Jewels Unique /166 ⍟

Jewels Unique /166 ⍟

NameShow Full Descriptions
RedJewel2Brawn Crimson Jewel
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoSTRInertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
unique4Survival Skills Crimson Jewel
Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
80% less Flask Charges gained from Kills
Survival
unique7Inspired Learning Crimson Jewel
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
unique5Martial Artistry Crimson Jewel
+(3–4) to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
unique16Mantra of Flames Crimson Jewel
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
RedCorrupt4Combustibles Crimson Jewel
10% reduced Quantity of Items found
(20–30)% increased Burning Damage

Corrupted
unique20Fragile Bloom Crimson Jewel
Maximum 10 Fragile Regrowth
Lose all Fragile Regrowth when Hit
0.7% of Life Regenerated per second per Fragile Regrowth
Gain 1 Fragile Regrowth each second
RedKaruiRain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
INTtoSTREfficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
RedCorrupt1Atziri's Reign Crimson Jewel
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used

Corrupted
RedCorrupt5Blood Sacrifice Crimson Jewel
Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill

Corrupted
MidQuestRewardRedWarlord's Reach Crimson Jewel
10% increased Attack Damage
+2 to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
HighQuestRewardRedConqueror's Efficiency Crimson Jewel
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
RedCorrupt2Ancient Waystones Crimson Jewel
60% reduced Cost of Aura Skills that summon Totems
Corrupted
RedCorrupt6Fragility Crimson Jewel
-1 to Maximum Endurance Charges
Corrupted
RedJewel6Fireborn Crimson Jewel
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
RedJewel5Energised Armour Crimson Jewel
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
RedJewel7Might in All Forms Crimson Jewel
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
unique21Izaro's Turmoil Crimson Jewel
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
VigilanteModifierThe Vigil Crimson Jewel
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
DoubleDamageModifierWeight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
MightEmperor's Might Crimson Jewel
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
RedGrandSpectrumGrand Spectrum Crimson Jewel
+7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
GolemInfernalPrimordial Might Crimson Jewel
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
TheRedDreamThe Red Dream Crimson Jewel
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
TheRedDreamUpgradeThe Red Nightmare Crimson Jewel
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
GlacialHammerThresholdWinter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
PotencyOfTheUnremarkableMight of the Meek Crimson Jewel
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
TemperedRedTempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
TranscendentRedTranscendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
ConnectedJewelThread of Hope Crimson Jewel
Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
UniqueJewelBase1Split Personality Crimson Jewel
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
(Always counts the shortest possible path)
HighQuestRewardRedReplica Conqueror's Efficiency Crimson Jewel
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
unique20Replica Fragile Bloom Crimson Jewel
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
RedCorrupt5Replica Blood Sacrifice Crimson Jewel
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
GolemInfernalReplica Primordial Might Crimson Jewel
-1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
ReservedBloodJewelDissolution of the Flesh Crimson Jewel
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
PuzzlePieceJewel_CleansingFireForbidden Flame Crimson Jewel
Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
InfernalCryThresholdJewelDivine Inferno Crimson Jewel
With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
ConnectedJewelThread of Hope Crimson Jewel
Only affects Passives in Massive Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
STRtoDEXFluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
unique6Intuitive Leap Viridian Jewel
Passives in Radius can be Allocated without being connected to your tree
LioneyesFallLioneye's Fall Viridian Jewel
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
unique2Survival Instincts Viridian Jewel
20% reduced Flask Charges gained
50% increased Flask Effect Duration
Survival
unique14Hotheaded Viridian Jewel
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
GreenCorrupt4Weight of Sin Viridian Jewel
(15–20)% increased Chaos Damage
15% reduced Movement Speed

Corrupted
INTtoDEXCareful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
unique17Hidden Potential Viridian Jewel
(20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
GreenCorrupt1Sacrificial Harvest Viridian Jewel
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
GreenCorrupt5Self-Flagellation Viridian Jewel
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you

Corrupted
MidQuestRewardGreenPoacher's Aim Viridian Jewel
10% increased Projectile Damage
Projectiles Pierce an additional Target
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GreenCorrupt2Chill of Corruption Viridian Jewel
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
GreenCorrupt3Hungry Abyss Viridian Jewel
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)

Corrupted
GreenCorrupt6Pacifism Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
GreenJewel5Cold Steel Viridian Jewel
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
GreenJewel7Static Electricity Viridian Jewel
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
BarrageModifierVolley Fire Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
AnimateWeaponModifierSpirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
SpectralThrowModifierSteel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
GreenJewel1Cheap Construction Viridian Jewel
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
GreenJewel2Hair Trigger Viridian Jewel
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
CunningEmperor's Cunning Viridian Jewel
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
GreenGrandSpectrumGrand Spectrum Viridian Jewel
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
GolemArcticPrimordial Eminence Viridian Jewel
Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
TheGreenDreamThe Green Dream Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
EtherealKnivesThresholdRing of Blades Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
FrostBladesThresholdFight for Survival Viridian Jewel
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
DualStrikeThresholdMight and Influence Viridian Jewel
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
ShrapnelShotThresholdCollateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
PureTalentPure Talent Viridian Jewel
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElementalHitLighteningCombat Focus Viridian Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
TemperedGreenTempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
TranscendentGreenTranscendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
UnnaturalInstinctUnnatural Instinct Viridian Jewel
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
SpectralThrowThresholdSeething Fury Viridian Jewel
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
unique10Quickening Covenant Viridian Jewel
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
unique14Replica Hotheaded Viridian Jewel
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
PureTalentReplica Pure Talent Viridian Jewel
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
GreenJewel1Replica Cheap Construction Viridian Jewel
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
CallofSteelFreqLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
CallofSteelFreqLord of Steel Viridian Jewel
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
CallofSteelFreqLord of Steel Viridian Jewel
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
MindborePearlImpossible Escape Viridian Jewel
Passives in Radius of 0 can be Allocated
without being connected to your tree

Corrupted
unique8To Dust Cobalt Jewel
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
unique9Eldritch Knowledge Cobalt Jewel
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
unique12Survival Secrets Cobalt Jewel
Flasks applied to you have 20% reduced Effect
Flasks gain 3 Charges every 3 seconds while they are inactive
Survival
DEXtoINTFertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
BlueJewel3Malicious Intent Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
unique13Clear Mind Cobalt Jewel
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
STRtoINTBrute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
BlueCorrupt1Vaal Sentencing Cobalt Jewel
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
BlueCorrupt4Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage

Corrupted
BlueCorrupt6Powerlessness Cobalt Jewel
-1 to Maximum Power Charges
Corrupted
MidQuestRewardBlueAssassin's Haste Cobalt Jewel
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
HighQuestRewardBlueConqueror's Potency Cobalt Jewel
4% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
BlueCorrupt2Mutated Growth Cobalt Jewel
10% increased Experience Gain for Corrupted Gems
Corrupted
BlueCorrupt3Corrupted Energy Cobalt Jewel
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
(Flasks and Jewels are not Equipped)

Corrupted
BlueCorrupt5Brittle Barrier Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield

Corrupted
BlueJewel5Anatomical Knowledge Cobalt Jewel
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
BlueJewel6Energy From Within Cobalt Jewel
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
BlueJewel7Healthy Mind Cobalt Jewel
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
FireballModifierRolling Flames Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
ColdSnapModifierWinter's Bounty Cobalt Jewel
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
InspiringCryModifierSpirited Response Cobalt Jewel
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
AdditionalSkeletonMagesModifierDead Reckoning Cobalt Jewel
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
RecklessDefenseReckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
BlueJewel1Unstable Payload Cobalt Jewel
(8–12)% Chance for Traps to Trigger an additional time
WitEmperor's Wit Cobalt Jewel
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
BlueGrandSpectrumGrand Spectrum Cobalt Jewel
25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
SpectreJewelUnending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
GolemTempestPrimordial Harmony Cobalt Jewel
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
TheBlueDreamThe Blue Dream Cobalt Jewel
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
TheBlueDreamUpgradeThe Blue Nightmare Cobalt Jewel
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
FreezingPulseThresholdFirst Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
FrostboltThresholdFrozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
MagmaOrbThresholdInevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
BlightThresholdSpreading Rot Cobalt Jewel
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
SparkThresholdHazardous Research Cobalt Jewel
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
unique11From Dust Cobalt Jewel
Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
SoulsWickSoul's Wick Cobalt Jewel
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
ElementalHitFireCombat Focus Cobalt Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
TemperedBlueTempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
TranscendentBlueTranscendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
BlueJewel4Fortress Covenant Cobalt Jewel
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
BlueJewel1Replica Unstable Payload Cobalt Jewel
Recover (20–30) Life when your Trap is triggered by an Enemy
DischargeThresholdJewelEndless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
IntensityJewel1Apex Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
IntensityJewel2Nadir Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
EntangledElementsJewelMelding of the Flesh Cobalt Jewel
(-80–-70)% to all Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
PuzzlePieceJewel_GreatTangleForbidden Flesh Cobalt Jewel
Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
MasteryEmperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
GolemChaosThe Anima Stone Prismatic Jewel
+1 to maximum number of Summoned Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
ElderJewelWatcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
SublimeVisionSublime Vision Prismatic Jewel
Always Sap while affected by Wrath
Auras from your Skills have (20–40)% increased Effect on you
Aura Skills other than Wrath are Disabled
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
VaalCivilizationGlorious Vanity Timeless Jewel
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
TemplarCivilizationMilitant Faith Timeless Jewel
Carved to glorify (2000–10000) new faithful converted by High Templar Venarius
Passives in radius are Conquered by the Templars
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
MarakethCivilizationBrutal Restraint Timeless Jewel
Denoted service of (500–8000) dekhara in the akhara of Deshret
Passives in radius are Conquered by the Maraketh
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
EternalEmpireCivilizationElegant Hubris Timeless Jewel
Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
KaruiCivilizationLethal Pride Timeless Jewel
Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 5 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 3 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 1 Small Passive Skill which grants nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase2Megalomaniac Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)

Corrupted
DragonStyleJewelOne With Nothing Small Cluster Jewel
Adds Hollow Palm Technique
DiscipleOfKitavaJewelKitava's Teachings Small Cluster Jewel
Adds Disciple of Kitava
SecretsOfAgonyJewelThe Interrogation Small Cluster Jewel
Adds Secrets of Suffering
LoneMessengerJewelCalamitous Visions Small Cluster Jewel
Adds Lone Messenger
NaturesPatienceJewelNatural Affinity Small Cluster Jewel
Adds Nature's Patience
KineticismJewelThe Siege Small Cluster Jewel
Adds Kineticism
Veteran%27sAwarenessJewelThe Front Line Small Cluster Jewel
Adds Veteran's Awareness
Jewels The Help Panel

Jewels The Help Panel

Jewels

Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Cluster jewels are a type of jewel that can only be socketed in the outer rim of your passive tree. These come in 3 sizes, small, medium and large, and allow you to expand your passive tree with new passive nodes, notables and even more jewel sockets! Some unique jewels, such as Efficient Training above, can modify the passive skills around them:

Some unique jewels have a radius and change the behaviour of passive skills within that radius.

The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.

Jewels Synthesis Implicit Corrupted /1 ⍟

Jewels Synthesis Implicit Corrupted /1 ⍟

Item ClassesMods
Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit

    Jewels Synthesis Implicit

    610resource life+# to maximum Life
    110resource lifeRegenerate #% of Life per second
    210resource life physical attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    110resource life attack+# Life gained for each Enemy hit by your Attacks
    710resource mana+# to maximum Mana
    210resource mana#% increased Mana Regeneration Rate
    110resource mana physical attack#% of Physical Attack Damage Leeched as Mana
    110resource mana attack# Mana gained for each Enemy hit by your Attacks
    110resource mana#% reduced Mana Cost of Skills
    810elemental fire resistance+#% to Fire Resistance
    810elemental cold resistance+#% to Cold Resistance
    810elemental lightning resistance+#% to Lightning Resistance
    110chaos resistance+#% to Chaos Resistance
    1110critical#% increased Global Critical Strike Chance
    1110damage critical#% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    810#% increased Stun and Block Recovery
    310#% increased Stun Duration on Enemies
    110#% chance to Knock Enemies Back on hit
    110#% chance to Avoid being Stunned
    110#% chance to Avoid interruption from Stuns while Casting
    210damage ailment#% increased Damage with Ailments
    210elemental fire ailment#% chance to Ignite
    210elemental cold ailment#% chance to Freeze
    210elemental lightning ailment#% chance to Shock
    210elemental_damage damage elemental fire#% increased Burning Damage
    210chaos_damage poison damage chaos ailment#% increased Damage with Poison
    210poison chaos ailment#% chance to Poison on Hit
    210physical_damage bleed damage physical attack ailment#% increased Damage with Bleeding
    210bleed physical attack ailmentAttacks have #% chance to cause Bleeding
    210damage#% increased Damage
    1010elemental_damage damage elemental fire#% increased Fire Damage
    1210elemental_damage damage elemental cold#% increased Cold Damage
    1010elemental_damage damage elemental lightning#% increased Lightning Damage
    210physical_damage damage physical#% increased Global Physical Damage
    410chaos_damage damage chaos#% increased Chaos Damage
    210damage#% increased Damage over Time
    610elemental_damage damage elemental#% increased Elemental Damage
    3410damage attack#% increased Melee Damage
    1610physical_damage damage physical attack#% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    610damage caster#% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    610damage caster#% increased Spell Damage
    810attribute+# to Strength
    810attribute+# to Dexterity
    810attribute+# to Intelligence
    210attack+# to Accuracy Rating
    610defences#% increased Armour
    610defences#% increased Evasion Rating
    110defencesRegenerate #% of Energy Shield per second
    910defences+# to maximum Energy Shield
    110defences#% of Spell Damage Leeched as Energy Shield
    110defences attack+# Energy Shield gained for each Enemy hit by your Attacks
    310resource life+# Life gained when you Block
    310resource mana+# Mana gained when you Block
    210damage minionMinions deal #% increased Damage
    410resource life minionMinions have #% increased maximum Life
    210elemental resistance minionMinions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    210attack speed minionMinions have #% increased Attack Speed
    210caster speed minionMinions have #% increased Cast Speed
    410speed#% increased Projectile Speed
    210#% increased Area of Effect
    910attack speed#% increased Attack Speed
    1610attack speed#% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    810caster speed#% increased Cast Speed
    610caster speed#% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    110attack caster speed#% increased Attack and Cast Speed
    410speed#% increased Trap Throwing Speed
    410speed#% increased Mine Throwing Speed
    210speed#% increased Totem Placement speed
    210#% increased Rarity of Items found
    210physical attack# Physical Damage taken from Attack Hits
    410elemental resistanceTotems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    01Total
    Horticrafting Station /1 ⍟

    Horticrafting Station /1 ⍟

    Horticrafting Station decoration now available in your Hideout
    TierItemDescriptionLvl
    2Vivid Parasite
    YellowSeedTier2Parasite
    Allows you to add an Implicit modifier to certain Jewel types when Harvested
  • Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
  • Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
  • Set a new Implicit modifier on a Cluster Jewel
  • Jewel Implicit /26 ⍟

    Jewel Implicit /26 ⍟

    LevelDescription
    1Regenerate 0.1% of Life per second resource life
    1(3–6)% increased Energy Shield Recharge Rate defences
    1(4–6)% increased Totem Placement speed speed
    11% of Damage taken Recouped as Mana resource life mana
    120% increased total Recovery per second from Life Leech resource life
    120% increased total Recovery per second from Mana Leech resource mana
    1(3–6)% increased Area of Effect of Aura Skills aura
    1Minions have (3–5)% increased maximum Life resource life minion
    11% increased Movement Speed speed
    1(3–6)% increased Light Radius
    11% increased Flask Effect Duration
    115% reduced Effect of Chill on you elemental cold ailment
    115% reduced Freeze Duration on you elemental cold ailment
    115% reduced Effect of Shock on you elemental lightning ailment
    115% reduced Ignite Duration on you elemental fire ailment
    115% chance to Avoid being Stunned
    115% chance to Avoid being Chilled elemental cold ailment
    115% chance to Avoid being Frozen elemental cold ailment
    115% chance to Avoid being Shocked elemental lightning ailment
    115% chance to Avoid being Ignited elemental fire ailment
    115% chance to Avoid being Poisoned poison chaos ailment
    110% reduced Reflected Elemental Damage taken elemental
    110% reduced Reflected Physical Damage taken physical
    110% increased Frenzy Charge Duration
    110% increased Power Charge Duration
    110% increased Endurance Charge Duration
    Jewels Item /8 ⍟

    Jewels Item /8 ⍟

    IconName
    Crimson Jewel
    Viridian Jewel
    Cobalt Jewel
    Prismatic Jewel
    Timeless Jewel
    Large Cluster Jewel
    Adds (8–12) Passive Skills
    2 Added Passive Skills are Jewel Sockets
    Added Small Passive Skills grant: #
    Medium Cluster Jewel
    Adds (4–6) Passive Skills
    1 Added Passive Skill is a Jewel Socket
    Added Small Passive Skills grant: #
    Small Cluster Jewel
    Adds (2–3) Passive Skills
    Added Small Passive Skills grant: #
    Harvest Seed Jewel Implicit /26 ⍟

    Harvest Seed Jewel Implicit /26 ⍟

    Description
    (3–6)% increased Area of Effect of Aura Skills aura
    15% chance to Avoid being Chilled elemental cold ailment
    15% chance to Avoid being Frozen elemental cold ailment
    15% chance to Avoid being Ignited elemental fire ailment
    15% chance to Avoid being Poisoned poison chaos ailment
    15% chance to Avoid being Shocked elemental lightning ailment
    15% chance to Avoid being Stunned
    1% of Damage taken Recouped as Mana resource life mana
    10% increased Endurance Charge Duration
    (3–6)% increased Energy Shield Recharge Rate defences
    1% increased Flask Effect Duration
    10% increased Frenzy Charge Duration
    20% increased total Recovery per second from Life Leech resource life
    Regenerate 0.1% of Life per second resource life
    (3–6)% increased Light Radius
    20% increased total Recovery per second from Mana Leech resource mana
    Minions have (3–5)% increased maximum Life resource life minion
    1% increased Movement Speed speed
    10% increased Power Charge Duration
    15% reduced Effect of Chill on you elemental cold ailment
    10% reduced Reflected Elemental Damage taken elemental
    15% reduced Freeze Duration on you elemental cold ailment
    15% reduced Ignite Duration on you elemental fire ailment
    10% reduced Reflected Physical Damage taken physical
    15% reduced Effect of Shock on you elemental lightning ailment
    (4–6)% increased Totem Placement speed speed

    Community Wiki

    Wiki Edit

    Jewel


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