Skill Gem Quality /72

Skill Gem Quality /72

ItemTypeStatsWeight
FireballSuperior (0–20)% increased Projectile Speed50
FireballAnomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Vaal FireballSuperior (0–20)% increased Projectile Speed50
FrenzyAnomalous Fires an additional Projectile100
SparkSuperior (0–20)% increased Projectile Speed50
SparkAnomalous Projectiles Pierce (0–2) additional Targets100
SparkDivergent Fires (0–2) additional Projectiles100
Vaal SparkSuperior (0–20)% increased Projectile Speed50
Ice SpearSuperior (0–40)% increased Projectile Speed50
Ice SpearAnomalous Projectiles Pierce (0–2) additional Targets20
Freezing PulseSuperior (0–40)% increased Projectile Speed50
Freezing PulseAnomalous Deals (0–20)% less Damage
Projectiles continuously gain Damage, up to (0–60)% more Damage by the time they dissipate
50
Sniper's MarkSuperior Cursed enemies take (0–5)% increased Damage from Projectile Hits50
Lightning StrikeSuperior (0–20)% increased Projectile Speed
(0–20)% increased Damage
50
Lightning StrikeAnomalous Projectiles Pierce (0–2) additional Targets100
Lightning StrikeDivergent Fires (0–2) additional Projectiles20
Molten StrikeAnomalous (0–20)% increased Projectile Speed100
Power SiphonAnomalous Fires an additional Projectile20
PunctureAnomalous Projectiles Pierce (0–2) additional Targets20
HasteDivergent You and nearby Allies have (0–4)% increased Projectile Speed100
Burning ArrowDivergent Projectiles Pierce (0–2) additional Targets100
Ethereal KnivesSuperior (0–20)% increased Projectile Speed50
Ethereal KnivesAnomalous Fires (0–2) additional Projectiles100
Creeping FrostDivergent Fires an additional Projectile10
Holy Flame TotemSuperior (0–20)% increased Projectile Speed50
Holy Flame TotemAnomalous Fires an additional Projectile20
Ball LightningDivergent Projectiles have (0–10)% chance to be Supercharged20
Lightning TrapAnomalous (0–20)% increased Projectile Speed100
Lightning TrapDivergent Projectiles have (0–20)% chance to Return to you10
Spectral ThrowAnomalous (0–20)% increased Projectile Speed100
Spectral ThrowDivergent Fires an additional Projectile
(0–10)% reduced Projectile Speed
20
BarrageSuperior (0–10)% increased Projectile Damage50
Tornado ShotSuperior (0–20)% increased Projectile Damage50
Kinetic BlastAnomalous Projectiles Pierce (0–2) additional Targets10
Kinetic BlastDivergent Projectiles gain (0–30)% increased Area of Effect after Forking100
Frost BladesSuperior (0–20)% increased Projectile Speed
(0–20)% increased Damage
50
Frost BladesAnomalous Fires (0–2) additional Projectiles20
Rolling MagmaDivergent (0–20)% increased Projectile Speed50
Siege BallistaSuperior (0–20)% increased Projectile Damage50
Siege BallistaAnomalous Fires (0–2) additional Projectiles
(0–20)% reduced Attack Speed
100
Siege BallistaDivergent (0–20)% increased Projectile Speed100
Wild StrikeDivergent Fires (0–2) additional Projectiles50
Galvanic ArrowSuperior (0–20)% increased Projectile Speed50
FrostboltDivergent (0–20)% less Projectile Speed100
FrostboltPhantasmal Projectiles have (0–20)% chance to Return to you20
Spectral Shield ThrowSuperior (0–40)% increased Projectile Speed50
CremationDivergent Fires Projectiles (0–5)% faster50
CremationPhantasmal (0–40)% chance to Explode a nearby Corpse when Firing Projectiles10
Vaal Lightning StrikeSuperior (0–20)% increased Projectile Speed
(0–20)% increased Damage
50
Scourge ArrowSuperior (0–20)% increased Projectile Speed50
Winter OrbPhantasmal (0–40)% increased Projectile Speed100
Lancing SteelAnomalous Clusters have (0–30)% increased Projectile targeting range100
Lancing SteelDivergent Projectiles deal up to (0–40)% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther100
Shattering SteelAnomalous (0–10)% increased Area of Effect
(0–20)% increased Projectile Speed
100
Shattering SteelDivergent Fires an additional Projectile10
Shattering SteelPhantasmal (0–30)% increased Projectile Speed100
Blood and SandAnomalous (0–20)% increased Projectile Attack Damage while in Blood Stance
(0–20)% increased Projectile Speed while in Sand Stance
100
Cobra LashDivergent Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain100
Pyroclast MinePhantasmal (0–40)% increased Damage if firing at least 7 Projectiles100
Icicle MineSuperior (0–20)% increased Projectile Speed50
Icicle MineAnomalous Fires (0–2) additional Projectiles100
Venom GyreAnomalous Returning Projectiles deal (-20–0)% less Damage100
Shrapnel BallistaSuperior (0–20)% increased Projectile Speed50
Shrapnel BallistaDivergent Projectiles Pierce (0–2) additional Targets20
Kinetic BoltSuperior (0–20)% increased Projectile Speed50
Blazing SalvoAnomalous (0–40)% increased Projectile Speed100
Splitting SteelDivergent (0–10)% increased Area of Effect
(0–20)% increased Projectile Speed
100
Forbidden RiteSuperior (0–20)% increased Projectile Speed100
Forbidden RiteAnomalous Fires extra Projectiles at up to (0–2) surrounding Enemies50
Spectral HelixAnomalous (0–20)% increased Projectile Speed50
Spectral HelixDivergent Bounces up to (0–2) times
Modifiers to number of Projectiles instead apply to the number of Bounces
50
Eye of WinterAnomalous (0–20)% increased Projectile Speed50
Support Gem Quality /42

Support Gem Quality /42

ItemTypeStatsWeight
Lesser Multiple Projectiles SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Lesser Multiple Projectiles SupportAnomalous Supported Skills have (0–20)% reduced Life Cost
Supported Skills have (0–20)% reduced Mana Cost
Supported Skills have (0–10)% increased Projectile Speed
100
Lesser Multiple Projectiles SupportDivergent Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread50
Greater Multiple Projectiles SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Greater Multiple Projectiles SupportAnomalous Supported Skills have (0–20)% reduced Life Cost
Supported Skills have (0–20)% reduced Mana Cost
Supported Skills have (0–10)% increased Projectile Speed
100
Greater Multiple Projectiles SupportDivergent Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread50
Faster Projectiles SupportSuperior Supported Skills have (0–10)% increased Projectile Speed50
Faster Projectiles SupportAnomalous Projectiles from Supported Skills have (0–60)% chance to Return to you from final target100
Faster Projectiles SupportDivergent Supported Skills deal (0–10)% increased Projectile Damage100
Pierce SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Pierce SupportAnomalous Projectiles from Supported Skills Pierce (0–2) additional Targets100
Pierce SupportDivergent Projectiles from Supported Skills that have Pierced deal (0–40)% increased Damage100
Point Blank SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Point Blank SupportDivergent Projectiles from Supported Skills Pierce all Targets within (0–20) units5
Iron Grip SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Iron Grip SupportDivergent Supported Skills have (0–10)% increased Projectile Speed100
Iron Will SupportDivergent Supported Skills have (0–10)% increased Projectile Speed100
Ballista Totem SupportPhantasmal Projectiles from Supported Skills have (0–10)% chance to Return to you10
Chain SupportAnomalous Supported Skills have (0–10)% increased Projectile Speed50
Chain SupportDivergent Projectiles Fired by Supported Skills have (0–80)% chance not to Pierce Enemies50
Fork SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Fork SupportAnomalous Projectiles from Supported Skills have (0–20)% chance for an additional Projectile when Forking100
Fork SupportDivergent Projectiles from Supported Skills Pierce (0–1) additional Target10
Slower Projectiles SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Slower Projectiles SupportAnomalous Projectiles from Supported Skills deal (0–15)% increased Damage with Hits to nearby Enemies100
Slower Projectiles SupportDivergent Projectiles Fired by Supported Skills have (0–60)% chance not to Pierce Enemies20
Swift Affliction SupportAnomalous Supported Skills have (0–10)% increased Projectile Speed100
Volley SupportSuperior Supported Skills deal (0–20)% increased Projectile Damage50
Mirage Archer SupportAnomalous Mirage Archer fires (0–2) additional Projectiles with Supported Skills
Mirage Archer lasts (-2–0) seconds
10
Greater Volley SupportSuperior Supported Skills deal (0–20)% increased Projectile Damage50
Greater Volley SupportDivergent Supported Skills have (0–20)% increased Projectile Speed100
Charged Mines SupportDivergent Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine20
Arrow Nova SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Arrow Nova SupportAnomalous Supported Skills have (0–20)% increased Projectile Speed100
Arrow Nova SupportDivergent Supported Skills have (0–40)% reduced Projectile Speed
Supported Skills deal (0–20)% increased Damage
100
Barrage SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Barrage SupportAnomalous Projectiles from Supported Skills Pierce (0–2) additional Targets10
Barrage SupportDivergent Projectiles Fired by Supported Skills have (0–100)% increased Projectile spread20
Awakened Arrow Nova SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Awakened Fork SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Awakened Greater Multiple Projectiles SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Pinpoint SupportSuperior Supported Skills deal (0–10)% increased Projectile Damage50
Item mods /94

Item mods /94

NameLevelPre/SufDescriptionSpawn Weight
of Darting14Suffix(10–17)% increased Projectile Speed speedranged 1000
quiver 1000
default 0
of Flight27Suffix(18–25)% increased Projectile Speed speedranged 1000
quiver 1000
default 0
of Propulsion41Suffix(26–33)% increased Projectile Speed speedranged 1000
quiver 1000
default 0
of the Zephyr55Suffix(34–41)% increased Projectile Speed speedranged 1000
quiver 1000
default 0
of the Gale82Suffix(42–46)% increased Projectile Speed speedranged 1000
quiver 1000
default 0
1Corrupted(4–8)% increased Projectile Speed speedwand 0
default 0
1CorruptedSkills fire an additional Projectilerapier 1000
default 0
40CorruptedProjectiles deal (20–25)% increased Damage for each time they have Chained damagequiver 1000
default 0
40CorruptedProjectiles deal (8–10)% increased Damage for each Enemy Pierced damagequiver 1000
default 0
20Corrupted(4–6)% reduced Damage taken from Projectilesshield 1000
default 0
1CorruptedSocketed Gems are supported by Level 10 Faster Projectiles gembow 1000
default 0
20Corrupted+2 to Level of Socketed Projectile Gems gemarmour 1000
default 0
of Shaping68Suffix(6–9)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping84Suffix(10–12)% chance to avoid Projectilesboots_shaper 500
default 0
Eldritch68PrefixSocketed Gems are supported by Level 16 Faster Projectiles
(15–20)% increased Projectile Speed speed gem
gloves_elder 800
default 0
Eldritch75PrefixSocketed Gems are supported by Level 18 Faster Projectiles
(21–25)% increased Projectile Speed speed gem
gloves_elder 800
default 0
Eldritch82PrefixSocketed Gems are supported by Level 20 Faster Projectiles
(26–30)% increased Projectile Speed speed gem
gloves_elder 800
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Slower Projectiles
(15–18)% increased Projectile Damage damage gem
gloves_shaper 800
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Slower Projectiles
(19–22)% increased Projectile Damage damage gem
gloves_shaper 800
default 0
The Shaper's83PrefixSocketed Gems are Supported by Level 20 Slower Projectiles
(23–25)% increased Projectile Damage damage gem
gloves_shaper 800
default 0
Eldritch68PrefixProjectiles Pierce an additional Targetamulet_elder 800
quiver_elder 800
default 0
of the Elder68Suffix(20–25)% increased Projectile Attack Damage damage attackring_elder 0
default 0
of the Elder75Suffix(26–30)% increased Projectile Attack Damage damage attackring_elder 0
default 0
of the Elder84Suffix(31–35)% increased Projectile Attack Damage damage attackring_elder 0
default 0
of the Elder68Suffix(20–25)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_elder 800
default 0
of the Elder75Suffix(26–30)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_elder 800
default 0
of the Elder80Suffix(31–35)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_elder 800
default 0
Eldritch68PrefixSocketed Gems are supported by Level 16 Faster Projectiles
(101–115)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch75PrefixSocketed Gems are supported by Level 18 Faster Projectiles
(116–126)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch80PrefixSocketed Gems are supported by Level 20 Faster Projectiles
(127–134)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch68PrefixSocketed Gems are Supported by Level 16 Vicious Projectiles
(101–115)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch75PrefixSocketed Gems are Supported by Level 18 Vicious Projectiles
(116–126)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch80PrefixSocketed Gems are Supported by Level 20 Vicious Projectiles
(127–134)% increased Physical Damage physical_damage damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
of the Elder82SuffixSkills fire an additional Projectile2h_sword_elder 500
2h_axe_elder 500
staff_elder 500
warstaff_elder 500
bow_elder 500
default 0
of Shaping68SuffixProjectiles Pierce an additional Targetbow_shaper 1000
wand_shaper 1000
default 0
of Shaping75SuffixProjectiles Pierce 2 additional Targetsbow_shaper 1000
wand_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 16 Lesser Multiple Projectiles
(15–20)% increased Projectile Damage damage gem
wand_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 18 Lesser Multiple Projectiles
(21–25)% increased Projectile Damage damage gem
wand_elder 1000
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 20 Lesser Multiple Projectiles
(26–30)% increased Projectile Damage damage gem
wand_elder 1000
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 16 Volley
(15–18)% increased Projectile Speed speed gem
wand_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 18 Volley
(19–22)% increased Projectile Speed speed gem
wand_shaper 1000
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 20 Volley
(23–25)% increased Projectile Speed speed gem
wand_shaper 1000
default 0
of Shaping68SuffixProjectiles deal (20–30)% increased Damage for each Enemy Pierced damagebow_shaper 1000
default 0
of the Elder68Suffix1% increased Projectile Attack Damage per 200 Accuracy Rating damage attackbow_elder 1000
default 0
of Redemption68Suffix(6–9)% chance to avoid Projectilesboots_eyrie 500
default 0
of Redemption73Suffix(10–12)% chance to avoid Projectilesboots_eyrie 500
default 0
Hunter's75PrefixProjectiles Pierce an additional Targetboots_basilisk 500
quiver_basilisk 500
amulet_basilisk 500
default 0
Hunter's80PrefixProjectiles Pierce 2 additional Targetsboots_basilisk 500
default 0
Warlord's68Prefix(18–22)% increased Projectile Attack Damage damage attackgloves_adjudicator 500
default 0
Warlord's70Prefix(23–26)% increased Projectile Attack Damage damage attackgloves_adjudicator 500
default 0
Warlord's73Prefix(27–30)% increased Projectile Attack Damage damage attackgloves_adjudicator 500
default 0
of Redemption68Suffix(20–25)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_eyrie 500
default 0
of Redemption75Suffix(26–30)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_eyrie 500
default 0
of Redemption80Suffix(31–35)% increased Projectile Attack Damage during any Flask Effect damage attackbelt_eyrie 500
default 0
Redeemer's68Prefix(15–17)% increased Projectile Attack Damage damage attackring_eyrie 500
default 0
Redeemer's75Prefix(18–21)% increased Projectile Attack Damage damage attackring_eyrie 500
default 0
Redeemer's80Prefix(22–25)% increased Projectile Attack Damage damage attackring_eyrie 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage damage physical attack
wand_crusader 500
bow_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage damage physical attack
wand_crusader 250
bow_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage damage physical attack
wand_crusader 150
bow_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage damage physical attack
wand_crusader 100
bow_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage damage physical attack
wand_crusader 50
bow_crusader 50
default 0
Hunter's68Prefix(25–34)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71Prefix(35–44)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 250
bow_basilisk 250
default 0
Hunter's74Prefix(45–54)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 150
bow_basilisk 150
default 0
Hunter's77Prefix(55–64)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 100
bow_basilisk 100
default 0
Hunter's80Prefix(65–69)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 50
bow_basilisk 50
default 0
of the Conquest82SuffixSkills fire an additional Projectile2h_sword_adjudicator 200
2h_axe_adjudicator 200
staff_adjudicator 200
warstaff_adjudicator 200
bow_adjudicator 200
default 0
of the Crusade85SuffixProjectiles from Socketed Gems Fork gembow_crusader 100
default 0
of the Crusade68SuffixProjectiles deal (15–20)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade70SuffixProjectiles deal (21–25)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade73SuffixProjectiles deal (26–30)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
Elevated Eldritch92PrefixSocketed Gems are supported by Level 25 Faster Projectiles
(26–30)% increased Projectile Speed speed gem
gloves_elder 0
default 0
Elevated Shaper's93PrefixSocketed Gems are Supported by Level 25 Slower Projectiles
(23–25)% increased Projectile Damage damage gem
gloves_shaper 0
default 0
Elevated Warlord's83Prefix(31–38)% increased Projectile Attack Damage damage attackgloves_adjudicator 0
default 0
of Elevated Shaping94Suffix(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
boots_shaper 0
default 0
of Elevated Redemption83Suffix(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
boots_eyrie 0
default 0
Elevated Hunter's90PrefixProjectiles Pierce (3–5) additional Targetsboots_basilisk 0
default 0
1ScourgeUpside(14–16)% increased Projectile Speed speedranged 500
quiver 500
default 0
45ScourgeUpside(17–19)% increased Projectile Speed speedranged 500
quiver 500
default 0
68ScourgeUpside(20–22)% increased Projectile Speed speedranged 500
quiver 500
default 0
68ScourgeUpside(23–25)% increased Projectile Speed speedranged 500
quiver 500
default 0
1ScourgeUpside(8–9)% increased Projectile Damage damagegloves 1000
default 0
45ScourgeUpside(10–11)% increased Projectile Damage damagegloves 1000
default 0
68ScourgeUpside(12–13)% increased Projectile Damage damagegloves 1000
default 0
68ScourgeUpside(14–15)% increased Projectile Damage damagegloves 1000
default 0
68ScourgeUpside+1 to Level of Socketed Projectile Gems gembody_armour 25
default 0
68ScourgeUpsideProjectiles Pierce 2 additional Targetsquiver 5
default 0
68ScourgeUpsideProjectiles Split towards +1 targetsquiver 5
default 0
68ScourgeUpsideAttack Projectiles Return to you from final Target attackquiver 5
default 0
1ScourgeDownside(18–21)% reduced Projectile Damage damagegloves 250
default 0
45ScourgeDownside(24–27)% reduced Projectile Damage damagegloves 250
default 0
68ScourgeDownside(30–33)% reduced Projectile Damage damagegloves 250
default 0
68ScourgeDownside(36–39)% reduced Projectile Damage damagegloves 250
default 0
Enchantment Modifier /71

Enchantment Modifier /71

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Frost Blades Projectile Speed 166Enchantment20% increased Frost Blades Projectile Speed attack speedhelmet 100
default 0
Enchantment Frost Blades Projectile Speed 275Enchantment30% increased Frost Blades Projectile Speed attack speedhelmet 100
default 0
66Enchantment30% reduced Ball Lightning Projectile Speed caster speedhelmet 0
default 0
75Enchantment45% reduced Ball Lightning Projectile Speed caster speedhelmet 0
default 0
Enchantment Ball Lightning Additional Projectiles 175EnchantmentBall Lightning fires an additional Projectile casterhelmet 100
default 0
66EnchantmentBarrage fires an additional Projectile attackhelmet 0
default 0
Enchantment Barrage Num Of Additional Projectiles 175EnchantmentBarrage fires an additional Projectile attackhelmet 100
default 0
Enchantment Blazing Salvo Num of Additional Projectiles 175EnchantmentBlazing Salvo fires an additional Projectilehelmet 100
default 0
Enchantment Blazing Salvo Spread Area 166EnchantmentBlazing Salvo Projectiles land in a 20% increased Areahelmet 100
default 0
Enchantment Blazing Salvo Spread Area 275EnchantmentBlazing Salvo Projectiles land in a 30% increased Areahelmet 100
default 0
Enchantment Ethereal Knives Projectile Speed 166Enchantment20% increased Ethereal Knives Projectile Speed caster speedhelmet 100
default 0
Enchantment Ethereal Knives Projectile Speed 275Enchantment30% increased Ethereal Knives Projectile Speed caster speedhelmet 75
default 0
Enchantment Eye of Winter Projectile Speed 166Enchantment20% increased Eye of Winter Projectile Speed caster speedhelmet 100
default 0
Enchantment Eye of Winter Projectile Speed 275Enchantment30% increased Eye of Winter Projectile Speed caster speedhelmet 100
default 0
Enchantment Eye of Winter Shard Frequency 166EnchantmentEye of Winter fires Shard projectiles with 8% increased Frequency during flight casterhelmet 100
default 0
Enchantment Eye of Winter Shard Frequency 275EnchantmentEye of Winter fires Shard projectiles with 12% increased Frequency during flight casterhelmet 100
default 0
Enchantment Pyroclast Mine Additional Projectiles 166EnchantmentPyroclast Mine fires an additional Projectile casterhelmet 0
default 0
Enchantment Pyroclast Mine Additional Projectiles 275EnchantmentPyroclast Mine fires 2 additional Projectiles casterhelmet 0
default 0
Enchantment Flame Totem Num Of Additional Projectiles 166EnchantmentHoly Flame Totem fires an additional Projectile casterhelmet 75
default 0
Enchantment Flame Totem Num Of Additional Projectiles 275EnchantmentHoly Flame Totem fires 2 additional Projectiles casterhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 166EnchantmentHoly Flame Totem has 20% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Totem Projectile Speed 275EnchantmentHoly Flame Totem has 30% increased Projectile Speed caster speedhelmet 75
default 0
Enchantment Flame Wall Added Damage 166EnchantmentFlame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire casterhelmet 100
default 0
Enchantment Flame Wall Added Damage 275EnchantmentFlame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire casterhelmet 100
default 0
Enchantment Forbidden Rite Projectile Speed 166Enchantment20% increased Forbidden Rite Projectile Speed caster speedhelmet 100
default 0
Enchantment Forbidden Rite Projectile Speed 275Enchantment30% increased Forbidden Rite Projectile Speed caster speedhelmet 100
default 0
Enchantment Forbidden Rite Additional Projectile75EnchantmentForbidden Rite fires an additional Projectile casterhelmet 100
default 0
Enchantment Freezing Pulse Projectile Speed 166Enchantment20% increased Freezing Pulse Projectile Speed caster speedhelmet 100
default 0
Enchantment Freezing Pulse Projectile Speed 275Enchantment30% increased Freezing Pulse Projectile Speed caster speedhelmet 100
default 0
Enchantment Herald Of Agony Num Of Secondary Projectiles 175EnchantmentSummoned Agony Crawler fires 2 additional Projectiles minionhelmet 100
default 0
Enchantment Ice Spear Additional Projectile 175EnchantmentIce Spear fires an additional Projectile casterhelmet 75
default 0
Enchantment Lancing Steel Number of Additional Projectiles 175EnchantmentLancing Steel fires an additional Projectile attackhelmet 100
default 0
Enchantment Lightning Strike Num Of Additional Projectiles 166EnchantmentLightning Strike fires 2 additional Projectiles attackhelmet 100
default 0
Enchantment Lightning Strike Num Of Additional Projectiles 275EnchantmentLightning Strike fires 3 additional Projectiles attackhelmet 100
default 0
Enchantment Molten Strike Num Of Additional Projectiles 166EnchantmentMolten Strike fires an additional Projectile attackhelmet 100
default 0
Enchantment Molten Strike Num Of Additional Projectiles 275EnchantmentMolten Strike fires 2 additional Projectiles attackhelmet 100
default 0
Enchantment Power Siphon Additional Projectiles 166EnchantmentPower Siphon fires an additional Projectile attack speedhelmet 75
default 0
Enchantment Power Siphon Additional Projectiles 275EnchantmentPower Siphon fires 2 additional Projectiles attack speedhelmet 75
default 0
Enchantment Spectral Helix Projectile Speed 166Enchantment20% increased Spectral Helix Projectile Speed attack speedhelmet 100
default 0
Enchantment Spectral Helix Projectile Speed 275Enchantment30% increased Spectral Helix Projectile Speed attack speedhelmet 100
default 0
Enchantment Spectral Helix Extra Rotation75EnchantmentSpectral Helix Projectile spirals through +1 rotations attackhelmet 100
default 0
Enchantment Soulrend Number Of Additional Projectiles 175EnchantmentSoulrend fires an additional Projectile casterhelmet 100
default 0
Enchantment Galvanic Arrow Projectile Speed 166EnchantmentGalvanic Arrow has 20% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Galvanic Arrow Projectile Speed 275EnchantmentGalvanic Arrow has 30% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 166EnchantmentSpark fires 2 additional Projectiles casterhelmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 275EnchantmentSpark fires 3 additional Projectiles casterhelmet 100
default 0
Enchantment Spark Projectile Speed 166Enchantment20% increased Spark Projectile Speed caster speedhelmet 100
default 0
Enchantment Spark Projectile Speed 275Enchantment30% increased Spark Projectile Speed caster speedhelmet 100
default 0
Enchantment Spectral Shield Throw Projectile Speed 166Enchantment20% increased Spectral Shield Throw Projectile Speed attack speedhelmet 100
default 0
Enchantment Spectral Shield Throw Projectile Speed 275Enchantment30% increased Spectral Shield Throw Projectile Speed attack speedhelmet 100
default 0
Enchantment Spectral Shield Throw Num Of Additional Projectiles 166EnchantmentSpectral Shield Throw fires 2 additional Shard Projectiles attackhelmet 100
default 0
Enchantment Spectral Shield Throw Num Of Additional Projectiles 275EnchantmentSpectral Shield Throw fires 3 additional Shard Projectiles attackhelmet 100
default 0
Enchantment Spectral Throw Projectile Deceleration 166Enchantment20% reduced Spectral Throw Projectile Deceleration attack speedhelmet 100
default 0
Enchantment Spectral Throw Projectile Deceleration 275Enchantment30% reduced Spectral Throw Projectile Deceleration attack speedhelmet 100
default 0
Enchantment Spectral Throw Projectile Speed 166Enchantment20% increased Spectral Throw Projectile Speed attack speedhelmet 100
default 0
Enchantment Spectral Throw Projectile Speed 275Enchantment30% increased Spectral Throw Projectile Speed attack speedhelmet 100
default 0
Enchantment Split Arrow Num Of Additional Projectiles 166EnchantmentSplit Arrow fires 2 additional Projectiles attackhelmet 100
default 0
Enchantment Split Arrow Num Of Additional Projectiles 275EnchantmentSplit Arrow fires 3 additional Projectiles attackhelmet 100
default 0
Enchantment Tornado Shot Num Of Secondary Projectiles 166EnchantmentTornado Shot fires an additional secondary Projectile attackhelmet 0
default 0
Enchantment Tornado Shot Num Of Secondary Projectiles 275EnchantmentTornado Shot fires an additional secondary Projectile attackhelmet 100
default 0
66EnchantmentPyroclast Mine fires an additional Projectile casterhelmet 0
default 0
Enchantment Pyroclast Mine Additional Projectiles 175EnchantmentPyroclast Mine fires an additional Projectile casterhelmet 100
default 0
Enchantment Cobra Lash Projectile Speed 166EnchantmentCobra Lash has 20% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Cobra Lash Projectile Speed 275EnchantmentCobra Lash has 30% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Venom Gyre Chance To Retain Projectile On Release 166EnchantmentVenom Gyre has a 15% chance to keep caught Projectiles fired by using Whirling Blades attackhelmet 0
default 0
Enchantment Venom Gyre Chance To Retain Projectile On Release 275EnchantmentVenom Gyre has a 25% chance to keep caught Projectiles fired by using Whirling Blades attackhelmet 100
default 0
Enchantment Artillery Ballista Cross Pattern 175EnchantmentArtillery Ballista Projectiles fall in two perpendicular lines instead attackhelmet 100
default 0
Enchantment Shrapnel Ballista Projectile Speed 166EnchantmentShrapnel Ballista has 20% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Shrapnel Ballista Projectile Speed 275EnchantmentShrapnel Ballista has 30% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Kinetic Bolt Projectile Speed 166EnchantmentKinetic Bolt has 20% increased Projectile Speed attack speedhelmet 100
default 0
Enchantment Kinetic Bolt Projectile Speed 275EnchantmentKinetic Bolt has 30% increased Projectile Speed attack speedhelmet 100
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionSpawn Weight
Splitting1PrefixExtra Projectilesranged 1000
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Darting1SuffixAdded Small Passive Skills also grant: 2% increased Projectile Speed speedaffliction_projectile_damage 350
default 0
of Flight68SuffixAdded Small Passive Skills also grant: 3% increased Projectile Speed speedaffliction_projectile_damage 350
default 0
of Propulsion84SuffixAdded Small Passive Skills also grant: 4% increased Projectile Speed speedaffliction_projectile_damage 250
default 0
Map mods /9

Map mods /9

NameLevelPre/SufDescriptionSpawn Weight
Splitting1PrefixMonsters fire (2–4) additional Projectiles
18% increased Quantity of Items found in this Area
secret_area 0
old_map 0
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Splitting69PrefixMonsters fire 2 additional Projectiles
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
low_tier_map 0
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
mid_tier_map 0
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
top_tier_map 0
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 0
default 1000
Splitting1PrefixMonsters fire 2 additional Projectiles
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
secret_area 0
maven_map 1000
default 0
Splitting1PrefixMonsters fire 2 additional Projectiles
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
secret_area 0
maven_map 0
expedition_logbook 1000
default 0
Delve Area mods /2

Delve Area mods /2

NameLevelPre/SufDescriptionSpawn Weight
1DelveAreaMonsters fire 2 additional Projectiles
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
default 1000
1DelveAreaMonsters' Projectiles always Pierce
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /1

Heist Area mods /1

NameLevelPre/SufDescriptionSpawn Weight
Splitting1PrefixMonsters fire 2 additional Projectiles
heist contract alert level +% final [-7]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 1000
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionSpawn Weight
Scout's1Prefix(21–25)% increased Projectile Attack Damage damage attackheist_equipment_ranged 1000
default 0
Poacher's45Prefix(26–30)% increased Projectile Attack Damage damage attackheist_equipment_ranged 800
default 0
Ranger's75Prefix(31–35)% increased Projectile Attack Damage damage attackheist_equipment_ranged 600
default 0
Sniper's81Prefix(36–40)% increased Projectile Attack Damage damage attackheist_equipment_ranged 400
default 0
Veiled mods /2

Veiled mods /2

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(23–25)% increased Projectile Speed
(17–20)% increased Projectile Damage damage speed
amulet 750
default 0
Chosen60Prefix+2 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target gem
helmet 1500
gloves 1500
default 0
Crafting Bench /4

Crafting Bench /4

IDModRequireItemClassesUnlock
Jun+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
1x CurrencyModValuesDivine OrbHelmet, GlovesUnveil
Jun(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x CurrencyUpgradeToRareOrb of AlchemyAmuletUnveil
Jun(13–16)% increased Projectile Speed
(11–13)% increased Projectile Damage
3x CurrencyRerollRareChaos OrbAmuletUnveil
Jun(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
1x CurrencyModValuesDivine OrbAmuletUnveil
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionSpawn Weight
of Archery1JewelSuffix(10–12)% increased Projectile Damage damagenot_dex 400
default 500
of Soaring1JewelSuffix(6–8)% increased Projectile Speed speednot_dex 300
default 500
Item /6

Item /6

IconName
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Gripped Gloves
Evasion Rating: 220–253
Requires Level 70, 95 Dex
(14–18)% increased Projectile Attack Damage
Flanged Arrowhead
Requires Level 2 in Any Job
(11–15)% increased Projectile Attack Damage
Fragmenting Arrowhead
Requires Level 3 in Any Job
(16–20)% increased Projectile Attack Damage
Hollowpoint Arrowhead
Requires Level 4 in Any Job
(21–25)% increased Projectile Attack Damage
Precise Arrowhead
Requires Level 5 in Any Job
(26–30)% increased Projectile Attack Damage
Unique /54

Unique /54

NameShow Full Descriptions
Amulet4UniqueKarui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
TurquoiseAmuletUniqueVictario's Acuity Turquoise Amulet
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
RearguardRearguard Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
ShieldStrUnique6Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
ShieldStrUnique7Titucius' Span Reinforced Tower Shield
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
(150–175)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
QuiverUnique4Craghead Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60–80)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
SantarisAnswerSentari's Answer Brass Spirit Shield
10% Chance to Block Spell Damage
+(20–30) to Intelligence
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
Bow1Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final target
RadienceSire of Shards Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
LioneyesArmourLioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RedKaruiRain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Wand1UniqueTwyzel Sage Wand
(17–21)% increased Spell Damage
Socketed Gems fire an additional Projectile
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
MidQuestRewardGreenPoacher's Aim Viridian Jewel
10% increased Projectile Damage
Projectiles Pierce an additional Target
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
GlovesStr6Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
BarrageModifierVolley Fire Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
SpectralThrowModifierSteel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
RigwaldsQuillsRigwald's Quills Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
+7 Life gained for each Enemy hit by your Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
FaminebindFaminebind Rustic Sash
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20–40)% increased Elemental Damage with Attack Skills
Amulet4UniqueKarui Charge Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
QuiverUnique4Cragfall Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60–80)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
EwarsMirageEwar's Mirage Antique Rapier
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
ObscurantisObscurantis Lion Pelt
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
SerpentseedSnakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
ShapersFlaskDying Sun Ruby Flask
(125–150)% increased Charges per use
(70–80)% reduced Duration
(10–20)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect
EtherealKnivesThresholdRing of Blades Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
FreezingPulseThresholdFirst Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
FrostboltThresholdFrozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
FrostBladesThresholdFight for Survival Viridian Jewel
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
SparkThresholdHazardous Research Cobalt Jewel
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(15–20)% reduced Spark Duration
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
DeathforgeGiantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (3–6) to (10–12) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
ShadowRayGloomfang Blue Pearl Amulet
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life for each Enemy hit by your Spells
Lose (20–25) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VerdantGuardianSword2Beltimber Blade Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
VerdantGuardianSword1Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
EldarQuiverVoidfletcher Penetrating Arrow Quiver
Arrows Pierce an additional Target
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
+(20–40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
MetamorphosisAmuletFury Valve Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
BloodSandQuiverScorpion's Call Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
+(20–40) to Dexterity
(150–200) Life Regenerated per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(Recently refers to the past 4 seconds)
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Wand1UniqueReplica Twyzel Sage Wand
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
InfractemReplica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(110–125)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
ExtremeFocusThe Fledgling Lacquered Helmet
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
ShardQuiverSteelworm Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Passive /13

Passive /13

CategoryNameShow Full Descriptions
NotableBallistics
perfectaim
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Dexterity
NotableLethality
heartpierce
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier
NotableFury Bolts
furybolts
20% increased Projectile Speed
20% increased Projectile Damage
+20 to Strength
KeystoneIron Grip
KeystoneIronGrip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
KeystonePoint Blank
KeystonePointBlankArcher
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
KeystoneArrow Dancing
KeystoneArrowDodging
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
NotablePath of the Hunter
Hunter
+100 to Accuracy Rating
16% increased Projectile Damage
+20 to Dexterity
NotablePiercing Shots
UpwardsFiringProjectilesNotable
Projectiles Pierce 2 additional Targets
NotableLongshot
BarragingProjectilesNotable
30% increased Projectile Speed
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
NotableAdjacent Animosity
ReducedProjectileSpeedNotable
10% reduced Projectile Speed
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
NotableSplit Shot
ForkingProjectilesNotable
Projectiles have 50% chance for an additional Projectile when Forking
NotableDeadly Inclinations
EyesOfTheDeadly
18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
NotableVengeant Cascade
Boomerang
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets
Ascendancy Passive /3

Ascendancy Passive /3

CategoryNameShow Full Descriptions
NotableRicochet
Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
NotableEndless Munitions
Additionalprojectile
Skills fire 2 additional Projectiles
NotableFar Shot
FarShot
Far Shot
Projectile Barrages have no spread
Cluster Jewel Passive /8

Cluster Jewel Passive /8

CategoryNameShow Full Descriptions
KeystoneKineticism
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
NotableAerodynamics
ProjectileDmgNotable
Projectiles Pierce an additional Target
10% increased Projectile Speed
10% increased Projectile Damage
NotableEye to Eye
ProjectileDmgNotable
25% increased Projectile Damage
35% increased Projectile Damage with Hits against nearby Enemies
NotableFan of Blades
DaggerandClawDamage
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers
NotableFollow-Through
ProjectileDmgNotable
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
NotableRepeater
ProjectileDmgNotable
30% increased Projectile Damage
8% increased Attack and Cast Speed
NotableShrieking Bolts
ProjectileDmgNotable
35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit
NotableStreamlined
ProjectileDmgNotable
20% increased Projectile Speed
20% increased Projectile Damage
Timeless Jewel Passive /3

Timeless Jewel Passive /3

FactionCategoryNameShow Full Descriptions
VaalPassiveProjectile Damage
VaalOffensive
(7–12)% increased Projectile Damage
VaalPassiveProjectile Speed
VaalOffensive
(7–12)% increased Projectile Speed
EternalNotableLioneye's Focus
EternalEmpireOffensiveNotable
80% increased Projectile Attack Damage
Timeless Jewel Passive Additions /3

Timeless Jewel Passive Additions /3

FactionCategoryShow Full Descriptions
VaalNotable
(7–12)% increased Projectile Damage
VaalNotable
(7–12)% increased Projectile Speed
MarakethNotable
20% increased Projectile Damage
Projectile List /89 ⍟

Projectile List /89 ⍟

IconNameLevel
IronGripIron Grip Support18
FlameTotemHoly Flame Totem4
RangedAttackTotemBallista Totem Support8
MoltenStrikeMolten Strike1
ElementalhitElemental Hit12
FrenzyFrenzy16
BoneLanceUnearth10
SplitArrowSplit Arrow1
GreaterMultipleProjectilesGreater Multiple Projectiles Support38
LesserMultipleProjectilesLesser Multiple Projectiles Support8
FasterProjectilesFaster Projectiles Support31
PoisonArrowCaustic Arrow1
PiercePierce Support1
ExplosiveArrowExplosive Arrow28
RainofArrowsRain of Arrows12
VaalRainofArrowsVaal Rain of Arrows12
LightningStrikeLightning Strike12
VaalLightningStrikeVaal Lightning Strike12
PuncturePuncture4
LightningArrowLightning Arrow12
BurningArrowBurning Arrow1
VaalBurningArrowVaal Burning Arrow1
PointBlankPoint Blank Support18
EtherealKnivesEthereal Knives1
IceShotIce Shot1
chainChain Support38
ForkFork Support31
Thrown%20ShieldSpectral Shield Throw28
GhostlyThrowSpectral Throw1
VaalGhostlyThrowVaal Spectral Throw1
SlowerProjectilesSlower Projectiles Support31
BarrageBarrage12
RangedPhysicalAttackDamageVicious Projectiles Support18
TornadoShotTornado Shot28
IceStrikeFrost Blades1
ElementalStrikeWild Strike28
BlastRainGemBlast Rain28
ShrapnelShotGalvanic Arrow1
CrossBowTotemGemSiege Ballista12
CorpseEruptionCremation28
ParallelProjectileVolley Support4
VirulentArrowScourge Arrow28
RainofSporesGemToxic Rain12
LancingSteelLancing Steel28
ShatteringSteelShattering Steel12
CobraLashCobra Lash1
SnappingAdderVenom Gyre12
ShotgunTotemBowSkillGemShrapnel Ballista4
GreenRainSupportGemArrow Nova Support8
GreenBarrageSupportGemBarrage Support38
EnsnaringArrowEnsnaring Arrow16
MortarTotemBowSkillGemArtillery Ballista28
GreaterVolleySupportGreater Volley Support38
GreenRainPlusAwakened Arrow Nova Support72
ChainPlusAwakened Chain Support72
ForkPlusAwakened Fork Support72
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support72
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support72
ImpactingSteelGemSplitting Steel1
SpectralSpiralGemSpectral Helix12
PrismaticRainStorm Rain28
FocussedBallistaSupportFocused Ballista Support31
ExplosiveFlaskSkillGemExplosive Concoction28
PoisonousConcoctionPoisonous Concoction12
FireballFireball1
VaalFireballVaal Fireball1
SparkSpark1
VaalSparkVaal Spark1
IceSpearIce Spear12
FreezingPulseFreezing Pulse1
PowerSiphonPower Siphon12
VaalPowerSiphonVaal Power Siphon12
ColdProjectileMineSkillGemIcicle Mine12
ArcticBreathCreeping Frost12
LightningTrapLightning Trap12
VaalLightningTrapVaal Lightning Trap12
BallLightningBall Lightning28
FireMortarBarrageMineSkillGemPyroclast Mine28
ClusterBurstKinetic Blast28
FireMortarRolling Magma1
SiphonGemEssence Drain12
FrostBoltFrostbolt1
FrostFuryWinter Orb28
SoulrendSoulrend28
ZigZagWandSkillKinetic Bolt1
EmberBlazing Salvo12
ProjectileIntensityPinpoint Support31
SoulfeastGemForbidden Rite16
FrozenSphereSkillGemEye of Winter28

Community Wiki

Wiki Edit

Projectile

Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Skills gems that create projectiles usually have the Projectile or Bow gem tag.

Speed and duration

All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill SparkSpark.

The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.

For example, FreezingPulseFreezing Pulse creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.

Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.

However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:

  • IceSpearIce Spear will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed The damage modifiers from KeystonePointBlankArcherPoint Blank and Bow5uniqueChin Sol are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of GhostlyThrowSpectral Throw or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.

Ground and airborne projectiles

Most projectiles fly through the air, however there are some that travel along the ground.

Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.

Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include SparkSpark, LightningStrikeLightning Strike.

Death

When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.

Subprojectiles

Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.

Effect types

At most one effect may be applied per hit. The effects are listed in order of priority.

Split

"Split" redirects here. For the item modifier, see Split (item modifier).

Upon hit the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain.

Split arrows are considered the same arrow after splitting and therefore will not target the same monster twice. This means that in most situations split will not increase your single target hits. (see explosive projectiles for exception)

Sources of split include:

Pierce

Main page: Pierce

The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.

Fork

The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.

Sources of fork include:

Chain

The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through. Chain has a specified number of iterations.

Sources of chain include:

Also, ArcArc, VaalArcVaal Arc, StaticGemStatic Strike, ElementalStrikeWild Strike, SkeletalChainsDark Pact, StormCloudGemOrb of Storms, and TempestShieldTempest Shield can chain despite not being projectile skills.

Return

The projectile returns to the original firer. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Its priority is after pierce/fork/chain.

Sources of returning projectiles include:

Explosions

Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.

The following skills explode on every hit:

Furthermore, all single-target on-hit effects apply on every hit.

The following skills only explode when the projectile is destroyed:

Example projectile

Imagine a FireballFireball that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:

  1. It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
  2. It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
  • The first projectile
    • The first projectile hits an enemy, and succeeds its piercing check, and continues on.
    • There are no more enemies in its flight path, and it flies into a wall and explodes.
  • The second projectile
    • The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
    • It hits the enemy, succeeds its piercing check, and continues on.
    • It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
    • It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.

Math Calculations

All calculations assume maximum possible hits in ideal situations. Several factors, for example enemies evading your attacks, will prevent max possible hits from happening.

Solo hits

Individual projectiles can only target a single monster 1 time. If you have multiple chains, they will only chain to targets that have not been hit yet.

Projectiles that fork count as the same projectile after forking. This means that fork will not increase your solo target hits per second, unless the projectiles do explosive damage to non-targeted enemies.

Math Calculations

Max possible individual target hits per second Formula

  • Note: This formula requires enough chains and enemies for every projectile to reach your individual target.
  • (Total number of projectiles) x (Attacks/cast per Second) = final answer.

Multiple target hits

  • max possible multiple target hits per second formula
    • Note: Fork is calculated as 2. Awakened fork is calculated 6.
    • Note: "Pierce on return" comes from the vengeant cascade notable.

(Total number of projectiles) X (Attacks/cast per Second) = Q

( Q ) X (Number of Pierces + 1) = Z

( Q ) X (fork or awakened fork) = T

( T ) X (Chains) = F

( T ) X ( Average number of Pierces on return) = V

Z + T + F + V = Final Answer

  • Explosive projectile hits

Projectiles that explode for area of effect damage on every hit will use the same formula and restrictions as above for targeting, but are capable of hitting more times against densely packed enemies.

The area of effect damage that occurs when hitting a non-targeted enemy does not prevent that enemy from being targeted by chain. This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.


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