Wildfire

Wildfire
Crimson Jewel
Jewels
Limited To: 1
Radius: Medium (1200)
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
News of Kaom's victory in the south spread quickly.
Those in support of the coming rebellion bided their time.
The rest fled like rats from a fire.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Wildfire Attr /9
NameShow Full Descriptions
Limit「Drop disabled」Limited Drop
The MarketThe Market
AcronymProjectile, Chain
IconArt/2DItems/Jewels/MoltenStrikeThreshold
Icon
Release VersionLegacy
BaseTypeCrimson Jewel
SkillMolten Strike
Referencepoe.ninja, Community Wiki
(10–15)% increased Fire Damage
FamilyFireDamagePercentage
DomainsJewel (10)
GenerationTypeUnique (3)
Req. level1
Stats
  • fire damage +% Min: 10 Max: 15 Global
  • Craft Tagselemental_damage damage elemental fire
    FamilyLocalItemLimit
    DomainsJewel (10)
    GenerationTypeUnique (3)
    Req. level1
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    local jewel effect base radius [1200]
    FamilyPassiveJewelGrantsRadius
    DomainsJewel (10)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local jewel effect base radius Min: 1200 Max: 1200 Local
  • local jewel molten strike projectiles chain count + with 40 str in radius Min: 1 Max: 1 Local
  • local jewel molten strike projectiles count +% final with 40 str in radius Min: -50 Max: -50 Local
  • local jewel molten strike projectiles chain when impacting ground with 40 str in radius Min: 1 Max: 1 Local
  • Craft Tagsattack
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    Rarity: Unique
    Wildfire
    Crimson Jewel
    --------
    Limited to: 1
    Radius: Medium
    --------
    Item Level: 71
    --------
    14% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
    With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
    --------
    News of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    --------
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    --------
    Note: ~price 1 alch
    " } }
    Wildfire
    Level: (1–20)
    Cost: (6–26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level (4–68), (16–151) Int
    Fire damages and ignites those around a targeted enemy. This effect chains and repeats on other enemy targets.
    Deals (3–139) to (5–209) Fire Damage
    Chains +2 Times
    100% chance to Ignite enemies
    60% increased Burning Damage
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Genus
    Level Effect /30
    LevelRequires LevelIntCostDeals 3 to 5 Fire DamageExperience
    141663, 5841
    262074, 63,099
    392785, 87,433
    4123397, 1022,895
    51539109, 1349,725
    619481111, 1795,714
    723561215, 22169,595
    828671320, 29283,759
    933771426, 39453,996
    1039901636, 53703,128
    1143981744, 651,061,223
    12461041850, 762,065,870
    13491111958, 882,507,110
    14521172067, 1012,573,731
    15551232178, 1167,611,351
    16581302289, 13413,437,908
    176113623102, 15325,052,147
    186414224117, 17543,869,436
    196614625128, 191242,081,178
    206815126139, 209
    217026152, 228
    227226166, 249
    237427181, 271
    247628197, 295
    257829214, 322
    268030233, 350
    278230254, 381
    288430276, 414
    298631300, 450
    308832326, 488
    Attribute /9

    Wildfire

    KeyValue
    AcronymBurning, Chain, Ignite
    DropLevel 4
    BaseType Wildfire
    Class Skill Gems
    TargetTypesGround, Enemy
    TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, DamageOverTime, CausesBurning, Area, Fire, AreaSpell
    ItemTypeMetadata/Items/Gems/SkillGemInfernalSwarm
    ActiveSkillsCodeinfernal_swarm
    Referencepoe.ninja, Community Wiki
    Wildfire
    Level: (1–20)
    Cost: (6–26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level (4–68), (16–151) Int
    Fire damages and ignites those around a targeted enemy. This effect chains and repeats on other enemy targets.
    Deals (3–139) to (5–209) Fire Damage
    Chains +2 Times
    100% chance to Ignite enemies
    60% increased Burning Damage
    is area damage [1]
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /89
  • Active Type: Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, DamageOverTime, CausesBurning, Area, Fire, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Wildfire

    Version history

    VersionChanges
    3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • 3.17.0
  • Unique Threshold Jewels are no longer offered as a quest reward for completing "Death to Purity" in Act 5. Instead, you are now offered a choice of a Rare Crimson, Rare Cobalt, or Rare Viridian Jewel.
  • 3.11.0
  • Has been mostly redesigned.
  • It still grants 10-15% increased Fire Damage, but no longer grants additional projectiles or increased area of effect.
  • It now causes Molten Strike projectiles to Chain once, and causes Molten Strike to fire 50% fewer Projectiles.
  • 3.5.0
  • Now limited to 1. This affects all versions of the item.
  • 2.6.0
  • Introduced to the game.

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