血塗れの前衛
不死者
undead description [1]
Bloodsoaked Vanguard
SpectreY
Area血の水道橋, 永遠なる研究所, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶
Tagsbone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 血の水道橋: 逃げ出したレヴナント, 血塗れの前衛
  • 永遠なる研究所: 血塗れの射手, 血塗れの前衛, 血塗れの前衛
  • 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間: 血塗れの射手, 血塗れの前衛, 血塗れの前衛
  • ライフ
    150%
    アーマー
    +100%
    回避力
    +10%
    Ailment Threshold
    150%
    耐性
    0 0 40 0
    Damage
    169%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    SkeletonSoldierRangedChampion
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampion
    レベル
    83
    ライフ
    48,025
    アーマー
    184,954
    回避力
    8,646
    エナジーシールド
    0
    Damage
    1,522
    スペルダメージ
    1,522
    命中
    518
    Attack Time
    1.5
    経験値
    19,698
    Ailment Threshold
    48,025
    Chill
    152
    Shock
    152
    Brittle
    859
    Scorch
    152
    Sap
    420
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1217–1826
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonSoldierTornadoShotBlood
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    トルネードショット
    Base Damage: 1217–1826
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
    ダメージが50%低下する
    追加の投射物を2個放つ
    放たれる二次的投射物の数が+3個される
    base is projectile [1]
    skill can fire arrows [1]
    CarpetBombProjectile
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 1217–1826
    クリティカル率: 5%
    アタックダメージ: 60%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    アタックダメージが40%低下する
    追加の投射物を10個放つ
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    キャストタイム: 1 秒
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" 
    
    Life
    {
    	 on_spawned_alive = 
    	 "
    	 	AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );
    	 	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand );
    	 "
    	 on_death = 
    	 "
    	 	RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );
    	 	RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand );
    	 "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampion"] = {
        name = "Bloodsoaked Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierTornadoShotBlood",
            "CarpetBombProjectile",
            "MortarInRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierTornadoShotBlood"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-50, 2, 3, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {-50, 2, 3, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {-50, 2, 3, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    血塗れの前衛
    不死者
    undead description [1]
    Bloodsoaked Vanguard
    SpectreY
    Tagsbone_armour, bones, has_bow, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • 血塗れの前衛, 血塗れの戦死者, 血塗れの射手, 血塗れの前衛, 血塗れの戦死者, 血塗れの戦死者
  • ライフ
    150%
    アーマー
    +100%
    回避力
    +10%
    Ailment Threshold
    150%
    耐性
    0 0 40 0
    Damage
    169%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    115%
    Type
    SkeletonSoldierRangedChampion
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampionHellscape
    レベル
    68
    ライフ
    9,650
    アーマー
    57,580
    回避力
    5,213
    エナジーシールド
    0
    Damage
    631
    スペルダメージ
    631
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 505–758
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonSoldierTornadoShotBlood
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    トルネードショット
    Base Damage: 505–758
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
    ダメージが50%低下する
    追加の投射物を2個放つ
    放たれる二次的投射物の数が+3個される
    base is projectile [1]
    skill can fire arrows [1]
    CarpetBombProjectile
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 505–758
    クリティカル率: 5%
    アタックダメージ: 60%
    Attack Time: 1.5 秒
    クールダウン時間: 4 秒
    アタックダメージが40%低下する
    追加の投射物を10個放つ
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    キャストタイム: 1 秒
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" 
    
    Life
    {
    	 on_spawned_alive = 
    	 "
    	 	AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );
    	 	AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand );
    	 "
    	 on_death = 
    	 "
    	 	RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );
    	 	RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/carnage/bow/bow.epk, OffHand );
    	 "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionHellscape"] = {
        name = "Bloodsoaked Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SkeletonSoldierTornadoShotBlood",
            "CarpetBombProjectile",
            "MortarInRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonSoldierTornadoShotBlood"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-50, 2, 3, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {-50, 2, 3, levelRequirement = 38, statInterpolation = {},  cost = { }, },
            [3] = {-50, 2, 3, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable