Skill Gem /72
Skill Gem Quality /41
Item | Stats |
---|---|
Split Arrow | Projectiles Split towards (0–2) targets |
Spark | Fires +(0–2) Projectiles |
Vaal Spark | Fires +(0–2) Projectiles |
Ice Spear | Projectiles Split towards (0–2) targets |
Freezing Pulse | (0–40)% increased Projectile Speed |
Sniper's Mark | Cursed enemies take (0–5)% increased Damage from Projectile Hits |
Lightning Strike | Fires +(0–1) Projectile |
Molten Strike | Projectiles deal (0–10)% more Damage with Hits and Ailments |
Molten Strike | Every fifth Attack, Projectiles deal (0–200)% more Damage with Hits and Ailments |
Vaal Molten Strike | Projectiles deal (0–10)% more Damage with Hits and Ailments |
Ethereal Knives | Fires +(0–2) Projectiles |
Ethereal Knives | Fires +(0–3) Projectiles |
Holy Flame Totem | (0–40)% increased Projectile Speed |
Holy Flame Totem | (0–40)% more Projectile Speed |
Spectral Throw | Projectiles that have Pierced deal (0–10)% more Damage |
Vaal Spectral Throw | Projectiles that have Pierced deal (0–10)% more Damage |
Barrage | Fires +(0–1) Projectile |
Barrage | The first and final shots of the sequence fire (0–4) additional Projectiles simultaneously |
Tornado Shot | (0–40)% increased Projectile Speed |
Frost Blades | Fires +(0–2) Projectiles |
Siege Ballista | Projectiles have (0–40)% chance for an additional Projectile when Forking |
Galvanic Arrow | (0–40)% increased Projectile Speed |
Frostbolt | Projectiles that have Pierced deal (0–20)% more Damage |
Spectral Shield Throw | Fires (0–2) additional Projectiles |
Spectral Shield Throw | (0–20)% more Projectile Speed |
Cremation | Fires Projectiles (0–10)% faster |
Vaal Lightning Strike | Fires +(0–1) Projectile |
Lancing Steel | Fires +(0–1) Projectile |
Lancing Steel | Fires +(0–2) Projectiles |
Soulrend | (0–40)% increased Projectile Speed |
Pyroclast Mine | Fires +(0–1) Projectile |
Icicle Mine | Fires +(0–2) Projectiles |
Venom Gyre | Maximum +(0–10) caught Projectiles |
Shrapnel Ballista | (0–40)% increased Projectile Speed |
Kinetic Bolt | Projectile changes direction (0–1) times |
Forbidden Rite | Fires extra Projectiles at up to +(0–2) surrounding Enemies |
Spectral Helix | Projectiles that have Pierced deal (0–10)% more Damage |
Eye of Winter | Fires +(0–2) Shard Projectiles in a Spiral when Projectile ends |
Eye of Winter | Projectiles gain up to +(0–15)% more Damage by the time they dissipate |
Volcanic Fissure | Fires +(0–2) Projectiles |
Vaal Volcanic Fissure | Fires +(0–2) Projectiles |
Support Gem /23
Support Gem Quality /17
Item | Stats |
---|---|
Lesser Multiple Projectiles Support | Supported Skills deal (0–10)% increased Projectile Damage |
Greater Multiple Projectiles Support | Supported Skills deal (0–10)% increased Projectile Damage |
Faster Projectiles Support | Supported Skills have (0–10)% increased Projectile Speed |
Pierce Support | Supported Skills deal (0–10)% increased Projectile Damage |
Point Blank Support | Supported Skills deal (0–10)% increased Projectile Damage |
Iron Grip Support | Supported Skills deal (0–10)% increased Projectile Damage |
Fork Support | Supported Skills deal (0–10)% increased Projectile Damage |
Returning Projectiles Support | Supported Skills have (0–10)% increased Projectile Speed |
Slower Projectiles Support | Supported Skills deal (0–10)% increased Projectile Damage |
Volley Support | Supported Skills deal (0–10)% increased Projectile Damage |
Greater Volley Support | Supported Skills deal (0–20)% increased Projectile Damage |
Arrow Nova Support | Supported Skills deal (0–10)% increased Projectile Damage |
Barrage Support | Supported Skills deal (0–10)% increased Projectile Damage |
Awakened Arrow Nova Support | Supported Skills deal (0–10)% increased Projectile Damage |
Awakened Fork Support | Supported Skills deal (0–10)% increased Projectile Damage |
Awakened Greater Multiple Projectiles Support | Supported Skills deal (0–10)% increased Projectile Damage |
Pinpoint Support | Supported Skills deal (0–10)% increased Projectile Damage |
Item mods /135
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Darting | 14 | Suffix | (10–17)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of Flight | 27 | Suffix | (18–25)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of Propulsion | 41 | Suffix | (26–33)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of the Zephyr | 55 | Suffix | (34–41)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
of the Gale | 82 | Suffix | (42–46)% increased Projectile Speed speed | ranged 1000 quiver 1000 default 0 |
1 | Corrupted | Skills fire an additional Projectile | rapier 1000 default 0 | |
40 | Corrupted | Projectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained damage | quiver 1000 default 0 | |
40 | Corrupted | Projectiles deal (8–10)% increased Damage with Hits and Ailments for each Enemy Pierced damage | quiver 1000 default 0 | |
20 | Corrupted | (4–6)% reduced Damage taken from Projectile Hits | shield 1000 default 0 | |
1 | Corrupted | Socketed Gems are supported by Level 10 Faster Projectiles gem | bow 1000 default 0 | |
20 | Corrupted | +2 to Level of Socketed Projectile Gems gem | armour 1000 default 0 | |
of Shaping | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | Suffix | (10–12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are supported by Level 16 Faster Projectiles (15–20)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Elder's | 82 | Prefix | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed speed gem | gloves_elder 800 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Slower Projectiles (15–18)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Shaper's | 83 | Prefix | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage damage gem | gloves_shaper 800 default 0 |
The Elder's | 68 | Prefix | Projectiles Pierce an additional Target | amulet_elder 800 quiver_elder 800 default 0 |
of the Elder | 68 | Suffix | (20–25)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | (26–30)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 80 | Suffix | (31–35)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 82 | Suffix | Skills fire an additional Projectile | 2h_sword_elder 500 2h_axe_elder 500 staff_elder 500 warstaff_elder 500 bow_elder 500 default 0 |
of Shaping | 68 | Suffix | Projectiles Pierce an additional Target | bow_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Projectiles Pierce 2 additional Targets | bow_shaper 1000 wand_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles (15–20)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles (21–25)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles (26–30)% increased Projectile Damage damage gem | wand_elder 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 16 Volley (15–18)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 18 Volley (19–22)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are Supported by Level 20 Volley (23–25)% increased Projectile Speed speed gem | wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | Projectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_shaper 1000 default 0 |
of the Elder | 68 | Suffix | 1% increased Projectile Attack Damage per 200 Accuracy Rating damage attack | bow_elder 1000 default 0 |
of Redemption | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (10–12)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
Hunter's | 75 | Prefix | Projectiles Pierce an additional Target | boots_basilisk 500 quiver_basilisk 500 amulet_basilisk 500 default 0 |
Hunter's | 80 | Prefix | Projectiles Pierce 2 additional Targets | boots_basilisk 500 default 0 |
Warlord's | 68 | Prefix | (18–22)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (23–26)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | (27–30)% increased Projectile Attack Damage damage attack | gloves_adjudicator 500 default 0 |
of Redemption | 68 | Suffix | (20–25)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (26–30)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (31–35)% increased Projectile Attack Damage during any Flask Effect damage attack | belt_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | (15–17)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (18–21)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (22–25)% increased Projectile Attack Damage damage attack | ring_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 250 bow_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 150 bow_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 100 bow_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 50 bow_crusader 50 default 0 |
Hunter's | 68 | Prefix | (25–34)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | (35–44)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 250 bow_basilisk 250 default 0 |
Hunter's | 74 | Prefix | (45–54)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 150 bow_basilisk 150 default 0 |
Hunter's | 77 | Prefix | (55–64)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 80 | Prefix | (65–69)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 50 bow_basilisk 50 default 0 |
of the Conquest | 82 | Suffix | Skills fire an additional Projectile | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 bow_adjudicator 200 default 0 |
of the Crusade | 85 | Suffix | Projectiles from Socketed Gems Fork gem | bow_crusader 100 default 0 |
of the Crusade | 68 | Suffix | Projectiles deal (15–20)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 70 | Suffix | Projectiles deal (21–25)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 73 | Suffix | Projectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
1 | ScourgeUpside | (14–16)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
45 | ScourgeUpside | (17–19)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
68 | ScourgeUpside | (20–22)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
68 | ScourgeUpside | (23–25)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 | |
1 | ScourgeUpside | (8–9)% increased Projectile Damage damage | gloves 1000 default 0 | |
45 | ScourgeUpside | (10–11)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | (12–13)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | (14–15)% increased Projectile Damage damage | gloves 1000 default 0 | |
68 | ScourgeUpside | +1 to Level of Socketed Projectile Gems gem | body_armour 25 default 0 | |
68 | ScourgeUpside | Projectiles Pierce 2 additional Targets | quiver 5 default 0 | |
68 | ScourgeUpside | Projectiles Split towards +1 targets | quiver 5 default 0 | |
68 | ScourgeUpside | Attack Projectiles Return to you attack | quiver 5 default 0 | |
1 | ScourgeDownside | (18–21)% reduced Projectile Damage damage | gloves 250 default 0 | |
45 | ScourgeDownside | (24–27)% reduced Projectile Damage damage | gloves 250 default 0 | |
68 | ScourgeDownside | (30–33)% reduced Projectile Damage damage | gloves 250 default 0 | |
68 | ScourgeDownside | (36–39)% reduced Projectile Damage damage | gloves 250 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 default 0 | |
10 | WeaponTree | 25% increased Projectile Speed 15% reduced Projectile Damage | wand 500 default 0 | |
65 | WeaponTree | 35% increased Projectile Speed 15% reduced Projectile Damage | wand 500 default 0 | |
10 | WeaponTree | 40% increased Projectile Speed 30% reduced Projectile Damage | bow 500 default 0 | |
65 | WeaponTree | 55% increased Projectile Speed 30% reduced Projectile Damage | bow 500 default 0 | |
78 | WeaponTree | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 default 0 | |
16 | WeaponTree | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
78 | WeaponTree | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
32 | WeaponTree | Projectiles have 30% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
78 | WeaponTree | Projectiles have 40% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
32 | WeaponTree | Projectiles have 50% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
78 | WeaponTree | Projectiles have 75% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
1 | WeaponTree | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage | shield 500 default 0 | |
65 | WeaponTree | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage | shield 500 default 0 | |
1 | WeaponTree | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
62 | WeaponTree | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
1 | WeaponTree | Minions have 15% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
76 | WeaponTree | Minions have 20% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
1 | WeaponTree | Minions have 30% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
76 | WeaponTree | Minions have 40% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Caustic Arrow and Scourge Arrow fire 25% more projectiles | bow 1000 default 0 | |
1 | WeaponTree | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random | ranged 0 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Blazing Salvo Projectiles Fork when they pass through a Flame Wall | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 |
Enchantment Modifier /73
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Frost Blades Projectile Speed 1 | 66 | Enchantment | 20% increased Frost Blades Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Frost Blades Projectile Speed 2 | 75 | Enchantment | 30% increased Frost Blades Projectile Speed attack speed | helmet 100 default 0 |
66 | Enchantment | 30% reduced Ball Lightning Projectile Speed caster speed | helmet 0 default 0 | |
75 | Enchantment | 45% reduced Ball Lightning Projectile Speed caster speed | helmet 0 default 0 | |
Enchantment Ball Lightning Additional Projectiles 1 | 75 | Enchantment | Ball Lightning fires an additional Projectile caster | helmet 100 default 0 |
66 | Enchantment | Barrage fires an additional Projectile attack | helmet 0 default 0 | |
Enchantment Barrage Num Of Additional Projectiles 1 | 75 | Enchantment | Barrage fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Blazing Salvo Num of Additional Projectiles 1 | 75 | Enchantment | Blazing Salvo fires an additional Projectile | helmet 100 default 0 |
Enchantment Blazing Salvo Spread Area 1 | 66 | Enchantment | Blazing Salvo Projectiles land in a 20% increased Area | helmet 100 default 0 |
Enchantment Blazing Salvo Spread Area 2 | 75 | Enchantment | Blazing Salvo Projectiles land in a 30% increased Area | helmet 100 default 0 |
Enchantment Ethereal Knives Projectile Speed 1 | 66 | Enchantment | 20% increased Ethereal Knives Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Ethereal Knives Projectile Speed 2 | 75 | Enchantment | 30% increased Ethereal Knives Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Ethereal Knives Projectiles Fire in Circle 1 | 75 | Enchantment | Ethereal Knives fires Projectiles in a circle caster | helmet 75 default 0 |
Enchantment Eye of Winter Projectile Speed 1 | 66 | Enchantment | 20% increased Eye of Winter Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Eye of Winter Projectile Speed 2 | 75 | Enchantment | 30% increased Eye of Winter Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Eye of Winter Shard Frequency 1 | 66 | Enchantment | Eye of Winter fires Shard projectiles with 8% increased Frequency during flight caster | helmet 100 default 0 |
Enchantment Eye of Winter Shard Frequency 2 | 75 | Enchantment | Eye of Winter fires Shard projectiles with 12% increased Frequency during flight caster | helmet 100 default 0 |
Enchantment Pyroclast Mine Additional Projectiles 1 | 66 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 0 default 0 |
Enchantment Pyroclast Mine Additional Projectiles 2 | 75 | Enchantment | Pyroclast Mine fires 2 additional Projectiles caster | helmet 0 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 1 | 66 | Enchantment | Holy Flame Totem fires an additional Projectile caster | helmet 75 default 0 |
Enchantment Flame Totem Num Of Additional Projectiles 2 | 75 | Enchantment | Holy Flame Totem fires 2 additional Projectiles caster | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 1 | 66 | Enchantment | Holy Flame Totem has 20% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Totem Projectile Speed 2 | 75 | Enchantment | Holy Flame Totem has 30% increased Projectile Speed caster speed | helmet 75 default 0 |
Enchantment Flame Wall Added Damage 1 | 66 | Enchantment | Flame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 2 | 75 | Enchantment | Flame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Forbidden Rite Projectile Speed 1 | 66 | Enchantment | 20% increased Forbidden Rite Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Forbidden Rite Projectile Speed 2 | 75 | Enchantment | 30% increased Forbidden Rite Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Forbidden Rite Additional Projectile | 75 | Enchantment | Forbidden Rite fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Freezing Pulse Projectile Speed 1 | 66 | Enchantment | 20% increased Freezing Pulse Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Freezing Pulse Projectile Speed 2 | 75 | Enchantment | 30% increased Freezing Pulse Projectile Speed caster speed | helmet 100 default 0 |
Enchantment Herald Of Agony Num Of Secondary Projectiles 1 | 75 | Enchantment | Summoned Agony Crawler fires 2 additional Projectiles minion | helmet 100 default 0 |
Enchantment Ice Spear Additional Projectile 1 | 75 | Enchantment | Ice Spear fires an additional Projectile caster | helmet 75 default 0 |
Enchantment Lancing Steel Number of Additional Projectiles 1 | 75 | Enchantment | Lancing Steel fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Lightning Strike Num Of Additional Projectiles 1 | 66 | Enchantment | Lightning Strike fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Lightning Strike Num Of Additional Projectiles 2 | 75 | Enchantment | Lightning Strike fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Molten Strike Num Of Additional Projectiles 1 | 66 | Enchantment | Molten Strike fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Molten Strike Num Of Additional Projectiles 2 | 75 | Enchantment | Molten Strike fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Spectral Helix Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Helix Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Helix Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Helix Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Helix Extra Rotation | 75 | Enchantment | Spectral Helix Projectile spirals through +1 rotations attack | helmet 100 default 0 |
Enchantment Soulrend Number Of Additional Projectiles 1 | 75 | Enchantment | Soulrend fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Galvanic Arrow Projectile Speed 1 | 66 | Enchantment | Galvanic Arrow has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Galvanic Arrow Projectile Speed 2 | 75 | Enchantment | Galvanic Arrow has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 1 | 66 | Enchantment | Spark fires 2 additional Projectiles caster | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 2 | 75 | Enchantment | Spark fires 3 additional Projectiles caster | helmet 100 default 0 |
Enchantment Spark Projectile Fire in Circle 1 | 75 | Enchantment | Spark fires Projectiles in a circle caster | helmet 100 default 0 |
Enchantment Spark Projectile Speed 1 | 66 | Enchantment | 20% increased Spark Projectile Speed caster speed | helmet 0 default 0 |
Enchantment Spark Projectile Speed 2 | 75 | Enchantment | 30% increased Spark Projectile Speed caster speed | helmet 0 default 0 |
Enchantment Spectral Shield Throw Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Shield Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Shield Throw Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Shield Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 1 | 66 | Enchantment | Spectral Shield Throw fires 2 additional Shard Projectiles attack | helmet 100 default 0 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 2 | 75 | Enchantment | Spectral Shield Throw fires 3 additional Shard Projectiles attack | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Deceleration 1 | 66 | Enchantment | 20% reduced Spectral Throw Projectile Deceleration attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Deceleration 2 | 75 | Enchantment | 30% reduced Spectral Throw Projectile Deceleration attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Speed 1 | 66 | Enchantment | 20% increased Spectral Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Spectral Throw Projectile Speed 2 | 75 | Enchantment | 30% increased Spectral Throw Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Split Arrow Num Of Additional Projectiles 1 | 66 | Enchantment | Split Arrow fires 2 additional Projectiles attack | helmet 100 default 0 |
Enchantment Split Arrow Num Of Additional Projectiles 2 | 75 | Enchantment | Split Arrow fires 3 additional Projectiles attack | helmet 100 default 0 |
Enchantment Tornado Shot Num Of Secondary Projectiles 1 | 66 | Enchantment | Tornado Shot fires an additional secondary Projectile attack | helmet 0 default 0 |
Enchantment Tornado Shot Num Of Secondary Projectiles 2 | 75 | Enchantment | Tornado Shot fires an additional secondary Projectile attack | helmet 100 default 0 |
66 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 0 default 0 | |
Enchantment Pyroclast Mine Additional Projectiles 1 | 75 | Enchantment | Pyroclast Mine fires an additional Projectile caster | helmet 100 default 0 |
Enchantment Cobra Lash Projectile Speed 1 | 66 | Enchantment | Cobra Lash has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Cobra Lash Projectile Speed 2 | 75 | Enchantment | Cobra Lash has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Venom Gyre Chance To Retain Projectile On Release 1 | 66 | Enchantment | Venom Gyre has a 15% chance to keep each caught Projectile fired with Whirling Blades attack | helmet 0 default 0 |
Enchantment Venom Gyre Chance To Retain Projectile On Release 2 | 75 | Enchantment | Venom Gyre has a 25% chance to keep each caught Projectile fired with Whirling Blades attack | helmet 100 default 0 |
Enchantment Artillery Ballista Cross Pattern 1 | 75 | Enchantment | Artillery Ballista Projectiles fall in two perpendicular lines instead attack | helmet 100 default 0 |
Enchantment Shrapnel Ballista Projectile Speed 1 | 66 | Enchantment | Shrapnel Ballista has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Shrapnel Ballista Projectile Speed 2 | 75 | Enchantment | Shrapnel Ballista has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Kinetic Bolt Projectile Speed 1 | 66 | Enchantment | Kinetic Bolt has 20% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Kinetic Bolt Projectile Speed 2 | 75 | Enchantment | Kinetic Bolt has 30% increased Projectile Speed attack speed | helmet 100 default 0 |
Enchantment Volcanic Fissure Additional Projectiles 1 | 66 | Enchantment | Volcanic Fissure fires an additional Projectile attack | helmet 100 default 0 |
Enchantment Volcanic Fissure Additional Projectiles 2 | 75 | Enchantment | Volcanic Fissure fires 2 additional Projectiles attack | helmet 100 default 0 |
Monsters mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Unique | Skills fire 2 additional Projectiles | ranged 1000 default 0 |
1 | Unique | curse on hit level projectile weakness [1] caster curse | ||
1 | Unique | Skills fire 2 additional Projectiles | ||
1 | Unique | Skills fire an additional Projectile | ||
1 | Unique | Skills fire 4 additional Projectiles | ||
1 | Unique | 50% increased Projectile Speed speed | ||
1 | Unique | monster casts projectile vulnerability curse text [1] | ||
1 | Unique | 40% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] damage | ||
1 | Unique | 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] damage | ||
of Bombardment | 34 | Unique | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | no_common_monster_mods 0 magic 0 ranged 800 default 0 |
of Splitting | 6 | Unique | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles | no_common_monster_mods 0 ranged 5000 default 0 |
1 | Unique | 40% increased Projectile Speed speed | ||
1 | Unique | 120% increased Projectile Speed speed | ||
1 | Unique | 20% reduced Projectile Speed speed | ||
1 | Unique | Skills fire 24 additional Projectiles projectiles nova [1] | ||
1 | Unique | projectile speed variation +% [8] speed | ||
1 | Unique | projectile speed variation +% [10] speed | ||
1 | Unique | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | Unique | Blocks Projectiles while charging | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | number of projectiles override [1] | ||
1 | Unique | 30% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] damage | ||
of Splintering | 1 | Suffix | Skills fire 4 additional Projectiles | ranged 5000 default 0 |
Chaining | 34 | Prefix | Skills Chain +2 times Projectiles have 25% chance to be able to Chain when colliding with terrain | ranged 1500 default 0 |
of Far Shot | 34 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | ranged 1500 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Darting | 1 | Suffix | Added Small Passive Skills also grant: 2% increased Projectile Speed speed | affliction_projectile_damage 350 default 0 |
of Flight | 68 | Suffix | Added Small Passive Skills also grant: 3% increased Projectile Speed speed | affliction_projectile_damage 350 default 0 |
of Propulsion | 84 | Suffix | Added Small Passive Skills also grant: 4% increased Projectile Speed speed | affliction_projectile_damage 250 default 0 |
Map mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 10% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 1000 default 0 |
Splitting | 69 | Prefix | Monsters fire 4 additional Projectiles Found Items have 2% chance to drop Corrupted in Area 15% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 1000 default 0 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | default 1000 | |
1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1000 |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (16–20)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (21–25)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (26–30)% increased Projectile Attack Damage damage attack | ||
Scout's | 1 | Prefix | (21–25)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 1000 default 0 |
Poacher's | 45 | Prefix | (26–30)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 800 default 0 |
Ranger's | 75 | Prefix | (31–35)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 600 default 0 |
Sniper's | 81 | Prefix | (36–40)% increased Projectile Attack Damage damage attack | heist_equipment_ranged 400 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (23–25)% increased Projectile Speed (17–20)% increased Projectile Damage damage speed | amulet 750 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target gem | helmet 1500 gloves 1500 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x Orb of Alchemy | Amulet | Betrayal Unveil |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x Chaos Orb | Amulet | Betrayal Unveil |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x Exalted Orb | Amulet | Betrayal Unveil |
Misc mods /41
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Skills fire 2 additional Projectiles during Effect | ||
Dancer's | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Acrobat's | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Tumbler's | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 15 default 0 |
1 | Jewel | Unique | (7–10)% increased Projectile Damage damage | ||
1 | Jewel | Unique | Projectiles Pierce an additional Target | ||
of Archery | 1 | Jewel | Suffix | (10–12)% increased Projectile Damage damage | not_dex 400 default 500 |
1 | Jewel | Unique | 10% increased Projectile Damage damage | ||
of Soaring | 1 | Jewel | Suffix | (6–8)% increased Projectile Speed speed | not_dex 300 default 500 |
1 | Jewel | Unique | Totems fire 2 additional Projectiles | ||
1 | Jewel | Unique | 1% increased Projectile Damage per 5 Dexterity from Allocated Passives in Radius Split Arrow fires an additional arrow with 50 Dexterity from Passives in Radius local jewel effect base radius [1200] damage | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently local jewel effect base radius [1200] damage caster | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 2 additional Spark Projectiles local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Spark fires additional Projectiles With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel local jewel effect base radius [1200] local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5] attack | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of +0.4 metres to radius local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] attack | ||
1 | PrimordialAltar | Unique | Skills fire (3–5) additional Projectiles | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Projectiles are fired in random directions | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of Piercing | 75 | SanctumSpecial | Suffix | Projectiles Pierce an additional Target | dex_special_relic 600 default 150 |
of Splintering | 1 | CrucibleMap | Suffix | Monsters fire 2 additional Projectiles map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Splintering | 1 | CrucibleMap | Suffix | Monsters fire 4 additional Projectiles map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 1000 default 0 |
Deadeye's | 45 | Charm | Prefix | Projectile Barrages have no spread | dex_animal_charm 500 default 0 |
Deadeye's | 45 | Charm | Prefix | Projectiles have (7–13)% chance to be able to Chain when colliding with terrain | dex_animal_charm 500 default 0 |
Deadeye's | 72 | Charm | Prefix | Projectiles have (14–20)% chance to be able to Chain when colliding with terrain | dex_animal_charm 250 default 0 |
Deadeye's | 81 | Charm | Prefix | Skills fire an additional Projectile | dex_animal_charm 20 default 0 |
Deadeye's | 1 | Charm | Prefix | Projectiles gain Damage as they travel farther, dealing up to (25–40)% increased Damage with Hits to targets | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Charm | Prefix | Projectiles gain Damage as they travel farther, dealing up to (41–60)% increased Damage with Hits to targets | dex_animal_charm 500 default 0 |
13 | Necropolis | NecropolisHaunted | Skills fire 2 additional Projectiles monster necropolis mod value +% [40] | default 600 | |
46 | Necropolis | NecropolisHaunted | Skills fire 4 additional Projectiles monster necropolis mod value +% [80] | default 400 | |
68 | Necropolis | NecropolisHaunted | Skills fire 6 additional Projectiles monster necropolis mod value +% [120] | default 200 | |
Chaining | 1 | UberMap | Prefix | Monsters' skills Chain 3 additional times Monsters' Projectiles can Chain when colliding with Terrain 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 50 default 0 |
Magnifying | 1 | UberMap | Prefix | Monsters have 100% increased Area of Effect Monsters fire 2 additional Projectiles 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 8% increased Pack size | uber_tier_map 100 default 0 |
Essence /4
Item /7
local stat monsters pick up item [1]
Unique /63
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Totems fire 2 additional Projectiles
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
10% increased Projectile Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
(30–50)% increased Projectile Speed
(10–30)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(15–30)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
Passive /15
20% increased Projectile Damage
+20 to Dexterity
Projectile Attack Skills have +30% to Critical Strike Multiplier
20% increased Projectile Damage
+20 to Strength
25% less Evasion Rating against Melee Attacks
16% increased Projectile Damage
+20 to Dexterity
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
Ascendancy Passive /3
Cluster Jewel Passive /8
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
10% increased Projectile Speed
10% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies
20% increased Projectile Attack Damage with Claws or Daggers
8% increased Attack and Cast Speed
10% chance to Taunt Enemies on Projectile Hit
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
20% increased Projectile Damage
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Projectile Damage | (7–12)% increased Projectile Damage |
Vaal | Passive | Projectile Speed | (7–12)% increased Projectile Speed |
Eternal | Notable | Lioneye's Focus | 80% increased Projectile Attack Damage |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Projectile Damage | vaal_small_projectile_damage |
Vaal | Notable | (7–12)% increased Projectile Speed | vaal_small_projectile_speed |
Maraketh | Notable | 20% increased Projectile Damage | maraketh_notable_add_projectile_damage |
Elevated modifier List /15
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | Socketed Gems are supported by Level 16 Faster Projectiles (15–20)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed |
The Elder's | 75 | Socketed Gems are supported by Level 18 Faster Projectiles (21–25)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed |
The Elder's | 82 | Socketed Gems are supported by Level 20 Faster Projectiles (26–30)% increased Projectile Speed Group: 80 | Socketed Gems are supported by Level 25 Faster Projectiles (26–30)% increased Projectile Speed |
The Shaper's | 68 | Socketed Gems are Supported by Level 16 Slower Projectiles (15–18)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage |
The Shaper's | 75 | Socketed Gems are Supported by Level 18 Slower Projectiles (19–22)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage |
The Shaper's | 83 | Socketed Gems are Supported by Level 20 Slower Projectiles (23–25)% increased Projectile Damage Group: 577 | Socketed Gems are Supported by Level 25 Slower Projectiles (23–25)% increased Projectile Damage |
Warlord's | 68 | (18–22)% increased Projectile Attack Damage Group: 2106 | (23–26)% increased Projectile Attack Damage |
Warlord's | 70 | (23–26)% increased Projectile Attack Damage Group: 2106 | (27–30)% increased Projectile Attack Damage |
Warlord's | 73 | (27–30)% increased Projectile Attack Damage Group: 2106 | (31–38)% increased Projectile Attack Damage |
of Shaping | 68 | (6–9)% chance to avoid Projectiles Group: 2709 | (10–12)% chance to avoid Projectiles |
of Shaping | 84 | (10–12)% chance to avoid Projectiles Group: 2709 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of Redemption | 68 | (6–9)% chance to avoid Projectiles Group: 2709 | (10–12)% chance to avoid Projectiles |
of Redemption | 73 | (10–12)% chance to avoid Projectiles Group: 2709 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
Hunter's | 75 | Projectiles Pierce an additional Target Group: 1028 | Projectiles Pierce 2 additional Targets |
Hunter's | 80 | Projectiles Pierce 2 additional Targets Group: 1028 | Projectiles Pierce (3–5) additional Targets |
Community Wiki
Projectile
Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Skills gems that create projectiles usually have the Projectile or Bows gem tag.
Speed and duration
All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill Spark.
The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.
For example, Freezing Pulse creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.
Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.
However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:
- Ice Spear will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed The damage modifiers from Point Blank and Chin Sol are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of Spectral Throw or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.
Ground and airborne projectiles
Most projectiles fly through the air, however there are some that travel along the ground.
Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include Spark, Lightning Strike.
Death
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.
Subprojectiles
Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and disappears. However, some effects change the projectile hit behavior.
Effect types
At most one effect may be applied per hit. The effects are listed in order of priority.
Split
"Split" redirects here. For the item modifier, see Split (item modifier).
Upon hit the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain.
Split arrows are considered the same arrow after splitting and therefore will not target the same monster twice. This means that in most situations split will not increase your single target hits. (see explosive projectiles for exception)
Sources of split include:
Pierce
Main page: Pierce
The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.
Fork
The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.
Sources of fork include:
Snakepit (For spell projectiles when worn in the left ring slot)
Chain
The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through. Chain has a specified number of iterations.
Sources of chain include:
Ewar's Mirage (For attack projectiles when in main hand)
Snakepit (For spell projectiles when worn in the right ring slot)
Touch of Anguish (While at maximum frenzy charges)
Replica Voidwalker (For projectiles while you have phasing, which is also granted if you have killed recently)
Also, Arc, Vaal Arc, Static Strike, Wild Strike, Dark Pact, Orb of Storms, and Tempest Shield can chain despite not being projectile skills.
Return
The projectile returns to the original firer. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Its priority is after pierce/fork/chain.
Sources of returning projectiles include:
Vengeant Cascade passive (for attack projectiles)
Relic of the Cycle (Descent: Champions-exclusive)
Explosions
Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.
The following skills explode on every hit:
Furthermore, all single-target on-hit effects apply on every hit.
The following skills only explode when the projectile is destroyed:
Example projectile
Imagine a Fireball that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:
- It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.
- It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.
- The first projectile
- The first projectile hits an enemy, and succeeds its piercing check, and continues on.
- There are no more enemies in its flight path, and it flies into a wall and explodes.
- The second projectile
- The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
- It hits the enemy, succeeds its piercing check, and continues on.
- It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.
- It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.
Math Calculations
All calculations assume maximum possible hits in ideal situations. Several factors, for example enemies evading your attacks, will prevent max possible hits from happening.
Solo hits
Individual projectiles can only target a single monster 1 time. If you have multiple chains, they will only chain to targets that have not been hit yet.
Projectiles that fork count as the same projectile after forking. This means that fork will not increase your solo target hits per second, unless the projectiles do explosive damage to non-targeted enemies.
Math Calculations
Max possible individual target hits per second Formula
- Note: This formula requires enough chains and enemies for every projectile to reach your individual target.
- (Total number of projectiles) x (Attacks/cast per Second) = final answer.
Multiple target hits
- max possible multiple target hits per second formula
- Note: Fork is calculated as 2. Awakened fork is calculated 6.
- Note: "Pierce on return" comes from the vengeant cascade notable.
(Total number of projectiles) X (Attacks/cast per Second) = Q
( Q ) X (Number of Pierces + 1) = Z
( Q ) X (fork or awakened fork) = T
( T ) X (Chains) = F
( T ) X ( Average number of Pierces on return) = V
Z + T + F + V = Final Answer
- Explosive projectile hits
Projectiles that explode for area of effect damage on every hit will use the same formula and restrictions as above for targeting, but are capable of hitting more times against densely packed enemies.
The area of effect damage that occurs when hitting a non-targeted enemy does not prevent that enemy from being targeted by chain. This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.