Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Inflige de 947.9 a 1422 de daño físico
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem1"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemDelayedBlast"] = { name = "BellyTotemDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem2__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemBonespire
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Degeneración del talismán
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Inflige de 141.5 a 169.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
La duración base es de 3 segundos
Provoca +15 estallidos
active skill area of effect radius +% final [-33]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Tus golpes no pueden aturdir a los enemigos
La duración base es de 3 segundos
Provoca +15 estallidos
active skill area of effect radius +% final [-33]
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem2__"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemBonespire"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 15, 5000, 25, 3000, -33, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemBloodMortar
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Bola de magma
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 2 seg
Lanza un orbe ardiente que inflige daño en área al golpear el suelo. Esta habilidad se encadena y rebota hacia delante para infligir daño varias veces.
Inflige de 343.2 a 514.8 de daño físico
Dispara 2 proyectiles adicionales
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile spread radius per additional projectile [10]
Dispara 2 proyectiles adicionales
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile spread radius per additional projectile [10]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem3"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemBloodMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemBloodMortar"] = { name = "Rolling Magma", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 10, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
Inflige de 603.7 a 905.6 de daño físico
Dispara 4 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 75%
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [130]
corrupted blood on hit duration [2000]
monster projectile variation [13]
Dispara 4 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 75%
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [130]
corrupted blood on hit duration [2000]
monster projectile variation [13]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem4"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemBloodProjectile"] = { name = "BellyTotemBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, -75, 4, 2000, 130, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, fire_affinity, flesh_armour, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, red_blood |
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Profana el suelo para invocar cadáveres basados en los monstruos del área en la que te encuentras e infligir daño de caos degenerativo a los enemigos. Si estás usando la habilidad Levantar espectro, hay una probabilidad de invocar cadáveres espectrales que coincidan con los últimos espectros que has levantado. Solo pueden interactuar con los cadáveres espectrales las habilidades de esbirros.
Inflige 170.8 de daño de caos base por segundo
La duración base es de 5 segundos
Genera 3 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
La duración base es de 5 segundos
Genera 3 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
MonsterDetonateDeadBellyTotem
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.6 seg
Tiempo de recarga: 1 seg
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 183.5 a 275.2 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
is area damage [1]
La duración secundaria base es de 0.5 segundos
Inflige de 183.5 a 275.2 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem5"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemDesecrate", "MonsterDetonateDeadBellyTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemDesecrate"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrated_ground_art_variation", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 1, 3, 10, 40, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadBellyTotem"] = { name = "MonsterDetonateDeadBellyTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemBlight
Spell, Chaos, Area, Totemable, Channel, Duration, DamageOverTime, DegenOnlySpellDamage, AreaSpell
Plaga
Tiempo de lanzamiento: 0.21 seg
Aplica una penalidad a los enemigos situados frente a ti que les inflige daño de caos degenerativo. Los enemigos que todavía no estaban bajo el efecto de Plaga también serán entumecidos durante un período de tiempo secundario más corto, lo cual ralentizará su movimiento. Si sigues canalizando, se añadirán capas de daño adicionales a la penalidad, cada una con su propia duración.
Inflige 131.1 de daño de caos base por segundo
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
Velocidad de movimiento reducida un 50%
Esta penalidad puede tener hasta 20 capas de daño
active skill area of effect radius +% final [15]
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
Velocidad de movimiento reducida un 50%
Esta penalidad puede tener hasta 20 capas de daño
active skill area of effect radius +% final [15]
MonsterWait
La duración base es de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem7"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "BellyTotemBlight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BellyTotemBlight"] = { name = "Blight", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Chaos] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Channel] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.21, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_movement_velocity_+%", "display_max_blight_stacks", "active_skill_area_of_effect_radius_+%_final", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 1500, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Pilar de matanza
Constructo
Carnage Pillar
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemBelly
Metadata
BellyTotem8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
64,033
Armadura
184,954
Evasión
7,860
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.5
Experiencia
13,132
Ailment Threshold
64,033
Chill
202
Shock
202
Brittle
1,145
Scorch
202
Sap
559
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BellyTotemEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar esencia
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 4 seg
Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
Inflige de 277.8 a 388.9 de daño de caos
Inflige 617.3 de daño de caos base por segundo
La duración base es de 2 segundos
base is projectile [1]
Inflige 617.3 de daño de caos base por segundo
La duración base es de 2 segundos
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_item_drop_slots = 1 set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/BellyTotem8"] = { name = "Carnage Pillar", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BellyTotemEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BellyTotemEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_skill_effect_duration", "base_is_projectile", }, levels = { [1] = {2, 0.25, 0.34999999403954, 2000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }