피투성이 몰락자 SkeletonMeleeBloodyChampion
피투성이 몰락자
무리 규모: 몬스터 3-7마리
무리에 무리 우두머리 등장 확률: 50%
피에 뒤덮인 언데드 해골 병사.
무리 우두머리:
탈출한 원령
소환수를 소환합니다.
망자를 되살립니다.
탈출한 원령
소환수를 소환합니다.
망자를 되살립니다.
Bloodsoaked Fallen
피투성이 몰락자
Spectre | N |
---|---|
Area | 피의 수로, 영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억 |
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
생명력
195%
방어도
+100%
Ailment Threshold
195%
저항
0 0 40 0
Damage
169%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±30%
경험치
150%
Model Size
115%
Type
SkeletonSoldierMeleeChampion
Metadata
SkeletonSoldierSwordShieldBloodChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
62,433
방어도
184,954
회피
7,860
에너지 보호막
0
Damage
1,522
주문 피해
1,522
정확도
518
Attack Time
1.5
경험치
19,698
Ailment Threshold
62,433
Chill
197
Shock
197
Brittle
1,117
Scorch
197
Sap
545
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1065–1978
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampion"] = { name = "Bloodsoaked Fallen", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
피투성이 몰락자
언데드
undead description [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Bloodsoaked Fallen
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
생명력
195%
방어도
+100%
Ailment Threshold
195%
저항
0 0 40 0
Damage
169%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±30%
경험치
150%
Model Size
115%
Type
SkeletonSoldierMeleeChampion
Metadata
SkeletonSoldierSwordShieldBloodChampionHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,545
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
631
주문 피해
631
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 442–821
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampionHellscape"] = { name = "Bloodsoaked Fallen", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.3, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |