红之堕灵 SkeletonMeleeBloodyChampion

红之堕灵
怪物群规模:3-7 个怪物
怪物群包含 怪物群头目 的几率:50%
鲜血亡灵魔侍兵
怪物群头目:
苟活遗民

召唤仆从
复生亡灵
Bloodsoaked Fallen
红之堕灵
亡灵
undead description [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Bloodsoaked Fallen
幽魂N
地区赤红通道, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 赤红通道: 苟活遗民, 红之堕灵
  • 永恒的实验室: 红痕堕灵, 红痕堕灵, 红之堕灵
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 红痕堕灵, 红痕堕灵, 红之堕灵
  • 生命
    195%
    护甲
    +100%
    异常状态临界值
    195%
    抗性
    0 0 40 0
    伤害
    169%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±30%
    经验值
    150%
    Model Size
    115%
    类型
    SkeletonSoldierMeleeChampion
    Metadata
    SkeletonSoldierSwordShieldBloodChampion
    等级
    83
    生命
    62,433
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    0
    伤害
    1,522
    法术伤害
    1,522
    命中
    518
    攻击间隔
    1.5
    经验值
    19,698
    异常状态临界值
    62,433
    冰缓
    197
    Shock
    197
    Brittle
    1,117
    Scorch
    197
    Sap
    545
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1065–1978
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	 on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    	 on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampion"] = {
        name = "Bloodsoaked Fallen",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    红之堕灵
    亡灵
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Bloodsoaked Fallen
    幽魂N
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 红之先锋, 红之堕灵, 血痕弓手, 红痕先锋, 红痕堕灵, 红痕堕灵
  • 生命
    195%
    护甲
    +100%
    异常状态临界值
    195%
    抗性
    0 0 40 0
    伤害
    169%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±30%
    经验值
    150%
    Model Size
    115%
    类型
    SkeletonSoldierMeleeChampion
    Metadata
    SkeletonSoldierSwordShieldBloodChampionHellscape
    等级
    68
    生命
    12,545
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    631
    法术伤害
    631
    命中
    290
    攻击间隔
    1.5
    经验值
    15,383
    异常状态临界值
    12,545
    冰缓
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 442–821
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	 on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    	 on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampionHellscape"] = {
        name = "Bloodsoaked Fallen",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

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