红之堕灵 SkeletonMeleeBloodyChampion
红之堕灵
怪物群规模:3-7 个怪物
怪物群包含 怪物群头目 的几率:50%
鲜血亡灵魔侍兵
怪物群头目:
苟活遗民
召唤仆从
复生亡灵
苟活遗民
召唤仆从
复生亡灵
Bloodsoaked Fallen
红之堕灵
幽魂 | N |
---|---|
地区 | 赤红通道, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
195%
护甲
+100%
异常状态临界值
195%
抗性
0 0 40 0
伤害
169%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
150%
Model Size
115%
类型
SkeletonSoldierMeleeChampion
Metadata
SkeletonSoldierSwordShieldBloodChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
62,433
护甲
184,954
闪避值
7,860
能量护盾
0
伤害
1,522
法术伤害
1,522
命中
518
攻击间隔
1.5
经验值
19,698
异常状态临界值
62,433
冰缓
197
Shock
197
Brittle
1,117
Scorch
197
Sap
545
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1065–1978
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampion"] = { name = "Bloodsoaked Fallen", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
红之堕灵
亡灵
undead description [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Bloodsoaked Fallen
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
195%
护甲
+100%
异常状态临界值
195%
抗性
0 0 40 0
伤害
169%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±30%
经验值
150%
Model Size
115%
类型
SkeletonSoldierMeleeChampion
Metadata
SkeletonSoldierSwordShieldBloodChampionHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,545
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
631
法术伤害
631
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
12,545
冰缓
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 442–821
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampionHellscape"] = { name = "Bloodsoaked Fallen", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |