Entflohener Wiedergänger
Dämon
Escaped Revenant
Leben
182%
Ausweichen
+50%
Ailment Threshold
182%
Widerstand
0 0 75 0
Damage
210%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
Revenant
Metadata
Revenant2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
58,270
Rüstung
92,477
Ausweichen
11,790
Energieschild
0
Damage
1,891
Zauberschaden
1,891
Genauigkeit
518
Attack Time
1.5
Erfahrung
18,385
Ailment Threshold
58,270
Chill
184
Shock
184
Brittle
1,042
Scorch
184
Sap
509
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 2 Sekunden
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 2077 bis 4846 Blitzschaden
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1513–2269
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantSpellProjectileSpectre
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Verursacht 1385 bis 3231 Blitzschaden
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Entflohener Wiedergänger
Dämon
Escaped Revenant
Spectre | Y |
---|---|
Tags | Zauberer, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon |
Packs |
Leben
182%
Ausweichen
+50%
Ailment Threshold
182%
Widerstand
0 0 75 0
Damage
210%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
Revenant
Metadata
Revenant2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,709
Rüstung
28,790
Ausweichen
7,109
Energieschild
0
Damage
784
Zauberschaden
784
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RevenantReviveUndead
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 2 Sekunden
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 957.2 bis 2234 Blitzschaden
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 628–941
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantSpellProjectileSpectre
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Verursacht 638.2 bis 1489 Blitzschaden
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/Revenant2Hellscape"] = { name = "Escaped Revenant", life = 1.82, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RevenantReviveUndead", "RevenantSpellProjectile", "RevenantSpellProjectileSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantReviveUndead"] = { name = "RevenantReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "revenant_revive_explode_damage_%", "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectile"] = { name = "RevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RevenantSpellProjectileSpectre"] = { name = "RevenantSpellProjectileSpectre", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.3999999761581, 7, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.