Skill Gem /65
Skill Gem Quality /75
Item | Type | Stats | Weight |
---|---|---|---|
Fireball | Superior | (0–20)% increased Projectile Speed | 50 |
Fireball | Anomalous | (0–60)% increased Area of Effect (0–40)% reduced Projectile Speed | 100 |
Vaal Fireball | Superior | (0–20)% increased Projectile Speed | 50 |
Frenzy | Anomalous | Fires an additional Projectile | 100 |
Spark | Superior | (0–20)% increased Projectile Speed | 50 |
Spark | Anomalous | Projectiles Pierce (0–2) additional Targets | 100 |
Spark | Divergent | Fires (0–2) additional Projectiles | 100 |
Vaal Spark | Superior | (0–20)% increased Projectile Speed | 50 |
Ice Spear | Superior | (0–40)% increased Projectile Speed | 50 |
Ice Spear | Anomalous | Projectiles Pierce (0–2) additional Targets | 20 |
Freezing Pulse | Superior | (0–40)% increased Projectile Speed | 50 |
Freezing Pulse | Anomalous | Deals (0–20)% less Damage Projectiles continuously gain Damage, up to (0–60)% more Damage by the time they dissipate | 50 |
Sniper's Mark | Superior | Cursed enemies take (0–5)% increased Damage from Projectile Hits | 50 |
Lightning Strike | Superior | (0–20)% increased Projectile Speed | 50 |
Lightning Strike | Anomalous | Projectiles Pierce (0–2) additional Targets | 100 |
Molten Strike | Anomalous | (0–20)% increased Projectile Speed | 100 |
Power Siphon | Anomalous | Fires an additional Projectile | 20 |
Puncture | Anomalous | Projectiles Pierce (0–2) additional Targets | 20 |
Haste | Divergent | You and nearby Allies have (0–4)% increased Projectile Speed | 100 |
Burning Arrow | Divergent | Projectiles Pierce (0–2) additional Targets | 100 |
Ethereal Knives | Superior | (0–20)% increased Projectile Speed | 50 |
Ethereal Knives | Anomalous | Fires (0–2) additional Projectiles | 100 |
Creeping Frost | Divergent | Fires an additional Projectile | 10 |
Holy Flame Totem | Superior | (0–20)% increased Projectile Speed | 50 |
Holy Flame Totem | Anomalous | Fires an additional Projectile | 20 |
Ball Lightning | Divergent | Projectiles have (0–10)% chance to be Supercharged | 20 |
Lightning Trap | Anomalous | (0–20)% increased Projectile Speed | 100 |
Lightning Trap | Divergent | Projectiles have (0–20)% chance to Return to you | 10 |
Spectral Throw | Anomalous | (0–20)% increased Projectile Speed | 100 |
Spectral Throw | Divergent | Fires an additional Projectile (0–10)% reduced Projectile Speed | 20 |
Barrage | Superior | (0–10)% increased Projectile Damage | 50 |
Tornado Shot | Superior | (0–20)% increased Projectile Damage | 50 |
Kinetic Blast | Anomalous | Projectiles Pierce (0–2) additional Targets | 10 |
Kinetic Blast | Divergent | Projectiles gain (0–30)% increased Area of Effect after Forking | 100 |
Blink Arrow | Superior | This Attack and Minions have (0–30)% increased Projectile Speed | 50 |
Mirror Arrow | Superior | This Attack and Minions have (0–30)% increased Projectile Speed | 50 |
Frost Blades | Superior | (0–20)% increased Projectile Speed | 50 |
Frost Blades | Anomalous | Fires (0–2) additional Projectiles | 20 |
Rolling Magma | Divergent | (0–20)% increased Projectile Speed | 50 |
Siege Ballista | Superior | (0–20)% increased Projectile Damage | 50 |
Siege Ballista | Anomalous | Fires (0–2) additional Projectiles (0–20)% reduced Attack Speed | 100 |
Siege Ballista | Divergent | (0–20)% increased Projectile Speed | 100 |
Wild Strike | Divergent | Fires (0–2) additional Projectiles | 50 |
Galvanic Arrow | Superior | (0–20)% increased Projectile Speed | 50 |
Frostbolt | Anomalous | Projectiles gain (0–40)% increased Projectile Speed per second | 10 |
Frostbolt | Divergent | (0–20)% less Projectile Speed | 100 |
Frostbolt | Phantasmal | Projectiles have (0–20)% chance to Return to you | 20 |
Spectral Shield Throw | Superior | (0–40)% increased Projectile Speed | 50 |
Cremation | Divergent | Fires Projectiles (0–5)% faster | 50 |
Cremation | Phantasmal | (0–40)% chance to Explode a nearby Corpse when Firing Projectiles | 10 |
Vaal Lightning Strike | Superior | (0–20)% increased Projectile Speed | 50 |
Scourge Arrow | Superior | (0–20)% increased Projectile Speed | 50 |
Winter Orb | Phantasmal | (0–40)% increased Projectile Speed | 100 |
Lancing Steel | Anomalous | Clusters have (0–30)% increased Projectile targeting range | 100 |
Lancing Steel | Divergent | Projectiles deal up to (0–40)% increased Damage at the start of their movement, lowering this bonus as they travel farther | 100 |
Shattering Steel | Anomalous | (0–10)% increased Area of Effect (0–20)% increased Projectile Speed | 100 |
Shattering Steel | Divergent | Fires an additional Projectile | 10 |
Shattering Steel | Phantasmal | (0–30)% increased Projectile Speed | 100 |
Blood and Sand | Anomalous | (0–20)% increased Projectile Attack Damage while in Blood Stance (0–20)% increased Projectile Speed while in Sand Stance | 100 |
Cobra Lash | Divergent | Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain | 100 |
Pyroclast Mine | Phantasmal | (0–40)% increased Damage if firing at least 7 Projectiles | 100 |
Icicle Mine | Superior | (0–20)% increased Projectile Speed | 50 |
Icicle Mine | Anomalous | Fires (0–2) additional Projectiles | 100 |
Venom Gyre | Anomalous | Returning Projectiles deal (-20–0)% less Damage with Hits and Ailments | 100 |
Shrapnel Ballista | Superior | (0–20)% increased Projectile Speed | 50 |
Shrapnel Ballista | Divergent | Projectiles Pierce (0–2) additional Targets | 20 |
Kinetic Bolt | Superior | (0–20)% increased Projectile Speed | 50 |
Blazing Salvo | Anomalous | (0–40)% increased Projectile Speed | 100 |
Splitting Steel | Divergent | (0–10)% increased Area of Effect (0–20)% increased Projectile Speed | 100 |
Forbidden Rite | Superior | (0–20)% increased Projectile Speed | 100 |
Forbidden Rite | Anomalous | Fires extra Projectiles at up to (0–2) surrounding Enemies | 50 |
Spectral Helix | Anomalous | (0–20)% increased Projectile Speed | 50 |
Spectral Helix | Divergent | Bounces up to (0–2) times Modifiers to number of Projectiles instead apply to the number of Bounces | 50 |
Eye of Winter | Anomalous | (0–20)% increased Projectile Speed | 50 |
Volcanic Fissure | Anomalous | Fires an additional Projectile | 100 |
Support Gem /21
Support Gem Quality /42
Item | Type | Stats | Weight |
---|---|---|---|
Lesser Multiple Projectiles Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Lesser Multiple Projectiles Support | Anomalous | Supported Skills have (0–20)% reduced Life Cost Supported Skills have (0–20)% reduced Mana Cost Supported Skills have (0–10)% increased Projectile Speed | 100 |
Lesser Multiple Projectiles Support | Divergent | Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread | 50 |
