Spectre | Y |
---|---|
Area | 피의 수로, 영원한 실험실, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억 |
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
생명력
150%
방어도
+100%
회피
+10%
Ailment Threshold
150%
저항
0 0 40 0
Damage
169%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
115%
Type
SkeletonSoldierRangedChampion
Metadata
SkeletonSoldierRangedTornadoShotBloodChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
48,025
방어도
184,954
회피
8,646
에너지 보호막
0
Damage
1,522
주문 피해
1,522
정확도
518
Attack Time
1.5
경험치
19,698
Ailment Threshold
48,025
Chill
152
Shock
152
Brittle
859
Scorch
152
Sap
420
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1217–1826
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierTornadoShotBlood
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
회오리 사격
Base Damage: 1217–1826
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 4 초
사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
주는 피해 50% 감폭
투사체 2개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
투사체 2개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1217–1826
치명타 확률: 5%
공격 피해: 60%
Attack Time: 1.5 초
재사용 대기시간: 4 초
주는 공격 피해 40% 감폭
투사체 10개 추가 발사
active skill area of effect radius +% final [100]
base is projectile [1]
투사체 10개 추가 발사
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
시전 속도: 1 초
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand ); " on_death = " RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampion"] = { name = "Bloodsoaked Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierTornadoShotBlood", "CarpetBombProjectile", "MortarInRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierTornadoShotBlood"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-50, 2, 3, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {-50, 2, 3, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {-50, 2, 3, levelRequirement = 54, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
피투성이 선봉대
언데드
undead description [1]
Bloodsoaked Vanguard
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
생명력
150%
방어도
+100%
회피
+10%
Ailment Threshold
150%
저항
0 0 40 0
Damage
169%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
115%
Type
SkeletonSoldierRangedChampion
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
57,580
회피
5,213
에너지 보호막
0
Damage
631
주문 피해
631
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 505–758
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierTornadoShotBlood
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
회오리 사격
Base Damage: 505–758
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 4 초
사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
주는 피해 50% 감폭
투사체 2개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
투사체 2개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 505–758
치명타 확률: 5%
공격 피해: 60%
Attack Time: 1.5 초
재사용 대기시간: 4 초
주는 공격 피해 40% 감폭
투사체 10개 추가 발사
active skill area of effect radius +% final [100]
base is projectile [1]
투사체 10개 추가 발사
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
시전 속도: 1 초
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand ); " on_death = " RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionHellscape"] = { name = "Bloodsoaked Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierTornadoShotBlood", "CarpetBombProjectile", "MortarInRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierTornadoShotBlood"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-50, 2, 3, levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {-50, 2, 3, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {-50, 2, 3, levelRequirement = 54, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |