Blutdurchtränkte Gefallene SkeletonMeleeBloodyChampion

Blutdurchtränkte Gefallene
Gruppengröße: 3-7 Monster
Gruppenchance auf Gruppenanführer: 50%
Blutige untote Skelettsoldaten
Gruppenanführer:
{Entflohener Wiedergänger}
Beschwört Kreaturen
Belebt Tote wieder
Bloodsoaked Fallen
Blutdurchtränkter Gefallener
Untot
undead description [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
Bloodsoaked Fallen
SpectreN
AreaDas Blutaquädukt, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Das Blutaquädukt: Entflohener Wiedergänger, Blutdurchtränkter Gefallener
  • Das ewige Laboratorium: Blutbefleckter Gefallener, Blutbefleckter Gefallener, Blutdurchtränkter Gefallener
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Blutbefleckter Gefallener, Blutbefleckter Gefallener, Blutdurchtränkter Gefallener
  • Leben
    195%
    Rüstung
    +100%
    Ailment Threshold
    195%
    Widerstand
    0 0 40 0
    Damage
    169%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Erfahrung
    150%
    Model Size
    115%
    Type
    SkeletonSoldierMeleeChampion
    Metadata
    SkeletonSoldierSwordShieldBloodChampion
    Stufe
    83
    Leben
    62,433
    Rüstung
    184,954
    Ausweichen
    7,860
    Energieschild
    0
    Damage
    1,522
    Zauberschaden
    1,522
    Genauigkeit
    518
    Attack Time
    1.5
    Erfahrung
    19,698
    Ailment Threshold
    62,433
    Chill
    197
    Shock
    197
    Brittle
    1,117
    Scorch
    197
    Sap
    545
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1065–1978
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	 on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    	 on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampion"] = {
        name = "Bloodsoaked Fallen",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Blutdurchtränkter Gefallener
    Untot
    undead description [1]
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    Bloodsoaked Fallen
    SpectreN
    Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • Blutdurchtränkte Vorhut, Blutdurchtränkter Gefallener, Blutbefleckter Bogenschütze, Blutbefleckte Vorhut, Blutbefleckter Gefallener, Blutbefleckter Gefallener
  • Leben
    195%
    Rüstung
    +100%
    Ailment Threshold
    195%
    Widerstand
    0 0 40 0
    Damage
    169%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Erfahrung
    150%
    Model Size
    115%
    Type
    SkeletonSoldierMeleeChampion
    Metadata
    SkeletonSoldierSwordShieldBloodChampionHellscape
    Stufe
    68
    Leben
    12,545
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    631
    Zauberschaden
    631
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 442–821
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldier"
    
    Life
    {
    	 on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    	 on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Gore/gore_FX.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/essence/bloodball/rig.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierSwordShieldBloodChampionHellscape"] = {
        name = "Bloodsoaked Fallen",
        life = 1.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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