Greater Multiple Projectiles Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Greater Multiple Projectiles Support | Anomalous | Supported Skills have (0–20)% reduced Life Cost Supported Skills have (0–20)% reduced Mana Cost Supported Skills have (0–10)% increased Projectile Speed | 100 |
Greater Multiple Projectiles Support | Divergent | Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread | 50 |
Faster Projectiles Support | Superior | Supported Skills have (0–10)% increased Projectile Speed | 50 |
Faster Projectiles Support | Anomalous | Projectiles from Supported Skills have (0–60)% chance to Return to you | 100 |
Faster Projectiles Support | Divergent | Supported Skills deal (0–10)% increased Projectile Damage | 100 |
Pierce Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Pierce Support | Anomalous | Projectiles from Supported Skills Pierce (0–2) additional Targets | 100 |
Pierce Support | Divergent | Projectiles from Supported Skills that have Pierced deal (0–40)% increased Damage | 100 |
Point Blank Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Point Blank Support | Divergent | Projectiles from Supported Skills Pierce all Targets within (0–20) units | 5 |
Iron Grip Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Iron Grip Support | Divergent | Supported Skills have (0–10)% increased Projectile Speed | 100 |
Iron Will Support | Divergent | Supported Skills have (0–10)% increased Projectile Speed | 100 |
Ballista Totem Support | Phantasmal | Projectiles from Supported Skills have (0–10)% chance to Return to you | 10 |
Chain Support | Anomalous | Supported Skills have (0–10)% increased Projectile Speed | 50 |
Chain Support | Divergent | Projectiles Fired by Supported Skills have (0–80)% chance not to Pierce Enemies | 50 |
Fork Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Fork Support | Anomalous | Projectiles from Supported Skills have (0–20)% chance for an additional Projectile when Forking | 100 |
Fork Support | Divergent | Projectiles from Supported Skills Pierce (0–1) additional Target | 10 |
Slower Projectiles Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Slower Projectiles Support | Anomalous | Projectiles from Supported Skills deal (0–15)% increased Damage with Hits to nearby Enemies | 100 |
Slower Projectiles Support | Divergent | Projectiles Fired by Supported Skills have (0–60)% chance not to Pierce Enemies | 20 |
Swift Affliction Support | Anomalous | Supported Skills have (0–10)% increased Projectile Speed | 100 |
Volley Support | Superior | Supported Skills deal (0–20)% increased Projectile Damage | 50 |
Mirage Archer Support | Anomalous | Mirage Archer fires (0–2) additional Projectiles with Supported Skills Mirage Archer lasts (-2–0) seconds | 10 |
Greater Volley Support | Superior | Supported Skills deal (0–20)% increased Projectile Damage | 50 |
Greater Volley Support | Divergent | Supported Skills have (0–20)% increased Projectile Speed | 100 |
Charged Mines Support | Divergent | Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine | 20 |
Arrow Nova Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Arrow Nova Support | Anomalous | Supported Skills have (0–20)% increased Projectile Speed | 100 |
Arrow Nova Support | Divergent | Supported Skills have (0–40)% reduced Projectile Speed Supported Skills deal (0–20)% increased Damage | 100 |
Barrage Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Barrage Support | Anomalous | Projectiles from Supported Skills Pierce (0–2) additional Targets | 10 |
Barrage Support | Divergent | Projectiles Fired by Supported Skills have (0–100)% increased Projectile spread | 20 |
Awakened Arrow Nova Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Awakened Fork Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Awakened Greater Multiple Projectiles Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Pinpoint Support | Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Item mods /135
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Darting | 14 | Suffix | (10–17)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of Flight | 27 | Suffix | (18–25)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of Propulsion | 41 | Suffix | (26–33)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of the Zephyr | 55 | Suffix | (34–41)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of the Gale | 82 | Suffix | (42–46)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
1 | Corrupted | Skills fire an additional Projectile | rapier 1000 default 0 | |
40 | Corrupted | Projectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained damage | quiver 1000 default 0 | |
40 | Corrupted | Projectiles deal (8–10)% increased Damage with Hits and Ailments for each Enemy Pierced damage | quiver 1000 default 0 | |
20 | Corrupted | (4–6)% reduced Damage taken from Projectile Hits | shield 1000 default 0 | |
1 | Corrupted | Socketed Gems are supported by Level 10 Faster Projectiles gem | bow 1000 default 0 | |
20 | Corrupted | +2 to Level of Socketed Projectile Gems gem | armour 1000 default 0 | |
of Shaping | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | Suffix | (10–12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are supported by Level 16 Faster Projectiles (15–20)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Elder's | 82 | Prefix | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Slower Projectiles (15–18)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Shaper's | 83 | Prefix | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Elder's | 68 | Prefix | Projectiles Pierce an additional Target | amulet_elder 800 quiver_elder 800 default 0 |
of the Elder | 68 | Suffix | (20–25)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | (26–30)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 80 | Suffix | (31–35)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 82 | Suffix | Skills fire an additional Projectile | 2h_sword_elder 500 2h_axe_elder 500 staff_elder 500 warstaff_elder 500 bow_elder 500 default 0 |
of Shaping | 68 | Suffix | Projectiles Pierce an additional Target | bow_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Projectiles Pierce 2 additional Targets | bow_shaper 1000 wand_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles (15–20)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles (21–25)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles (26–30)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 16 Volley (15–18)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 18 Volley (19–22)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are Supported by Level 20 Volley (23–25)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | Projectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_shaper 1000 default 0 |
of the Elder | 68 | Suffix | 1% increased Projectile Attack Damage per 200 Accuracy Rating damage attack | bow_elder 1000 default 0 |
of Redemption | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (10–12)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
Hunter's | 75 | Prefix | Projectiles Pierce an additional Target | boots_basilisk 500 quiver_basilisk 500 amulet_basilisk 500 default 0 |
Hunter's | 80 | Prefix | Projectiles Pierce 2 additional Targets | boots_basilisk 500 default 0 |
Warlord's | 68 | Prefix | (18–22)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (23–26)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | (27–30)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
of Redemption | 68 | Suffix | (20–25)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (26–30)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (31–35)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (15–17)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (18–21)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (22–25)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 250 bow_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 150 bow_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 100 bow_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 50 bow_crusader 50 default 0 |
Hunter's | 68 | Prefix | (25–34)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | (35–44)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 250 bow_basilisk 250 default 0 |
Hunter's | 74 | Prefix | (45–54)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 150 bow_basilisk 150 default 0 |
Hunter's | 77 | Prefix | (55–64)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 80 | Prefix | (65–69)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 50 bow_basilisk 50 default 0 |
of the Conquest | 82 | Suffix | Skills fire an additional Projectile | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 bow_adjudicator 200 default 0 |
of the Crusade | 85 | Suffix | Projectiles from Socketed Gems Fork gem | bow_crusader 100 default 0 |
of the Crusade | 68 | Suffix | Projectiles deal (15–20)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 70 | Suffix | Projectiles deal (21–25)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 73 | Suffix | Projectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
1 | ScourgeUpside | (14–16)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
45 | ScourgeUpside | (17–19)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
68 | ScourgeUpside | (20–22)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
68 | ScourgeUpside | (23–25)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
1 | ScourgeUpside | (8–9)% increased Projectile Damage damage | gloves 1000 default 0 | |
45 | ScourgeUpside | (10–11)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | (12–13)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | (14–15)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | +1 to Level of Socketed Projectile Gems gem | body_armour 25 default 0 | |
68 | ScourgeUpside | Projectiles Pierce 2 additional Targets | quiver 5 default 0 | |
68 | ScourgeUpside | Projectiles Split towards +1 targets | quiver 5 default 0 | |
68 | ScourgeUpside | Attack Projectiles Return to you attack | quiver 5 default 0 | |
1 | ScourgeDownside | (18–21)% reduced Projectile Damage damage | gloves 250 default 0 | |
45 | ScourgeDownside | (24–27)% reduced Projectile Damage damage | gloves 250 default 0 | |
68 | ScourgeDownside | (30–33)% reduced Projectile Damage damage | gloves 250 default 0 | |
68 | ScourgeDownside | (36–39)% reduced Projectile Damage damage | gloves 250 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 default 0 | |
10 | WeaponTree | 25% increased Projectile Speed 15% reduced Projectile Damage | wand 500 default 0 | |
65 | WeaponTree | 35% increased Projectile Speed 15% reduced Projectile Damage | wand 500 default 0 | |
10 | WeaponTree | 40% increased Projectile Speed 30% reduced Projectile Damage | bow 500 default 0 | |
65 | WeaponTree | 55% increased Projectile Speed 30% reduced Projectile Damage | bow 500 default 0 | |
78 | WeaponTree | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 default 0 | |
16 | WeaponTree | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
78 | WeaponTree | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
32 | WeaponTree | Projectiles have 30% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
78 | WeaponTree | Projectiles have 40% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
32 | WeaponTree | Projectiles have 50% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
78 | WeaponTree | Projectiles have 75% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
1 | WeaponTree | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage | shield 500 default 0 | |
65 | WeaponTree | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage | shield 500 default 0 | |
1 | WeaponTree | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
62 | WeaponTree | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
1 | WeaponTree | Minions have 15% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
76 | WeaponTree | Minions have 20% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
1 | WeaponTree | Minions have 30% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
76 | WeaponTree | Minions have 40% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Caustic Arrow and Scourge Arrow fire 25% more projectiles | bow 1000 default 0 | |
1 | WeaponTree | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random | two_hand_weapon 0 ranged 0 shield 0 default 1000 | |
1 | WeaponTree | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random | one_hand_weapon 0 ranged 0 shield 0 default 1000 | |
1 | WeaponTree | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Blazing Salvo Projectiles Fork when they pass through a Flame Wall | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 |
Enchantment Modifier /75
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Frost Blades Projectile Speed 1 | 66 | Enchantment | 20% increased Frost Blades Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Frost Blades Projectile Speed 2 | 75 | Enchantment | 30% increased Frost Blades Projectile Speed attack speed | helmet 100 default 0 |
66 | Enchantment | 30% reduced Ball Lightning Projectile Speed caster speed | helmet 0 default 0 | |
75 | Enchantment | 45% reduced Ball Lightning Projectile Speed caster speed | helmet 0 default 0 | |
Enchantment Ball Lightning Additional Projectiles 1 | 75 | Enchantment | Ball Lightning fires an additional Projectile caster | helmet 100 default 0 |
66 | Enchantment | Barrage fires an additional Projectile attack | helmet 0 default 0 | |
Enchantment Barrage Num Of Additional Projectiles 1 | 75 | Enchantment | Barrage fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Blazing Salvo Num of Additional Projectiles 1 | 75 | Enchantment | Blazing Salvo fires an additional Projectile | helmet 100 default 0 |
Enchantment Blazing Salvo Spread Area 1 | 66 | Enchantment | Blazing Salvo Projectiles land in a 20% increased Area | helmet 100 default 0 |
Enchantment Blazing Salvo Spread Area 2 | 75 | Enchantment | Blazing Salvo Projectiles land in a 30% increased Area | helmet 100 default 0 |
Enchantment Ethereal Knives Projectile Speed 1 | 66 | Enchantment | 20% increased Ethereal Knives Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Ethereal Knives Projectile Speed 2 | 75 | Enchantment | 30% increased Ethereal Knives Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Ethereal Knives Projectiles Fire in Circle 1 | 75 | Enchantment | Ethereal Knives fires Projectiles in a circle caster | helmet 75 default 0 |
Enchantment Eye of Winter Projectile Speed 1 | 66 | Enchantment | 20% increased Eye of Winter Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Eye of Winter Projectile Speed 2 | 75 | Enchantment | 30% increased Eye of Winter Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Eye of Winter Shard Frequency 1 | 66 | Enchantment | Eye of Winter fires Shard projectiles with 8% increased Frequency during flight caster | helmet 100 default 0 |
Enchantment Eye of Winter Shard Frequency 2 | 75 | Enchantment | Eye of Winter fires Shard projectiles with 12% increased Frequency during flight caster | helmet 100 default 0 |
Enchantment Pyroclast Mine Additional Projectiles 1 | 66 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 0 default 0 |
Enchantment Pyroclast Mine Additional Projectiles 2 | 75 | Enchantment | Pyroclast Mine fires 2 additional Projectiles caster | helmet 0 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 1 | 66 | Enchantment | Holy Flame Totem fires an additional Projectile caster | helmet 75 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 2 | 75 | Enchantment | Holy Flame Totem fires 2 additional Projectiles caster | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 1 | 66 | Enchantment | Holy Flame Totem has 20% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 2 | 75 | Enchantment | Holy Flame Totem has 30% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Wall Added Damage 1 | 66 | Enchantment | Flame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 2 | 75 | Enchantment | Flame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Forbidden Rite Projectile Speed 1 | 66 | Enchantment | 20% increased Forbidden Rite Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Forbidden Rite Projectile Speed 2 | 75 | Enchantment | 30% increased Forbidden Rite Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Forbidden Rite Additional Projectile | 75 | Enchantment | Forbidden Rite fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Freezing Pulse Projectile Speed 1 | 66 | Enchantment | 20% increased Freezing Pulse Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Freezing Pulse Projectile Speed 2 | 75 | Enchantment | 30% increased Freezing Pulse Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Herald Of Agony Num Of Secondary Projectiles 1 | 75 | Enchantment | Summoned Agony Crawler fires 2 additional Projectiles minion | helmet 100 default 0 |
Enchantment Ice Spear Additional Projectile 1 | 75 | Enchantment | Ice Spear fires an additional Projectile caster | helmet 75 default 0 |
Enchantment Lancing Steel Number of Additional Projectiles 1 | 75 | Enchantment | Lancing Steel fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Lightning Strike Num Of Additional Projectiles 1 | 66 | Enchantment | Lightning Strike fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Lightning Strike Num Of Additional Projectiles 2 | 75 | Enchantment | Lightning Strike fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Molten Strike Num Of Additional Projectiles 1 | 66 | Enchantment | Molten Strike fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Molten Strike Num Of Additional Projectiles 2 | 75 | Enchantment | Molten Strike fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Power Siphon Additional Projectiles 1 | 66 | Enchantment | Power Siphon fires an additional Projectile attack speed | helmet 75 default 0 |
Enchantment Power Siphon Additional Projectiles 2 | 75 | Enchantment | Power Siphon fires 2 additional Projectiles attack speed | helmet 75 default 0 |
Enchantment Spectral Helix Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Helix Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Helix Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Helix Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Helix Extra Rotation | 75 | Enchantment | Spectral Helix Projectile spirals through +1 rotations attack | helmet 100 default 0 |
Enchantment Soulrend Number Of Additional Projectiles 1 | 75 | Enchantment | Soulrend fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Galvanic Arrow Projectile Speed 1 | 66 | Enchantment | Galvanic Arrow has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Galvanic Arrow Projectile Speed 2 | 75 | Enchantment | Galvanic Arrow has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 1 | 66 | Enchantment | Spark fires 2 additional Projectiles caster | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 2 | 75 | Enchantment | Spark fires 3 additional Projectiles caster | helmet 100 default 0 |
Enchantment Spark Projectile Fire in Circle 1 | 75 | Enchantment | Spark fires Projectiles in a circle caster | helmet 100 default 0 |
Enchantment Spark Projectile Speed 1 | 66 | Enchantment | 20% increased Spark Projectile Speed caster speed | helmet 0 default 0 |
Enchantment Spark Projectile Speed 2 | 75 | Enchantment | 30% increased Spark Projectile Speed caster speed | helmet 0 default 0 |
Enchantment Spectral Shield Throw Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Shield Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Shield Throw Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Shield Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 1 | 66 | Enchantment | Spectral Shield Throw fires 2 additional Shard Projectiles attack | helmet 100 default 0 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 2 | 75 | Enchantment | Spectral Shield Throw fires 3 additional Shard Projectiles attack | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Deceleration 1 | 66 | Enchantment | 20% reduced Spectral Throw Projectile Deceleration attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Deceleration 2 | 75 | Enchantment | 30% reduced Spectral Throw Projectile Deceleration attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Split Arrow Num Of Additional Projectiles 1 | 66 | Enchantment | Split Arrow fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Split Arrow Num Of Additional Projectiles 2 | 75 | Enchantment | Split Arrow fires 3 additional Projectiles attack | helmet 100 default 0 |
Enchantment Tornado Shot Num Of Secondary Projectiles 1 | 66 | Enchantment | Tornado Shot fires an additional secondary Projectile attack | helmet 0 default 0 |
Enchantment Tornado Shot Num Of Secondary Projectiles 2 | 75 | Enchantment | Tornado Shot fires an additional secondary Projectile attack | helmet 100 default 0 |
66 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 0 default 0 | |
Enchantment Pyroclast Mine Additional Projectiles 1 | 75 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Cobra Lash Projectile Speed 1 | 66 | Enchantment | Cobra Lash has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Cobra Lash Projectile Speed 2 | 75 | Enchantment | Cobra Lash has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Venom Gyre Chance To Retain Projectile On Release 1 | 66 | Enchantment | Venom Gyre has a 15% chance to keep each caught Projectile fired with Whirling Blades attack | helmet 0 default 0 |
Enchantment Venom Gyre Chance To Retain Projectile On Release 2 | 75 | Enchantment | Venom Gyre has a 25% chance to keep each caught Projectile fired with Whirling Blades attack | helmet 100 default 0 |
Enchantment Artillery Ballista Cross Pattern 1 | 75 | Enchantment | Artillery Ballista Projectiles fall in two perpendicular lines instead attack | helmet 100 default 0 |
Enchantment Shrapnel Ballista Projectile Speed 1 | 66 | Enchantment | Shrapnel Ballista has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Shrapnel Ballista Projectile Speed 2 | 75 | Enchantment | Shrapnel Ballista has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Kinetic Bolt Projectile Speed 1 | 66 | Enchantment | Kinetic Bolt has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Kinetic Bolt Projectile Speed 2 | 75 | Enchantment | Kinetic Bolt has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Volcanic Fissure Additional Projectiles 1 | 66 | Enchantment | Volcanic Fissure fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Volcanic Fissure Additional Projectiles 2 | 75 | Enchantment | Volcanic Fissure fires 2 additional Projectiles attack | helmet 100 default 0 |
Monsters mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Unique | Skills fire 2 additional Projectiles | ranged 1000 default 0 |
1 | Unique | curse on hit level projectile weakness [1] caster curse | ||
1 | Unique | Skills fire 2 additional Projectiles | ||
1 | Unique | Skills fire an additional Projectile | ||
1 | Unique | Skills fire 4 additional Projectiles | ||
1 | Unique | 50% increased Projectile Speed speed | ||
1 | Unique | monster casts projectile vulnerability curse text [1] | ||
1 | Unique | 40% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] damage | ||
1 | Unique | 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] damage | ||
of Bombardment | 34 | Unique | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | no_common_monster_mods 0 magic 0 ranged 800 default 0 |
of Splitting | 6 | Unique | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles | no_common_monster_mods 0 ranged 5000 default 0 |
1 | Unique | 40% increased Projectile Speed speed | ||
1 | Unique | 120% increased Projectile Speed speed | ||
1 | Unique | 20% reduced Projectile Speed speed | ||
1 | Unique | Skills fire 24 additional Projectiles projectiles nova [1] | ||
1 | Unique | projectile speed variation +% [8] speed | ||
1 | Unique | projectile speed variation +% [10] speed | ||
1 | Unique | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | Unique | Blocks Projectiles while charging | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | number of projectiles override [1] | ||
1 | Unique | 30% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] damage | ||
of Splintering | 1 | Suffix | Skills fire 4 additional Projectiles | ranged 5000 default 0 |
Chaining | 34 | Prefix | Skills Chain +2 times Projectiles have 25% chance to be able to Chain when colliding with terrain | ranged 1500 default 0 |
of Far Shot | 34 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | ranged 1500 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Darting | 1 | Suffix | Added Small Passive Skills also grant: 2% increased Projectile Speed speed | affliction_projectile_damage 350 default 0 |
of Flight | 68 | Suffix | Added Small Passive Skills also grant: 3% increased Projectile Speed speed | affliction_projectile_damage 350 default 0 |
of Propulsion | 84 | Suffix | Added Small Passive Skills also grant: 4% increased Projectile Speed speed | affliction_projectile_damage 250 default 0 |
Map mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 10% increased Quantity of Items found in this Area | secret_area 1000 default 0 |
Splitting | 69 | Prefix | Monsters fire 2 additional Projectiles Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area | secret_area 1000 default 0 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area | secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | secret_area 0 maven_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | default 1000 | |
1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1000 |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (16–20)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (21–25)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (26–30)% increased Projectile Attack Damage damage attack | ||
Scout's | 1 | Prefix | (21–25)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 1000 default 0 |
Poacher's | 45 | Prefix | (26–30)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 800 default 0 |
Ranger's | 75 | Prefix | (31–35)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 600 default 0 |
Sniper's | 81 | Prefix | (36–40)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 400 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (23–25)% increased Projectile Speed (17–20)% increased Projectile Damage damage speed | amulet 750 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target gem | helmet 1500 gloves 1500 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x ![]() | Helmet · Gloves | Betrayal Unveil |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Amulet | Betrayal Unveil |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Amulet | Betrayal Unveil |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Amulet | Betrayal Unveil |
Misc mods /27
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Skills fire 2 additional Projectiles during Effect | ||
1 | Jewel | Unique | (7–10)% increased Projectile Damage damage | ||
1 | Jewel | Unique | Projectiles Pierce an additional Target | ||
of Archery | 1 | Jewel | Suffix | (10–12)% increased Projectile Damage damage | not_dex 400 default 500 |
1 | Jewel | Unique | 10% increased Projectile Damage damage | ||
of Soaring | 1 | Jewel | Suffix | (6–8)% increased Projectile Speed speed | not_dex 300 default 500 |
1 | Jewel | Unique | Totems fire 2 additional Projectiles | ||
1 | Jewel | Unique | 1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius local jewel effect base radius [1200] damage | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently local jewel effect base radius [1200] damage caster | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 2 additional Spark Projectiles local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel local jewel effect base radius [1200] local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5] attack | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] attack | ||
1 | PrimordialAltar | Unique | Skills fire (3–5) additional Projectiles | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Projectiles are fired in random directions | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of Piercing | 75 | SanctumSpecial | Suffix | Projectiles Pierce an additional Target | dex_special_relic 600 default 150 |
of Splintering | 1 | CrucibleMap | Suffix | Monsters fire 2 additional Projectiles map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_low 1000 default 0 |
of Splintering | 1 | CrucibleMap | Suffix | Monsters fire 4 additional Projectiles map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_high 1000 default 0 |
Essence /4
Item /7
Icon | Name |
---|---|
![]() | Horned Talisman Talisman Tier: 2 Projectiles Pierce 2 additional Targets local stat monsters pick up item [1] Corrupted |
![]() | Gripped Gloves Evasion Rating: 220–253 Requires Level 70, 95 Dex (14–18)% increased Projectile Attack Damage |
![]() | Feathered Arrow Quiver Requires Level 20 (20–30)% increased Projectile Speed |
![]() | Flanged Arrowhead Requires Level 2 in Any Job (11–15)% increased Projectile Attack Damage |
![]() | Fragmenting Arrowhead Requires Level 3 in Any Job (16–20)% increased Projectile Attack Damage |
![]() | Hollowpoint Arrowhead Requires Level 4 in Any Job (21–25)% increased Projectile Attack Damage |
![]() | Precise Arrowhead Requires Level 5 in Any Job (26–30)% increased Projectile Attack Damage |
Unique /55
Icon | Name |
---|---|
![]() | Karui Ward Jade Amulet +(20–30) to Dexterity+(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence+(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Speed per Frenzy Charge 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill |
![]() | Rearguard Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks(20–24)% Chance to Block Attack Damage (12–15)% Chance to Block Spell Damage +(400–450) to Armour (20–30)% increased Projectile Speed 50% increased Stun and Block Recovery (15–20)% increased Projectile Damage |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life(60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack Damage |
![]() | Lioneye's Glare Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (7–14) to (24–34) Physical Damage (180–200)% increased Physical Damage (10–20)% increased Attack Speed +(80–100) to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Quill Rain Short Bow +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks(20–25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140–200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow Attacks (The Stun Threshold determines how much Damage can Stun something) |
![]() | Sentari's Answer Brass Spirit Shield 10% Chance to Block Spell Damage +(20–30) to Intelligence (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Relic of the Cycle Crude Bow 100% increased Physical Damage +30 to Accuracy Rating 10% increased Attack Speed Projectiles Return to you from final target |
![]() | Sire of Shards Serpentine Staff +20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15–20) to all Attributes +(5–7)% to all Elemental Resistances (60–100)% increased Projectile Damage 20% increased Light Radius (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Lioneye's Vision Crusader Plate Socketed Gems are Supported by Level 15 Pierce +160 Dexterity Requirement (200–250)% increased Armour +(60–100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana Enemy Projectiles Pierce you (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rain of Splinters Crimson Jewel (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles Corrupted |
![]() | Twyzel Sage Wand (17–21)% increased Spell DamageSocketed Gems fire an additional Projectile Adds (5–8) to (13–17) Physical Damage (80–120)% increased Physical Damage (5–10)% increased Attack Speed (10–20)% increased Critical Strike Chance |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (30–50)% increased Projectile Damage (Knockback pushes Enemies away when Hit) |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating-10% to Fire Resistance +(20–30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Arrows Fork |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | Roth's Reach Recurve Bow +(15–25)% to Global Critical Strike Multiplier(60–80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60–80)% increased Elemental Damage with Attack Skills |
![]() | Reach of the Council Spine Bow Socketed Gems are Supported by Level 20 Greater Volley Adds (10–16) to (45–60) Physical Damage (50–75)% increased Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the fourth firing points Chain +2 times Arrows fired from the third firing points Return to you |
![]() | Ewar's Mirage Antique Rapier +25% to Global Critical Strike MultiplierAdds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40–55)% increased Elemental Damage with Attack Skills |
![]() | Obscurantis Lion Pelt +(800–1000) to Accuracy Rating (100–120)% increased Evasion Rating +(50–80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy Rating |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance(20–40)% increased Spell Damage (5–10)% increased Cast Speed Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Left ring slot: Projectiles from Spells cannot Chain Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Dying Sun Ruby Flask (40–60)% less Duration (125–150)% increased Charges per use (10–20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
![]() | Xoph's Inception Citadel Bow (160–190)% increased Physical Damage Gain (200–300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10–15)% increased Attack and Movement Speed while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Gloomfang Blue Pearl Amulet (48–56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (10–15) Life per Enemy Hit with Spells Lose (20–25) Life per Enemy Hit with Attacks Skills Chain +1 times (30–40)% increased Projectile Speed Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Beltimber Blade Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot (Recently refers to the past 4 seconds) (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Voidfletcher Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | The Nomad Studded Belt (20–30)% increased Stun Duration on Enemies+(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | Fury Valve Turquoise Amulet +(16–24) to Dexterity and Intelligence(15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | Scorpion's Call Heavy Arrow Quiver Adds (12–15) to (24–27) Physical Damage to Attacks+(20–40) to Dexterity +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (25–30)% increased Attack Speed if you've changed Stance Recently (40–60)% increased Projectile Damage while in Blood Stance Regenerate (150–200) Life per Second while in Blood Stance (You are in Blood Stance by default) (Recently refers to the past 4 seconds) |
![]() | Replica Quill Rain Short Bow Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Replica Twyzel Sage Wand (17–21)% increased Spell Damage(5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
![]() | The Fledgling Lacquered Helmet (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Ulaman's Gaze Searching Eye Jewel +(10–20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% |
![]() | Steelworm Broadhead Arrow Quiver (8–10)% increased Attack SpeedGrants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140–180)% increased Energy Shield |
![]() | Royale Grelwood Shank Broad Sword 40% increased Global Accuracy Rating(45–75)% increased Physical Damage (15–20)% increased Attack Speed 30% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Royale Giantsbane Iron Gauntlets +(15–25) to Strength Adds (1–2) to (3–4) Physical Damage to Attacks (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Royale The Fledgling Sallet (30–80)% increased Armour and Evasion (30–50)% increased Projectile Speed (10–30)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Royale Sire of Shards Primitive Staff +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15–20) to all Attributes +(5–7)% to all Elemental Resistances (15–30)% increased Projectile Damage 20% increased Light Radius (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Karui Ward Jade Amulet +(20–30) to Dexterity+(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Royale Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | Nimis Topaz Ring +(20–30)% to Lightning Resistance+(30–50) to Dexterity (25–35)% increased Projectile Damage Projectiles Return to you from final target Projectiles are fired in random directions |
Passive /14
Icon | Name |
---|---|
Ballistics Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity | |
Lethality Notable Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier | |
Fury Bolts Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength | |
Iron Grip Keystone Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | |
Point Blank Keystone Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | |
Arrow Dancing Keystone Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks | |
Path of the Hunter Notable +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity | |
Piercing Shots Notable Projectiles Pierce 2 additional Targets | |
Multishot Notable Attacks fire an additional Projectile | |
Longshot Notable 30% increased Projectile Speed Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
Adjacent Animosity Notable 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther | |
Split Shot Notable Projectiles have 50% chance for an additional Projectile when Forking | |
Deadly Inclinations Notable 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity | |
Vengeant Cascade Notable 15% increased Projectile Speed Attack Projectiles Return to you Returning Projectiles Pierce all Targets |
Ascendancy Passive /3
Icon | Name |
---|---|
Ricochet Notable Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain | |
Endless Munitions Notable Skills fire 2 additional Projectiles | |
Far Shot Notable Far Shot Projectile Barrages have no spread (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
Cluster Jewel Passive /8
Icon | Name |
---|---|
Kineticism Keystone Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) | |
Aerodynamics Notable Projectiles Pierce an additional Target 10% increased Projectile Speed 10% increased Projectile Damage | |
Eye to Eye Notable 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Fan of Blades Notable Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers | |
Follow-Through Notable Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain | |
Repeater Notable 30% increased Projectile Damage 8% increased Attack and Cast Speed | |
Shrieking Bolts Notable 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Streamlined Notable 20% increased Projectile Speed 20% increased Projectile Damage |
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Projectile Damage![]() | (7–12)% increased Projectile Damage |
Vaal | Passive | Projectile Speed![]() | (7–12)% increased Projectile Speed |
Eternal | Notable | Lioneye's Focus![]() | 80% increased Projectile Attack Damage |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Projectile Damage | vaal_small_projectile_damage |
Vaal | Notable | (7–12)% increased Projectile Speed | vaal_small_projectile_speed |
Maraketh | Notable | 20% increased Projectile Damage | maraketh_notable_add_projectile_damage |
Elevated modifier List /15
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | Socketed Gems are supported by Level 16 Faster Projectiles (15–20)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed |
The Elder's | 75 | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed |
The Elder's | 82 | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 25 Faster Projectiles (26–30)% increased Projectile Speed |
The Shaper's | 68 | Socketed Gems are Supported by Level 16 Slower Projectiles (15–18)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage |
The Shaper's | 75 | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage |
The Shaper's | 83 | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 25 Slower Projectiles (23–25)% increased Projectile Damage |
Warlord's | 68 | (18–22)% increased Projectile Attack Damage Group: 2100 | (23–26)% increased Projectile Attack Damage |
Warlord's | 70 | (23–26)% increased Projectile Attack Damage Group: 2100 | (27–30)% increased Projectile Attack Damage |
Warlord's | 73 | (27–30)% increased Projectile Attack Damage Group: 2100 | (31–38)% increased Projectile Attack Damage |
of Shaping | 68 | (6–9)% chance to avoid Projectiles Group: 2700 | (10–12)% chance to avoid Projectiles |
of Shaping | 84 | (10–12)% chance to avoid Projectiles Group: 2700 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of Redemption | 68 | (6–9)% chance to avoid Projectiles Group: 2700 | (10–12)% chance to avoid Projectiles |
of Redemption | 73 | (10–12)% chance to avoid Projectiles Group: 2700 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
Hunter's | 75 | Projectiles Pierce an additional Target Group: 1023 | Projectiles Pierce 2 additional Targets |
Hunter's | 80 | Projectiles Pierce 2 additional Targets Group: 1023 | Projectiles Pierce (3–5) additional Targets |
Projectile Tags /99 ⍟
Community Wiki
Projectile
Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Skills gems that create projectiles usually have the Projectile or Bows gem tag.
Speed and duration
All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill Spark.
The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.
For example, Freezing Pulse creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.
Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.
However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:
- Ice Spear will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed The damage modifiers from Point Blank and Chin Sol are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of Spectral Throw or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.
Ground and airborne projectiles
Most projectiles fly through the air, however there are some that travel along the ground.
Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include Spark, Lightning Strike.
Death
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.
Subprojectiles
Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.
Effect types
At most one effect may be applied per hit. The effects are listed in order of priority.
Split
"Split" redirects here. For the item modifier, see Split (item modifier).
Upon hit the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain.
Split arrows are considered the same arrow after splitting and therefore will not target the same monster twice. This means that in most situations split will not increase your single target hits. (see explosive projectiles for exception)
Sources of split include:
Pierce
Main page: Pierce
The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.
Fork
The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.
Sources of fork include:
Snakepit (For spell projectiles when worn in the left ring slot)
Chain
The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through. Chain has a specified number of iterations.
Sources of chain include:
Ewar's Mirage (For attack projectiles when in main hand)
Snakepit (For spell projectiles when worn in the right ring slot)
Touch of Anguish (While at maximum frenzy charges)
Replica Voidwalker (For projectiles while you have phasing, which is also granted if you have killed recently)
Also, Arc, Vaal Arc, Static Strike, Wild Strike, Dark Pact, Orb of Storms, and Tempest Shield can chain despite not being projectile skills.
Return
The projectile returns to the original firer. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Its priority is after pierce/fork/chain.
Sources of returning projectiles include:
Vengeant Cascade passive (for attack projectiles)
Relic of the Cycle (Descent: Champions-exclusive)
Explosions
Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.
The following skills explode on every hit:
Furthermore, all single-target on-hit effects apply on every hit.
The following skills only explode when the projectile is destroyed:
Example projectile
Imagine a Fireball that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:
- It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
- It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
- The first projectile
- The first projectile hits an enemy, and succeeds its piercing check, and continues on.
- There are no more enemies in its flight path, and it flies into a wall and explodes.
- The second projectile
- The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
- It hits the enemy, succeeds its piercing check, and continues on.
- It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
- It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.
Math Calculations
All calculations assume maximum possible hits in ideal situations. Several factors, for example enemies evading your attacks, will prevent max possible hits from happening.
Solo hits
Individual projectiles can only target a single monster 1 time. If you have multiple chains, they will only chain to targets that have not been hit yet.
Projectiles that fork count as the same projectile after forking. This means that fork will not increase your solo target hits per second, unless the projectiles do explosive damage to non-targeted enemies.
Math Calculations
Max possible individual target hits per second Formula
- Note: This formula requires enough chains and enemies for every projectile to reach your individual target.
- (Total number of projectiles) x (Attacks/cast per Second) = final answer.
Multiple target hits
- max possible multiple target hits per second formula
- Note: Fork is calculated as 2. Awakened fork is calculated 6.
- Note: "Pierce on return" comes from the vengeant cascade notable.
(Total number of projectiles) X (Attacks/cast per Second) = Q
( Q ) X (Number of Pierces + 1) = Z
( Q ) X (fork or awakened fork) = T
( T ) X (Chains) = F
( T ) X ( Average number of Pierces on return) = V
Z + T + F + V = Final Answer
- Explosive projectile hits
Projectiles that explode for area of effect damage on every hit will use the same formula and restrictions as above for targeting, but are capable of hitting more times against densely packed enemies.
The area of effect damage that occurs when hitting a non-targeted enemy does not prevent that enemy from being targeted by chain. This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.