷卻時間: 4 秒

MonsterDetonateDeadBellyTotem
corpse explosion monster life % [1]
造成 153.8230.7 火焰傷害
base skill effect duration []
base secondary skill effect duration []
upheaval number of spikes [1]

is_area_damage 範圍 擊中 可觸發
施放時間: 0.6 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68屠殺圓柱107685611.5344411284468100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem5"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemDesecrate",
        "MonsterDetonateDeadBellyTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0.05,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {5000, 1, 0, 100, 1, 3, 10, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {5000, 1, 0, 100, 1, 3, 10, levelRequirement = 5, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadBellyTotem"] = {
    name = "MonsterDetonateDeadBellyTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9444,
    incrementalEffectiveness = 0.019,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 0.8, 1.2, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1},  },
    },
}
幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemBlight
Blight
萎滅
引導(持續施放)時對所有扇形範圍中的敵人疊加減益效果,沒受到萎滅減益效果的敵人也會被二階較短持續時間的阻礙影響,減少它們的移動速度。持續引導施放會增加減益效果疊層傷害。每層減益效果各自存在持續時間。
每秒造成 136.7 基本混沌傷害
+1.5 秒基礎持續時間
基礎額外效果持續時間 0.5
減少 50% 移動速度
負面效果能疊加 20 層傷害

spell_damage_modifiers_apply_to_skill_dot 法術 混沌技能 範圍 圖騰技能 引導 持續時間 持續傷害 Type59 範圍法術
施放時間: 0.21 秒

MonsterWait
base skill effect duration []施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemBlight
Blight
萎滅
引導(持續施放)時對所有扇形範圍中的敵人疊加減益效果,沒受到萎滅減益效果的敵人也會被二階較短持續時間的阻礙影響,減少它們的移動速度。持續引導施放會增加減益效果疊層傷害。每層減益效果各自存在持續時間。
每秒造成 131.1 基本混沌傷害
+1.5 秒基礎持續時間
基礎額外效果持續時間 0.5
減少 50% 移動速度
負面效果能疊加 20 層傷害

spell_damage_modifiers_apply_to_skill_dot 法術 混沌技能 範圍 圖騰技能 引導 持續時間 持續傷害 Type59 範圍法術
施放時間: 0.21 秒

MonsterWait
base skill effect duration []施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem7"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterWait",
        "BellyTotemBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWait"] = {
    name = "MonsterWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemBlight"] = {
    name = "Blight",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.032,
    description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Channelled] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Type59] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.21,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_movement_velocity_+%",
        "display_max_blight_stacks",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 1500, 500, -50, 20, levelRequirement = 1, statInterpolation = {3, 1, 1, 1, 1},  },
    },
}
幽魂N
地區[68] 永恆實驗室 [1] 記憶虛空 [4] 記憶虛空 [9] 記憶虛空 [13] 記憶虛空 [25] 記憶虛空 [40] 記憶虛空 [55] 記憶虛空 [68] 記憶虛空 [73] 記憶虛空 [78] 記憶虛空 [80] 記憶虛空 [83] 記憶虛空 [1] 記憶碎片 [4] 記憶碎片 [9] 記憶碎片 [13] 記憶碎片 [25] 記憶碎片 [40] 記憶碎片 [55] 記憶碎片 [68] 記憶碎片 [73] 記憶碎片 [78] 記憶碎片 [80] 記憶碎片 [83] 記憶碎片 [73] 魔靈幻獄 [78] 血腥沼澤 [80] 畸形亡域 [80] 核心 [82] 惡臭屍域
標籤red_blood, construct
傷害100%
生命200%
Ailment Threshold200%
暴擊率5%
類型MonsterTotemBelly
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
護甲+100%
命中+100%

BellyTotemEssenceDrain
Siphon
靈魂吸取
投射出一個造成持續性混沌傷害的投射物,並且可由「瘟疫」一起傳染。「靈魂吸取」所造成的一部分傷害將會回復施法者的生命。
每秒造成 648.9 基本混沌傷害
+2 秒基礎持續時間
造成 292408.8 混沌傷害

base_is_projectile 法術 投射物 技能可齊射 持續時間 圖騰技能 法術可重複 持續傷害 混沌技能 擊中 可觸發 CanRapidFire 範圍 範圍法術 陷阱技能 地雷技能
施放時間: 0.75 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84屠殺圓柱287531430.31.51523832322854800000

BellyTotemEssenceDrain
Siphon
靈魂吸取
投射出一個造成持續性混沌傷害的投射物,並且可由「瘟疫」一起傳染。「靈魂吸取」所造成的一部分傷害將會回復施法者的生命。
每秒造成 617.3 基本混沌傷害
+2 秒基礎持續時間
造成 277.8388.9 混沌傷害

base_is_projectile 法術 投射物 技能可齊射 持續時間 圖騰技能 法術可重複 持續傷害 混沌技能 擊中 可觸發 CanRapidFire 範圍 範圍法術 陷阱技能 地雷技能
施放時間: 0.75 秒
冷卻時間: 4 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
83屠殺圓柱274461350.71.51401130298824100000
DelayedBlast 100 TargetIsEnemy
TalismanDegen 100 TargetIsEnemy
FireMortar 100 TargetIsEnemy
MonsterProjectileSpell 100 TargetIsEnemy
MonsterDetonateDeadArea100EnemyNearTarget GlobalCooldown=1800
Desecrate 100 TargetIsEnemy
BlightChannel100TargetIsEnemy EnemyNearMe IHaveBeenChannellingForLessThan3Seconds
BlightChannel-1TargetIsEnemy EnemyNearMe IAmChannelling IHaveBeenChannellingForLessThan3Seconds
Wait100IHaveBeenChannellingFor3Seconds
Siphon100TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_item_drop_slots = 1
	set_monster_no_drops_or_experience = 0
	set_cannot_be_dominated = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/BellyTotem8"] = {
    name = "Carnage Pillar",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BellyTotemEssenceDrain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BellyTotemEssenceDrain"] = {
    name = "Essence Drain",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.04,
    description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 2000, 0.25, 0.35, levelRequirement = 1, statInterpolation = {3, 1, 3, 3},  },
    },
}