Jewels Unique /119 ⍟
Icon | Name |
---|---|
![]() | Inertia Crimson Jewel +(16–24) to Strength Dexterity from Passives in Radius is Transformed to Strength Corrupted |
![]() | Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds |
![]() | Rain of Splinters Crimson Jewel (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles Corrupted |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength Corrupted |
![]() | Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration Vaal Skills have (15–20)% chance to regain consumed Souls when used Corrupted |
![]() | Fragility Crimson Jewel -1 to Maximum Endurance Charges Corrupted |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value Corrupted |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | Weight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
![]() | Emperor's Might Crimson Jewel (4–6)% increased Strength 10% increased Damage 3% increased Character Size |
![]() | Grand Spectrum Crimson Jewel +7% to all Elemental Resistances per Grand Spectrum number of stackable unique jewels [1] |
![]() | Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | The Red Nightmare Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | Might of the Meek Crimson Jewel 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing |
![]() | Tempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
![]() | Transcendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | Thread of Hope Crimson Jewel Only affects Passives in Small Ring Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) |
![]() | Split Personality Crimson Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location [Two random modifiers] (Always counts the shortest possible path) |
![]() | Replica Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage -1 to maximum number of Summoned Golems Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Dissolution of the Flesh Crimson Jewel Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20–30)% more Maximum Life |
![]() | Forbidden Flame Crimson Jewel Allocates 1 if you have the matching modifier on Forbidden Flesh Corrupted |
![]() | Thread of Hope Crimson Jewel Only affects Passives in Massive Ring Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) |
![]() | Grand Spectrum Crimson Jewel +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] |
![]() | Grand Spectrum Crimson Jewel 5% increased Maximum Life per Grand Spectrum number of stackable unique jewels [1] |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Immutable Force Crimson Jewel (500–1000)% increased Stun and Block Recovery |
![]() | Bloodnotch Crimson Jewel (40–60)% of Damage taken from Stunning Hits is Recovered as Life |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Intuitive Leap Viridian Jewel Passives in Radius can be Allocated without being connected to your tree |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Hidden Potential Viridian Jewel (20–25)% increased Damage for each Magic Item Equipped (Flasks and Jewels are not Equipped) Corrupted |
![]() | Self-Flagellation Viridian Jewel (10–20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
![]() | Chill of Corruption Viridian Jewel 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
![]() | Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted |
![]() | Pacifism Viridian Jewel -1 to Maximum Frenzy Charges Corrupted |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Emperor's Cunning Viridian Jewel (4–6)% increased Dexterity 20% increased Global Accuracy Rating 3% increased Character Size |
![]() | Grand Spectrum Viridian Jewel 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] |
![]() | Primordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial |
![]() | The Green Dream Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
![]() | The Green Nightmare Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Collateral Damage Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 25% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Corrupted |
![]() | Combat Focus Viridian Jewel (10–15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
![]() | Tempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
![]() | Transcendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
![]() | Unnatural Instinct Viridian Jewel Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) |
![]() | Seething Fury Viridian Jewel (10–15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Corrupted |
![]() | Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have +(20–24)% chance to Suppress Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) Corrupted |
![]() | Impossible Escape Viridian Jewel Passives in Radius of 0 can be Allocated without being connected to your tree Corrupted |
![]() | Grand Spectrum Viridian Jewel 12% chance to Avoid Elemental Ailments per Grand Spectrum number of stackable unique jewels [1] |
![]() | Grand Spectrum Viridian Jewel +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed Corrupted |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Fevered Mind Cobalt Jewel +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage Corrupted |
![]() | Powerlessness Cobalt Jewel -1 to Maximum Power Charges Corrupted |
![]() | Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield Corrupted |
![]() | Healthy Mind Cobalt Jewel (15–20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value Corrupted |
![]() | Dead Reckoning Cobalt Jewel Minions have +(7–10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
![]() | Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you Corrupted |
![]() | Emperor's Wit Cobalt Jewel (4–6)% increased Intelligence 30% increased Global Critical Strike Chance 3% increased Character Size |
![]() | Grand Spectrum Cobalt Jewel 25% increased Critical Strike Chance per Grand Spectrum number of stackable unique jewels [1] |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | The Blue Dream Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | The Blue Nightmare Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | Soul's Wick Cobalt Jewel +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas Corrupted |
![]() | Combat Focus Cobalt Jewel (10–15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
![]() | Tempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage Corrupted |
![]() | Replica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage |
![]() | Apex Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | Nadir Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | Melding of the Flesh Cobalt Jewel (-80–-70)% to all Elemental Resistances (-6–-4)% to all maximum Elemental Resistances Elemental Resistances are capped by your highest Maximum Elemental Resistance instead (Maximum Resistances cannot be raised above 90%) |
![]() | Forbidden Flesh Cobalt Jewel Allocates 1 if you have the matching modifier on Forbidden Flame Corrupted |
![]() | Grand Spectrum Cobalt Jewel Minions have +10% to Critical Strike Multiplier per Grand Spectrum number of stackable unique jewels [1] |
![]() | Grand Spectrum Cobalt Jewel +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] |
![]() | Witchbane Cobalt Jewel +(5–15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration |
![]() | Rational Doctrine Cobalt Jewel [One to three random synthesis implicit modifiers]You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) (The effects of the ground still apply to you, allies or enemies after leaving its area) |
![]() | The Balance of Terror Cobalt Jewel +(10–15)% to all Elemental Resistances [Two random modifiers] |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Three random aura modifiers] |
![]() | Sublime Vision Prismatic Jewel [Aura Bonus Modifier] |
![]() | Glorious Vanity Timeless Jewel Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Militant Faith Timeless Jewel Carved to glorify (2000–10000) new faithful converted by High Templar Venarius Passives in radius are Conquered by the Templars Historic [Two random mods of devotion] (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Brutal Restraint Timeless Jewel Denoted service of (500–8000) dekhara in the akhara of Deshret Passives in radius are Conquered by the Maraketh Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Elegant Hubris Timeless Jewel Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Lethal Pride Timeless Jewel Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 7 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 5 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 3 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 1 Small Passive Skill which grants nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Megalomaniac Medium Cluster Jewel Adds 4 Passive Skills Added Small Passive Skills grant Nothing [Three random notable modifiers] (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted |
![]() | One With Nothing Small Cluster Jewel Adds Hollow Palm Technique |
![]() | Kitava's Teachings Small Cluster Jewel Adds Disciple of Kitava |
![]() | The Interrogation Small Cluster Jewel Adds Secrets of Suffering |
![]() | Calamitous Visions Small Cluster Jewel Adds Lone Messenger |
![]() | Natural Affinity Small Cluster Jewel Adds Nature's Patience |
![]() | The Siege Small Cluster Jewel Adds Kineticism |
![]() | The Front Line Small Cluster Jewel Adds Veteran's Awareness |
Jewels Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Jewels |
Jewels Synthesis Implicit
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
#% increased Damage with Poison
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
#% increased Rarity of Items found
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
Jewel Implicit /26 ⍟
Level | Description |
---|---|
1 | Regenerate 0.1% of Life per second resource life |
1 | (3–6)% increased Energy Shield Recharge Rate defences |
1 | (4–6)% increased Totem Placement speed speed |
1 | 1% of Damage taken Recouped as Mana resource life mana |
1 | 20% increased total Recovery per second from Life Leech resource life |
1 | 20% increased total Recovery per second from Mana Leech resource mana |
1 | (3–6)% increased Area of Effect of Aura Skills aura |
1 | Minions have (3–5)% increased maximum Life resource life minion |
1 | 1% increased Movement Speed speed |
1 | (3–6)% increased Light Radius |
1 | 1% increased Flask Effect Duration |
1 | 15% reduced Effect of Chill on you elemental cold ailment |
1 | 15% reduced Freeze Duration on you elemental cold ailment |
1 | 15% reduced Effect of Shock on you elemental lightning ailment |
1 | 15% reduced Ignite Duration on you elemental fire ailment |
1 | 15% chance to Avoid being Stunned |
1 | 15% chance to Avoid being Chilled elemental cold ailment |
1 | 15% chance to Avoid being Frozen elemental cold ailment |
1 | 15% chance to Avoid being Shocked elemental lightning ailment |
1 | 15% chance to Avoid being Ignited elemental fire ailment |
1 | 15% chance to Avoid being Poisoned poison chaos ailment |
1 | 10% reduced Reflected Elemental Damage taken elemental |
1 | 10% reduced Reflected Physical Damage taken physical |
1 | 10% increased Frenzy Charge Duration |
1 | 10% increased Power Charge Duration |
1 | 10% increased Endurance Charge Duration |
Jewels Item /8 ⍟
Icon | Name |
---|---|
![]() | Crimson Jewel |
![]() | Viridian Jewel |
![]() | Cobalt Jewel |
![]() | Prismatic Jewel |
![]() | Timeless Jewel |
![]() | Large Cluster Jewel Adds (8–12) Passive Skills 2 Added Passive Skills are Jewel Sockets Added Small Passive Skills grant: # |
![]() | Medium Cluster Jewel Adds (4–6) Passive Skills 1 Added Passive Skill is a Jewel Socket Added Small Passive Skills grant: # |
![]() | Small Cluster Jewel Adds (2–3) Passive Skills Added Small Passive Skills grant: # |
Harvest Seed Jewel Implicit /26 ⍟
Description |
---|
(3–6)% increased Area of Effect of Aura Skills aura |
15% chance to Avoid being Chilled elemental cold ailment |
15% chance to Avoid being Frozen elemental cold ailment |
15% chance to Avoid being Ignited elemental fire ailment |
15% chance to Avoid being Poisoned poison chaos ailment |
15% chance to Avoid being Shocked elemental lightning ailment |
15% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration |
(3–6)% increased Energy Shield Recharge Rate defences |
1% increased Flask Effect Duration |
10% increased Frenzy Charge Duration |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration |
15% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
15% reduced Freeze Duration on you elemental cold ailment |
15% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
15% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |
Jewels The Help PanelJewels The Help Panel
Jewels
Jewels are items that have mods just like your weapons and armour. However, instead of being equipped, they are socketed in the passive skill tree. Jewels only work when they're socketed in a jewel socket that has been allocated with a passive point. If they are in an unallocated socket, the jewel won't do anything.

Just like other items, jewels can be normal, magic, rare or unique. They can be modified with currencies like other items, though unlike your weapons and armour, a rare jewel can only have up to four mods. Cluster jewels are a type of jewel that can only be socketed in the outer rim of your passive tree. These come in 3 sizes, small, medium and large, and allow you to expand your passive tree with new passive nodes, notables and even more jewel sockets! Some unique jewels, such as Efficient Training above, can modify the passive skills around them:


The colour of a jewel affects the likelihood of it having certain mods, but has no effect on your ability to socket it. Since the number of jewels you can socket is only limited by the number of jewel sockets you've allocated, some unique jewels have limits placed on them. If you have more of that type of jewel than the limit allows, the extra jewels won't have any effect.